Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(_AG_LOCATION_HUD_)
#define _AG_LOCATION_HUD_
#include "aglocation.h"
class AgHudLocation: public CHudBase
{
public:
virtual ~AgHudLocation();
int Init( void );
int VidInit( void );
int Draw(float flTime);
void Reset(void);
private:
typedef list<AgLocation*> AgLocationList;
AgLocationList m_lstLocations;
float m_fAt;
float m_fNear;
bool NearestLocation(const Vector& vPosition, AgLocation*& pLocation, float& fNearest);
void InitDistances();
void Load();
void Save();
AgString Location(const Vector& vPosition);
public:
char m_szMap[32];
void ParseAndEditSayString(char* pszSay, int iPlayer);
void UserCmd_OpenLocation();
void UserCmd_CloseLocation();
void UserCmd_AddLocation();
void UserCmd_DeleteLocation();
void UserCmd_ShowLocations();
int MsgFunc_InitLoc(const char *pszName, int iSize, void *pbuf);
int MsgFunc_Location(const char *pszName, int iSize, void *pbuf);
};
#endif //_AG_LOCATION_HUD_
//-- Martin Webrant