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213 lines
6.2 KiB
213 lines
6.2 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "schedule.h"
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#include "nodes.h"
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#include "effects.h"
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#include "decals.h"
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#include "soundent.h"
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#include "game.h"
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#include "bullsquid.h"
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extern int iSquidSpitSprite;
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//=========================================================
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// Monster's Anim Events Go Here
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//=========================================================
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#define MSQUID_AE_SPIT ( 1 )
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#define MSQUID_AE_BITE ( 2 )
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#define MSQUID_AE_BLINK ( 3 )
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#define MSQUID_AE_TAILWHIP ( 4 )
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#define MSQUID_AE_HOP ( 5 )
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#define MSQUID_AE_THROW ( 6 )
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class CMegasquid : public CBullsquid
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{
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public:
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void Spawn(void);
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void Precache(void);
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void HandleAnimEvent(MonsterEvent_t *pEvent);
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BOOL CheckMeleeAttack1(float flDot, float flDist) { return FALSE; }
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BOOL CheckMeleeAttack2(float flDot, float flDist);
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};
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LINK_ENTITY_TO_CLASS(monster_th_megasquid, CMegasquid);
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//=========================================================
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// Spawn
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//=========================================================
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void CMegasquid::Spawn()
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{
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Precache();
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SET_MODEL(ENT(pev), "models/megasquid.mdl");
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UTIL_SetSize(pev, Vector(-160, -160, 0), Vector(160, 160, 256));
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_STEP;
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m_bloodColor = BLOOD_COLOR_RED;
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pev->effects = 0;
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pev->health = gSkillData.megasquidHealth;
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m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result )
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m_MonsterState = MONSTERSTATE_NONE;
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m_fCanThreatDisplay = FALSE;
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m_flNextSpitTime = gpGlobals->time;
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pev->view_ofs = Vector(0, 0, 128);
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MonsterInit();
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// Remove tail whip attack.
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m_afCapability &= ~bits_CAP_MELEE_ATTACK1;
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}
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//=========================================================
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// Precache - precaches all resources this monster needs
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//=========================================================
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void CMegasquid::Precache()
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{
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CBullsquid::Precache();
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PRECACHE_MODEL("models/megasquid.mdl");
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}
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//=========================================================
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// CheckMeleeAttack2 - bullsquid is a big guy, so has a longer
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// melee range than most monsters. This is the bite attack.
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// this attack will not be performed if the tailwhip attack
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// is valid.
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//=========================================================
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BOOL CMegasquid::CheckMeleeAttack2(float flDot, float flDist)
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{
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if (flDist <= 200 && flDot >= 0.7) // The player & bullsquid can be as much as their bboxes
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{ // apart (48 * sqrt(3)) and he can still attack (85 is a little more than 48*sqrt(3))
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return TRUE;
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}
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return FALSE;
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}
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//=========================================================
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// HandleAnimEvent - catches the monster-specific messages
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// that occur when tagged animation frames are played.
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//=========================================================
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void CMegasquid::HandleAnimEvent(MonsterEvent_t *pEvent)
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{
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switch (pEvent->event)
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{
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case MSQUID_AE_SPIT:
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{
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Vector vecSpitOffset;
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Vector vecSpitDir;
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UTIL_MakeVectors ( pev->angles );
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// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here.
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// we should be able to read the position of bones at runtime for this info.
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vecSpitOffset = ( gpGlobals->v_right * 40 + gpGlobals->v_forward * 185 + gpGlobals->v_up * 115 ); // 8 37 23
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vecSpitOffset = ( pev->origin + vecSpitOffset );
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vecSpitDir = ( ( m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs ) - vecSpitOffset ).Normalize();
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vecSpitDir.x += RANDOM_FLOAT( -0.05, 0.05 );
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vecSpitDir.y += RANDOM_FLOAT( -0.05, 0.05 );
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vecSpitDir.z += RANDOM_FLOAT( -0.05, 0 );
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// do stuff for this event.
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AttackSound();
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// spew the spittle temporary ents.
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpitOffset );
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WRITE_BYTE( TE_SPRITE_SPRAY );
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WRITE_COORD( vecSpitOffset.x); // pos
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WRITE_COORD( vecSpitOffset.y);
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WRITE_COORD( vecSpitOffset.z);
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WRITE_COORD( vecSpitDir.x); // dir
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WRITE_COORD( vecSpitDir.y);
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WRITE_COORD( vecSpitDir.z);
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WRITE_SHORT( iSquidSpitSprite ); // model
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WRITE_BYTE ( 15 ); // count
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WRITE_BYTE ( 210 ); // speed
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WRITE_BYTE ( 25 ); // noise ( client will divide by 100 )
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MESSAGE_END();
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CSquidSpit::Shoot( pev, vecSpitOffset, vecSpitDir * 900 );
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}
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break;
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case MSQUID_AE_BITE:
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{
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// SOUND HERE!
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CBaseEntity *pHurt = CheckTraceHullAttack(220, gSkillData.bullsquidDmgBite, DMG_SLASH);
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if (pHurt)
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{
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//pHurt->pev->punchangle.z = -15;
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//pHurt->pev->punchangle.x = -45;
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pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 100;
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 100;
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}
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}
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break;
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case MSQUID_AE_THROW:
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{
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int iPitch;
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// squid throws its prey IF the prey is a client.
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CBaseEntity *pHurt = CheckTraceHullAttack(220, 0, 0);
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if (pHurt)
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{
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// croonchy bite sound
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iPitch = RANDOM_FLOAT(90, 110);
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switch (RANDOM_LONG(0, 1))
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{
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case 0:
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "bullchicken/bc_bite2.wav", 1, ATTN_NORM, 0, iPitch);
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break;
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case 1:
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "bullchicken/bc_bite3.wav", 1, ATTN_NORM, 0, iPitch);
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break;
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}
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//pHurt->pev->punchangle.x = RANDOM_LONG(0,34) - 5;
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//pHurt->pev->punchangle.z = RANDOM_LONG(0,49) - 25;
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//pHurt->pev->punchangle.y = RANDOM_LONG(0,89) - 45;
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// screeshake transforms the viewmodel as well as the viewangle. No problems with seeing the ends of the viewmodels.
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UTIL_ScreenShake(pHurt->pev->origin, 25.0, 1.5, 0.7, 2);
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if (pHurt->IsPlayer())
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{
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UTIL_MakeVectors(pev->angles);
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * 300 + gpGlobals->v_up * 300;
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}
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}
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}
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break;
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default:
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CBullsquid::HandleAnimEvent(pEvent);
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}
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}
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