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836 lines
18 KiB
836 lines
18 KiB
2 years ago
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//-------------------------------------------------
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//- ---
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//- lflammes.cpp ---
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//- ---
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//-------------------------------------------------
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// par Julien -----------------------
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//-------------------------------------------------
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//- code du lance flammes -----------------------
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//-------------------------------------------------
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//----------------------------------------
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// inclusions
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "weapons.h"
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#include "monsters.h"
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#include "player.h"
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#include "gamerules.h"
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#include "lflammes.h"
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#include "decals.h"
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extern int gmsgLFlammes;
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enum lflammes_e
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{
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LFLAMMES_IDLE = 0,
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LFLAMMES_OPEN,
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LFLAMMES_CLOSE,
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LFLAMMES_FIRE,
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LFLAMMES_LONGIDLE,
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LFLAMMES_DEPLOY,
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};
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LINK_ENTITY_TO_CLASS( monster_flamme, CFlamme );
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TYPEDESCRIPTION CFlamme::m_SaveData[] =
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{
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DEFINE_FIELD( CFlamme, m_flBirthTime, FIELD_TIME ),
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DEFINE_FIELD( CFlamme, m_iMode, FIELD_INTEGER ),
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DEFINE_FIELD( CFlamme, m_flPlayerDmg, FIELD_FLOAT ),
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DEFINE_FIELD( CFlamme, m_bRestore, FIELD_INTEGER ),
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DEFINE_FIELD( CFlamme, m_flMonsterDamage, FIELD_FLOAT ),
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};
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//IMPLEMENT_SAVERESTORE( CFlamme, CPointEntity );
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//----------------------------------------
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// d
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class CLFlammes : public CBasePlayerWeapon
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{
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public:
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void Spawn( void );
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void Precache( void );
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int iItemSlot( void ) { return 4; }
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int GetItemInfo(ItemInfo *p);
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int AddToPlayer( CBasePlayer *pPlayer );
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void PrimaryAttack( void );
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BOOL Deploy( void );
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void Holster( int skiplocal = 0 );
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void Reload( void );
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void WeaponIdle( void );
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virtual BOOL IsUseable ( void ) { return TRUE; };
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float m_flAttackReady;
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float m_flSoundStartTime;
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int Save( CSave &save );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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};
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LINK_ENTITY_TO_CLASS( weapon_lflammes, CLFlammes );
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TYPEDESCRIPTION CLFlammes::m_SaveData[] =
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{
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DEFINE_FIELD( CLFlammes, m_flAttackReady, FIELD_TIME ),
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DEFINE_FIELD( CLFlammes, m_flSoundStartTime, FIELD_TIME ),
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};
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IMPLEMENT_SAVERESTORE( CLFlammes, CBasePlayerWeapon );
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//----------------------------------------
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// spawn / pr
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void CLFlammes::Spawn( )
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{
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pev->classname = MAKE_STRING("weapon_lflammes");
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Precache( );
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m_iId = WEAPON_LFLAMMES;
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SET_MODEL(ENT(pev), "models/w_lflammes.mdl");
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m_iDefaultAmmo = LFLAMMES_DEFAULT_GIVE;
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m_flAttackReady = 0;
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m_flSoundStartTime = 0;
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pev->sequence = 1;
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pev->animtime = gpGlobals->time;
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pev->framerate = 10.0;
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FallInit();// get ready to fall down.
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}
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void CLFlammes::Precache( void )
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{
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UTIL_PrecacheOther( "monster_flamme" );
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PRECACHE_MODEL("models/v_lflammes.mdl");
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PRECACHE_MODEL("models/w_lflammes.mdl");
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PRECACHE_MODEL("models/p_357.mdl");
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PRECACHE_MODEL("models/w_lflammesclip.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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PRECACHE_SOUND("garg/gar_flamerun1.wav" );
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}
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//----------------------------------------
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// add / remove / bazar
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int CLFlammes::GetItemInfo(ItemInfo *p)
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{
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p->pszName = STRING(pev->classname);
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p->pszAmmo1 = "oeufs";
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p->iMaxAmmo1 = LFLAMMES_MAX_CARRY;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = WEAPON_NOCLIP;
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p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD;
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p->iSlot = 3;
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p->iPosition = 4;
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p->iId = m_iId = WEAPON_LFLAMMES;
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p->iWeight = LFLAMMES_WEIGHT;
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return 1;
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}
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int CLFlammes::AddToPlayer( CBasePlayer *pPlayer )
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{
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if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
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{
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
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WRITE_BYTE( m_iId );
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MESSAGE_END();
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m_pPlayer->TextAmmo( TA_LFLAMMES );
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return TRUE;
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}
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return FALSE;
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}
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BOOL CLFlammes::Deploy( )
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{
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BOOL bResult = DefaultDeploy( "models/v_lflammes.mdl", "models/p_357.mdl", LFLAMMES_DEPLOY, "lflammes" );
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.9;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.5;
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return bResult;
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}
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void CLFlammes::Holster( int skiplocal )
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{
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0;
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m_flTimeWeaponIdle = gpGlobals->time + 10 + RANDOM_FLOAT ( 0, 5 );
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}
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//----------------------------------------
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// attaque
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void CLFlammes::PrimaryAttack()
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{
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// don't fire underwater
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if (m_pPlayer->pev->waterlevel == 3)
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{
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m_flNextPrimaryAttack = gpGlobals->time + 0.15;
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return;
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}
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// enflamme le gaz
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if ( m_pPlayer->IsInGaz() == TRUE )
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m_pPlayer->m_bFireInGaz = TRUE;
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if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 )
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return;
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// lancement de l'attaque
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if ( m_flAttackReady == 0 )
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{
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SendWeaponAnim( LFLAMMES_OPEN );
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m_flAttackReady = gpGlobals->time + 0.25;
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}
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// lancement de l'anim shoot
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else if ( m_flAttackReady < gpGlobals->time && m_flAttackReady != -1 )
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{
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m_flAttackReady = -1;
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SendWeaponAnim( LFLAMMES_FIRE );
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// son
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m_flSoundStartTime = gpGlobals->time;
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "garg/gar_flamerun1.wav", 0.2, ATTN_NORM, 0, 100 );
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}
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// tir
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if ( m_flAttackReady == -1 )
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{
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;
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if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
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m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0);
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UTIL_MakeVectors ( m_pPlayer->pev->v_angle );
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CFlamme *pFlamme = CFlamme::CreateFlamme(
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m_pPlayer->GetGunPosition() + gpGlobals->v_forward*15 + gpGlobals->v_right*7 - gpGlobals->v_up * 6,
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m_pPlayer->pev->v_angle
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);
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pFlamme->pev->velocity = pFlamme->pev->velocity + m_pPlayer->pev->velocity;
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// son
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float delta = gpGlobals->time - m_flSoundStartTime;
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float flVol = delta < 1 ? 0.2 + delta*0.6 : 0.8;
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "garg/gar_flamerun1.wav", flVol, ATTN_NORM, SND_CHANGE_VOL, 100 );
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}
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m_flTimeWeaponIdle = gpGlobals->time + 0.1;
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m_flNextPrimaryAttack = gpGlobals->time + 0.02;
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}
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//----------------------------------------
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// reload
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void CLFlammes::Reload( void )
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{
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return;
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}
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//----------------------------------------
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// weaponidle
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void CLFlammes::WeaponIdle( void )
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{
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ResetEmptySound( );
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m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES );
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if (m_flTimeWeaponIdle > gpGlobals->time)
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return;
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// anim fermeture
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if ( m_flAttackReady == -1 )
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{
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SendWeaponAnim( LFLAMMES_CLOSE );
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.5;
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m_flAttackReady = 0;
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// son
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STOP_SOUND ( edict(), CHAN_WEAPON, "garg/gar_flamerun1.wav" );
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}
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else
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{
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m_flAttackReady = 0;
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switch ( RANDOM_LONG(0,1) )
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{
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case 1:
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default:
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + RANDOM_FLOAT( 5, 10 );
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SendWeaponAnim( LFLAMMES_IDLE );
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break;
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case 0:
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + RANDOM_FLOAT( 10,12 );
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SendWeaponAnim( LFLAMMES_LONGIDLE );
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break;
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}
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}
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}
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//----------------------------------------
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// munitions
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class CLFLammesAmmo : public CBasePlayerAmmo
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{
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void Spawn( void )
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{
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Precache( );
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SET_MODEL(ENT(pev), "models/w_lflammesclip.mdl");
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pev->sequence = 1;
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pev->animtime = gpGlobals->time;
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pev->framerate = 1.0;
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CBasePlayerAmmo::Spawn( );
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}
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void Precache( void )
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{
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PRECACHE_MODEL ("models/w_lflammesclip.mdl");
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PRECACHE_SOUND("debris/flesh6.wav");
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}
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BOOL AddAmmo( CBaseEntity *pOther )
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{
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// seulement autoris
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if ( pOther->IsPlayer() == false )
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return FALSE;
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CBasePlayer *pPlayer = (CBasePlayer *) pOther;
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CBasePlayerItem *pItem;
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CLFlammes *pLF = NULL;
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int i, fin = 0;
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for ( i = 0 ; i < MAX_ITEM_TYPES ; i++ )
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{
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pItem = pPlayer->m_rgpPlayerItems[ i ];
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while (pItem)
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{
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if ( !strcmp( "weapon_lflammes", STRING( pItem->pev->classname ) ) )
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{
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fin = 1;
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pLF = (CLFlammes*)pItem->GetWeaponPtr();
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}
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pItem = pItem->m_pNext;
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if ( fin )
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break;
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}
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if ( fin )
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break;
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}
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if ( pLF == NULL )
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return FALSE;
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// code traditionnel
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if (pOther->GiveAmmo( AMMO_LFLAMMESCLIPGIVE, "oeufs", LFLAMMES_MAX_CARRY ) != -1)
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{
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "debris/flesh6.wav", 1, ATTN_NORM);
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return TRUE;
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}
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return FALSE;
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}
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};
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LINK_ENTITY_TO_CLASS( ammo_lflammes, CLFLammesAmmo );
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//---------------------------------------------------------
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// flammes
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CFlamme *CFlamme :: CreateFlamme( Vector vecOrigin, Vector vecAngles, int imode )
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{
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CFlamme *pFlamme = GetClassPtr( (CFlamme *)NULL );
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UTIL_SetOrigin( pFlamme->pev, vecOrigin );
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pFlamme->pev->angles = vecAngles;
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pFlamme->m_iMode = imode;
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pFlamme->Spawn();
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CBaseEntity *pPlayer = NULL;
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pPlayer = UTIL_FindEntityByClassname( NULL, "player" );
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MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
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WRITE_BYTE ( imode ); // mode
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WRITE_COORD ( ENTINDEX(pFlamme->edict()) ); // idx
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WRITE_COORD ( pFlamme->m_flBirthTime ); // age
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if ( pFlamme->m_iMode == FLAMME_ATTACHEE )
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{
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// pour les flammes attach
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WRITE_COORD ( vecOrigin.x ); // offset
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WRITE_COORD ( vecOrigin.y ); // offset
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WRITE_COORD ( vecOrigin.z ); // offset
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}
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else
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||
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{
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WRITE_COORD ( 0.0f ); // offset
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||
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WRITE_COORD ( 0.0f ); // offset
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WRITE_COORD ( 0.0f ); // offset
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}
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||
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MESSAGE_END();
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return pFlamme;
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||
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}
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||
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|
||
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|
||
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void CFlamme :: Spawn( void )
|
||
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{
|
||
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Precache( );
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||
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|
||
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pev->movetype = MOVETYPE_BOUNCEMISSILE;
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||
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// pev->movetype = MOVETYPE_FLY;
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||
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// pev->solid = SOLID_SLIDEBOX;
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||
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pev->solid = SOLID_TRIGGER;
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||
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||
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UTIL_SetSize(pev, Vector( 0, 0, 0), Vector(0, 0, 0));
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||
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UTIL_SetOrigin( pev, pev->origin );
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||
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||
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SET_MODEL(ENT(pev), "models/tank_cam.mdl"); // model
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||
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// SET_MODEL(ENT(pev), "models/can.mdl" ); // model
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||
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pev->classname = MAKE_STRING("monster_flamme");
|
||
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|
||
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UTIL_MakeVectors ( pev->angles );
|
||
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|
||
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pev->velocity = gpGlobals->v_forward.Normalize() * 350;
|
||
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|
||
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m_flBirthTime = gpGlobals->time;
|
||
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m_flPlayerDmg = 0;
|
||
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m_bRestore = FALSE;
|
||
|
|
||
|
SetThink ( &CFlamme::FlameThink );
|
||
|
SetTouch ( &CFlamme::FlameTouch );
|
||
|
pev->nextthink = m_flBirthTime + 0.1;
|
||
|
|
||
|
|
||
|
// son
|
||
|
EMIT_SOUND_DYN(ENT(pev), CHAN_STREAM, "ambience/burning1.wav", 0.8, ATTN_NORM, 0, 100 );
|
||
|
|
||
|
}
|
||
|
|
||
|
void CFlamme :: Precache( void )
|
||
|
{
|
||
|
PRECACHE_MODEL("models/tank_cam.mdl" );
|
||
|
PRECACHE_MODEL("models/can.mdl" );
|
||
|
PRECACHE_MODEL("sprites/lflammes02.spr" );
|
||
|
PRECACHE_MODEL("sprites/tank_smokeball.spr" );
|
||
|
PRECACHE_SOUND("ambience/burning1.wav" );
|
||
|
}
|
||
|
|
||
|
|
||
|
BOOL CFlamme :: CanCatchMonster ( CBaseMonster * pMonster )
|
||
|
{
|
||
|
if ( pMonster == NULL )
|
||
|
return FALSE;
|
||
|
|
||
|
if ( pMonster->pev->deadflag == DEAD_DEAD || pMonster->pev->deadflag == DEAD_DYING )
|
||
|
return FALSE;
|
||
|
|
||
|
if ( pMonster->m_MonsterState == MONSTERSTATE_HUNT || pMonster->m_MonsterState == MONSTERSTATE_PLAYDEAD || pMonster->m_MonsterState == MONSTERSTATE_DEAD )
|
||
|
return FALSE;
|
||
|
|
||
|
|
||
|
if ( !(
|
||
|
FClassnameIs ( pMonster->pev, "monster_human_grunt" ) ||
|
||
|
FClassnameIs ( pMonster->pev, "monster_sniper" ) ||
|
||
|
FClassnameIs ( pMonster->pev, "monster_rpg_grunt" ) ||
|
||
|
FClassnameIs ( pMonster->pev, "monster_human_assassin" ) ||
|
||
|
|
||
|
FClassnameIs ( pMonster->pev, "monster_scientist" ) ||
|
||
|
FClassnameIs ( pMonster->pev, "monster_barney" ) ||
|
||
|
|
||
|
FClassnameIs ( pMonster->pev, "player" ) ||
|
||
|
|
||
|
FClassnameIs ( pMonster->pev, "monster_headcrab" ) ||
|
||
|
FClassnameIs ( pMonster->pev, "monster_alien_slave" ) ||
|
||
|
FClassnameIs ( pMonster->pev, "monster_bullchicken" ) ||
|
||
|
FClassnameIs ( pMonster->pev, "monster_barnacle" ) ||
|
||
|
FClassnameIs ( pMonster->pev, "monster_houndeye" ) ||
|
||
|
FClassnameIs ( pMonster->pev, "monster_flybee" ) ||
|
||
|
FClassnameIs ( pMonster->pev, "monster_luciole" ) ||
|
||
|
FClassnameIs ( pMonster->pev, "monster_alien_controller" )
|
||
|
))
|
||
|
return FALSE;
|
||
|
|
||
|
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
|
||
|
float CFlamme :: FlameDamageMonster ( CBaseMonster *pMonster )
|
||
|
{
|
||
|
|
||
|
if ( FClassnameIs ( pMonster->pev, "monster_luciole" ) )
|
||
|
return 100;
|
||
|
|
||
|
// temps mis
|
||
|
|
||
|
float flAgonie = RANDOM_FLOAT ( 4, 6 );
|
||
|
|
||
|
// dommages par dixi
|
||
|
|
||
|
float flDamage = ( pMonster->pev->max_health / flAgonie ) * 0.1;
|
||
|
|
||
|
return flDamage;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void EXPORT CFlamme :: FlameThink ( void )
|
||
|
{
|
||
|
|
||
|
//------------------------------------------
|
||
|
// flamme libre
|
||
|
//------------------------------------------
|
||
|
|
||
|
CBaseEntity *pPlayer = NULL;
|
||
|
pPlayer = UTIL_FindEntityByClassname( NULL, "player" );
|
||
|
|
||
|
// restoration apr
|
||
|
|
||
|
if ( m_bRestore == TRUE )
|
||
|
{
|
||
|
if ( m_iMode == FLAMME_LIBRE )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
|
||
|
|
||
|
WRITE_BYTE ( m_iMode ); // mode
|
||
|
WRITE_COORD ( ENTINDEX(edict()) ); // idx
|
||
|
WRITE_COORD ( m_flBirthTime ); // age
|
||
|
|
||
|
WRITE_COORD ( 0.0f ); // offset
|
||
|
WRITE_COORD ( 0.0f ); // offset
|
||
|
WRITE_COORD ( 0.0f ); // offset
|
||
|
|
||
|
MESSAGE_END();
|
||
|
|
||
|
}
|
||
|
else if ( m_iMode == FLAMME_ATTACHEE )
|
||
|
{
|
||
|
CBaseEntity *pEntityMonster = CBaseEntity::Instance ( pev->aiment );
|
||
|
|
||
|
if ( pEntityMonster != NULL )
|
||
|
{
|
||
|
CBaseMonster *pMonster = pEntityMonster->MyMonsterPointer();
|
||
|
|
||
|
Vector vecOrigin = pMonster->Center()-pMonster->pev->origin;
|
||
|
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
|
||
|
|
||
|
WRITE_BYTE ( m_iMode ); // mode
|
||
|
WRITE_COORD ( ENTINDEX(edict()) ); // idx
|
||
|
WRITE_COORD ( m_flBirthTime ); // age
|
||
|
|
||
|
WRITE_COORD ( vecOrigin.x ); // offset
|
||
|
WRITE_COORD ( vecOrigin.y ); // offset
|
||
|
WRITE_COORD ( vecOrigin.z ); // offset
|
||
|
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
}
|
||
|
m_bRestore = FALSE;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
if ( m_iMode == FLAMME_LIBRE )
|
||
|
{
|
||
|
|
||
|
// vitesse
|
||
|
|
||
|
if ( gpGlobals->time - m_flBirthTime > 1 )
|
||
|
pev->velocity = pev->velocity.Normalize() * Q_min ( 50, pev->velocity.Length() );
|
||
|
|
||
|
// destruction
|
||
|
|
||
|
if ( gpGlobals->time - m_flBirthTime > 3 || pev->waterlevel > 0 )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
|
||
|
|
||
|
WRITE_BYTE ( DETRUIT_FLAMME ); // mode
|
||
|
WRITE_COORD ( ENTINDEX(edict()) ); // idx
|
||
|
|
||
|
MESSAGE_END();
|
||
|
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
SetThink ( &CBaseEntity::SUB_Remove );
|
||
|
|
||
|
// son
|
||
|
STOP_SOUND(ENT(pev), CHAN_STREAM, "ambience/burning1.wav" );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//------------------------------------------
|
||
|
// d
|
||
|
//------------------------------------------
|
||
|
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
|
||
|
CBaseEntity *pEntity = NULL;
|
||
|
pEntity = UTIL_FindEntityInSphere( NULL, pev->origin, gpGlobals->time-m_flBirthTime < 1 ? FLAMME_RADIUS_SMALL : FLAMME_RADIUS_BIG );
|
||
|
|
||
|
while ( pEntity != NULL)
|
||
|
{
|
||
|
CBaseMonster *pMonster = pEntity->MyMonsterPointer( );
|
||
|
|
||
|
if ( CanCatchMonster ( pMonster ) == FALSE )
|
||
|
{
|
||
|
pEntity = UTIL_FindEntityInSphere( pEntity, pev->origin, gpGlobals->time-m_flBirthTime < 1 ? FLAMME_RADIUS_SMALL : FLAMME_RADIUS_BIG );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
pMonster->pev->renderfx = kRenderFxGlowShell;
|
||
|
pMonster->pev->rendercolor = Vector ( 255, 110, 15 );
|
||
|
|
||
|
pMonster->SetState ( MONSTERSTATE_HUNT );
|
||
|
pMonster->SetConditions(
|
||
|
bits_COND_LIGHT_DAMAGE |
|
||
|
bits_COND_HEAVY_DAMAGE |
|
||
|
bits_COND_HEAR_SOUND |
|
||
|
bits_COND_ENEMY_DEAD );
|
||
|
|
||
|
|
||
|
// flamme ma
|
||
|
|
||
|
CFlamme *pFlamme = CFlamme :: CreateFlamme ( pMonster->Center()-pMonster->pev->origin, Vector(0,0,0), FLAMME_ATTACHEE );
|
||
|
pFlamme->pev->movetype = MOVETYPE_FOLLOW;
|
||
|
pFlamme->pev->aiment = pMonster->edict();
|
||
|
|
||
|
// pr
|
||
|
|
||
|
pFlamme->m_flMonsterDamage = FlameDamageMonster ( pMonster );
|
||
|
|
||
|
// fin de la boucle
|
||
|
|
||
|
pEntity = UTIL_FindEntityInSphere( pEntity, pev->origin, gpGlobals->time-m_flBirthTime < 1 ? FLAMME_RADIUS_SMALL : FLAMME_RADIUS_BIG );
|
||
|
}
|
||
|
|
||
|
// lumi
|
||
|
|
||
|
float ratio = 1;
|
||
|
|
||
|
if ( gpGlobals->time - m_flBirthTime < 0.5 )
|
||
|
ratio = (gpGlobals->time - m_flBirthTime) / 0.5;
|
||
|
|
||
|
if ( gpGlobals->time - m_flBirthTime > 2.5 && m_iMode == FLAMME_LIBRE )
|
||
|
ratio = Q_min( 0, 1 - (gpGlobals->time - m_flBirthTime - 2.5));
|
||
|
|
||
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
|
||
|
WRITE_BYTE(TE_DLIGHT);
|
||
|
WRITE_COORD(pev->origin.x); // X
|
||
|
WRITE_COORD(pev->origin.y); // Y
|
||
|
WRITE_COORD(pev->origin.z); // Z
|
||
|
WRITE_BYTE( 10 * RANDOM_FLOAT(0.8, 1.2) * ratio ); // radius * 0.1
|
||
|
|
||
|
WRITE_BYTE( RANDOM_FLOAT ( 240, 255 ) ); // r
|
||
|
WRITE_BYTE( RANDOM_FLOAT ( 180, 213 ) ); // g
|
||
|
WRITE_BYTE( RANDOM_FLOAT ( 96, 110 ) ); // b
|
||
|
|
||
|
WRITE_BYTE( 3 ); // time * 10
|
||
|
WRITE_BYTE( 0 ); // decay * 0.1
|
||
|
MESSAGE_END( );
|
||
|
|
||
|
|
||
|
// son
|
||
|
float delta = gpGlobals->time - m_flBirthTime;
|
||
|
float flVol = delta < 3 ? ( delta > 2 ? 0.4 + 0.6 * (1 - (delta-2)) : 1 ) : 0;
|
||
|
|
||
|
EMIT_SOUND_DYN(ENT(pev), CHAN_STREAM, "ambience/burning1.wav", flVol, ATTN_NORM, SND_CHANGE_VOL, 100 );
|
||
|
|
||
|
|
||
|
if ( m_iMode == FLAMME_LIBRE )
|
||
|
return;
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------
|
||
|
// routine de contr
|
||
|
//------------------------------------------
|
||
|
|
||
|
|
||
|
CBaseEntity *pEntityMonster = CBaseEntity::Instance ( pev->aiment );
|
||
|
|
||
|
CBaseMonster *pMonster;
|
||
|
|
||
|
if ( pEntityMonster != NULL )
|
||
|
pMonster = pEntityMonster->MyMonsterPointer();
|
||
|
|
||
|
|
||
|
// entit
|
||
|
|
||
|
if ( pEntityMonster == NULL || pMonster == NULL || !UTIL_IsValidEntity(pMonster->edict()) || pMonster->pev->effects & EF_NODRAW )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
|
||
|
|
||
|
WRITE_BYTE ( DETRUIT_FLAMME ); // mode
|
||
|
WRITE_COORD ( ENTINDEX(edict()) ); // idx
|
||
|
|
||
|
MESSAGE_END();
|
||
|
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
SetThink ( &CBaseEntity::SUB_Remove );
|
||
|
}
|
||
|
|
||
|
// dommages
|
||
|
|
||
|
else if ( pMonster->pev->deadflag != DEAD_DEAD && pMonster->pev->deadflag != DEAD_DYING && !pMonster->IsPlayer() )
|
||
|
{
|
||
|
pMonster->TakeDamage ( pev, pev, m_flMonsterDamage, DMG_BURN | DMG_NEVERGIB );
|
||
|
}
|
||
|
|
||
|
// joueur
|
||
|
|
||
|
else if ( pMonster->IsPlayer() )
|
||
|
{
|
||
|
// fini
|
||
|
|
||
|
if ( gpGlobals->time - m_flBirthTime > PLAYER_BURN_TIME || pMonster->pev->waterlevel >= 2 )
|
||
|
{
|
||
|
pMonster->SetState ( MONSTERSTATE_NONE );
|
||
|
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
|
||
|
|
||
|
WRITE_BYTE ( DETRUIT_FLAMME ); // mode
|
||
|
WRITE_COORD ( ENTINDEX(edict()) ); // idx
|
||
|
|
||
|
MESSAGE_END();
|
||
|
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
SetThink ( &CBaseEntity::SUB_Remove );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// dommages
|
||
|
|
||
|
else
|
||
|
{
|
||
|
m_flPlayerDmg += FLAMME_DAMAGE_PLAYER*0.1/PLAYER_BURN_TIME;
|
||
|
|
||
|
if ( (int)m_flPlayerDmg > 1 )
|
||
|
{
|
||
|
pMonster->TakeDamage ( pev, pev, (int)m_flPlayerDmg, DMG_BURN );
|
||
|
m_flPlayerDmg -= (int)m_flPlayerDmg;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// mort
|
||
|
|
||
|
else if ( pMonster->pev->deadflag == DEAD_DEAD )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgLFlammes, NULL, pPlayer->pev );
|
||
|
|
||
|
WRITE_BYTE ( FLAMME_DEAD ); // mode
|
||
|
WRITE_COORD ( ENTINDEX(edict()) ); // idx
|
||
|
|
||
|
MESSAGE_END();
|
||
|
|
||
|
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
SetThink ( &CBaseEntity::SUB_Remove );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
void CFlamme :: FlameTouch( CBaseEntity *pOther )
|
||
|
{
|
||
|
TraceResult trace = UTIL_GetGlobalTrace( );
|
||
|
|
||
|
if ( pOther && pOther->IsBSPModel() )
|
||
|
{
|
||
|
pev->velocity = pev->velocity.Normalize() * Q_min ( 30, pev->velocity.Length() );
|
||
|
UTIL_DecalTrace( &trace, DECAL_SCORCH1 + RANDOM_LONG(0,1) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
int CFlamme :: Save( CSave &save )
|
||
|
{
|
||
|
if ( !CPointEntity::Save(save) )
|
||
|
return 0;
|
||
|
|
||
|
return save.WriteFields( "CFlamme", this, m_SaveData, ARRAYSIZE(m_SaveData) );
|
||
|
}
|
||
|
|
||
|
int CFlamme :: Restore( CRestore &restore ) // s execute lors du chargement rapide
|
||
|
{
|
||
|
if ( !CPointEntity::Restore(restore) )
|
||
|
return 0;
|
||
|
|
||
|
int status = restore.ReadFields( "CFlamme", this, m_SaveData, ARRAYSIZE(m_SaveData) );
|
||
|
|
||
|
//------------
|
||
|
|
||
|
m_bRestore = TRUE;
|
||
|
|
||
|
//------------
|
||
|
|
||
|
return status;
|
||
|
}
|