Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

836 lines
18 KiB

//-------------------------------------------------
//- ---
//- lflammes.cpp ---
//- ---
//-------------------------------------------------
// par Julien -----------------------
//-------------------------------------------------
//- code du lance flammes -----------------------
//-------------------------------------------------
//----------------------------------------
// inclusions
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "weapons.h"
#include "monsters.h"
#include "player.h"
#include "gamerules.h"
#include "lflammes.h"
#include "decals.h"
extern int gmsgLFlammes;
enum lflammes_e
{
LFLAMMES_IDLE = 0,
LFLAMMES_OPEN,
LFLAMMES_CLOSE,
LFLAMMES_FIRE,
LFLAMMES_LONGIDLE,
LFLAMMES_DEPLOY,
};
LINK_ENTITY_TO_CLASS( monster_flamme, CFlamme );
TYPEDESCRIPTION CFlamme::m_SaveData[] =
{
DEFINE_FIELD( CFlamme, m_flBirthTime, FIELD_TIME ),
DEFINE_FIELD( CFlamme, m_iMode, FIELD_INTEGER ),
DEFINE_FIELD( CFlamme, m_flPlayerDmg, FIELD_FLOAT ),
DEFINE_FIELD( CFlamme, m_bRestore, FIELD_INTEGER ),
DEFINE_FIELD( CFlamme, m_flMonsterDamage, FIELD_FLOAT ),
};
//IMPLEMENT_SAVERESTORE( CFlamme, CPointEntity );
//----------------------------------------
// d
class CLFlammes : public CBasePlayerWeapon
{
public:
void Spawn( void );
void Precache( void );
int iItemSlot( void ) { return 4; }
int GetItemInfo(ItemInfo *p);
int AddToPlayer( CBasePlayer *pPlayer );
void PrimaryAttack( void );
BOOL Deploy( void );
void Holster( int skiplocal = 0 );
void Reload( void );
void WeaponIdle( void );
virtual BOOL IsUseable ( void ) { return TRUE; };
float m_flAttackReady;
float m_flSoundStartTime;
int Save( CSave &save );
int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
};
LINK_ENTITY_TO_CLASS( weapon_lflammes, CLFlammes );
TYPEDESCRIPTION CLFlammes::m_SaveData[] =
{
DEFINE_FIELD( CLFlammes, m_flAttackReady, FIELD_TIME ),
DEFINE_FIELD( CLFlammes, m_flSoundStartTime, FIELD_TIME ),
};
IMPLEMENT_SAVERESTORE( CLFlammes, CBasePlayerWeapon );
//----------------------------------------
// spawn / pr
void CLFlammes::Spawn( )
{
pev->classname = MAKE_STRING("weapon_lflammes");
Precache( );
m_iId = WEAPON_LFLAMMES;
SET_MODEL(ENT(pev), "models/w_lflammes.mdl");
m_iDefaultAmmo = LFLAMMES_DEFAULT_GIVE;
m_flAttackReady = 0;
m_flSoundStartTime = 0;
pev->sequence = 1;
pev->animtime = gpGlobals->time;
pev->framerate = 10.0;
FallInit();// get ready to fall down.
}
void CLFlammes::Precache( void )
{
UTIL_PrecacheOther( "monster_flamme" );
PRECACHE_MODEL("models/v_lflammes.mdl");
PRECACHE_MODEL("models/w_lflammes.mdl");
PRECACHE_MODEL("models/p_357.mdl");
PRECACHE_MODEL("models/w_lflammesclip.mdl");
PRECACHE_SOUND("items/9mmclip1.wav");
PRECACHE_SOUND("garg/gar_flamerun1.wav" );
}
//----------------------------------------
// add / remove / bazar
int CLFlammes::GetItemInfo(ItemInfo *p)
{
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "oeufs";
p->iMaxAmmo1 = LFLAMMES_MAX_CARRY;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD;
p->iSlot = 3;
p->iPosition = 4;
p->iId = m_iId = WEAPON_LFLAMMES;
p->iWeight = LFLAMMES_WEIGHT;
return 1;
}
int CLFlammes::AddToPlayer( CBasePlayer *pPlayer )
{
if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
{
MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
WRITE_BYTE( m_iId );
MESSAGE_END();
m_pPlayer->TextAmmo( TA_LFLAMMES );
return TRUE;
}
return FALSE;
}
BOOL CLFlammes::Deploy( )
{
BOOL bResult = DefaultDeploy( "models/v_lflammes.mdl", "models/p_357.mdl", LFLAMMES_DEPLOY, "lflammes" );
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.9;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.5;
return bResult;
}
void CLFlammes::Holster( int skiplocal )
{
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0;
m_flTimeWeaponIdle = gpGlobals->time + 10 + RANDOM_FLOAT ( 0, 5 );
}
//----------------------------------------
// attaque
void CLFlammes::PrimaryAttack()
{
// don't fire underwater
if (m_pPlayer->pev->waterlevel == 3)
{
m_flNextPrimaryAttack = gpGlobals->time + 0.15;
return;
}
// enflamme le gaz
if ( m_pPlayer->IsInGaz() == TRUE )
m_pPlayer->m_bFireInGaz = TRUE;
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 )
return;
// lancement de l'attaque
if ( m_flAttackReady == 0 )
{
SendWeaponAnim( LFLAMMES_OPEN );
m_flAttackReady = gpGlobals->time + 0.25;
}
// lancement de l'anim shoot
else if ( m_flAttackReady < gpGlobals->time && m_flAttackReady != -1 )
{
m_flAttackReady = -1;
SendWeaponAnim( LFLAMMES_FIRE );
// son
m_flSoundStartTime = gpGlobals->time;
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "garg/gar_flamerun1.wav", 0.2, ATTN_NORM, 0, 100 );
}
// tir
if ( m_flAttackReady == -1 )
{
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0);
UTIL_MakeVectors ( m_pPlayer->pev->v_angle );
CFlamme *pFlamme = CFlamme::CreateFlamme(
m_pPlayer->GetGunPosition() + gpGlobals->v_forward*15 + gpGlobals->v_right*7 - gpGlobals->v_up * 6,
m_pPlayer->pev->v_angle
);
pFlamme->pev->velocity = pFlamme->pev->velocity + m_pPlayer->pev->velocity;
// son
float delta = gpGlobals->time - m_flSoundStartTime;
float flVol = delta < 1 ? 0.2 + delta*0.6 : 0.8;
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "garg/gar_flamerun1.wav", flVol, ATTN_NORM, SND_CHANGE_VOL, 100 );
}
m_flTimeWeaponIdle = gpGlobals->time + 0.1;
m_flNextPrimaryAttack = gpGlobals->time + 0.02;
}
//----------------------------------------
// reload
void CLFlammes::Reload( void )
{
return;
}
//----------------------------------------
// weaponidle
void CLFlammes::WeaponIdle( void )
{
ResetEmptySound( );
m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES );
if (m_flTimeWeaponIdle > gpGlobals->time)
return;
// anim fermeture
if ( m_flAttackReady == -1 )
{
SendWeaponAnim( LFLAMMES_CLOSE );
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.5;
m_flAttackReady = 0;
// son
STOP_SOUND ( edict(), CHAN_WEAPON, "garg/gar_flamerun1.wav" );
}
else
{
m_flAttackReady = 0;
switch ( RANDOM_LONG(0,1) )
{
case 1:
default:
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + RANDOM_FLOAT( 5, 10 );
SendWeaponAnim( LFLAMMES_IDLE );
break;
case 0:
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + RANDOM_FLOAT( 10,12 );
SendWeaponAnim( LFLAMMES_LONGIDLE );
break;
}
}
}
//----------------------------------------
// munitions
class CLFLammesAmmo : public CBasePlayerAmmo
{
void Spawn( void )
{
Precache( );
SET_MODEL(ENT(pev), "models/w_lflammesclip.mdl");
pev->sequence = 1;
pev->animtime = gpGlobals->time;
pev->framerate = 1.0;
CBasePlayerAmmo::Spawn( );
}
void Precache( void )
{
PRECACHE_MODEL ("models/w_lflammesclip.mdl");
PRECACHE_SOUND("debris/flesh6.wav");
}
BOOL AddAmmo( CBaseEntity *pOther )
{
// seulement autoris
if ( pOther->IsPlayer() == false )
return FALSE;
CBasePlayer *pPlayer = (CBasePlayer *) pOther;
CBasePlayerItem *pItem;
CLFlammes *pLF = NULL;
int i, fin = 0;
for ( i = 0 ; i < MAX_ITEM_TYPES ; i++ )
{
pItem = pPlayer->m_rgpPlayerItems[ i ];
while (pItem)
{
if ( !strcmp( "weapon_lflammes", STRING( pItem->pev->classname ) ) )
{
fin = 1;
pLF = (CLFlammes*)pItem->GetWeaponPtr();
}
pItem = pItem->m_pNext;
if ( fin )
break;
}
if ( fin )
break;
}
if ( pLF == NULL )
return FALSE;
// code traditionnel
if (pOther->GiveAmmo( AMMO_LFLAMMESCLIPGIVE, "oeufs", LFLAMMES_MAX_CARRY ) != -1)
{
EMIT_SOUND(ENT(pev), CHAN_ITEM, "debris/flesh6.wav", 1, ATTN_NORM);
return TRUE;
}
return FALSE;
}
};
LINK_ENTITY_TO_CLASS( ammo_lflammes, CLFLammesAmmo );
//---------------------------------------------------------
// flammes
CFlamme *CFlamme :: CreateFlamme( Vector vecOrigin, Vector vecAngles, int imode )
{
CFlamme *pFlamme = GetClassPtr( (CFlamme *)NULL );
UTIL_SetOrigin( pFlamme->pev, vecOrigin );
pFlamme->pev->angles = vecAngles;
pFlamme->m_iMode = imode;
pFlamme->Spawn();
CBaseEntity *pPlayer = NULL;
pPlayer = UTIL_FindEntityByClassname( NULL, "player" );
MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
WRITE_BYTE ( imode ); // mode
WRITE_COORD ( ENTINDEX(pFlamme->edict()) ); // idx
WRITE_COORD ( pFlamme->m_flBirthTime ); // age
if ( pFlamme->m_iMode == FLAMME_ATTACHEE )
{
// pour les flammes attach
WRITE_COORD ( vecOrigin.x ); // offset
WRITE_COORD ( vecOrigin.y ); // offset
WRITE_COORD ( vecOrigin.z ); // offset
}
else
{
WRITE_COORD ( 0.0f ); // offset
WRITE_COORD ( 0.0f ); // offset
WRITE_COORD ( 0.0f ); // offset
}
MESSAGE_END();
return pFlamme;
}
void CFlamme :: Spawn( void )
{
Precache( );
pev->movetype = MOVETYPE_BOUNCEMISSILE;
// pev->movetype = MOVETYPE_FLY;
// pev->solid = SOLID_SLIDEBOX;
pev->solid = SOLID_TRIGGER;
UTIL_SetSize(pev, Vector( 0, 0, 0), Vector(0, 0, 0));
UTIL_SetOrigin( pev, pev->origin );
SET_MODEL(ENT(pev), "models/tank_cam.mdl"); // model
// SET_MODEL(ENT(pev), "models/can.mdl" ); // model
pev->classname = MAKE_STRING("monster_flamme");
UTIL_MakeVectors ( pev->angles );
pev->velocity = gpGlobals->v_forward.Normalize() * 350;
m_flBirthTime = gpGlobals->time;
m_flPlayerDmg = 0;
m_bRestore = FALSE;
SetThink ( &CFlamme::FlameThink );
SetTouch ( &CFlamme::FlameTouch );
pev->nextthink = m_flBirthTime + 0.1;
// son
EMIT_SOUND_DYN(ENT(pev), CHAN_STREAM, "ambience/burning1.wav", 0.8, ATTN_NORM, 0, 100 );
}
void CFlamme :: Precache( void )
{
PRECACHE_MODEL("models/tank_cam.mdl" );
PRECACHE_MODEL("models/can.mdl" );
PRECACHE_MODEL("sprites/lflammes02.spr" );
PRECACHE_MODEL("sprites/tank_smokeball.spr" );
PRECACHE_SOUND("ambience/burning1.wav" );
}
BOOL CFlamme :: CanCatchMonster ( CBaseMonster * pMonster )
{
if ( pMonster == NULL )
return FALSE;
if ( pMonster->pev->deadflag == DEAD_DEAD || pMonster->pev->deadflag == DEAD_DYING )
return FALSE;
if ( pMonster->m_MonsterState == MONSTERSTATE_HUNT || pMonster->m_MonsterState == MONSTERSTATE_PLAYDEAD || pMonster->m_MonsterState == MONSTERSTATE_DEAD )
return FALSE;
if ( !(
FClassnameIs ( pMonster->pev, "monster_human_grunt" ) ||
FClassnameIs ( pMonster->pev, "monster_sniper" ) ||
FClassnameIs ( pMonster->pev, "monster_rpg_grunt" ) ||
FClassnameIs ( pMonster->pev, "monster_human_assassin" ) ||
FClassnameIs ( pMonster->pev, "monster_scientist" ) ||
FClassnameIs ( pMonster->pev, "monster_barney" ) ||
FClassnameIs ( pMonster->pev, "player" ) ||
FClassnameIs ( pMonster->pev, "monster_headcrab" ) ||
FClassnameIs ( pMonster->pev, "monster_alien_slave" ) ||
FClassnameIs ( pMonster->pev, "monster_bullchicken" ) ||
FClassnameIs ( pMonster->pev, "monster_barnacle" ) ||
FClassnameIs ( pMonster->pev, "monster_houndeye" ) ||
FClassnameIs ( pMonster->pev, "monster_flybee" ) ||
FClassnameIs ( pMonster->pev, "monster_luciole" ) ||
FClassnameIs ( pMonster->pev, "monster_alien_controller" )
))
return FALSE;
return TRUE;
}
float CFlamme :: FlameDamageMonster ( CBaseMonster *pMonster )
{
if ( FClassnameIs ( pMonster->pev, "monster_luciole" ) )
return 100;
// temps mis
float flAgonie = RANDOM_FLOAT ( 4, 6 );
// dommages par dixi
float flDamage = ( pMonster->pev->max_health / flAgonie ) * 0.1;
return flDamage;
}
void EXPORT CFlamme :: FlameThink ( void )
{
//------------------------------------------
// flamme libre
//------------------------------------------
CBaseEntity *pPlayer = NULL;
pPlayer = UTIL_FindEntityByClassname( NULL, "player" );
// restoration apr
if ( m_bRestore == TRUE )
{
if ( m_iMode == FLAMME_LIBRE )
{
MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
WRITE_BYTE ( m_iMode ); // mode
WRITE_COORD ( ENTINDEX(edict()) ); // idx
WRITE_COORD ( m_flBirthTime ); // age
WRITE_COORD ( 0.0f ); // offset
WRITE_COORD ( 0.0f ); // offset
WRITE_COORD ( 0.0f ); // offset
MESSAGE_END();
}
else if ( m_iMode == FLAMME_ATTACHEE )
{
CBaseEntity *pEntityMonster = CBaseEntity::Instance ( pev->aiment );
if ( pEntityMonster != NULL )
{
CBaseMonster *pMonster = pEntityMonster->MyMonsterPointer();
Vector vecOrigin = pMonster->Center()-pMonster->pev->origin;
MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
WRITE_BYTE ( m_iMode ); // mode
WRITE_COORD ( ENTINDEX(edict()) ); // idx
WRITE_COORD ( m_flBirthTime ); // age
WRITE_COORD ( vecOrigin.x ); // offset
WRITE_COORD ( vecOrigin.y ); // offset
WRITE_COORD ( vecOrigin.z ); // offset
MESSAGE_END();
}
}
m_bRestore = FALSE;
}
if ( m_iMode == FLAMME_LIBRE )
{
// vitesse
if ( gpGlobals->time - m_flBirthTime > 1 )
pev->velocity = pev->velocity.Normalize() * Q_min ( 50, pev->velocity.Length() );
// destruction
if ( gpGlobals->time - m_flBirthTime > 3 || pev->waterlevel > 0 )
{
MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
WRITE_BYTE ( DETRUIT_FLAMME ); // mode
WRITE_COORD ( ENTINDEX(edict()) ); // idx
MESSAGE_END();
pev->nextthink = gpGlobals->time + 0.1;
SetThink ( &CBaseEntity::SUB_Remove );
// son
STOP_SOUND(ENT(pev), CHAN_STREAM, "ambience/burning1.wav" );
}
}
//------------------------------------------
// d
//------------------------------------------
pev->nextthink = gpGlobals->time + 0.1;
CBaseEntity *pEntity = NULL;
pEntity = UTIL_FindEntityInSphere( NULL, pev->origin, gpGlobals->time-m_flBirthTime < 1 ? FLAMME_RADIUS_SMALL : FLAMME_RADIUS_BIG );
while ( pEntity != NULL)
{
CBaseMonster *pMonster = pEntity->MyMonsterPointer( );
if ( CanCatchMonster ( pMonster ) == FALSE )
{
pEntity = UTIL_FindEntityInSphere( pEntity, pev->origin, gpGlobals->time-m_flBirthTime < 1 ? FLAMME_RADIUS_SMALL : FLAMME_RADIUS_BIG );
continue;
}
pMonster->pev->renderfx = kRenderFxGlowShell;
pMonster->pev->rendercolor = Vector ( 255, 110, 15 );
pMonster->SetState ( MONSTERSTATE_HUNT );
pMonster->SetConditions(
bits_COND_LIGHT_DAMAGE |
bits_COND_HEAVY_DAMAGE |
bits_COND_HEAR_SOUND |
bits_COND_ENEMY_DEAD );
// flamme ma
CFlamme *pFlamme = CFlamme :: CreateFlamme ( pMonster->Center()-pMonster->pev->origin, Vector(0,0,0), FLAMME_ATTACHEE );
pFlamme->pev->movetype = MOVETYPE_FOLLOW;
pFlamme->pev->aiment = pMonster->edict();
// pr
pFlamme->m_flMonsterDamage = FlameDamageMonster ( pMonster );
// fin de la boucle
pEntity = UTIL_FindEntityInSphere( pEntity, pev->origin, gpGlobals->time-m_flBirthTime < 1 ? FLAMME_RADIUS_SMALL : FLAMME_RADIUS_BIG );
}
// lumi
float ratio = 1;
if ( gpGlobals->time - m_flBirthTime < 0.5 )
ratio = (gpGlobals->time - m_flBirthTime) / 0.5;
if ( gpGlobals->time - m_flBirthTime > 2.5 && m_iMode == FLAMME_LIBRE )
ratio = Q_min( 0, 1 - (gpGlobals->time - m_flBirthTime - 2.5));
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
WRITE_BYTE(TE_DLIGHT);
WRITE_COORD(pev->origin.x); // X
WRITE_COORD(pev->origin.y); // Y
WRITE_COORD(pev->origin.z); // Z
WRITE_BYTE( 10 * RANDOM_FLOAT(0.8, 1.2) * ratio ); // radius * 0.1
WRITE_BYTE( RANDOM_FLOAT ( 240, 255 ) ); // r
WRITE_BYTE( RANDOM_FLOAT ( 180, 213 ) ); // g
WRITE_BYTE( RANDOM_FLOAT ( 96, 110 ) ); // b
WRITE_BYTE( 3 ); // time * 10
WRITE_BYTE( 0 ); // decay * 0.1
MESSAGE_END( );
// son
float delta = gpGlobals->time - m_flBirthTime;
float flVol = delta < 3 ? ( delta > 2 ? 0.4 + 0.6 * (1 - (delta-2)) : 1 ) : 0;
EMIT_SOUND_DYN(ENT(pev), CHAN_STREAM, "ambience/burning1.wav", flVol, ATTN_NORM, SND_CHANGE_VOL, 100 );
if ( m_iMode == FLAMME_LIBRE )
return;
//------------------------------------------
// routine de contr
//------------------------------------------
CBaseEntity *pEntityMonster = CBaseEntity::Instance ( pev->aiment );
CBaseMonster *pMonster;
if ( pEntityMonster != NULL )
pMonster = pEntityMonster->MyMonsterPointer();
// entit
if ( pEntityMonster == NULL || pMonster == NULL || !UTIL_IsValidEntity(pMonster->edict()) || pMonster->pev->effects & EF_NODRAW )
{
MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
WRITE_BYTE ( DETRUIT_FLAMME ); // mode
WRITE_COORD ( ENTINDEX(edict()) ); // idx
MESSAGE_END();
pev->nextthink = gpGlobals->time + 0.1;
SetThink ( &CBaseEntity::SUB_Remove );
}
// dommages
else if ( pMonster->pev->deadflag != DEAD_DEAD && pMonster->pev->deadflag != DEAD_DYING && !pMonster->IsPlayer() )
{
pMonster->TakeDamage ( pev, pev, m_flMonsterDamage, DMG_BURN | DMG_NEVERGIB );
}
// joueur
else if ( pMonster->IsPlayer() )
{
// fini
if ( gpGlobals->time - m_flBirthTime > PLAYER_BURN_TIME || pMonster->pev->waterlevel >= 2 )
{
pMonster->SetState ( MONSTERSTATE_NONE );
MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
WRITE_BYTE ( DETRUIT_FLAMME ); // mode
WRITE_COORD ( ENTINDEX(edict()) ); // idx
MESSAGE_END();
pev->nextthink = gpGlobals->time + 0.1;
SetThink ( &CBaseEntity::SUB_Remove );
return;
}
// dommages
else
{
m_flPlayerDmg += FLAMME_DAMAGE_PLAYER*0.1/PLAYER_BURN_TIME;
if ( (int)m_flPlayerDmg > 1 )
{
pMonster->TakeDamage ( pev, pev, (int)m_flPlayerDmg, DMG_BURN );
m_flPlayerDmg -= (int)m_flPlayerDmg;
}
}
}
// mort
else if ( pMonster->pev->deadflag == DEAD_DEAD )
{
MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
WRITE_BYTE ( FLAMME_DEAD ); // mode
WRITE_COORD ( ENTINDEX(edict()) ); // idx
MESSAGE_END();
pev->nextthink = gpGlobals->time + 0.1;
SetThink ( &CBaseEntity::SUB_Remove );
}
}
void CFlamme :: FlameTouch( CBaseEntity *pOther )
{
TraceResult trace = UTIL_GetGlobalTrace( );
if ( pOther && pOther->IsBSPModel() )
{
pev->velocity = pev->velocity.Normalize() * Q_min ( 30, pev->velocity.Length() );
UTIL_DecalTrace( &trace, DECAL_SCORCH1 + RANDOM_LONG(0,1) );
}
}
int CFlamme :: Save( CSave &save )
{
if ( !CPointEntity::Save(save) )
return 0;
return save.WriteFields( "CFlamme", this, m_SaveData, ARRAYSIZE(m_SaveData) );
}
int CFlamme :: Restore( CRestore &restore ) // s execute lors du chargement rapide
{
if ( !CPointEntity::Restore(restore) )
return 0;
int status = restore.ReadFields( "CFlamme", this, m_SaveData, ARRAYSIZE(m_SaveData) );
//------------
m_bRestore = TRUE;
//------------
return status;
}