Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
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#include "hud.h"
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#include "cl_util.h"
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#include <string.h>
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#include <stdio.h>
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#include <time.h>
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#include "parsemsg.h"
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#include "agglobal.h"
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#include "aghudsuddendeath.h"
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DECLARE_MESSAGE(m_SuddenDeath, SuddenDeath )
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int AgHudSuddenDeath::Init(void)
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{
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HOOK_MESSAGE( SuddenDeath );
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m_bySuddenDeath = 0;
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m_iFlags = 0;
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gHUD.AddHudElem(this);
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return 1;
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};
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int AgHudSuddenDeath::VidInit(void)
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{
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return 1;
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};
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void AgHudSuddenDeath::Reset(void)
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{
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m_iFlags &= ~HUD_ACTIVE;
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}
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int AgHudSuddenDeath::Draw(float fTime)
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{
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if (gHUD.m_iIntermission)
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Reset();
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int r, g, b;
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UnpackRGB(r,g,b, RGB_REDISH);
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AgDrawHudStringCentered(ScreenWidth / 2, gHUD.m_scrinfo.iCharHeight * 2,ScreenWidth,"Sudden death!",r,g,b);
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return 0;
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}
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int AgHudSuddenDeath::MsgFunc_SuddenDeath(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ( pbuf, iSize );
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m_bySuddenDeath = READ_BYTE();
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if (m_bySuddenDeath)
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m_iFlags |= HUD_ACTIVE;
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else
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m_iFlags &= ~HUD_ACTIVE;
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return 1;
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}
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//-- Martin Webrant
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