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//++ BulliT
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#include <time.h>
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#include "hud.h"
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#include "cl_util.h"
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#include "const.h"
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#include "entity_state.h"
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#include "cl_entity.h"
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#include "parsemsg.h"
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#include "agglobal.h"
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#include "aghudtimer.h"
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DECLARE_MESSAGE(m_Timer, Timer )
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extern cvar_t* g_phud_timer;
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extern cvar_t* g_pcl_liveupdate;
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int AgHudTimer::Init(void)
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{
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HOOK_MESSAGE( Timer );
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m_lTimelimit = 0;
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m_lEffectiveTime = 0;
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m_flTurnoff = 0.0;
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m_iFlags = 0;
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gHUD.AddHudElem(this);
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m_szTime[0] = '\0';
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return 1;
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};
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int AgHudTimer::VidInit(void)
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{
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m_szTime[0] = '\0';
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return 1;
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};
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void AgHudTimer::Reset(void)
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{
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m_iFlags &= ~HUD_ACTIVE;
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m_flTurnoff = 0;
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}
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int AgHudTimer::Draw(float fTime)
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{
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if (0 == g_phud_timer->value || m_flTurnoff < gHUD.m_flTime)
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{
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Reset();
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return 1;
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}
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int r, g, b;
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UnpackRGB(r,g,b, RGB_GREENISH);
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long lTime = 0;
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if (3 == g_phud_timer->value)
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{
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#ifdef _WIN32
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_strtime( m_szTime );
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#else
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struct tm time;
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mktime( &time );
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strftime( m_szTime, 64, "%H:%M:%S", &time );
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#endif
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}
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else
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{
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if (2 == g_phud_timer->value || 0 == m_lTimelimit)
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{
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//Effective time.
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lTime = m_lEffectiveTime;
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}
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else
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{
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//Time remaining.
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lTime = m_lTimelimit - m_lEffectiveTime;
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}
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if (86400 < lTime)
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{
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//More than one day. Print days, hour, minutes and seconds
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ldiv_t d1 = ldiv(lTime, 86400);
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ldiv_t d2 = ldiv(d1.rem, 3600);
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ldiv_t d3 = ldiv(d2.rem, 60);
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sprintf(m_szTime,"%ldd %ldh %02ldm %02lds",d1.quot,d2.quot,d3.quot,d3.rem);
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}
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else if (3600 < lTime)
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{
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//More than one hour. Print hour, minutes and seconds
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ldiv_t d1 = ldiv(lTime, 3600);
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ldiv_t d2 = ldiv(d1.rem, 60);
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sprintf(m_szTime,"%ldh %02ldm %02lds",d1.quot,d2.quot,d2.rem);
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}
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else if (60 < lTime)
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{
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//More than one minute. Print minutes and seconds.
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ldiv_t d = ldiv(lTime, 60);
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sprintf(m_szTime,"%ld:%02ld",d.quot,d.rem);
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}
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else
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{
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//Less than a minute left. Print seconds.
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sprintf(m_szTime,"%ld",lTime);
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}
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if (0 == m_lTimelimit || 60 < (m_lTimelimit - m_lEffectiveTime))
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UnpackRGB(r,g,b, RGB_YELLOWISH);
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else
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UnpackRGB(r,g,b, RGB_REDISH);
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}
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// if (0 == g_iUser1)
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AgDrawHudStringCentered(ScreenWidth / 2, gHUD.m_scrinfo.iCharHeight ,ScreenWidth,m_szTime,r,g,b);
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return 0;
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}
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int AgHudTimer::MsgFunc_Timer(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ( pbuf, iSize );
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m_lTimelimit = READ_LONG();
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m_lEffectiveTime = READ_LONG();
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m_flTurnoff = gHUD.m_flTime + 5;
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if (0 == g_phud_timer->value)
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m_iFlags &= ~HUD_ACTIVE;
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else
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m_iFlags |= HUD_ACTIVE;
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if (1 == g_pcl_liveupdate->value)
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LiveUpdate();
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return 1;
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}
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void AgHudTimer::LiveUpdate()
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{
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//Special code for Mr. T-rex for his LCD display. I made it because his efforts with website and ingame menu.
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static char szLiveUpdate[] = "FRGS: %02d DTHS: %02d\r\n%ld:%02ld %s";
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cl_entity_t* pPlayer = gEngfuncs.GetLocalPlayer();
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ldiv_t d = ldiv(m_lTimelimit - m_lEffectiveTime, 60);
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char szFile[MAX_PATH];
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sprintf(szFile,"%s/liveup.txt",AgGetDirectory());
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FILE* pFile = fopen(szFile,"w");
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if (!pFile)
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return;
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fprintf(pFile,szLiveUpdate,g_PlayerExtraInfo[pPlayer->index].frags,g_PlayerExtraInfo[pPlayer->index].deaths,d.quot,d.rem,AgMapname().c_str());
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//Close it up.
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fflush(pFile);
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fclose(pFile);
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}
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//-- Martin Webrant
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