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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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/*
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===== globals.cpp ========================================================
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DLL-wide global variable definitions.
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They're all defined here, for convenient centralization.
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Source files that need them should "extern ..." declare each
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variable, to better document what globals they care about.
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*/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "soundent.h"
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DLL_GLOBAL ULONG g_ulFrameCount;
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DLL_GLOBAL ULONG g_ulModelIndexEyes;
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DLL_GLOBAL ULONG g_ulModelIndexPlayer;
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DLL_GLOBAL Vector g_vecAttackDir;
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DLL_GLOBAL int g_iSkillLevel;
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DLL_GLOBAL int gDisplayTitle;
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DLL_GLOBAL BOOL g_fGameOver;
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DLL_GLOBAL const Vector g_vecZero = Vector( 0, 0, 0 );
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DLL_GLOBAL int g_Language;
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// BMOD Begin - Map Voting
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DLL_GLOBAL int g_VoteStatus = 0; // 0 = ready to start votes
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// 1 = voting is session
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// 2 = map won vote
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DLL_GLOBAL float g_VoteTimer = 0;
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DLL_GLOBAL BOOL g_runes_exist = 0;
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DLL_GLOBAL BOOL g_runes_learn = 0;
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