Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

258 lines
6.3 KiB

9 years ago
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
9 years ago
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
#include "items.h"
#include "gamerules.h"
#include "game.h"
9 years ago
extern int gmsgItemPickup;
class CHealthKit : public CItem
{
void Spawn( void );
void Precache( void );
BOOL MyTouch( CBasePlayer *pPlayer );
/*
8 years ago
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
9 years ago
*/
};
LINK_ENTITY_TO_CLASS( item_healthkit, CHealthKit )
9 years ago
/*
TYPEDESCRIPTION CHealthKit::m_SaveData[] =
9 years ago
{
};
8 years ago
IMPLEMENT_SAVERESTORE( CHealthKit, CItem )
9 years ago
*/
8 years ago
void CHealthKit::Spawn( void )
9 years ago
{
8 years ago
Precache();
SET_MODEL( ENT( pev ), "models/w_medkit.mdl" );
9 years ago
CItem::Spawn();
}
void CHealthKit::Precache( void )
{
8 years ago
PRECACHE_MODEL( "models/w_medkit.mdl" );
PRECACHE_SOUND( "items/smallmedkit1.wav" );
9 years ago
}
BOOL CHealthKit::MyTouch( CBasePlayer *pPlayer )
{
8 years ago
if( pPlayer->pev->deadflag != DEAD_NO )
9 years ago
{
return FALSE;
}
if( pPlayer->TakeHealth( pev->health ? pev->health : gSkillData.healthkitCapacity, DMG_GENERIC ) )
9 years ago
{
MESSAGE_BEGIN( MSG_ONE, gmsgItemPickup, NULL, pPlayer->pev );
8 years ago
WRITE_STRING( STRING( pev->classname ) );
9 years ago
MESSAGE_END();
8 years ago
EMIT_SOUND( ENT( pPlayer->pev ), CHAN_ITEM, "items/smallmedkit1.wav", 1, ATTN_NORM );
9 years ago
8 years ago
if( g_pGameRules->ItemShouldRespawn( this ) )
9 years ago
{
Respawn();
}
else
{
8 years ago
UTIL_Remove( this );
9 years ago
}
return TRUE;
}
return FALSE;
}
//-------------------------------------------------------------
// Wall mounted health kit
//-------------------------------------------------------------
class CWallHealth : public CBaseToggle
{
public:
8 years ago
void Spawn();
9 years ago
void Precache( void );
8 years ago
void EXPORT Off( void );
void EXPORT Recharge( void );
9 years ago
void KeyValue( KeyValueData *pkvd );
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
8 years ago
virtual int ObjectCaps( void ) { return ( CBaseToggle::ObjectCaps() | FCAP_CONTINUOUS_USE ) & ~FCAP_ACROSS_TRANSITION; }
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
9 years ago
8 years ago
static TYPEDESCRIPTION m_SaveData[];
9 years ago
float m_flNextCharge;
8 years ago
int m_iReactivate ; // DeathMatch Delay until reactvated
int m_iJuice;
int m_iOn; // 0 = off, 1 = startup, 2 = going
float m_flSoundTime;
9 years ago
};
TYPEDESCRIPTION CWallHealth::m_SaveData[] =
{
8 years ago
DEFINE_FIELD( CWallHealth, m_flNextCharge, FIELD_TIME ),
DEFINE_FIELD( CWallHealth, m_iReactivate, FIELD_INTEGER ),
DEFINE_FIELD( CWallHealth, m_iJuice, FIELD_INTEGER ),
DEFINE_FIELD( CWallHealth, m_iOn, FIELD_INTEGER ),
DEFINE_FIELD( CWallHealth, m_flSoundTime, FIELD_TIME ),
9 years ago
};
IMPLEMENT_SAVERESTORE( CWallHealth, CBaseEntity )
9 years ago
8 years ago
LINK_ENTITY_TO_CLASS( func_healthcharger, CWallHealth )
9 years ago
void CWallHealth::KeyValue( KeyValueData *pkvd )
{
8 years ago
if( FStrEq(pkvd->szKeyName, "style" ) ||
FStrEq( pkvd->szKeyName, "height" ) ||
FStrEq( pkvd->szKeyName, "value1" ) ||
FStrEq( pkvd->szKeyName, "value2" ) ||
FStrEq( pkvd->szKeyName, "value3" ) )
9 years ago
{
pkvd->fHandled = TRUE;
}
8 years ago
else if( FStrEq( pkvd->szKeyName, "dmdelay" ) )
9 years ago
{
8 years ago
m_iReactivate = atoi( pkvd->szValue );
9 years ago
pkvd->fHandled = TRUE;
}
else
CBaseToggle::KeyValue( pkvd );
}
void CWallHealth::Spawn()
{
8 years ago
Precache();
9 years ago
8 years ago
pev->solid = SOLID_BSP;
pev->movetype = MOVETYPE_PUSH;
9 years ago
8 years ago
UTIL_SetOrigin( pev, pev->origin ); // set size and link into world
UTIL_SetSize( pev, pev->mins, pev->maxs );
SET_MODEL( ENT( pev ), STRING( pev->model ) );
m_iJuice = (int)gSkillData.healthchargerCapacity;
pev->frame = 0;
9 years ago
}
void CWallHealth::Precache()
{
8 years ago
PRECACHE_SOUND( "items/medshot4.wav" );
PRECACHE_SOUND( "items/medshotno1.wav" );
PRECACHE_SOUND( "items/medcharge4.wav" );
9 years ago
}
void CWallHealth::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
// Make sure that we have a caller
8 years ago
if( !pActivator )
9 years ago
return;
// if it's not a player, ignore
8 years ago
if( !pActivator->IsPlayer() )
9 years ago
return;
// if there is no juice left, turn it off
8 years ago
if( m_iJuice <= 0 )
9 years ago
{
pev->frame = 1;
Off();
}
// if the player doesn't have the suit, or there is no juice left, make the deny noise
if( ( m_iJuice <= 0 ) || ( !( pActivator->pev->weapons & ( 1 << WEAPON_SUIT ) )
|| ( ( chargerfix.value ) && ( pActivator->pev->health >= pActivator->pev->max_health ) )
|| ( FBitSet( ((CBasePlayer*)pActivator)->m_iHideHUD, HIDEHUD_NOHEV )
&& !g_pGameRules->IsMultiplayer() ) ) )
9 years ago
{
8 years ago
if( m_flSoundTime <= gpGlobals->time )
9 years ago
{
m_flSoundTime = gpGlobals->time + 0.62f;
8 years ago
EMIT_SOUND( ENT( pev ), CHAN_ITEM, "items/medshotno1.wav", 1.0, ATTN_NORM );
9 years ago
}
return;
}
pev->nextthink = pev->ltime + 0.25f;
9 years ago
SetThink( &CWallHealth::Off );
// Time to recharge yet?
8 years ago
if( m_flNextCharge >= gpGlobals->time )
9 years ago
return;
// Play the on sound or the looping charging sound
8 years ago
if( !m_iOn )
9 years ago
{
m_iOn++;
8 years ago
EMIT_SOUND( ENT( pev ), CHAN_ITEM, "items/medshot4.wav", 1.0, ATTN_NORM );
m_flSoundTime = 0.56f + gpGlobals->time;
9 years ago
}
8 years ago
if( ( m_iOn == 1 ) && ( m_flSoundTime <= gpGlobals->time ) )
9 years ago
{
m_iOn++;
8 years ago
EMIT_SOUND( ENT( pev ), CHAN_STATIC, "items/medcharge4.wav", 1.0, ATTN_NORM );
9 years ago
}
// charge the player
8 years ago
if( pActivator->TakeHealth( 1, DMG_GENERIC ) )
9 years ago
{
m_iJuice--;
}
// govern the rate of charge
m_flNextCharge = gpGlobals->time + 0.1f;
9 years ago
}
8 years ago
void CWallHealth::Recharge( void )
9 years ago
{
8 years ago
EMIT_SOUND( ENT( pev ), CHAN_ITEM, "items/medshot4.wav", 1.0, ATTN_NORM );
m_iJuice = (int)gSkillData.healthchargerCapacity;
9 years ago
pev->frame = 0;
SetThink( &CBaseEntity::SUB_DoNothing );
}
8 years ago
void CWallHealth::Off( void )
9 years ago
{
// Stop looping sound.
8 years ago
if( m_iOn > 1 )
STOP_SOUND( ENT( pev ), CHAN_STATIC, "items/medcharge4.wav" );
9 years ago
m_iOn = 0;
if( ( !m_iJuice ) && ( ( m_iReactivate = (int)g_pGameRules->FlHealthChargerRechargeTime() ) > 0 ) )
9 years ago
{
pev->nextthink = pev->ltime + m_iReactivate;
SetThink( &CWallHealth::Recharge );
}
else
SetThink( &CBaseEntity::SUB_DoNothing );
}