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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#ifndef OSPREY_H
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#define OSPREY_H
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#define OSPREY_MAX_CARRY 24
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class COsprey : public CBaseMonster
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{
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public:
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int Save(CSave &save);
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int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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int ObjectCaps(void) { return CBaseMonster::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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virtual void Spawn(void);
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virtual void Precache(void);
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int Classify(void) { return CLASS_MACHINE; };
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int BloodColor(void) { return DONT_BLEED; }
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void Killed(entvars_t *pevAttacker, int iGib);
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void UpdateGoal(void);
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BOOL HasDead(void);
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void EXPORT FlyThink(void);
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void EXPORT DeployThink(void);
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void Flight(void);
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void EXPORT HitTouch(CBaseEntity *pOther);
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void EXPORT FindAllThink(void);
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void EXPORT HoverThink(void);
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CBaseMonster *MakeGrunt(Vector vecSrc);
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void EXPORT CrashTouch(CBaseEntity *pOther);
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void EXPORT DyingThink(void);
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void EXPORT CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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// int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
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void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
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void ShowDamage(void);
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CBaseEntity *m_pGoalEnt;
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Vector m_vel1;
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Vector m_vel2;
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Vector m_pos1;
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Vector m_pos2;
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Vector m_ang1;
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Vector m_ang2;
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float m_startTime;
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float m_dTime;
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Vector m_velocity;
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float m_flIdealtilt;
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float m_flRotortilt;
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float m_flRightHealth;
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float m_flLeftHealth;
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int m_iUnits;
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EHANDLE m_hGrunt[OSPREY_MAX_CARRY];
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Vector m_vecOrigin[OSPREY_MAX_CARRY];
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EHANDLE m_hRepel[4];
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int m_iSoundState;
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int m_iSpriteTexture;
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int m_iPitch;
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int m_iExplode;
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int m_iTailGibs;
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int m_iBodyGibs;
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int m_iEngineGibs;
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int m_iDoLeftSmokePuff;
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int m_iDoRightSmokePuff;
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};
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#endif // OSPREY_H
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