Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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9 years ago
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
4 years ago
#if !defined(WADFILE_H)
9 years ago
#define WADFILE_H
/*
========================================================================
.WAD archive format (WhereAllData - WAD)
List of compressed files, that can be identify only by TYPE_*
<format>
header: dwadinfo_t[dwadinfo_t]
file_1: byte[dwadinfo_t[num]->disksize]
file_2: byte[dwadinfo_t[num]->disksize]
file_3: byte[dwadinfo_t[num]->disksize]
...
file_n: byte[dwadinfo_t[num]->disksize]
infotable dlumpinfo_t[dwadinfo_t->numlumps]
========================================================================
*/
#define IDWAD3HEADER (('3'<<24)+('D'<<16)+('A'<<8)+'W')
// dlumpinfo_t->compression
#define CMP_NONE 0 // compression none
#define CMP_LZSS 1 // LZSS compression
// dlumpinfo_t->type
#define TYP_QPAL 64 // quake palette
#define TYP_QTEX 65 // probably was never used
#define TYP_QPIC 66 // quake1 and hl pic (lmp_t)
#define TYP_MIPTEX 67 // half-life (mip_t) previous was TYP_SOUND but never used in quake1
#define TYP_QMIP 68 // quake1 (mip_t) (replaced with TYPE_MIPTEX while loading)
#define TYP_RAW 69 // raw data
#define TYP_QFONT 70 // half-life font (qfont_t)
/*
========================================================================
.LMP image format (Half-Life gfx.wad lumps)
========================================================================
*/
typedef struct lmp_s
{
unsigned int width;
unsigned int height;
} lmp_t;
/*
========================================================================
.MIP image format (half-Life textures)
========================================================================
*/
typedef struct mip_s
{
char name[16];
unsigned int width;
unsigned int height;
unsigned int offsets[4]; // four mip maps stored
} mip_t;
#endif//WADFILE_H