Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(_AG_CUSTOMTIMER_HUD_)
#define _AG_CUSTOMTIMER_HUD_
class AgHudCustomTimer: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
void Reset(void);
private:
float m_flTurnoff;
public:
void UserCmd_CustomTimer();
};
#endif //_AG_CUSTOMTIMER_HUD_
//-- Martin Webrant