|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
/*
|
|
|
|
|
|
|
|
===== h_export.cpp ========================================================
|
|
|
|
|
|
|
|
Entity classes exported by Halflife.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "extdll.h"
|
|
|
|
#include "util.h"
|
|
|
|
|
|
|
|
#include "cbase.h"
|
|
|
|
|
|
|
|
// Holds engine functionality callbacks
|
|
|
|
enginefuncs_t g_engfuncs;
|
|
|
|
globalvars_t *gpGlobals;
|
|
|
|
|
|
|
|
bool g_bIsThreeWave;
|
|
|
|
|
|
|
|
#if _WIN32
|
|
|
|
|
|
|
|
// Required DLL entry point
|
|
|
|
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
|
|
|
|
{
|
|
|
|
if( fdwReason == DLL_PROCESS_ATTACH )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
else if( fdwReason == DLL_PROCESS_DETACH )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// cdecl for win32
|
|
|
|
#define EXPORT2 WINAPIV
|
|
|
|
#else
|
|
|
|
#define EXPORT2
|
|
|
|
#endif
|
|
|
|
|
|
|
|
extern "C" void DLLEXPORT EXPORT2 GiveFnptrsToDll( enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals )
|
|
|
|
{
|
|
|
|
char gamedir[256];
|
|
|
|
|
|
|
|
memcpy( &g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t) );
|
|
|
|
gpGlobals = pGlobals;
|
|
|
|
|
|
|
|
GET_GAME_DIR( gamedir );
|
|
|
|
|
|
|
|
if( FStrEq( gamedir, "3wave" ) )
|
|
|
|
g_bIsThreeWave = true;
|
|
|
|
}
|