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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "schedule.h"
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#include "nodes.h"
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#include "effects.h"
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#include "decals.h"
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#include "soundent.h"
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#include "game.h"
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/*
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* In Opposing Force pitdrone spawned via monstermaker did not have spikes
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* That's probably a bug, because number of spikes is set in level editor,
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* so spawned pitdrones always had 0 spikes.
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* Having no spikes after spawn also prevented spike reloading.
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* Those who want to keep original Opposing Force behavior can set this constant to zero.
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*/
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#define FEATURE_PITDRONE_SPAWN_WITH_SPIKES 1
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// Disable this feature if you don't want to include spike_trail.spr in your mod
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#define FEATURE_PITDRONE_SPIKE_TRAIL 1
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#if FEATURE_PITDRONE_SPIKE_TRAIL
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int iSpikeTrail;
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#endif
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int iPitdroneSpitSprite;
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//=========================================================
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// CPitDrone's spit projectile
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//=========================================================
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class CPitdroneSpike : public CBaseEntity
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{
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public:
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void Spawn(void);
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void Precache(void);
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void EXPORT SpikeTouch(CBaseEntity *pOther);
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void EXPORT StartTrail();
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static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, Vector vecAngles);
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};
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LINK_ENTITY_TO_CLASS(pitdronespike, CPitdroneSpike)
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void CPitdroneSpike::Spawn(void)
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{
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pev->movetype = MOVETYPE_FLY;
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pev->classname = MAKE_STRING("pitdronespike");
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pev->solid = SOLID_BBOX;
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pev->rendermode = kRenderTransAlpha;
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pev->renderamt = 255;
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SET_MODEL(ENT(pev), "models/pit_drone_spike.mdl");
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pev->frame = 0;
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pev->scale = 0.5;
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UTIL_SetSize(pev, Vector(-4, -4, -4), Vector(4, 4, 4));
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}
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void CPitdroneSpike::Precache(void)
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{
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PRECACHE_MODEL("models/pit_drone_spike.mdl");// spit projectile
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PRECACHE_SOUND("weapons/xbow_hitbod1.wav");
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PRECACHE_SOUND("weapons/xbow_hitbod2.wav");
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PRECACHE_SOUND("weapons/xbow_hit1.wav");
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#if FEATURE_PITDRONE_SPIKE_TRAIL
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iSpikeTrail = PRECACHE_MODEL("sprites/spike_trail.spr");
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#endif
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}
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void CPitdroneSpike::SpikeTouch(CBaseEntity *pOther)
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{
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TraceResult tr;
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int iPitch;
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// splat sound
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iPitch = RANDOM_FLOAT(115, 125);
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SetTouch(NULL);
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SetThink(&CBaseEntity::SUB_Remove);
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pev->nextthink = gpGlobals->time;
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if (!pOther->pev->takedamage)
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{
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hit1.wav", 1, ATTN_NORM, 0, iPitch);
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// make a horn in the wall
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if (FClassnameIs(pOther->pev, "worldspawn"))
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{
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// if what we hit is static architecture, can stay around for a while.
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Vector vecDir = pev->velocity.Normalize();
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UTIL_SetOrigin(pev, pev->origin - vecDir * 6.0f);
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pev->angles = UTIL_VecToAngles(vecDir);
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_FLY;
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pev->velocity = Vector(0, 0, 0);
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pev->avelocity.z = 0;
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pev->angles.z = RANDOM_LONG(0, 360);
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pev->nextthink = gpGlobals->time + 10.0;
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SetThink(&CBaseEntity::SUB_FadeOut);
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}
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}
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else
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{
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entvars_t *pevOwner = VARS(pev->owner);
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pOther->TakeDamage(pev, pevOwner, gSkillData.pitdroneDmgSpit, DMG_GENERIC | DMG_NEVERGIB);
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if (RANDOM_LONG(0,1))
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hitbod1.wav", 1, ATTN_NORM, 0, iPitch);
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else
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hitbod2.wav", 1, ATTN_NORM, 0, iPitch);
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}
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}
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void CPitdroneSpike::StartTrail()
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{
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#if FEATURE_PITDRONE_SPIKE_TRAIL
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
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WRITE_BYTE( TE_BEAMFOLLOW );
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WRITE_SHORT( entindex() );
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WRITE_SHORT( iSpikeTrail ); // model
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WRITE_BYTE(2); // life
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WRITE_BYTE(1); // width
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WRITE_BYTE(197); // r
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WRITE_BYTE(194); // g
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WRITE_BYTE(11); // b
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WRITE_BYTE(192); //brigtness
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MESSAGE_END();
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#endif
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SetTouch(&CPitdroneSpike::SpikeTouch);
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}
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void CPitdroneSpike::Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, Vector vecAngles)
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{
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CPitdroneSpike *pSpit = GetClassPtr( (CPitdroneSpike *)NULL );
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pSpit->Spawn();
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UTIL_SetOrigin( pSpit->pev, vecStart );
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pSpit->pev->velocity = vecVelocity;
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pSpit->pev->angles = vecAngles;
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pSpit->pev->owner = ENT( pevOwner );
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pSpit->SetThink(&CPitdroneSpike::StartTrail);
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pSpit->pev->nextthink = gpGlobals->time;
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}
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//
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// PitDrone, main part.
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//
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#define HORNGROUP 1
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#define PITDRONE_HORNS0 0
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#define PITDRONE_HORNS1 1
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#define PITDRONE_HORNS2 2
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#define PITDRONE_HORNS3 3
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#define PITDRONE_HORNS4 4
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#define PITDRONE_HORNS5 5
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#define PITDRONE_HORNS6 6
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#define PITDRONE_SPRINT_DIST 255
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#define PITDRONE_FLINCH_DELAY 2 // at most one flinch every n secs
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#define PITDRONE_MAX_HORNS 6
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#define PITDRONE_GIB_COUNT 7
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//=========================================================
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// monster-specific schedule types
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//=========================================================
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enum
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{
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SCHED_PDRONE_HURTHOP = LAST_COMMON_SCHEDULE + 1,
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SCHED_PDRONE_SMELLFOOD,
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SCHED_PDRONE_EAT,
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SCHED_PDRONE_SNIFF_AND_EAT,
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SCHED_PDRONE_COVER_AND_RELOAD
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};
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//=========================================================
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// monster-specific tasks
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//=========================================================
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enum
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{
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TASK_PDRONE_HOPTURN = LAST_COMMON_TASK + 1
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};
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//=========================================================
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// Monster's Anim Events Go Here
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//=========================================================
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#define PIT_DRONE_AE_SPIT ( 1 )
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// not sure what it is. It happens twice when pitdrone uses two claws at the same time
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// once before 'throw' event and once after
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#define PIT_DRONE_AE_ATTACK ( 2 )
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#define PIT_DRONE_AE_SLASH ( 4 )
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#define PIT_DRONE_AE_HOP ( 5 )
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#define PIT_DRONE_AE_THROW ( 6 )
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#define PIT_DRONE_AE_RELOAD ( 7 )
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class CPitdrone : public CBaseMonster
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{
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public:
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void Spawn(void);
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void Precache(void);
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void HandleAnimEvent(MonsterEvent_t *pEvent);
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void SetYawSpeed(void);
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int ISoundMask();
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void KeyValue(KeyValueData *pkvd);
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int Classify(void);
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BOOL CheckMeleeAttack1(float flDot, float flDist);
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BOOL CheckRangeAttack1(float flDot, float flDist);
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void IdleSound(void);
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void PainSound(void);
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void AlertSound(void);
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void DeathSound(void);
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void BodyChange(float spikes);
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int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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int IgnoreConditions(void);
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Schedule_t* GetSchedule(void);
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Schedule_t* GetScheduleOfType(int Type);
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void StartTask(Task_t *pTask);
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void RunTask(Task_t *pTask);
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void RunAI(void);
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void CheckAmmo();
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void GibMonster();
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CUSTOM_SCHEDULES
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virtual int SizeForGrapple() { return GRAPPLE_MEDIUM; }
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float m_flLastHurtTime;
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float m_flNextSpitTime;// last time the PitDrone used the spit attack.
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float m_flNextFlinch;
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int m_iInitialAmmo;
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bool shouldAttackWithLeftClaw;
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static const char *pIdleSounds[];
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static const char *pAlertSounds[];
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static const char *pPainSounds[];
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static const char *pDieSounds[];
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static const char *pAttackMissSounds[];
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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};
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LINK_ENTITY_TO_CLASS(monster_pitdrone, CPitdrone)
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TYPEDESCRIPTION CPitdrone::m_SaveData[] =
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{
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DEFINE_FIELD(CPitdrone, m_iInitialAmmo, FIELD_INTEGER),
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DEFINE_FIELD(CPitdrone, m_flLastHurtTime, FIELD_TIME),
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DEFINE_FIELD(CPitdrone, m_flNextSpitTime, FIELD_TIME),
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};
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IMPLEMENT_SAVERESTORE(CPitdrone, CBaseMonster)
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void CPitdrone::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "initammo"))
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{
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m_iInitialAmmo = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CBaseMonster::KeyValue(pkvd);
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}
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//=========================================================
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// IgnoreConditions
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//=========================================================
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int CPitdrone::IgnoreConditions(void)
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{
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int iIgnore = CBaseMonster::IgnoreConditions();
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if ((m_Activity == ACT_MELEE_ATTACK1) || (m_Activity == ACT_MELEE_ATTACK2))
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{
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if (m_flNextFlinch >= gpGlobals->time)
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iIgnore |= (bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE);
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}
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if ((m_Activity == ACT_SMALL_FLINCH) || (m_Activity == ACT_BIG_FLINCH))
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{
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if (m_flNextFlinch < gpGlobals->time)
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m_flNextFlinch = gpGlobals->time + PITDRONE_FLINCH_DELAY;
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}
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return iIgnore;
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}
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const char *CPitdrone::pAttackMissSounds[] =
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{
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"zombie/claw_miss1.wav",
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"zombie/claw_miss2.wav",
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};
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const char *CPitdrone::pIdleSounds[] =
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{
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"pitdrone/pit_drone_idle1.wav",
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"pitdrone/pit_drone_idle2.wav",
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"pitdrone/pit_drone_idle3.wav",
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};
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const char *CPitdrone::pAlertSounds[] =
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{
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"pitdrone/pit_drone_alert1.wav",
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"pitdrone/pit_drone_alert2.wav",
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"pitdrone/pit_drone_alert3.wav",
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};
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const char *CPitdrone::pPainSounds[] =
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{
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"pitdrone/pit_drone_pain1.wav",
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"pitdrone/pit_drone_pain2.wav",
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"pitdrone/pit_drone_pain3.wav",
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"pitdrone/pit_drone_pain4.wav",
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};
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const char *CPitdrone::pDieSounds[] =
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{
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"pitdrone/pit_drone_die1.wav",
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"pitdrone/pit_drone_die2.wav",
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"pitdrone/pit_drone_die3.wav",
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};
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//=========================================================
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// TakeDamage - overridden for gonome so we can keep track
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// of how much time has passed since it was last injured
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//=========================================================
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int CPitdrone::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
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{
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float flDist;
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Vector vecApex;
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// if the pitdrone is running, has an enemy, was hurt by the enemy, and isn't too close to the enemy,
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// it will swerve. (whew).
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if (m_hEnemy != 0 && IsMoving() && pevAttacker == m_hEnemy->pev)
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{
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flDist = (pev->origin - m_hEnemy->pev->origin).Length2D();
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if (flDist > PITDRONE_SPRINT_DIST)
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{
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flDist = (pev->origin - m_Route[m_iRouteIndex].vecLocation).Length2D();// reusing flDist.
|
|
|
|
|
|
|
|
if (FTriangulate(pev->origin, m_Route[m_iRouteIndex].vecLocation, flDist * 0.5, m_hEnemy, &vecApex))
|
|
|
|
{
|
|
|
|
InsertWaypoint(vecApex, bits_MF_TO_DETOUR | bits_MF_DONT_SIMPLIFY);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m_flLastHurtTime = gpGlobals->time;
|
|
|
|
|
|
|
|
return CBaseMonster::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// CheckMeleeAttack1 - attack with both claws at the same time
|
|
|
|
//=========================================================
|
|
|
|
BOOL CPitdrone::CheckMeleeAttack1(float flDot, float flDist)
|
|
|
|
{
|
|
|
|
// Give a better chance for MeleeAttack2
|
|
|
|
if (RANDOM_LONG(0,2) == 0) {
|
|
|
|
return CBaseMonster::CheckMeleeAttack1(flDot, flDist);
|
|
|
|
}
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// CheckRangeAttack1 - spike attack
|
|
|
|
//=========================================================
|
|
|
|
BOOL CPitdrone::CheckRangeAttack1(float flDot, float flDist)
|
|
|
|
{
|
|
|
|
if (m_cAmmoLoaded <= 0)
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
if (IsMoving() && flDist >= 512)
|
|
|
|
{
|
|
|
|
// pitdone will far too far behind if he stops running to spit at this distance from the enemy.
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextSpitTime)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (IsMoving())
|
|
|
|
{
|
|
|
|
// don't spit again for a long time, resume chasing enemy.
|
|
|
|
m_flNextSpitTime = gpGlobals->time + 5;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// not moving, so spit again pretty soon.
|
|
|
|
m_flNextSpitTime = gpGlobals->time + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// SetYawSpeed - allows each sequence to have a different
|
|
|
|
// turn rate associated with it.
|
|
|
|
//=========================================================
|
|
|
|
void CPitdrone::SetYawSpeed(void)
|
|
|
|
{
|
|
|
|
int ys;
|
|
|
|
|
|
|
|
ys = 0;
|
|
|
|
|
|
|
|
switch (m_Activity)
|
|
|
|
{
|
|
|
|
case ACT_WALK: ys = 120; break;
|
|
|
|
case ACT_RUN: ys = 120; break;
|
|
|
|
case ACT_IDLE: ys = 120; break;
|
|
|
|
case ACT_RANGE_ATTACK1: ys = 120; break;
|
|
|
|
default:
|
|
|
|
ys = 120;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
pev->yaw_speed = ys;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// ISoundMask - returns a bit mask indicating which types
|
|
|
|
// of sounds this monster regards. In the base class implementation,
|
|
|
|
// monsters care about all sounds, but no scents.
|
|
|
|
//=========================================================
|
|
|
|
int CPitdrone::ISoundMask( void )
|
|
|
|
{
|
|
|
|
return bits_SOUND_WORLD |
|
|
|
|
bits_SOUND_COMBAT |
|
|
|
|
bits_SOUND_CARCASS |
|
|
|
|
bits_SOUND_MEAT |
|
|
|
|
bits_SOUND_GARBAGE |
|
|
|
|
bits_SOUND_PLAYER;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPitdrone::HandleAnimEvent(MonsterEvent_t *pEvent)
|
|
|
|
{
|
|
|
|
switch (pEvent->event)
|
|
|
|
{
|
|
|
|
case PIT_DRONE_AE_ATTACK:
|
|
|
|
break;
|
|
|
|
case PIT_DRONE_AE_THROW:
|
|
|
|
{
|
|
|
|
// SOUND HERE (in the pitdrone model)
|
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.pitdroneDmgWhip, DMG_SLASH );
|
|
|
|
|
|
|
|
if( pHurt )
|
|
|
|
{
|
|
|
|
// croonchy bite sound
|
|
|
|
const int iPitch = RANDOM_FLOAT( 110, 120 );
|
|
|
|
switch( RANDOM_LONG( 0, 1 ) )
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_bite2.wav", 0.7, ATTN_NORM, 0, iPitch );
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_bite3.wav", 0.7, ATTN_NORM, 0, iPitch );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// screeshake transforms the viewmodel as well as the viewangle. No problems with seeing the ends of the viewmodels.
|
|
|
|
UTIL_ScreenShake( pHurt->pev->origin, 15.0, 1.5, 0.7, 2 );
|
|
|
|
|
|
|
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * 100;
|
|
|
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 200;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackMissSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PIT_DRONE_AE_SLASH:
|
|
|
|
{
|
|
|
|
/* The same event is reused for both right and left claw attacks.
|
|
|
|
* Pitdrone always starts the attack with the right claw so we use shouldAttackWithLeftClaw to check which claw is used now.
|
|
|
|
*/
|
|
|
|
// SOUND HERE (in the pitdrone model)
|
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.pitdroneDmgBite, DMG_SLASH);
|
|
|
|
if (pHurt)
|
|
|
|
{
|
|
|
|
if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT))
|
|
|
|
{
|
|
|
|
pHurt->pev->punchangle.z = shouldAttackWithLeftClaw ? 18 : -18;
|
|
|
|
pHurt->pev->punchangle.x = 5;
|
|
|
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * ( shouldAttackWithLeftClaw ? 100 : -100 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else // Play a random attack miss sound
|
|
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackMissSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5));
|
|
|
|
shouldAttackWithLeftClaw = !shouldAttackWithLeftClaw;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PIT_DRONE_AE_RELOAD:
|
|
|
|
{
|
|
|
|
if (m_iInitialAmmo >= 0)
|
|
|
|
m_cAmmoLoaded = PITDRONE_MAX_HORNS;
|
|
|
|
else
|
|
|
|
m_cAmmoLoaded = 0;
|
|
|
|
BodyChange(m_cAmmoLoaded);
|
|
|
|
ClearConditions(bits_COND_NO_AMMO_LOADED);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PIT_DRONE_AE_HOP:
|
|
|
|
{
|
|
|
|
float flGravity = g_psv_gravity->value;
|
|
|
|
|
|
|
|
// throw the squid up into the air on this frame.
|
|
|
|
if( FBitSet( pev->flags, FL_ONGROUND ) )
|
|
|
|
{
|
|
|
|
pev->flags -= FL_ONGROUND;
|
|
|
|
}
|
|
|
|
|
|
|
|
// jump into air for 0.8 (24/30) seconds
|
|
|
|
pev->velocity.z += ( 0.625 * flGravity ) * 0.5;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PIT_DRONE_AE_SPIT:
|
|
|
|
{
|
|
|
|
m_cAmmoLoaded--;
|
|
|
|
BodyChange(m_cAmmoLoaded);
|
|
|
|
|
|
|
|
Vector vecSpitOffset;
|
|
|
|
Vector vecSpitDir;
|
|
|
|
|
|
|
|
UTIL_MakeAimVectors(pev->angles);
|
|
|
|
|
|
|
|
// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here.
|
|
|
|
// we should be able to read the position of bones at runtime for this info.
|
|
|
|
vecSpitOffset = (gpGlobals->v_forward * 15 + gpGlobals->v_up * 36);
|
|
|
|
vecSpitOffset = (pev->origin + vecSpitOffset);
|
|
|
|
//vecSpitDir = ((m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - vecSpitOffset).Normalize();
|
|
|
|
Vector vecEnemyPosition;
|
|
|
|
if (m_hEnemy != 0)
|
|
|
|
vecEnemyPosition = m_hEnemy->BodyTarget(pev->origin);
|
|
|
|
else
|
|
|
|
vecEnemyPosition = m_vecEnemyLKP;
|
|
|
|
vecSpitDir = (vecEnemyPosition - vecSpitOffset).Normalize();
|
|
|
|
|
|
|
|
vecSpitDir.x += RANDOM_FLOAT(-0.01, 0.01);
|
|
|
|
vecSpitDir.y += RANDOM_FLOAT(-0.01, 0.01);
|
|
|
|
vecSpitDir.z += RANDOM_FLOAT(-0.01, 0);
|
|
|
|
|
|
|
|
// SOUND HERE! (in the pitdrone model)
|
|
|
|
|
|
|
|
CPitdroneSpike::Shoot(pev, vecSpitOffset, vecSpitDir * 900, UTIL_VecToAngles(vecSpitDir));
|
|
|
|
|
|
|
|
// spew the spittle temporary ents.
|
|
|
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpitOffset );
|
|
|
|
WRITE_BYTE( TE_SPRITE_SPRAY );
|
|
|
|
WRITE_COORD( vecSpitOffset.x ); // pos
|
|
|
|
WRITE_COORD( vecSpitOffset.y );
|
|
|
|
WRITE_COORD( vecSpitOffset.z );
|
|
|
|
WRITE_COORD( vecSpitDir.x ); // dir
|
|
|
|
WRITE_COORD( vecSpitDir.y );
|
|
|
|
WRITE_COORD( vecSpitDir.z );
|
|
|
|
WRITE_SHORT( iPitdroneSpitSprite ); // model
|
|
|
|
WRITE_BYTE( 15 ); // count
|
|
|
|
WRITE_BYTE( 210 ); // speed
|
|
|
|
WRITE_BYTE( 25 ); // noise ( client will divide by 100 )
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
CBaseMonster::HandleAnimEvent(pEvent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int CPitdrone::Classify(void)
|
|
|
|
{
|
|
|
|
return CLASS_RACEX_PREDATOR;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CPitdrone::BodyChange(float horns)
|
|
|
|
{
|
|
|
|
if (horns <= 0)
|
|
|
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS0);
|
|
|
|
// pev->body = PITDRONE_HORNS0;
|
|
|
|
|
|
|
|
if (horns == 1)
|
|
|
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS6);
|
|
|
|
// pev->body = PITDRONE_HORNS6;
|
|
|
|
|
|
|
|
if (horns == 2)
|
|
|
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS5);
|
|
|
|
// pev->body = PITDRONE_HORNS5;
|
|
|
|
|
|
|
|
if (horns == 3)
|
|
|
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS4);
|
|
|
|
// pev->body = PITDRONE_HORNS4;
|
|
|
|
|
|
|
|
if (horns == 4)
|
|
|
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS3);
|
|
|
|
// pev->body = PITDRONE_HORNS3;
|
|
|
|
|
|
|
|
if (horns == 5)
|
|
|
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS2);
|
|
|
|
// pev->body = PITDRONE_HORNS2;
|
|
|
|
|
|
|
|
if (horns >= 6)
|
|
|
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS1);
|
|
|
|
// pev->body = PITDRONE_HORNS1;
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//=========================================================
|
|
|
|
// Spawn
|
|
|
|
//=========================================================
|
|
|
|
void CPitdrone::Spawn()
|
|
|
|
{
|
|
|
|
Precache();
|
|
|
|
|
|
|
|
SET_MODEL( ENT(pev), "models/pit_drone.mdl" );
|
|
|
|
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 48));
|
|
|
|
|
|
|
|
pev->solid = SOLID_SLIDEBOX;
|
|
|
|
pev->movetype = MOVETYPE_STEP;
|
|
|
|
m_bloodColor = BLOOD_COLOR_GREEN;
|
|
|
|
pev->effects = 0;
|
|
|
|
pev->health = gSkillData.pitdroneHealth;
|
|
|
|
m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result )
|
|
|
|
m_MonsterState = MONSTERSTATE_NONE;
|
|
|
|
|
|
|
|
m_flNextSpitTime = gpGlobals->time;
|
|
|
|
|
|
|
|
if (m_iInitialAmmo >= 0)
|
|
|
|
{
|
|
|
|
m_cAmmoLoaded = Q_min(m_iInitialAmmo, PITDRONE_MAX_HORNS);
|
|
|
|
#if FEATURE_PITDRONE_SPAWN_WITH_SPIKES
|
|
|
|
if (!m_cAmmoLoaded) {
|
|
|
|
m_cAmmoLoaded = PITDRONE_MAX_HORNS;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
BodyChange(m_cAmmoLoaded);
|
|
|
|
MonsterInit();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Precache - precaches all resources this monster needs
|
|
|
|
//=========================================================
|
|
|
|
void CPitdrone::Precache()
|
|
|
|
{
|
|
|
|
PRECACHE_MODEL("models/pit_drone.mdl");
|
|
|
|
PRECACHE_MODEL("models/pit_drone_gibs.mdl");
|
|
|
|
iPitdroneSpitSprite = PRECACHE_MODEL("sprites/tinyspit.spr");// client side spittle.
|
|
|
|
|
|
|
|
PRECACHE_SOUND_ARRAY(pAttackMissSounds);
|
|
|
|
PRECACHE_SOUND_ARRAY(pIdleSounds);
|
|
|
|
PRECACHE_SOUND_ARRAY(pDieSounds);
|
|
|
|
PRECACHE_SOUND_ARRAY(pPainSounds);
|
|
|
|
PRECACHE_SOUND_ARRAY(pAlertSounds);
|
|
|
|
|
|
|
|
PRECACHE_SOUND("bullchicken/bc_bite2.wav");
|
|
|
|
PRECACHE_SOUND("bullchicken/bc_bite3.wav");
|
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_melee_attack1.wav");
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_melee_attack2.wav");
|
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike1.wav");
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike2.wav");
|
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate1.wav");
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate2.wav");
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate3.wav");
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate4.wav");
|
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_eat.wav");
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_hunt1.wav");
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_hunt2.wav");
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_hunt3.wav");
|
|
|
|
|
|
|
|
PRECACHE_SOUND("weapons/xbow_hitbod1.wav");
|
|
|
|
PRECACHE_SOUND("weapons/xbow_hitbod2.wav");
|
|
|
|
PRECACHE_SOUND("weapons/xbow_hit1.wav");
|
|
|
|
|
|
|
|
UTIL_PrecacheOther("pitdronespike");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// IdleSound
|
|
|
|
//=========================================================
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|
#define PITDRONE_ATTN_IDLE (float)1.5
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|
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void CPitdrone::IdleSound(void)
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|
|
{
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|
EMIT_SOUND(ENT(pev), CHAN_VOICE, pIdleSounds[RANDOM_LONG(0, ARRAYSIZE(pIdleSounds)-1)], 1, PITDRONE_ATTN_IDLE);
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}
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//=========================================================
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// PainSound
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//=========================================================
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void CPitdrone::PainSound(void)
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|
{
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|
int iPitch = RANDOM_LONG(85, 120);
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, pPainSounds[RANDOM_LONG(0, ARRAYSIZE(pPainSounds)-1)], 1, ATTN_NORM, 0, iPitch);
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}
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//=========================================================
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// AlertSound
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//=========================================================
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void CPitdrone::AlertSound(void)
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|
{
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|
int iPitch = RANDOM_LONG(140, 160);
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, pAlertSounds[RANDOM_LONG(0, ARRAYSIZE(pAlertSounds)-1)], 1, ATTN_NORM, 0, iPitch);
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}
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//=========================================================
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// DeathSound
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//=========================================================
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void CPitdrone::DeathSound(void)
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|
{
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|
EMIT_SOUND(ENT(pev), CHAN_VOICE, pDieSounds[RANDOM_LONG(0, ARRAYSIZE(pDieSounds)-1)], 1, ATTN_NORM);
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}
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void CPitdrone::RunAI(void)
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|
{
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// first, do base class stuff
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CBaseMonster::RunAI();
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if (m_hEnemy != 0 && m_Activity == ACT_RUN)
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{
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// chasing enemy. Sprint for last bit
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if ((pev->origin - m_hEnemy->pev->origin).Length2D() < PITDRONE_SPRINT_DIST)
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|
{
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|
pev->framerate = 1.25;
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}
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}
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}
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void CPitdrone::CheckAmmo( void )
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|
|
|
{
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|
if( m_cAmmoLoaded <= 0 && m_iInitialAmmo >= 0 )
|
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|
{
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|
SetConditions( bits_COND_NO_AMMO_LOADED );
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|
}
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|
}
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void CPitdrone::GibMonster()
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|
|
|
{
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|
EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "common/bodysplat.wav", 1, ATTN_NORM );
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if( CVAR_GET_FLOAT( "violence_agibs" ) != 0 ) // Should never get here, but someone might call it directly
|
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|
|
{
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|
CGib::SpawnRandomGibs( pev, 5, "models/pit_drone_gibs.mdl", PITDRONE_GIB_COUNT ); // Throw alien gibs
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|
}
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|
|
SetThink( &CBaseEntity::SUB_Remove );
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|
|
pev->nextthink = gpGlobals->time;
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|
|
}
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|
//========================================================
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|
// AI Schedules Specific to this monster
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|
//=========================================================
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// primary range attack
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|
Task_t tlPDroneRangeAttack1[] =
|
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|
|
{
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|
{ TASK_STOP_MOVING, 0 },
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{ TASK_FACE_IDEAL, (float)0 },
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{ TASK_RANGE_ATTACK1, (float)0 },
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{ TASK_SET_ACTIVITY, (float)ACT_IDLE },
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|
};
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|
|
Schedule_t slPDroneRangeAttack1[] =
|
|
|
|
{
|
|
|
|
{
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|
tlPDroneRangeAttack1,
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ARRAYSIZE(tlPDroneRangeAttack1),
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|
bits_COND_NEW_ENEMY |
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bits_COND_ENEMY_DEAD |
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bits_COND_HEAVY_DAMAGE |
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bits_COND_ENEMY_OCCLUDED |
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bits_COND_NO_AMMO_LOADED,
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|
0,
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|
"PDrone Range Attack1"
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|
},
|
|
|
|
};
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|
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|
|
// Chase enemy schedule
|
|
|
|
Task_t tlPDroneChaseEnemy1[] =
|
|
|
|
{
|
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|
|
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_RANGE_ATTACK1 },// !!!OEM - this will stop nasty PitDrone oscillation.
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|
|
{ TASK_GET_PATH_TO_ENEMY, (float)0 },
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|
{ TASK_RUN_PATH, (float)0 },
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|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
|
|
|
|
};
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|
|
|
|
|
Schedule_t slPDroneChaseEnemy[] =
|
|
|
|
{
|
|
|
|
{
|
|
|
|
tlPDroneChaseEnemy1,
|
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|
|
ARRAYSIZE(tlPDroneChaseEnemy1),
|
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|
|
bits_COND_NEW_ENEMY |
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|
bits_COND_ENEMY_DEAD |
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|
|
bits_COND_SMELL_FOOD |
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|
bits_COND_CAN_RANGE_ATTACK1 |
|
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|
bits_COND_CAN_MELEE_ATTACK1 |
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|
bits_COND_CAN_MELEE_ATTACK2 |
|
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|
|
bits_COND_TASK_FAILED |
|
|
|
|
bits_COND_HEAR_SOUND,
|
|
|
|
|
|
|
|
bits_SOUND_DANGER |
|
|
|
|
bits_SOUND_MEAT,
|
|
|
|
"PDrone Chase Enemy"
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
Task_t tlPDroneHurtHop[] =
|
|
|
|
{
|
|
|
|
{ TASK_STOP_MOVING, (float)0 },
|
|
|
|
{ TASK_SOUND_WAKE, (float)0 },
|
|
|
|
{ TASK_PDRONE_HOPTURN, (float)0 },
|
|
|
|
{ TASK_FACE_ENEMY, (float)0 },// in case squid didn't turn all the way in the air.
|
|
|
|
};
|
|
|
|
|
|
|
|
Schedule_t slPDroneHurtHop[] =
|
|
|
|
{
|
|
|
|
{
|
|
|
|
tlPDroneHurtHop,
|
|
|
|
ARRAYSIZE( tlPDroneHurtHop ),
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
"PDroneHurtHop"
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// PitDrone walks to something tasty and eats it.
|
|
|
|
Task_t tlPDroneEat[] =
|
|
|
|
{
|
|
|
|
{ TASK_STOP_MOVING, (float)0 },
|
|
|
|
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the food
|
|
|
|
{ TASK_STORE_LASTPOSITION, (float)0 },
|
|
|
|
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 },
|
|
|
|
{ TASK_WALK_PATH, (float)0 },
|
|
|
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
|
|
|
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
|
|
|
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
|
|
|
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
|
|
|
|
{ TASK_EAT, (float)50 },
|
|
|
|
{ TASK_GET_PATH_TO_LASTPOSITION, (float)0 },
|
|
|
|
{ TASK_WALK_PATH, (float)0 },
|
|
|
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
|
|
|
|
{ TASK_CLEAR_LASTPOSITION, (float)0 },
|
|
|
|
};
|
|
|
|
|
|
|
|
Schedule_t slPDroneEat[] =
|
|
|
|
{
|
|
|
|
{
|
|
|
|
tlPDroneEat,
|
|
|
|
ARRAYSIZE(tlPDroneEat),
|
|
|
|
bits_COND_LIGHT_DAMAGE |
|
|
|
|
bits_COND_HEAVY_DAMAGE |
|
|
|
|
bits_COND_NEW_ENEMY,
|
|
|
|
|
|
|
|
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask
|
|
|
|
// here or the monster won't detect these sounds at ALL while running this schedule.
|
|
|
|
bits_SOUND_MEAT |
|
|
|
|
bits_SOUND_CARCASS,
|
|
|
|
"PDroneEat"
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// this is a bit different than just Eat. We use this schedule when the food is far away, occluded, or behind
|
|
|
|
// the PitDrone. This schedule plays a sniff animation before going to the source of food.
|
|
|
|
Task_t tlPDroneSniffAndEat[] =
|
|
|
|
{
|
|
|
|
{ TASK_STOP_MOVING, (float)0 },
|
|
|
|
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the food
|
|
|
|
{ TASK_STORE_LASTPOSITION, (float)0 },
|
|
|
|
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 },
|
|
|
|
{ TASK_RUN_PATH, (float)0 },
|
|
|
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
|
|
|
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
|
|
|
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
|
|
|
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
|
|
|
|
{ TASK_EAT, (float)50 },
|
|
|
|
{ TASK_GET_PATH_TO_LASTPOSITION, (float)0 },
|
|
|
|
{ TASK_WALK_PATH, (float)0 },
|
|
|
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
|
|
|
|
{ TASK_CLEAR_LASTPOSITION, (float)0 },
|
|
|
|
};
|
|
|
|
|
|
|
|
Schedule_t slPDroneSniffAndEat[] =
|
|
|
|
{
|
|
|
|
{
|
|
|
|
tlPDroneSniffAndEat,
|
|
|
|
ARRAYSIZE(tlPDroneSniffAndEat),
|
|
|
|
bits_COND_LIGHT_DAMAGE |
|
|
|
|
bits_COND_HEAVY_DAMAGE |
|
|
|
|
bits_COND_NEW_ENEMY,
|
|
|
|
|
|
|
|
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask
|
|
|
|
// here or the monster won't detect these sounds at ALL while running this schedule.
|
|
|
|
bits_SOUND_MEAT |
|
|
|
|
bits_SOUND_CARCASS,
|
|
|
|
"PDroneSniffAndEat"
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
Task_t tlPDroneHideReload[] =
|
|
|
|
{
|
|
|
|
{ TASK_STOP_MOVING, (float)0 },
|
|
|
|
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_RELOAD },
|
|
|
|
{ TASK_FIND_COVER_FROM_ENEMY, (float)0 },
|
|
|
|
{ TASK_RUN_PATH, (float)0 },
|
|
|
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
|
|
|
|
{ TASK_REMEMBER, (float)bits_MEMORY_INCOVER },
|
|
|
|
{ TASK_FACE_ENEMY, (float)0 },
|
|
|
|
{ TASK_PLAY_SEQUENCE, (float)ACT_RELOAD },
|
|
|
|
};
|
|
|
|
|
|
|
|
Schedule_t slPDroneHideReload[] =
|
|
|
|
{
|
|
|
|
{
|
|
|
|
tlPDroneHideReload,
|
|
|
|
ARRAYSIZE( tlPDroneHideReload ),
|
|
|
|
bits_COND_HEAVY_DAMAGE |
|
|
|
|
bits_COND_HEAR_SOUND,
|
|
|
|
bits_SOUND_DANGER,
|
|
|
|
"PDroneHideReload"
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
DEFINE_CUSTOM_SCHEDULES(CPitdrone)
|
|
|
|
{
|
|
|
|
slPDroneRangeAttack1,
|
|
|
|
slPDroneChaseEnemy,
|
|
|
|
slPDroneHurtHop,
|
|
|
|
slPDroneEat,
|
|
|
|
slPDroneSniffAndEat,
|
|
|
|
slPDroneHideReload
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_CUSTOM_SCHEDULES(CPitdrone, CBaseMonster)
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// GetSchedule
|
|
|
|
//=========================================================
|
|
|
|
Schedule_t *CPitdrone::GetSchedule(void)
|
|
|
|
{
|
|
|
|
switch (m_MonsterState)
|
|
|
|
{
|
|
|
|
case MONSTERSTATE_ALERT:
|
|
|
|
{
|
|
|
|
if( HasConditions( bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE ) )
|
|
|
|
{
|
|
|
|
return GetScheduleOfType( SCHED_PDRONE_HURTHOP );
|
|
|
|
}
|
|
|
|
|
|
|
|
if (HasConditions(bits_COND_SMELL_FOOD))
|
|
|
|
{
|
|
|
|
CSound *pSound;
|
|
|
|
|
|
|
|
pSound = PBestScent();
|
|
|
|
|
|
|
|
if (pSound && (!FInViewCone(&pSound->m_vecOrigin) || !FVisible(pSound->m_vecOrigin)))
|
|
|
|
{
|
|
|
|
// scent is behind or occluded
|
|
|
|
return GetScheduleOfType(SCHED_PDRONE_SNIFF_AND_EAT);
|
|
|
|
}
|
|
|
|
|
|
|
|
// food is right out in the open. Just go get it.
|
|
|
|
return GetScheduleOfType(SCHED_PDRONE_EAT);
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case MONSTERSTATE_COMBAT:
|
|
|
|
{
|
|
|
|
// dead enemy
|
|
|
|
if (HasConditions(bits_COND_ENEMY_DEAD))
|
|
|
|
{
|
|
|
|
// call base class, all code to handle dead enemies is centralized there.
|
|
|
|
return CBaseMonster::GetSchedule();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (HasConditions(bits_COND_NEW_ENEMY))
|
|
|
|
{
|
|
|
|
return GetScheduleOfType(SCHED_WAKE_ANGRY);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (HasConditions(bits_COND_SMELL_FOOD))
|
|
|
|
{
|
|
|
|
CSound *pSound;
|
|
|
|
|
|
|
|
pSound = PBestScent();
|
|
|
|
|
|
|
|
if (pSound && (!FInViewCone(&pSound->m_vecOrigin) || !FVisible(pSound->m_vecOrigin)))
|
|
|
|
{
|
|
|
|
// scent is behind or occluded
|
|
|
|
return GetScheduleOfType(SCHED_PDRONE_SNIFF_AND_EAT);
|
|
|
|
}
|
|
|
|
|
|
|
|
// food is right out in the open. Just go get it.
|
|
|
|
return GetScheduleOfType(SCHED_PDRONE_EAT);
|
|
|
|
}
|
|
|
|
|
|
|
|
if( HasConditions( bits_COND_NO_AMMO_LOADED ) && (m_iInitialAmmo >= 0) )
|
|
|
|
{
|
|
|
|
return GetScheduleOfType( SCHED_PDRONE_COVER_AND_RELOAD );
|
|
|
|
}
|
|
|
|
|
|
|
|
if (HasConditions(bits_COND_CAN_RANGE_ATTACK1))
|
|
|
|
{
|
|
|
|
return GetScheduleOfType(SCHED_RANGE_ATTACK1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (HasConditions(bits_COND_CAN_MELEE_ATTACK1))
|
|
|
|
{
|
|
|
|
return GetScheduleOfType(SCHED_MELEE_ATTACK1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (HasConditions(bits_COND_CAN_MELEE_ATTACK2))
|
|
|
|
{
|
|
|
|
return GetScheduleOfType(SCHED_MELEE_ATTACK2);
|
|
|
|
}
|
|
|
|
|
|
|
|
return GetScheduleOfType(SCHED_CHASE_ENEMY);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return CBaseMonster::GetSchedule();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// GetScheduleOfType
|
|
|
|
//=========================================================
|
|
|
|
Schedule_t* CPitdrone::GetScheduleOfType(int Type)
|
|
|
|
{
|
|
|
|
switch (Type)
|
|
|
|
{
|
|
|
|
case SCHED_RANGE_ATTACK1:
|
|
|
|
return &slPDroneRangeAttack1[0];
|
|
|
|
break;
|
|
|
|
case SCHED_PDRONE_HURTHOP:
|
|
|
|
return &slPDroneHurtHop[0];
|
|
|
|
break;
|
|
|
|
case SCHED_PDRONE_EAT:
|
|
|
|
return &slPDroneEat[0];
|
|
|
|
break;
|
|
|
|
case SCHED_PDRONE_SNIFF_AND_EAT:
|
|
|
|
return &slPDroneSniffAndEat[0];
|
|
|
|
break;
|
|
|
|
case SCHED_CHASE_ENEMY:
|
|
|
|
return &slPDroneChaseEnemy[0];
|
|
|
|
break;
|
|
|
|
case SCHED_PDRONE_COVER_AND_RELOAD:
|
|
|
|
return &slPDroneHideReload[0];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return CBaseMonster::GetScheduleOfType(Type);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Start task - selects the correct activity and performs
|
|
|
|
// any necessary calculations to start the next task on the
|
|
|
|
// schedule. OVERRIDDEN for PitDrone because it needs to
|
|
|
|
// know explicitly when the last attempt to chase the enemy
|
|
|
|
// failed, since that impacts its attack choices.
|
|
|
|
//=========================================================
|
|
|
|
void CPitdrone::StartTask(Task_t *pTask)
|
|
|
|
{
|
|
|
|
m_iTaskStatus = TASKSTATUS_RUNNING;
|
|
|
|
|
|
|
|
switch (pTask->iTask)
|
|
|
|
{
|
|
|
|
case TASK_PDRONE_HOPTURN:
|
|
|
|
{
|
|
|
|
SetActivity( ACT_HOP );
|
|
|
|
MakeIdealYaw( m_vecEnemyLKP );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case TASK_GET_PATH_TO_ENEMY:
|
|
|
|
{
|
|
|
|
if (BuildRoute(m_hEnemy->pev->origin, bits_MF_TO_ENEMY, m_hEnemy))
|
|
|
|
{
|
|
|
|
m_iTaskStatus = TASKSTATUS_COMPLETE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ALERT(at_aiconsole, "GetPathToEnemy failed!!\n");
|
|
|
|
TaskFail();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
CBaseMonster::StartTask(pTask);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// RunTask
|
|
|
|
//=========================================================
|
|
|
|
void CPitdrone::RunTask(Task_t *pTask)
|
|
|
|
{
|
|
|
|
switch( pTask->iTask )
|
|
|
|
{
|
|
|
|
case TASK_PDRONE_HOPTURN:
|
|
|
|
{
|
|
|
|
MakeIdealYaw( m_vecEnemyLKP );
|
|
|
|
ChangeYaw( pev->yaw_speed );
|
|
|
|
|
|
|
|
if( m_fSequenceFinished )
|
|
|
|
{
|
|
|
|
m_iTaskStatus = TASKSTATUS_COMPLETE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
CBaseMonster::RunTask( pTask );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|