|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Gonome.cpp
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
#include "extdll.h"
|
|
|
|
#include "util.h"
|
|
|
|
#include "cbase.h"
|
|
|
|
#include "monsters.h"
|
|
|
|
#include "schedule.h"
|
|
|
|
#include "player.h"
|
|
|
|
#include "bullsquid.h"
|
|
|
|
#include "decals.h"
|
|
|
|
#include "animation.h"
|
|
|
|
#include "studio.h"
|
|
|
|
#include "zombie.h"
|
|
|
|
|
|
|
|
#define GONOME_SPRINT_DIST 256 // how close the squid has to get before starting to sprint and refusing to swerve
|
|
|
|
|
|
|
|
#define GONOME_TOLERANCE_MELEE1_RANGE 85
|
|
|
|
#define GONOME_TOLERANCE_MELEE2_RANGE 48
|
|
|
|
|
|
|
|
#define GONOME_TOLERANCE_MELEE1_DOT 0.7
|
|
|
|
#define GONOME_TOLERANCE_MELEE2_DOT 0.7
|
|
|
|
|
|
|
|
#define GONOME_MELEE_ATTACK_RADIUS 70
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
TASK_GONOME_GET_PATH_TO_ENEMY_CORPSE = LAST_COMMON_TASK + 1
|
|
|
|
};
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Monster's Anim Events Go Here
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
#define GONOME_AE_SLASH_RIGHT ( 1 )
|
|
|
|
#define GONOME_AE_SLASH_LEFT ( 2 )
|
|
|
|
#define GONOME_AE_SPIT ( 3 )
|
|
|
|
#define GONOME_AE_THROW ( 4 )
|
|
|
|
|
|
|
|
#define GONOME_AE_BITE1 ( 19 )
|
|
|
|
#define GONOME_AE_BITE2 ( 20 )
|
|
|
|
#define GONOME_AE_BITE3 ( 21 )
|
|
|
|
#define GONOME_AE_BITE4 ( 22 )
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Gonome's guts projectile
|
|
|
|
//=========================================================
|
|
|
|
class CGonomeGuts : public CSquidSpit
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void Spawn(void);
|
|
|
|
static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity);
|
|
|
|
void Touch(CBaseEntity *pOther);
|
|
|
|
};
|
|
|
|
|
|
|
|
void CGonomeGuts::Spawn()
|
|
|
|
{
|
|
|
|
pev->movetype = MOVETYPE_FLY;
|
|
|
|
pev->classname = MAKE_STRING( "gonomeguts" );
|
|
|
|
|
|
|
|
pev->solid = SOLID_BBOX;
|
|
|
|
pev->rendermode = kRenderTransAlpha;
|
|
|
|
pev->renderamt = 255;
|
|
|
|
|
|
|
|
SET_MODEL( ENT( pev ), "sprites/blood_chnk.spr" );
|
|
|
|
pev->frame = 0;
|
|
|
|
pev->scale = 0.5;
|
|
|
|
|
|
|
|
UTIL_SetSize( pev, Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) );
|
|
|
|
|
|
|
|
m_maxFrame = (float)MODEL_FRAMES( pev->modelindex ) - 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGonomeGuts::Shoot( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity )
|
|
|
|
{
|
|
|
|
CGonomeGuts *pSpit = GetClassPtr( (CGonomeGuts *)NULL );
|
|
|
|
pSpit->Spawn();
|
|
|
|
|
|
|
|
UTIL_SetOrigin( pSpit->pev, vecStart );
|
|
|
|
pSpit->pev->velocity = vecVelocity;
|
|
|
|
pSpit->pev->owner = ENT( pevOwner );
|
|
|
|
|
|
|
|
pSpit->SetThink( &CSquidSpit::Animate );
|
|
|
|
pSpit->pev->nextthink = gpGlobals->time + 0.1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGonomeGuts::Touch( CBaseEntity *pOther )
|
|
|
|
{
|
|
|
|
TraceResult tr;
|
|
|
|
int iPitch;
|
|
|
|
|
|
|
|
// splat sound
|
|
|
|
iPitch = RANDOM_FLOAT( 90, 110 );
|
|
|
|
|
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "bullchicken/bc_acid1.wav", 1, ATTN_NORM, 0, iPitch );
|
|
|
|
|
|
|
|
switch( RANDOM_LONG( 0, 1 ) )
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_spithit1.wav", 1, ATTN_NORM, 0, iPitch );
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_spithit2.wav", 1, ATTN_NORM, 0, iPitch );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !pOther->pev->takedamage )
|
|
|
|
{
|
|
|
|
// make a splat on the wall
|
|
|
|
UTIL_TraceLine( pev->origin, pev->origin + pev->velocity * 10, dont_ignore_monsters, ENT( pev ), &tr );
|
|
|
|
UTIL_BloodDecalTrace( &tr, BLOOD_COLOR_RED );
|
|
|
|
UTIL_BloodDrips( tr.vecEndPos, UTIL_RandomBloodVector(), BLOOD_COLOR_RED, 35 );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pOther->TakeDamage( pev, pev, gSkillData.bullsquidDmgSpit, DMG_GENERIC );
|
|
|
|
}
|
|
|
|
|
|
|
|
SetThink( &CBaseEntity::SUB_Remove );
|
|
|
|
pev->nextthink = gpGlobals->time;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// CGonome
|
|
|
|
//=========================================================
|
|
|
|
class CGonome : public CZombie
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
void Spawn(void);
|
|
|
|
void Precache(void);
|
|
|
|
|
|
|
|
void HandleAnimEvent(MonsterEvent_t *pEvent);
|
|
|
|
void StartTask(Task_t *pTask);
|
|
|
|
|
|
|
|
BOOL CheckMeleeAttack1(float flDot, float flDist);
|
|
|
|
BOOL CheckMeleeAttack2(float flDot, float flDist);
|
|
|
|
BOOL CheckRangeAttack1(float flDot, float flDist);
|
|
|
|
void RunAI(void);
|
|
|
|
Schedule_t *GetSchedule();
|
|
|
|
Schedule_t *GetScheduleOfType( int Type );
|
|
|
|
int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
|
|
|
|
|
|
|
|
void SetActivity( Activity NewActivity );
|
|
|
|
|
|
|
|
void PainSound( void );
|
|
|
|
void DeathSound( void );
|
|
|
|
void IdleSound( void );
|
|
|
|
|
|
|
|
int Save(CSave &save);
|
|
|
|
int Restore(CRestore &restore);
|
|
|
|
|
|
|
|
CUSTOM_SCHEDULES
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
|
|
|
|
static const char* pPainSounds[];
|
|
|
|
static const char* pIdleSounds[];
|
|
|
|
static const char* pDeathSounds[];
|
|
|
|
protected:
|
|
|
|
int GonomeLookupActivity( void *pmodel, int activity );
|
|
|
|
float m_flLastHurtTime;// we keep track of this, because if something hurts a squid, it will forget about its love of headcrabs for a while.
|
|
|
|
float m_flNextSpitTime;// last time the gonome used the spit attack.
|
|
|
|
bool gonnaAttack1;
|
|
|
|
};
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS(monster_gonome, CGonome)
|
|
|
|
|
|
|
|
const char* CGonome::pPainSounds[] = {
|
|
|
|
"gonome/gonome_pain1.wav",
|
|
|
|
"gonome/gonome_pain2.wav",
|
|
|
|
"gonome/gonome_pain3.wav",
|
|
|
|
"gonome/gonome_pain4.wav"
|
|
|
|
};
|
|
|
|
|
|
|
|
const char* CGonome::pIdleSounds[] = {
|
|
|
|
"gonome/gonome_idle1.wav",
|
|
|
|
"gonome/gonome_idle2.wav",
|
|
|
|
"gonome/gonome_idle3.wav"
|
|
|
|
};
|
|
|
|
|
|
|
|
const char* CGonome::pDeathSounds[] = {
|
|
|
|
"gonome/gonome_death2.wav",
|
|
|
|
"gonome/gonome_death3.wav",
|
|
|
|
"gonome/gonome_death4.wav"
|
|
|
|
};
|
|
|
|
|
|
|
|
TYPEDESCRIPTION CGonome::m_SaveData[] =
|
|
|
|
{
|
|
|
|
DEFINE_FIELD( CGonome, m_flLastHurtTime, FIELD_TIME ),
|
|
|
|
DEFINE_FIELD( CGonome, m_flNextSpitTime, FIELD_TIME ),
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_SAVERESTORE( CGonome, CBaseMonster )
|
|
|
|
|
|
|
|
void CGonome::PainSound( void )
|
|
|
|
{
|
|
|
|
int pitch = 95 + RANDOM_LONG( 0, 9 );
|
|
|
|
|
|
|
|
if( RANDOM_LONG( 0, 5 ) < 2 )
|
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pPainSounds[RANDOM_LONG( 0, ARRAYSIZE( pPainSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGonome::DeathSound( void )
|
|
|
|
{
|
|
|
|
int pitch = 95 + RANDOM_LONG( 0, 9 );
|
|
|
|
|
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pAlertSounds[ RANDOM_LONG( 0, ARRAYSIZE( pDeathSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGonome::IdleSound( void )
|
|
|
|
{
|
|
|
|
int pitch = 95 + RANDOM_LONG( 0, 9 );
|
|
|
|
|
|
|
|
// Play a random idle sound
|
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pIdleSounds[RANDOM_LONG( 0, ARRAYSIZE( pIdleSounds ) -1 )], 1.0, ATTN_NORM, 0, pitch );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Hack to ignore activity weights when choosing melee attack animation
|
|
|
|
*/
|
|
|
|
int CGonome::GonomeLookupActivity( void *pmodel, int activity )
|
|
|
|
{
|
|
|
|
studiohdr_t *pstudiohdr;
|
|
|
|
|
|
|
|
pstudiohdr = (studiohdr_t *)pmodel;
|
|
|
|
if( !pstudiohdr )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
mstudioseqdesc_t *pseqdesc;
|
|
|
|
|
|
|
|
pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex );
|
|
|
|
|
|
|
|
int sameActivityNum = 0;
|
|
|
|
for( int i = 0; i < pstudiohdr->numseq && sameActivityNum < 2; i++ )
|
|
|
|
{
|
|
|
|
if( pseqdesc[i].activity == activity )
|
|
|
|
{
|
|
|
|
sameActivityNum++;
|
|
|
|
if (sameActivityNum == 1 && gonnaAttack1) {
|
|
|
|
return i;
|
|
|
|
} else if (sameActivityNum == 2) {
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ACTIVITY_NOT_AVAILABLE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGonome::SetActivity( Activity NewActivity )
|
|
|
|
{
|
|
|
|
if (NewActivity != ACT_MELEE_ATTACK1) {
|
|
|
|
CBaseMonster::SetActivity(NewActivity);
|
|
|
|
} else {
|
|
|
|
ASSERT( NewActivity != 0 );
|
|
|
|
void *pmodel = GET_MODEL_PTR( ENT( pev ) );
|
|
|
|
int iSequence = GonomeLookupActivity( pmodel, NewActivity );
|
|
|
|
|
|
|
|
// Set to the desired anim, or default anim if the desired is not present
|
|
|
|
if( iSequence > ACTIVITY_NOT_AVAILABLE )
|
|
|
|
{
|
|
|
|
if( pev->sequence != iSequence || !m_fSequenceLoops )
|
|
|
|
{
|
|
|
|
// don't reset frame between walk and run
|
|
|
|
if( !( m_Activity == ACT_WALK || m_Activity == ACT_RUN ) || !( NewActivity == ACT_WALK || NewActivity == ACT_RUN ) )
|
|
|
|
pev->frame = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
pev->sequence = iSequence; // Set to the reset anim (if it's there)
|
|
|
|
ResetSequenceInfo();
|
|
|
|
SetYawSpeed();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Not available try to get default anim
|
|
|
|
ALERT( at_aiconsole, "%s has no sequence for act:%d\n", STRING( pev->classname ), NewActivity );
|
|
|
|
pev->sequence = 0; // Set to the reset anim (if it's there)
|
|
|
|
}
|
|
|
|
|
|
|
|
m_Activity = NewActivity; // Go ahead and set this so it doesn't keep trying when the anim is not present
|
|
|
|
|
|
|
|
// In case someone calls this with something other than the ideal activity
|
|
|
|
m_IdealActivity = m_Activity;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// TakeDamage - overridden for gonome so we can keep track
|
|
|
|
// of how much time has passed since it was last injured
|
|
|
|
//=========================================================
|
|
|
|
int CGonome::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
|
|
|
|
{
|
|
|
|
// Take 15% damage from bullets
|
|
|
|
if( bitsDamageType == DMG_BULLET )
|
|
|
|
{
|
|
|
|
Vector vecDir = pev->origin - (pevInflictor->absmin + pevInflictor->absmax) * 0.5;
|
|
|
|
vecDir = vecDir.Normalize();
|
|
|
|
float flForce = DamageForce( flDamage );
|
|
|
|
pev->velocity = pev->velocity + vecDir * flForce;
|
|
|
|
flDamage *= 0.15;
|
|
|
|
}
|
|
|
|
|
|
|
|
// HACK HACK -- until we fix this.
|
|
|
|
if( IsAlive() )
|
|
|
|
PainSound();
|
|
|
|
return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// CheckRangeAttack1
|
|
|
|
//=========================================================
|
|
|
|
BOOL CGonome::CheckRangeAttack1(float flDot, float flDist)
|
|
|
|
{
|
|
|
|
if (IsMoving() && flDist >= 512)
|
|
|
|
{
|
|
|
|
// squid will far too far behind if he stops running to spit at this distance from the enemy.
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextSpitTime)
|
|
|
|
{
|
|
|
|
if (m_hEnemy != 0)
|
|
|
|
{
|
|
|
|
if (fabs(pev->origin.z - m_hEnemy->pev->origin.z) > 256)
|
|
|
|
{
|
|
|
|
// don't try to spit at someone up really high or down really low.
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (IsMoving())
|
|
|
|
{
|
|
|
|
// don't spit again for a long time, resume chasing enemy.
|
|
|
|
m_flNextSpitTime = gpGlobals->time + 5;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// not moving, so spit again pretty soon.
|
|
|
|
m_flNextSpitTime = gpGlobals->time + 0.5;
|
|
|
|
}
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// CheckMeleeAttack1 - gonome is a big guy, so has a longer
|
|
|
|
// melee range than most monsters.
|
|
|
|
//=========================================================
|
|
|
|
BOOL CGonome::CheckMeleeAttack1(float flDot, float flDist)
|
|
|
|
{
|
|
|
|
if (flDist <= GONOME_TOLERANCE_MELEE2_RANGE && flDot >= GONOME_TOLERANCE_MELEE2_DOT && RANDOM_LONG(0,1) == 0) {
|
|
|
|
gonnaAttack1 = false;
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
else if (flDist <= GONOME_TOLERANCE_MELEE1_RANGE && flDot >= GONOME_TOLERANCE_MELEE1_DOT)
|
|
|
|
{
|
|
|
|
gonnaAttack1 = true;
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// CheckMeleeAttack2 - both gonome's melee attacks are ACT_MELEE_ATTACK1
|
|
|
|
//=========================================================
|
|
|
|
BOOL CGonome::CheckMeleeAttack2(float flDot, float flDist)
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// HandleAnimEvent - catches the monster-specific messages
|
|
|
|
// that occur when tagged animation frames are played.
|
|
|
|
//=========================================================
|
|
|
|
void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent)
|
|
|
|
{
|
|
|
|
switch (pEvent->event)
|
|
|
|
{
|
|
|
|
case 1011:
|
|
|
|
// This may play sound twice
|
|
|
|
//EMIT_SOUND(ENT(pev), CHAN_VOICE, pEvent->options, 1, ATTN_NORM);
|
|
|
|
break;
|
|
|
|
case GONOME_AE_SPIT:
|
|
|
|
case GONOME_AE_THROW:
|
|
|
|
{
|
|
|
|
Vector vecSpitOffset;
|
|
|
|
Vector vecSpitDir;
|
|
|
|
|
|
|
|
UTIL_MakeVectors(pev->angles);
|
|
|
|
Vector vecArmPos, vecArmAng;
|
|
|
|
GetAttachment(0, vecArmPos, vecArmAng);
|
|
|
|
|
|
|
|
vecSpitOffset = vecArmPos;
|
|
|
|
UTIL_BloodDrips( vecSpitOffset, UTIL_RandomBloodVector(), BLOOD_COLOR_RED, 35 );
|
|
|
|
if( pEvent->event == GONOME_AE_THROW )
|
|
|
|
{
|
|
|
|
vecSpitDir = ((m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - vecSpitOffset).Normalize();
|
|
|
|
|
|
|
|
vecSpitDir.x += RANDOM_FLOAT(-0.05, 0.05);
|
|
|
|
vecSpitDir.y += RANDOM_FLOAT(-0.05, 0.05);
|
|
|
|
vecSpitDir.z += RANDOM_FLOAT(-0.05, 0);
|
|
|
|
CGonomeGuts::Shoot(pev, vecSpitOffset, vecSpitDir * 1200); // Default: 900
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GONOME_AE_SLASH_LEFT:
|
|
|
|
{
|
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack(GONOME_MELEE_ATTACK_RADIUS, gSkillData.bullsquidDmgWhip, DMG_SLASH);
|
|
|
|
if (pHurt)
|
|
|
|
{
|
|
|
|
pHurt->pev->punchangle.z = 9;
|
|
|
|
pHurt->pev->punchangle.x = 5;
|
|
|
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * 25;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GONOME_AE_SLASH_RIGHT:
|
|
|
|
{
|
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack(GONOME_MELEE_ATTACK_RADIUS, gSkillData.bullsquidDmgWhip, DMG_SLASH);
|
|
|
|
if (pHurt)
|
|
|
|
{
|
|
|
|
pHurt->pev->punchangle.z = -9;
|
|
|
|
pHurt->pev->punchangle.x = 5;
|
|
|
|
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 25;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GONOME_AE_BITE1:
|
|
|
|
case GONOME_AE_BITE2:
|
|
|
|
case GONOME_AE_BITE3:
|
|
|
|
case GONOME_AE_BITE4:
|
|
|
|
{
|
|
|
|
int iPitch;
|
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack(GONOME_TOLERANCE_MELEE2_RANGE, gSkillData.bullsquidDmgBite, DMG_SLASH);
|
|
|
|
|
|
|
|
if (pHurt)
|
|
|
|
{
|
|
|
|
// croonchy bite sound
|
|
|
|
iPitch = PITCH_NORM + RANDOM_FLOAT(-5, 5);
|
|
|
|
switch (RANDOM_LONG(0, 1))
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "bullchicken/bc_bite2.wav", 1, ATTN_NORM, 0, iPitch);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "bullchicken/bc_bite3.wav", 1, ATTN_NORM, 0, iPitch);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pEvent->event == GONOME_AE_BITE4 )
|
|
|
|
{
|
|
|
|
pHurt->pev->punchangle.x = 15;
|
|
|
|
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 75;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pHurt->pev->punchangle.x = 9;
|
|
|
|
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 25;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
CBaseMonster::HandleAnimEvent(pEvent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Spawn
|
|
|
|
//=========================================================
|
|
|
|
void CGonome::Spawn()
|
|
|
|
{
|
|
|
|
Precache();
|
|
|
|
|
|
|
|
SET_MODEL(ENT(pev), "models/gonome.mdl");
|
|
|
|
UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX);
|
|
|
|
|
|
|
|
pev->solid = SOLID_SLIDEBOX;
|
|
|
|
pev->movetype = MOVETYPE_STEP;
|
|
|
|
m_bloodColor = BLOOD_COLOR_GREEN;
|
|
|
|
pev->effects = 0;
|
|
|
|
pev->health = gSkillData.bullsquidHealth * 2;
|
|
|
|
m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result )
|
|
|
|
m_MonsterState = MONSTERSTATE_NONE;
|
|
|
|
|
|
|
|
m_flNextSpitTime = gpGlobals->time;
|
|
|
|
|
|
|
|
MonsterInit();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Precache - precaches all resources this monster needs
|
|
|
|
//=========================================================
|
|
|
|
void CGonome::Precache()
|
|
|
|
{
|
|
|
|
PRECACHE_MODEL("models/gonome.mdl");
|
|
|
|
|
|
|
|
PRECACHE_MODEL("sprites/blood_chnk.spr");// spit projectile.
|
|
|
|
|
|
|
|
PRECACHE_SOUND("zombie/claw_miss2.wav");// because we use the basemonster SWIPE animation event
|
|
|
|
|
|
|
|
PRECACHE_SOUND("gonome/gonome_eat.wav");
|
|
|
|
PRECACHE_SOUND("gonome/gonome_jumpattack.wav");
|
|
|
|
PRECACHE_SOUND("gonome/gonome_melee1.wav");
|
|
|
|
PRECACHE_SOUND("gonome/gonome_melee2.wav");
|
|
|
|
|
|
|
|
PRECACHE_SOUND_ARRAY(pIdleSounds);
|
|
|
|
PRECACHE_SOUND_ARRAY(pPainSounds);
|
|
|
|
PRECACHE_SOUND_ARRAY(pDeathSounds);
|
|
|
|
|
|
|
|
PRECACHE_SOUND("gonome/gonome_run.wav");
|
|
|
|
|
|
|
|
PRECACHE_SOUND("bullchicken/bc_acid1.wav");
|
|
|
|
|
|
|
|
PRECACHE_SOUND("bullchicken/bc_bite2.wav");
|
|
|
|
PRECACHE_SOUND("bullchicken/bc_bite3.wav");
|
|
|
|
|
|
|
|
PRECACHE_SOUND("bullchicken/bc_spithit1.wav");
|
|
|
|
PRECACHE_SOUND("bullchicken/bc_spithit2.wav");
|
|
|
|
}
|
|
|
|
|
|
|
|
//========================================================
|
|
|
|
// RunAI - overridden for gonome because there are things
|
|
|
|
// that need to be checked every think.
|
|
|
|
//========================================================
|
|
|
|
void CGonome::RunAI(void)
|
|
|
|
{
|
|
|
|
// first, do base class stuff
|
|
|
|
CBaseMonster::RunAI();
|
|
|
|
|
|
|
|
if (m_hEnemy != 0 && m_Activity == ACT_RUN)
|
|
|
|
{
|
|
|
|
// chasing enemy. Sprint for last bit
|
|
|
|
if ((pev->origin - m_hEnemy->pev->origin).Length2D() < GONOME_SPRINT_DIST)
|
|
|
|
{
|
|
|
|
pev->framerate = 1.25;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// GetSchedule
|
|
|
|
//=========================================================
|
|
|
|
Schedule_t *CGonome::GetSchedule( void )
|
|
|
|
{
|
|
|
|
switch( m_MonsterState )
|
|
|
|
{
|
|
|
|
case MONSTERSTATE_COMBAT:
|
|
|
|
{
|
|
|
|
// dead enemy
|
|
|
|
if( HasConditions( bits_COND_ENEMY_DEAD ) )
|
|
|
|
{
|
|
|
|
// call base class, all code to handle dead enemies is centralized there.
|
|
|
|
return CBaseMonster::GetSchedule();
|
|
|
|
}
|
|
|
|
|
|
|
|
if( HasConditions( bits_COND_NEW_ENEMY ) )
|
|
|
|
{
|
|
|
|
return GetScheduleOfType( SCHED_WAKE_ANGRY );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( HasConditions( bits_COND_CAN_RANGE_ATTACK1 ) )
|
|
|
|
{
|
|
|
|
return GetScheduleOfType( SCHED_RANGE_ATTACK1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( HasConditions( bits_COND_CAN_MELEE_ATTACK1 ) )
|
|
|
|
{
|
|
|
|
return GetScheduleOfType( SCHED_MELEE_ATTACK1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( HasConditions( bits_COND_CAN_MELEE_ATTACK2 ) )
|
|
|
|
{
|
|
|
|
return GetScheduleOfType( SCHED_MELEE_ATTACK2 );
|
|
|
|
}
|
|
|
|
|
|
|
|
return GetScheduleOfType( SCHED_CHASE_ENEMY );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return CBaseMonster::GetSchedule();
|
|
|
|
}
|
|
|
|
|
|
|
|
// primary range attack
|
|
|
|
Task_t tlGonomeRangeAttack1[] =
|
|
|
|
{
|
|
|
|
{ TASK_STOP_MOVING, 0 },
|
|
|
|
{ TASK_FACE_IDEAL, (float)0 },
|
|
|
|
{ TASK_RANGE_ATTACK1, (float)0 },
|
|
|
|
{ TASK_SET_ACTIVITY, (float)ACT_IDLE },
|
|
|
|
};
|
|
|
|
|
|
|
|
Schedule_t slGonomeRangeAttack1[] =
|
|
|
|
{
|
|
|
|
{
|
|
|
|
tlGonomeRangeAttack1,
|
|
|
|
ARRAYSIZE( tlGonomeRangeAttack1 ),
|
|
|
|
bits_COND_NEW_ENEMY |
|
|
|
|
bits_COND_ENEMY_DEAD |
|
|
|
|
bits_COND_HEAVY_DAMAGE |
|
|
|
|
bits_COND_ENEMY_OCCLUDED |
|
|
|
|
bits_COND_NO_AMMO_LOADED,
|
|
|
|
0,
|
|
|
|
"Gonome Range Attack1"
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
// Chase enemy schedule
|
|
|
|
Task_t tlGonomeChaseEnemy1[] =
|
|
|
|
{
|
|
|
|
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_RANGE_ATTACK1 },// !!!OEM - this will stop nasty squid oscillation.
|
|
|
|
{ TASK_GET_PATH_TO_ENEMY, (float)0 },
|
|
|
|
{ TASK_RUN_PATH, (float)0 },
|
|
|
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
|
|
|
|
};
|
|
|
|
|
|
|
|
Schedule_t slGonomeChaseEnemy[] =
|
|
|
|
{
|
|
|
|
{
|
|
|
|
tlGonomeChaseEnemy1,
|
|
|
|
ARRAYSIZE( tlGonomeChaseEnemy1 ),
|
|
|
|
bits_COND_NEW_ENEMY |
|
|
|
|
bits_COND_ENEMY_DEAD |
|
|
|
|
bits_COND_SMELL_FOOD |
|
|
|
|
bits_COND_CAN_RANGE_ATTACK1 |
|
|
|
|
bits_COND_CAN_MELEE_ATTACK1 |
|
|
|
|
bits_COND_CAN_MELEE_ATTACK2 |
|
|
|
|
bits_COND_TASK_FAILED,
|
|
|
|
0,
|
|
|
|
"Gonome Chase Enemy"
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
// victory dance (eating body)
|
|
|
|
Task_t tlGonomeVictoryDance[] =
|
|
|
|
{
|
|
|
|
{ TASK_STOP_MOVING, (float)0 },
|
|
|
|
{ TASK_WAIT, (float)0.1 },
|
|
|
|
{ TASK_GONOME_GET_PATH_TO_ENEMY_CORPSE, (float)0 },
|
|
|
|
{ TASK_WALK_PATH, (float)0 },
|
|
|
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
|
|
|
|
{ TASK_FACE_ENEMY, (float)0 },
|
|
|
|
{ TASK_PLAY_SEQUENCE, (float)ACT_VICTORY_DANCE },
|
|
|
|
{ TASK_PLAY_SEQUENCE, (float)ACT_VICTORY_DANCE },
|
|
|
|
{ TASK_PLAY_SEQUENCE, (float)ACT_VICTORY_DANCE }
|
|
|
|
};
|
|
|
|
|
|
|
|
Schedule_t slGonomeVictoryDance[] =
|
|
|
|
{
|
|
|
|
{
|
|
|
|
tlGonomeVictoryDance,
|
|
|
|
ARRAYSIZE( tlGonomeVictoryDance ),
|
|
|
|
bits_COND_NEW_ENEMY |
|
|
|
|
bits_COND_LIGHT_DAMAGE |
|
|
|
|
bits_COND_HEAVY_DAMAGE,
|
|
|
|
0,
|
|
|
|
"GonomeVictoryDance"
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
DEFINE_CUSTOM_SCHEDULES( CGonome )
|
|
|
|
{
|
|
|
|
slGonomeRangeAttack1,
|
|
|
|
slGonomeChaseEnemy,
|
|
|
|
slGonomeVictoryDance,
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_CUSTOM_SCHEDULES( CGonome, CBaseMonster )
|
|
|
|
|
|
|
|
Schedule_t* CGonome::GetScheduleOfType(int Type)
|
|
|
|
{
|
|
|
|
switch ( Type )
|
|
|
|
{
|
|
|
|
case SCHED_RANGE_ATTACK1:
|
|
|
|
return &slGonomeRangeAttack1[0];
|
|
|
|
break;
|
|
|
|
case SCHED_CHASE_ENEMY:
|
|
|
|
return &slGonomeChaseEnemy[0];
|
|
|
|
break;
|
|
|
|
case SCHED_VICTORY_DANCE:
|
|
|
|
return &slGonomeVictoryDance[0];
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return CBaseMonster::GetScheduleOfType(Type);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Start task - selects the correct activity and performs
|
|
|
|
// any necessary calculations to start the next task on the
|
|
|
|
// schedule.
|
|
|
|
//=========================================================
|
|
|
|
void CGonome::StartTask(Task_t *pTask)
|
|
|
|
{
|
|
|
|
m_iTaskStatus = TASKSTATUS_RUNNING;
|
|
|
|
|
|
|
|
switch (pTask->iTask)
|
|
|
|
{
|
|
|
|
case TASK_MELEE_ATTACK1:
|
|
|
|
{
|
|
|
|
if (gonnaAttack1)
|
|
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "gonome/gonome_melee1.wav", 1, ATTN_NORM);
|
|
|
|
else
|
|
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "gonome/gonome_melee2.wav", 1, ATTN_NORM);
|
|
|
|
CBaseMonster::StartTask(pTask);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TASK_GONOME_GET_PATH_TO_ENEMY_CORPSE:
|
|
|
|
{
|
|
|
|
UTIL_MakeVectors( pev->angles );
|
|
|
|
if( BuildRoute( m_vecEnemyLKP - gpGlobals->v_forward * 40, bits_MF_TO_LOCATION, NULL ) )
|
|
|
|
{
|
|
|
|
TaskComplete();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ALERT( at_aiconsole, "GonomeGetPathToEnemyCorpse failed!!\n" );
|
|
|
|
TaskFail();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
CBaseMonster::StartTask(pTask);
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// DEAD GONOME PROP
|
|
|
|
//=========================================================
|
|
|
|
class CDeadGonome : public CBaseMonster
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void Spawn(void);
|
|
|
|
int Classify(void) { return CLASS_ALIEN_MONSTER; }
|
|
|
|
void KeyValue( KeyValueData *pkvd );
|
|
|
|
int m_iPose;
|
|
|
|
static const char *m_szPoses[3];
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CDeadGonome::m_szPoses[] = { "dead_on_stomach1", "dead_on_back", "dead_on_side" };
|
|
|
|
|
|
|
|
void CDeadGonome::KeyValue( KeyValueData *pkvd )
|
|
|
|
{
|
|
|
|
if( FStrEq( pkvd->szKeyName, "pose" ) )
|
|
|
|
{
|
|
|
|
m_iPose = atoi( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
CBaseMonster::KeyValue( pkvd );
|
|
|
|
}
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS(monster_gonome_dead, CDeadGonome)
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// ********** DeadGonome SPAWN **********
|
|
|
|
//=========================================================
|
|
|
|
void CDeadGonome::Spawn(void)
|
|
|
|
{
|
|
|
|
PRECACHE_MODEL("models/gonome.mdl");
|
|
|
|
SET_MODEL(ENT(pev), "models/gonome.mdl");
|
|
|
|
|
|
|
|
pev->effects = 0;
|
|
|
|
pev->yaw_speed = 8;
|
|
|
|
pev->sequence = 0;
|
|
|
|
m_bloodColor = BLOOD_COLOR_GREEN;
|
|
|
|
|
|
|
|
pev->sequence = LookupSequence( m_szPoses[m_iPose] );
|
|
|
|
if( pev->sequence == -1 )
|
|
|
|
{
|
|
|
|
ALERT( at_console, "Dead gonome with bad pose\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Corpses have less health
|
|
|
|
pev->health = 8;
|
|
|
|
|
|
|
|
MonsterInitDead();
|
|
|
|
}
|