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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#ifndef ISLAVE_H
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#define ISLAVE_H
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#define ISLAVE_MAX_BEAMS 8
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class CISlave : public CSquadMonster
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{
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public:
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void Spawn( void );
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void Precache( void );
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void UpdateOnRemove();
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void SetYawSpeed( void );
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int ISoundMask( void );
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int Classify ( void );
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int IRelationship( CBaseEntity *pTarget );
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void HandleAnimEvent( MonsterEvent_t *pEvent );
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BOOL CheckRangeAttack1 ( float flDot, float flDist );
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BOOL CheckRangeAttack2 ( float flDot, float flDist );
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void CallForHelp( const char *szClassname, float flDist, EHANDLE hEnemy, Vector &vecLocation );
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void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
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int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType);
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void DeathSound( void );
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void PainSound( void );
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void AlertSound( void );
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void IdleSound( void );
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void Killed( entvars_t *pevAttacker, int iGib );
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BOOL ShouldGibMonster(int iGib) { return FALSE; }
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void StartTask ( Task_t *pTask );
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Schedule_t *GetSchedule( void );
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Schedule_t *GetScheduleOfType ( int Type );
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CUSTOM_SCHEDULES;
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int Save( CSave &save );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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void ClearBeams( );
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void ArmBeam( int side );
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void WackBeam( int side, CBaseEntity *pEntity );
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void ZapBeam( int side );
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void BeamGlow( void );
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int m_iBravery;
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CBeam *m_pBeam[ISLAVE_MAX_BEAMS];
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int m_iBeams;
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float m_flNextAttack;
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int m_voicePitch;
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EHANDLE m_hDead;
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static const char *pAttackHitSounds[];
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static const char *pAttackMissSounds[];
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static const char *pPainSounds[];
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static const char *pDeathSounds[];
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};
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#endif // ISLAVE_H
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