Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#include "hud.h"
#include "cl_util.h"
#include <string.h>
#include <stdio.h>
#include <time.h>
#include "parsemsg.h"
#include "agglobal.h"
#include "aghudnextmap.h"
DECLARE_MESSAGE(m_Nextmap, Nextmap )
int AgHudNextmap::Init(void)
{
HOOK_MESSAGE( Nextmap );
m_iFlags = 0;
m_szNextmap[0] = '\0';
m_flTurnoff = 0;
gHUD.AddHudElem(this);
return 1;
};
int AgHudNextmap::VidInit(void)
{
return 1;
};
void AgHudNextmap::Reset(void)
{
m_iFlags &= ~HUD_ACTIVE;
}
int AgHudNextmap::Draw(float fTime)
{
if (m_flTurnoff < gHUD.m_flTime)
{
Reset();
return 1;
}
char szText[32];
int r, g, b;
UnpackRGB(r,g,b, RGB_YELLOWISH);
sprintf(szText,"Nextmap is %s",m_szNextmap);
AgDrawHudStringCentered(ScreenWidth / 2, gHUD.m_scrinfo.iCharHeight*5 ,ScreenWidth,szText,r,g,b);
return 0;
}
int AgHudNextmap::MsgFunc_Nextmap(const char *pszName, int iSize, void *pbuf)
{
BEGIN_READ( pbuf, iSize );
strcpy(m_szNextmap,READ_STRING());
m_flTurnoff = gHUD.m_flTime + 10; //Display for 10 seconds.
m_iFlags |= HUD_ACTIVE;
return 1;
}
//-- Martin Webrant