Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#include "hud.h"
#include "cl_util.h"
#include <string.h>
#include <stdio.h>
#include "parsemsg.h"
#include "agglobal.h"
#include "aghudplayerid.h"
DECLARE_MESSAGE(m_PlayerId, PlayerId )
extern cvar_t* g_phud_playerid;
int AgHudPlayerId::Init(void)
{
HOOK_MESSAGE( PlayerId );
m_iPlayer = 0;
m_bTeam = false;
m_iHealth = 0;
m_iArmour = 0;
m_flTurnoff = 0.0;
m_iFlags = 0;
gHUD.AddHudElem(this);
return 1;
};
int AgHudPlayerId::VidInit(void)
{
return 1;
};
void AgHudPlayerId::Reset(void)
{
m_iFlags &= ~HUD_ACTIVE;
m_iPlayer = 0;
}
int AgHudPlayerId::Draw(float fTime)
{
if (0 == g_phud_playerid->value || 0 >= m_iPlayer)
return 1;
if (m_flTurnoff < gHUD.m_flTime)
{
Reset();
return 1;
}
if (g_PlayerInfoList[m_iPlayer].name)
{
char szText[64];
if (m_bTeam)
sprintf(szText,"%s %d/%d",g_PlayerInfoList[m_iPlayer].name,m_iHealth,m_iArmour);
else
sprintf(szText,"%s",g_PlayerInfoList[m_iPlayer].name);
int r, g, b;
if (m_bTeam)
UnpackRGB(r,g,b, RGB_GREENISH);
else
UnpackRGB(r,g,b, RGB_REDISH);
if (CVAR_GET_FLOAT("hud_centerid"))
AgDrawHudStringCentered(ScreenWidth / 2, ScreenHeight - ScreenHeight/4,ScreenWidth,szText,r,g,b);
else
gHUD.DrawHudString(10, ScreenHeight - ScreenHeight/8,ScreenWidth,szText,r,g,b);
}
return 0;
}
int AgHudPlayerId::MsgFunc_PlayerId(const char *pszName, int iSize, void *pbuf)
{
BEGIN_READ( pbuf, iSize );
m_iPlayer = READ_BYTE();
if (1 == READ_BYTE())
m_bTeam = true;
else
m_bTeam = false;
m_iHealth = READ_SHORT();
m_iArmour = READ_SHORT();
if (0 == g_phud_playerid->value)
m_iFlags &= ~HUD_ACTIVE;
else
m_iFlags |= HUD_ACTIVE;
GetPlayerInfo(m_iPlayer, &g_PlayerInfoList[m_iPlayer]);
m_flTurnoff = gHUD.m_flTime + 2; //Hold for 2 seconds.
return 1;
}
//-- Martin Webrant