Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "hud.h"
#include "cl_util.h"
#include "parsemsg.h"
#include <string.h>
#include <stdio.h>
#define SCOPE_SMALL 0
#define SCOPE_MEDIUM 1
#define SCOPE_LARGE 2
static int HUD_IsWidescreen(int iWidth, int iHeight)
{
float ratio = iWidth / iHeight;
return (ratio >= 1.77f) ? 1 : 0;
}
DECLARE_MESSAGE(m_Scope, Scope)
int CHudScope::Init(void)
{
HOOK_MESSAGE(Scope);
// Make inactive.
m_iFlags &= ~HUD_ACTIVE;
gHUD.AddHudElem(this);
return 1;
};
void CHudScope::Reset(void)
{
// Make inactive.
m_iFlags &= ~HUD_ACTIVE;
}
int CHudScope::VidInit(void)
{
for (int i = 0; i < SCOPE_HSPRITE_COUNT; i++)
m_scopes[i] = 0;
m_ScopeSize = 0;
int sw = ScreenWidth, sh = ScreenHeight;
//
// Determine the ideal scope size to use.
//
// Widescreen support. 1:77
if (HUD_IsWidescreen(sw, sh))
{
if (sh > 576)
{
if (sh > 800)
{
m_ScopeSize = SCOPE_LARGE;
}
else
{
m_ScopeSize = SCOPE_MEDIUM;
}
}
else
{
m_ScopeSize = SCOPE_SMALL;
}
}
// Normal display. 1:33
else
{
if (sh > 600)
{
if (sh > 768)
{
m_ScopeSize = SCOPE_LARGE;
}
else
{
m_ScopeSize = SCOPE_MEDIUM;
}
}
else
{
m_ScopeSize = SCOPE_SMALL;
}
}
// Make inactive.
m_iFlags &= ~HUD_ACTIVE;
return 1;
};
int CHudScope::Draw(float flTime)
{
if (!(m_iFlags & HUD_ACTIVE))
return 1;
int x, y, w, h;
x = y = 0;
if (!m_scopes[0])
{
switch (m_ScopeSize)
{
default:
case SCOPE_SMALL:
m_scopes[0] = LoadSprite("sprites/scope/0.spr");
break;
case SCOPE_MEDIUM:
m_scopes[SCOPE_U_L] = LoadSprite("sprites/scope/800/U_L.spr");
m_scopes[SCOPE_U_M_L] = LoadSprite("sprites/scope/800/U_M_L.spr");
m_scopes[SCOPE_U_M_R] = LoadSprite("sprites/scope/800/U_M_R.spr");
m_scopes[SCOPE_U_R] = LoadSprite("sprites/scope/800/U_R.spr");
m_scopes[SCOPE_M_L] = LoadSprite("sprites/scope/800/M_L.spr");
m_scopes[SCOPE_M_R] = LoadSprite("sprites/scope/800/M_R.spr");
m_scopes[SCOPE_L_L] = LoadSprite("sprites/scope/800/L_L.spr");
m_scopes[SCOPE_L_M_L] = LoadSprite("sprites/scope/800/L_M_L.spr");
m_scopes[SCOPE_L_M_R] = LoadSprite("sprites/scope/800/L_M_R.spr");
m_scopes[SCOPE_L_R] = LoadSprite("sprites/scope/800/L_R.spr");
break;
case SCOPE_LARGE:
m_scopes[SCOPE_U_L] = LoadSprite("sprites/scope/1024/U_L.spr");
m_scopes[SCOPE_U_M_L] = LoadSprite("sprites/scope/1024/U_M_L.spr");
m_scopes[SCOPE_U_M_R] = LoadSprite("sprites/scope/1024/U_M_R.spr");
m_scopes[SCOPE_U_R] = LoadSprite("sprites/scope/1024/U_R.spr");
m_scopes[SCOPE_M_L] = LoadSprite("sprites/scope/1024/M_L.spr");
m_scopes[SCOPE_M_R] = LoadSprite("sprites/scope/1024/M_R.spr");
m_scopes[SCOPE_L_L] = LoadSprite("sprites/scope/1024/L_L.spr");
m_scopes[SCOPE_L_M_L] = LoadSprite("sprites/scope/1024/L_M_L.spr");
m_scopes[SCOPE_L_M_R] = LoadSprite("sprites/scope/1024/L_M_R.spr");
m_scopes[SCOPE_L_R] = LoadSprite("sprites/scope/1024/L_R.spr");
break;
}
}
w = SPR_Width(m_scopes[0], 0);
h = SPR_Height(m_scopes[0], 0);
int r, g, b, a;
UnpackRGB(r, g, b, RGB_YELLOWISH);
switch (m_ScopeSize)
{
default:
//
// Small scope.
//
case SCOPE_SMALL:
//
// This uses one sprite.
//
x = ScreenWidth / 2 - w;
y = ScreenHeight / 2 - h;
//-----------------------
// Top left scope.
//-----------------------
SPR_Set(m_scopes[0], r, g, b);
SPR_DrawHoles(0, x, y, NULL);
//-----------------------
// Top right scope.
//-----------------------
SPR_Set(m_scopes[0], r, g, b);
SPR_DrawHoles(1, x + w, y, NULL);
//-----------------------
// Bottom right scope.
//-----------------------
SPR_Set(m_scopes[0], r, g, b);
SPR_DrawHoles(2, x + w, y + h, NULL);
//-----------------------
// Bottom left scope.
//-----------------------
SPR_Set(m_scopes[0], r, g, b);
SPR_DrawHoles(3, x, y + h, NULL);
break;
//
// Medium & Large scopes.
//
case SCOPE_MEDIUM:
case SCOPE_LARGE:
x = ScreenWidth / 2 - w * 2;
y = ScreenHeight / 2 - (h * 3) / 2;
//-----------------------
// Upper part.
//-----------------------
SPR_Set(m_scopes[SCOPE_U_L], r, g, b);
SPR_DrawHoles(0, x, y, NULL);
SPR_Set(m_scopes[SCOPE_U_M_L], r, g, b);
SPR_DrawHoles(0, x + w, y, NULL);
SPR_Set(m_scopes[SCOPE_U_M_R], r, g, b);
SPR_DrawHoles(0, x + w * 2, y, NULL);
SPR_Set(m_scopes[SCOPE_U_R], r, g, b);
SPR_DrawHoles(0, x + w * 3, y, NULL);
//-----------------------
// Middle part.
//-----------------------
SPR_Set(m_scopes[SCOPE_M_L], r, g, b);
SPR_DrawHoles(0, x, y + h, NULL);
SPR_Set(m_scopes[SCOPE_M_R], r, g, b);
SPR_DrawHoles(0, x + w * 3, y + h, NULL);
//-----------------------
// Lower part.
//-----------------------
SPR_Set(m_scopes[SCOPE_L_L], r, g, b);
SPR_DrawHoles(0, x, y + h * 2, NULL);
SPR_Set(m_scopes[SCOPE_L_M_L], r, g, b);
SPR_DrawHoles(0, x + w, y + h * 2, NULL);
SPR_Set(m_scopes[SCOPE_L_M_R], r, g, b);
SPR_DrawHoles(0, x + w * 2, y + h * 2, NULL);
SPR_Set(m_scopes[SCOPE_L_R], r, g, b);
SPR_DrawHoles(0, x + w * 3, y + h * 2, NULL);
break;
}
r = g = b = 0;
a = 255;
// Draw left bar.
gEngfuncs.pfnFillRGBABlend(0, 0, x + 1, ScreenHeight, r, g, b, a);
// Draw right bar.
gEngfuncs.pfnFillRGBABlend(ScreenWidth - x - 1, 0, ScreenWidth, ScreenHeight, r, g, b, a);
// Draw top bar.
gEngfuncs.pfnFillRGBABlend(0, 0, ScreenWidth, y + 1, r, g, b, a);
// Draw bottom bar.
gEngfuncs.pfnFillRGBABlend(0, ScreenHeight - y - 1, ScreenWidth, ScreenHeight, r, g, b, a);
return 1;
}
int CHudScope::MsgFunc_Scope(const char *pszName, int iSize, void *pbuf)
{
BEGIN_READ(pbuf, iSize);
int fOn = READ_BYTE();
if (fOn)
{
// Make active.
m_iFlags |= HUD_ACTIVE;
}
else
{
// Make inactive.
m_iFlags &= ~HUD_ACTIVE;
}
return 1;
}