Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#pragma once
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#if !defined(__AMMO_H__)
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#define __AMMO_H__
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#define MAX_WEAPON_NAME 128
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#define WEAPON_FLAGS_SELECTONEMPTY 1
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#define WEAPON_IS_ONTARGET 0x40
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struct WEAPON
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{
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char szName[MAX_WEAPON_NAME];
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int iAmmoType;
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int iAmmo2Type;
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int iMax1;
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int iMax2;
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int iSlot;
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int iSlotPos;
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int iFlags;
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int iId;
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int iClip;
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int iCount; // # of itesm in plist
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HSPRITE hActive;
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wrect_t rcActive;
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HSPRITE hInactive;
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wrect_t rcInactive;
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HSPRITE hAmmo;
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wrect_t rcAmmo;
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HSPRITE hAmmo2;
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wrect_t rcAmmo2;
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HSPRITE hCrosshair;
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wrect_t rcCrosshair;
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HSPRITE hAutoaim;
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wrect_t rcAutoaim;
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HSPRITE hZoomedCrosshair;
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wrect_t rcZoomedCrosshair;
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HSPRITE hZoomedAutoaim;
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wrect_t rcZoomedAutoaim;
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};
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typedef int AMMO;
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#endif
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