Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

34 lines
1003 B

9 years ago
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef PM_SHARED_H
#define PM_SHARED_H
#pragma once
9 years ago
void PM_Init( struct playermove_s *ppmove );
void PM_Move( struct playermove_s *ppmove, int server );
char PM_FindTextureType( char *name );
// Spectator Movement modes (stored in pev->iuser1, so the physics code can get at them)
#define OBS_NONE 0
#define OBS_CHASE_LOCKED 1
8 years ago
#define OBS_CHASE_FREE 2
9 years ago
#define OBS_ROAMING 3
#define OBS_IN_EYE 4
8 years ago
#define OBS_MAP_FREE 5
#define OBS_MAP_CHASE 6
#endif//PM_SHARED_H