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/***
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*
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* Copyright (c) 2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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/*
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===== ctf_gamerules.cpp ========================================================
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This contains all the gamerules for the Half-Life: Opposing force CTF Gamemode.
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*/
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#define NUM_TEAMS 2
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const char *sTeamNames[] =
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{
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"SPECTATOR",
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"RED",
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"BLUE",
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};
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "player.h"
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#include "weapons.h"
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#include "gamerules.h"
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#include "skill.h"
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#include "game.h"
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#include "items.h"
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#include "ctf_gamerules.h"
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#include "ctf_items.h"
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#include "ctf_powerups.h"
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#include "enginecallback.h"
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extern int gmsgCTFMsgs;
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extern int gmsgShowMenu;
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extern int gmsgFlagStatus;
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extern int gmsgRuneStatus;
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extern int gmsgFlagCarrier;
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extern int gmsgScoreInfo;
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extern unsigned short g_usHook;
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extern unsigned short g_usCable;
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extern unsigned short g_usCarried;
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extern unsigned short g_usFlagSpawn;
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static char team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH];
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static int team_scores[MAX_TEAMS];
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static int num_teams = 0;
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bool g_bSpawnedRunes;
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void SpawnRunes(void);
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extern edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer);
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#if 0
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extern edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer, bool bCheckDM);
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#else
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edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer, bool bCheckDM)
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{
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return EntSelectSpawnPoint(pPlayer);
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}
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#endif
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extern edict_t *RuneSelectSpawnPoint(void);
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#ifndef NO_VOICEGAMEMGR
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class CCTFGameMgrHelper : public IVoiceGameMgrHelper
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{
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public:
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virtual bool CanPlayerHearPlayer(CBasePlayer *pPlayer1, CBasePlayer *pPlayer2)
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{
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return stricmp(pPlayer1->TeamID(), pPlayer2->TeamID()) == 0;
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}
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};
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static CCTFGameMgrHelper g_GameMgrHelper;
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#endif
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extern DLL_GLOBAL BOOL g_fGameOver;
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const char* GetTeamName(int team)
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{
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if (team < 0 || team > NUM_TEAMS)
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team = 0;
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return sTeamNames[team];
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}
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CCTFMultiplay::CCTFMultiplay()
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{
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#ifndef NO_VOICEGAMEMGR
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// CHalfLifeMultiplay already initialized it - just override its helper callback.
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m_VoiceGameMgr.SetHelper(&g_GameMgrHelper);
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#endif
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m_DisableDeathMessages = FALSE;
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m_DisableDeathPenalty = FALSE;
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memset(team_names, 0, sizeof(team_names));
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memset(team_scores, 0, sizeof(team_scores));
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num_teams = 0;
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iBlueTeamScore = iRedTeamScore = 0;
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g_bSpawnedRunes = FALSE;
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// Copy over the team from the server config
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m_szTeamList[0] = 0;
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// Cache this because the team code doesn't want to deal with changing this in the middle of a game
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strncpy(m_szTeamList, teamlist.string, TEAMPLAY_TEAMLISTLENGTH);
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edict_t *pWorld = INDEXENT(0);
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if (pWorld && pWorld->v.team)
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{
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if (teamoverride.value)
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{
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const char *pTeamList = STRING(pWorld->v.team);
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if (pTeamList && strlen(pTeamList))
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{
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strncpy(m_szTeamList, pTeamList, TEAMPLAY_TEAMLISTLENGTH);
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}
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}
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}
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// Has the server set teams
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if (strlen(m_szTeamList))
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m_teamLimit = TRUE;
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else
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m_teamLimit = FALSE;
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RecountTeams();
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}
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BOOL CCTFMultiplay::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128])
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{
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return CHalfLifeMultiplay::ClientConnected(pEntity, pszName, pszAddress, szRejectReason);
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}
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extern cvar_t timeleft, fragsleft;
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void CCTFMultiplay::Think(void)
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{
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#ifndef NO_VOICEGAMEMGR
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m_VoiceGameMgr.Update(gpGlobals->frametime);
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#endif
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///// Check game rules /////
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static int last_frags;
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static int last_time;
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int frags_remaining = 0;
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int time_remaining = 0;
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if (g_fGameOver) // someone else quit the game already
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{
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CHalfLifeMultiplay::Think();
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return;
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}
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float flTimeLimit = CVAR_GET_FLOAT("mp_timelimit") * 60;
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time_remaining = (int)(flTimeLimit ? (flTimeLimit - gpGlobals->time) : 0);
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if (flTimeLimit != 0 && gpGlobals->time >= flTimeLimit)
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{
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GoToIntermission();
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return;
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}
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float flFragLimit = fraglimit.value;
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if (flFragLimit)
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{
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int bestfrags = 9999;
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int remain;
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// check if any team is over the frag limit
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for (int i = 0; i < num_teams; i++)
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{
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if (team_scores[i] >= flFragLimit)
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{
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GoToIntermission();
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return;
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}
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remain = flFragLimit - team_scores[i];
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if (remain < bestfrags)
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{
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bestfrags = remain;
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}
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}
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frags_remaining = bestfrags;
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}
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if (!g_bSpawnedRunes)
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SpawnRunes();
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if (m_flFlagStatusTime && m_flFlagStatusTime <= gpGlobals->time)
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GetFlagStatus(NULL);
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// Updates when frags change
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if (frags_remaining != last_frags)
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{
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g_engfuncs.pfnCvar_DirectSet(&fragsleft, UTIL_VarArgs("%i", frags_remaining));
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}
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// Updates once per second
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if (timeleft.value != last_time)
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{
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g_engfuncs.pfnCvar_DirectSet(&timeleft, UTIL_VarArgs("%i", time_remaining));
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}
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last_frags = frags_remaining;
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last_time = time_remaining;
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}
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void CCTFMultiplay::JoinTeam(CBasePlayer *pPlayer, int iTeam)
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{
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if (pPlayer->pev->team == iTeam)
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return;
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if (pPlayer->m_flNextTeamChange > gpGlobals->time)
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return;
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pPlayer->m_flNextTeamChange = gpGlobals->time + 5;
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if (pPlayer->pev->team == 0)
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{
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ChangePlayerTeam(pPlayer, iTeam);
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RecountTeams();
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pPlayer->Spawn();
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}
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else
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{
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ChangePlayerTeam(pPlayer, iTeam);
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RecountTeams();
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}
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}
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int CCTFMultiplay::TeamWithFewestPlayers(void)
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{
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CBaseEntity *pPlayer = NULL;
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int iNumRed, iNumBlue;
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int iTeam;
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// Initialize the player counts..
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iNumRed = iNumBlue = 0;
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pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
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while ((pPlayer != NULL) && (!FNullEnt(pPlayer->edict())))
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{
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if (pPlayer->pev->flags != FL_DORMANT)
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{
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pPlayer = GetClassPtr((CBasePlayer *)pPlayer->pev);
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if (pPlayer->pev->team == RED)
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iNumRed += 1;
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else if (pPlayer->pev->team == BLUE)
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iNumBlue += 1;
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}
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pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
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}
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if (iNumRed == iNumBlue)
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{
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switch (RANDOM_LONG(0, 1))
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{
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case 0: iTeam = RED; break;
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case 1: iTeam = BLUE; break;
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}
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}
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else if (iNumRed == 0 && iNumBlue == 0)
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{
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switch (RANDOM_LONG(0, 1))
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{
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case 0: iTeam = RED; break;
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case 1: iTeam = BLUE; break;
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}
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}
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else if (iNumRed > iNumBlue)
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iTeam = BLUE;
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else if (iNumRed < iNumBlue)
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iTeam = RED;
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return iTeam;
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}
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void DropRune(CBasePlayer *pPlayer);
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//=========================================================
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// ClientCommand
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// the user has typed a command which is unrecognized by everything else;
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// this check to see if the gamerules knows anything about the command
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//=========================================================
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BOOL CCTFMultiplay::ClientCommand(CBasePlayer *pPlayer, const char *pcmd)
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{
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#ifndef NO_VOICEGAMEMGR
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if (m_VoiceGameMgr.ClientCommand(pPlayer, pcmd))
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return TRUE;
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#endif
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if (FStrEq(pcmd, "menuselect"))
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{
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if (CMD_ARGC() < 2)
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return TRUE;
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int slot = atoi(CMD_ARGV(1));
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// select the item from the current menu
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switch (pPlayer->m_iMenu)
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{
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case Team_Menu:
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switch (slot)
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{
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case 1:
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JoinTeam(pPlayer, RED);
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break;
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case 2:
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JoinTeam(pPlayer, BLUE);
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break;
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case 5:
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JoinTeam(pPlayer, TeamWithFewestPlayers());
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break;
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}
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break;
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case Team_Menu_IG:
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switch (slot)
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{
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case 1:
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JoinTeam(pPlayer, RED);
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break;
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case 2:
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JoinTeam(pPlayer, BLUE);
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break;
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case 5:
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JoinTeam(pPlayer, TeamWithFewestPlayers());
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break;
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default:
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return TRUE;
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}
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break;
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}
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return TRUE;
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}
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else if (FStrEq(pcmd, "droprune"))
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{
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DropRune(pPlayer);
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return TRUE;
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}
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else if (FStrEq(pcmd, "changeteam"))
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{
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if (pPlayer->pev->team != 0)
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{
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pPlayer->ShowMenu(1 + 2 + 16 + 512, -1, FALSE, "#Team_Menu_Join_IG");
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pPlayer->m_iMenu = Team_Menu_IG;
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}
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return TRUE;
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}
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return FALSE;
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}
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extern int gmsgGameMode;
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extern int gmsgSayText;
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extern int gmsgTeamInfo;
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void CCTFMultiplay::UpdateGameMode(CBasePlayer *pPlayer)
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgGameMode, NULL, pPlayer->edict());
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WRITE_BYTE(1); // game mode teamplay
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MESSAGE_END();
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}
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edict_t *CCTFMultiplay::GetPlayerSpawnSpot(CBasePlayer *pPlayer)
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{
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edict_t *pentSpawnSpot;
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if (FBitSet(pPlayer->m_afPhysicsFlags, PFLAG_OBSERVER) || pPlayer->pev->team == 0)
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pentSpawnSpot = EntSelectSpawnPoint(pPlayer, FALSE);
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else
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{
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if (RANDOM_LONG(1, 7) < 3)
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pentSpawnSpot = EntSelectSpawnPoint(pPlayer, TRUE);
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else
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|
|
pentSpawnSpot = EntSelectSpawnPoint(pPlayer, FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (IsMultiplayer() && pentSpawnSpot->v.target)
|
|
|
|
{
|
|
|
|
FireTargets(STRING(pentSpawnSpot->v.target), pPlayer, pPlayer, USE_TOGGLE, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
pPlayer->pev->origin = VARS(pentSpawnSpot)->origin + Vector(0, 0, 1);
|
|
|
|
pPlayer->pev->v_angle = g_vecZero;
|
|
|
|
pPlayer->pev->velocity = g_vecZero;
|
|
|
|
pPlayer->pev->angles = VARS(pentSpawnSpot)->angles;
|
|
|
|
pPlayer->pev->punchangle = g_vecZero;
|
|
|
|
pPlayer->pev->fixangle = TRUE;
|
|
|
|
|
|
|
|
return pentSpawnSpot;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCTFMultiplay::PlayerTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker)
|
|
|
|
{
|
|
|
|
if (!pAttacker->IsPlayer())
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (pPlayer->pev->team == pAttacker->pev->team)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (pPlayer->m_bHasFlag)
|
|
|
|
{
|
|
|
|
pPlayer->pCarrierHurter = (CBasePlayer *)pAttacker;
|
|
|
|
pPlayer->m_flCarrierHurtTime = gpGlobals->time + TEAM_CAPTURE_CARRIER_DANGER_PROTECT_TIMEOUT;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCTFMultiplay::PlayerSpawn(CBasePlayer *pPlayer)
|
|
|
|
{
|
|
|
|
BOOL addDefault;
|
|
|
|
CBaseEntity *pWeaponEntity = NULL;
|
|
|
|
|
|
|
|
if (pPlayer->pev->team == 0)
|
|
|
|
{
|
|
|
|
pPlayer->pev->takedamage = DAMAGE_NO;
|
|
|
|
pPlayer->pev->solid = SOLID_NOT;
|
|
|
|
pPlayer->pev->movetype = MOVETYPE_NOCLIP;
|
|
|
|
pPlayer->pev->effects |= EF_NODRAW;
|
|
|
|
pPlayer->pev->flags |= FL_NOTARGET;
|
|
|
|
pPlayer->m_afPhysicsFlags |= PFLAG_OBSERVER;
|
|
|
|
pPlayer->m_iHideHUD |= HIDEHUD_WEAPONS | HIDEHUD_FLASHLIGHT | HIDEHUD_HEALTH;
|
|
|
|
|
|
|
|
pPlayer->m_flFlagStatusTime = gpGlobals->time + 0.1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pPlayer->pev->weapons |= (1 << WEAPON_SUIT);
|
|
|
|
|
|
|
|
addDefault = TRUE;
|
|
|
|
|
|
|
|
while (pWeaponEntity = UTIL_FindEntityByClassname(pWeaponEntity, "game_player_equip"))
|
|
|
|
{
|
|
|
|
pWeaponEntity->Touch(pPlayer);
|
|
|
|
addDefault = FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (addDefault)
|
|
|
|
{
|
|
|
|
pPlayer->m_bHasFlag = FALSE;
|
|
|
|
|
|
|
|
pPlayer->m_iHideHUD &= ~HIDEHUD_WEAPONS;
|
|
|
|
pPlayer->m_iHideHUD &= ~HIDEHUD_FLASHLIGHT;
|
|
|
|
pPlayer->m_iHideHUD &= ~HIDEHUD_HEALTH;
|
|
|
|
pPlayer->m_afPhysicsFlags &= ~PFLAG_OBSERVER;
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
// Start with init ammoload
|
|
|
|
pPlayer->m_iAmmoShells = 25;
|
|
|
|
|
|
|
|
// Start with shotgun and axe
|
|
|
|
pPlayer->GiveNamedItem("weapon_quakegun");
|
|
|
|
pPlayer->m_iQuakeItems |= (IT_SHOTGUN | IT_AXE | IT_EXTRA_WEAPON);
|
|
|
|
pPlayer->m_iQuakeWeapon = pPlayer->W_BestWeapon();
|
|
|
|
pPlayer->W_SetCurrentAmmo();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
pPlayer->m_flFlagStatusTime = gpGlobals->time + 0.1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* MESSAGE_BEGIN( MSG_ONE, gmsgRuneStatus, NULL, pPlayer->pev);
|
|
|
|
WRITE_BYTE( pPlayer->m_iRuneStatus );
|
|
|
|
MESSAGE_END();*/
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBasePlayer::ShowMenu(int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, const char *pszText)
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pev);
|
|
|
|
WRITE_SHORT(bitsValidSlots);
|
|
|
|
WRITE_CHAR(nDisplayTime);
|
|
|
|
WRITE_BYTE(fNeedMore);
|
|
|
|
WRITE_STRING(pszText);
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// InitHUD
|
|
|
|
//=========================================================
|
|
|
|
void CCTFMultiplay::InitHUD(CBasePlayer *pPlayer)
|
|
|
|
{
|
|
|
|
CHalfLifeMultiplay::InitHUD(pPlayer);
|
|
|
|
|
|
|
|
int clientIndex = pPlayer->entindex();
|
|
|
|
// update this player with all the other players team info
|
|
|
|
// loop through all active players and send their team info to the new client
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
|
|
{
|
|
|
|
CBaseEntity *plr = UTIL_PlayerByIndex(i);
|
|
|
|
if (plr)
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgTeamInfo, NULL, pPlayer->edict());
|
|
|
|
WRITE_BYTE(plr->entindex());
|
|
|
|
WRITE_STRING(plr->TeamID());
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
if (((CBasePlayer*)plr)->m_bHasFlag)
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgFlagCarrier, NULL, pPlayer->edict());
|
|
|
|
WRITE_BYTE(plr->entindex());
|
|
|
|
WRITE_BYTE(1);
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Remove Rune icon if we have one.
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgRuneStatus, NULL, pPlayer->pev);
|
|
|
|
WRITE_BYTE(0);
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
if (pPlayer->pev->team == 0)
|
|
|
|
{
|
|
|
|
pPlayer->ShowMenu(1 + 2 + 16, -1, FALSE, "#Team_Menu_Join");
|
|
|
|
pPlayer->m_iMenu = Team_Menu;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CCTFMultiplay::ChangePlayerTeam(CBasePlayer *pPlayer, int iTeam)
|
|
|
|
{
|
|
|
|
int damageFlags = DMG_GENERIC;
|
|
|
|
int clientIndex = pPlayer->entindex();
|
|
|
|
|
|
|
|
if (pPlayer->pev->team != 0)
|
|
|
|
{
|
|
|
|
damageFlags |= DMG_ALWAYSGIB;
|
|
|
|
|
|
|
|
// kill the player, remove a death, and let them start on the new team
|
|
|
|
m_DisableDeathMessages = TRUE;
|
|
|
|
m_DisableDeathPenalty = TRUE;
|
|
|
|
|
|
|
|
entvars_t *pevWorld = VARS(INDEXENT(0));
|
|
|
|
pPlayer->TakeDamage(pevWorld, pevWorld, 900, damageFlags);
|
|
|
|
|
|
|
|
m_DisableDeathMessages = FALSE;
|
|
|
|
m_DisableDeathPenalty = FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
int oldTeam = pPlayer->pev->team;
|
|
|
|
pPlayer->pev->team = iTeam;
|
|
|
|
|
|
|
|
if (pPlayer->pev->team == RED)
|
|
|
|
{
|
|
|
|
strncpy(pPlayer->m_szTeamName, "RED", TEAM_NAME_LENGTH);
|
|
|
|
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "model", "red");
|
|
|
|
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "topcolor", UTIL_VarArgs("%d", 255));
|
|
|
|
}
|
|
|
|
else if (pPlayer->pev->team == BLUE)
|
|
|
|
{
|
|
|
|
strncpy(pPlayer->m_szTeamName, "BLUE", TEAM_NAME_LENGTH);
|
|
|
|
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "model", "blue");
|
|
|
|
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "topcolor", UTIL_VarArgs("%d", 153));
|
|
|
|
}
|
|
|
|
|
|
|
|
// notify everyone's HUD of the team change
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgTeamInfo);
|
|
|
|
WRITE_BYTE(clientIndex);
|
|
|
|
WRITE_STRING(pPlayer->m_szTeamName);
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
|
|
|
|
WRITE_BYTE(ENTINDEX(pPlayer->edict()));
|
|
|
|
WRITE_SHORT(pPlayer->pev->frags);
|
|
|
|
WRITE_SHORT(pPlayer->m_iDeaths);
|
|
|
|
WRITE_SHORT(0);
|
|
|
|
WRITE_SHORT(pPlayer->pev->team);
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
// log the change
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" joined team \"%s\"\n",
|
|
|
|
STRING(pPlayer->pev->netname),
|
|
|
|
GETPLAYERUSERID(pPlayer->edict()),
|
|
|
|
GETPLAYERAUTHID(pPlayer->edict()),
|
|
|
|
GetTeamName(oldTeam),
|
|
|
|
pPlayer->m_szTeamName);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// ClientUserInfoChanged
|
|
|
|
//=========================================================
|
|
|
|
void CCTFMultiplay::ClientUserInfoChanged(CBasePlayer *pPlayer, char *infobuffer)
|
|
|
|
{
|
|
|
|
|
|
|
|
int clientIndex = pPlayer->entindex();
|
|
|
|
|
|
|
|
if (pPlayer->pev->team == RED)
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "topcolor", UTIL_VarArgs("%d", 255));
|
|
|
|
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "model", "red");
|
|
|
|
}
|
|
|
|
else if (pPlayer->pev->team == BLUE)
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "topcolor", UTIL_VarArgs("%d", 153));
|
|
|
|
g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "model", "blue");
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
extern int gmsgDeathMsg;
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Deathnotice.
|
|
|
|
//=========================================================
|
|
|
|
void CCTFMultiplay::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor)
|
|
|
|
{
|
|
|
|
if (m_DisableDeathMessages)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (pVictim && pKiller && pKiller->flags & FL_CLIENT)
|
|
|
|
{
|
|
|
|
CBasePlayer *pk = (CBasePlayer*)CBaseEntity::Instance(pKiller);
|
|
|
|
|
|
|
|
if (pk)
|
|
|
|
{
|
|
|
|
if ((pk != pVictim) && (PlayerRelationship(pVictim, pk) == GR_TEAMMATE))
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgDeathMsg);
|
|
|
|
WRITE_BYTE(ENTINDEX(ENT(pKiller))); // the killer
|
|
|
|
WRITE_BYTE(ENTINDEX(pVictim->edict())); // the victim
|
|
|
|
WRITE_STRING("teammate"); // flag this as a teammate kill
|
|
|
|
MESSAGE_END();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CHalfLifeMultiplay::DeathNotice(pVictim, pKiller, pevInflictor);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
void CCTFMultiplay::ClientDisconnected(edict_t *pClient)
|
|
|
|
{
|
|
|
|
if (pClient)
|
|
|
|
{
|
|
|
|
CBasePlayer *pPlayer = (CBasePlayer *)CBaseEntity::Instance(pClient);
|
|
|
|
|
|
|
|
if (pPlayer)
|
|
|
|
{
|
|
|
|
//We have the flag, spawn it
|
|
|
|
if (pPlayer->m_bHasFlag)
|
|
|
|
{
|
|
|
|
CBaseEntity *pEnt;
|
|
|
|
|
|
|
|
//We have the BLUE flag, Spawn it
|
|
|
|
if (pPlayer->pev->team == RED)
|
|
|
|
{
|
|
|
|
pEnt = CBaseEntity::Create("item_flag_team2", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict());
|
|
|
|
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_Blue_Flag\"\n",
|
|
|
|
STRING(pPlayer->pev->netname),
|
|
|
|
GETPLAYERUSERID(pPlayer->edict()),
|
|
|
|
GETPLAYERAUTHID(pPlayer->edict()),
|
|
|
|
GetTeamName(pPlayer->pev->team));
|
|
|
|
}
|
|
|
|
//We have the RED flag, Spawn it
|
|
|
|
else if (pPlayer->pev->team == BLUE)
|
|
|
|
{
|
|
|
|
pEnt = CBaseEntity::Create("item_flag_team1", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict());
|
|
|
|
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_Red_Flag\"\n",
|
|
|
|
STRING(pPlayer->pev->netname),
|
|
|
|
GETPLAYERUSERID(pPlayer->edict()),
|
|
|
|
GETPLAYERAUTHID(pPlayer->edict()),
|
|
|
|
GetTeamName(pPlayer->pev->team));
|
|
|
|
}
|
|
|
|
|
|
|
|
pEnt->pev->velocity = pPlayer->pev->velocity * 1.2;
|
|
|
|
pEnt->pev->angles.x = 0;
|
|
|
|
|
|
|
|
CItemFlag *pFlag = (CItemFlag *)pEnt;
|
|
|
|
pFlag->Dropped = TRUE;
|
|
|
|
pFlag->m_flDroppedTime = gpGlobals->time + TEAM_CAPTURE_FLAG_RETURN_TIME;
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE,
|
|
|
|
pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero,
|
|
|
|
0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 1, 0);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
|
|
|
|
if (pPlayer->pev->team == RED)
|
|
|
|
WRITE_BYTE(BLUE_FLAG_LOST);
|
|
|
|
else if (pPlayer->pev->team == BLUE)
|
|
|
|
WRITE_BYTE(RED_FLAG_LOST);
|
|
|
|
|
|
|
|
WRITE_STRING(STRING(pPlayer->pev->netname));
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
m_flFlagStatusTime = gpGlobals->time + 0.1;
|
|
|
|
|
|
|
|
pPlayer->m_bHasFlag = FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// drop any runes the player has
|
|
|
|
CBaseEntity *pRune;
|
|
|
|
const char * runeName;
|
|
|
|
|
|
|
|
switch (pPlayer->m_iRuneStatus)
|
|
|
|
{
|
|
|
|
case IT_CTF_ACCELERATOR_FLAG:
|
|
|
|
|
|
|
|
pRune = CBaseEntity::Create(IT_CTF_ACCELERATOR_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL);
|
|
|
|
|
|
|
|
pRune->pev->velocity = pPlayer->pev->velocity * 1.5;
|
|
|
|
pRune->pev->angles.x = 0;
|
|
|
|
((CPowerupAccelerator*)pRune)->dropped = true;
|
|
|
|
|
|
|
|
runeName = "AcceleratorRune";
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case IT_CTF_BACKPACK_FLAG:
|
|
|
|
|
|
|
|
pRune = CBaseEntity::Create(IT_CTF_BACKPACK_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL);
|
|
|
|
|
|
|
|
pRune->pev->velocity = pPlayer->pev->velocity * 1.5;
|
|
|
|
pRune->pev->angles.x = 0;
|
|
|
|
((CPowerupBackpack*)pRune)->dropped = true;
|
|
|
|
|
|
|
|
runeName = "BackpackRune";
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case IT_CTF_LONGJUMP_FLAG:
|
|
|
|
|
|
|
|
pRune = CBaseEntity::Create(IT_CTF_LONGJUMP_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL);
|
|
|
|
|
|
|
|
pRune->pev->velocity = pPlayer->pev->velocity * 1.5;
|
|
|
|
pRune->pev->angles.x = 0;
|
|
|
|
((CPowerupJumppack*)pRune)->dropped = true;
|
|
|
|
|
|
|
|
runeName = "JumppackRune";
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case IT_CTF_PORTABLEHEV_FLAG:
|
|
|
|
|
|
|
|
pRune = CBaseEntity::Create(IT_CTF_PORTABLEHEV_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL);
|
|
|
|
|
|
|
|
pRune->pev->velocity = pPlayer->pev->velocity * 1.5;
|
|
|
|
pRune->pev->angles.x = 0;
|
|
|
|
((CPowerupPorthev*)pRune)->dropped = true;
|
|
|
|
|
|
|
|
runeName = "PortableHEVRune";
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case IT_CTF_REGEN_FLAG:
|
|
|
|
|
|
|
|
pRune = CBaseEntity::Create(IT_CTF_REGEN_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL);
|
|
|
|
|
|
|
|
pRune->pev->velocity = pPlayer->pev->velocity * 1.5;
|
|
|
|
pRune->pev->angles.x = 0;
|
|
|
|
((CPowerupRegen*)pRune)->dropped = true;
|
|
|
|
|
|
|
|
runeName = "RegenRune";
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
runeName = "Unknown";
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pPlayer->m_iRuneStatus)
|
|
|
|
{
|
|
|
|
pPlayer->m_iRuneStatus = 0;
|
|
|
|
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_%s\"\n",
|
|
|
|
STRING(pPlayer->pev->netname),
|
|
|
|
GETPLAYERUSERID(pPlayer->edict()),
|
|
|
|
GETPLAYERAUTHID(pPlayer->edict()),
|
|
|
|
pPlayer->m_szTeamName,
|
|
|
|
runeName);
|
|
|
|
}
|
|
|
|
|
|
|
|
FireTargets("game_playerleave", pPlayer, pPlayer, USE_TOGGLE, 0);
|
|
|
|
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" disconnected\n",
|
|
|
|
STRING(pPlayer->pev->netname),
|
|
|
|
GETPLAYERUSERID(pPlayer->edict()),
|
|
|
|
GETPLAYERAUTHID(pPlayer->edict()),
|
|
|
|
GetTeamName(pPlayer->pev->team));
|
|
|
|
|
|
|
|
pPlayer->RemoveAllItems(TRUE);// destroy all of the players weapons and items
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCTFMultiplay::PlayerThink(CBasePlayer *pPlayer)
|
|
|
|
{
|
|
|
|
if (g_fGameOver)
|
|
|
|
{
|
|
|
|
// check for button presses
|
|
|
|
if (pPlayer->m_afButtonPressed & (IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP))
|
|
|
|
m_iEndIntermissionButtonHit = TRUE;
|
|
|
|
|
|
|
|
// clear attack/use commands from player
|
|
|
|
pPlayer->m_afButtonPressed = 0;
|
|
|
|
pPlayer->pev->button = 0;
|
|
|
|
pPlayer->m_afButtonReleased = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pPlayer->pFlagCarrierKiller)
|
|
|
|
{
|
|
|
|
if (pPlayer->m_flFlagCarrierKillTime <= gpGlobals->time)
|
|
|
|
pPlayer->pFlagCarrierKiller = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pPlayer->pFlagReturner)
|
|
|
|
{
|
|
|
|
if (pPlayer->m_flFlagReturnTime <= gpGlobals->time)
|
|
|
|
pPlayer->pFlagReturner = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pPlayer->pCarrierHurter)
|
|
|
|
{
|
|
|
|
if (pPlayer->m_flCarrierHurtTime <= gpGlobals->time)
|
|
|
|
pPlayer->pCarrierHurter = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If the player has backpack powerup, replenish his ammunition.
|
|
|
|
if (pPlayer->m_iRuneStatus == IT_CTF_BACKPACK_FLAG)
|
|
|
|
{
|
|
|
|
if (pPlayer->m_flRegenTime <= gpGlobals->time)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
ItemInfo II;
|
|
|
|
CBasePlayerItem *item;
|
|
|
|
CBasePlayerWeapon* weapon;
|
|
|
|
for (i = 0; i < MAX_ITEM_TYPES; i++)
|
|
|
|
{
|
|
|
|
item = pPlayer->m_rgpPlayerItems[i];
|
|
|
|
|
|
|
|
if (item)
|
|
|
|
{
|
|
|
|
memset(&II, 0, sizeof(II));
|
|
|
|
|
|
|
|
if (item->GetWeaponPtr() && ((CBasePlayerItem*)item)->GetItemInfo(&II))
|
|
|
|
{
|
|
|
|
weapon = (CBasePlayerWeapon *)item->GetWeaponPtr();
|
|
|
|
|
|
|
|
if (weapon && weapon->m_iClip < II.iMaxClip)
|
|
|
|
{
|
|
|
|
weapon->AddPrimaryAmmo(
|
|
|
|
weapon->m_iDefaultAmmo,
|
|
|
|
(char *)weapon->pszAmmo1(),
|
|
|
|
weapon->iMaxClip(),
|
|
|
|
weapon->iMaxAmmo1());
|
|
|
|
|
|
|
|
pPlayer->m_flRegenTime = gpGlobals->time + 1;
|
|
|
|
|
|
|
|
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "ctf/pow_backpack_charge.wav", 1, ATTN_NORM);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// If the player has portable HEV powerup, recharge his suit.
|
|
|
|
if (pPlayer->m_iRuneStatus == IT_CTF_PORTABLEHEV_FLAG)
|
|
|
|
{
|
|
|
|
if (pPlayer->m_flRegenTime <= gpGlobals->time)
|
|
|
|
{
|
|
|
|
if (pPlayer->pev->armorvalue < PLAYER_MAX_ARMOR_VALUE && pPlayer->pev->armorvalue)
|
|
|
|
{
|
|
|
|
pPlayer->pev->armorvalue += 5;
|
|
|
|
|
|
|
|
if (pPlayer->pev->armorvalue > PLAYER_MAX_ARMOR_VALUE)
|
|
|
|
pPlayer->pev->armorvalue = PLAYER_MAX_ARMOR_VALUE;
|
|
|
|
|
|
|
|
pPlayer->m_flRegenTime = gpGlobals->time + 1;
|
|
|
|
|
|
|
|
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "ctf/pow_armor_charge.wav", 1, ATTN_NORM);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// If the player has regeneration powerup, regenerate his health.
|
|
|
|
if (pPlayer->m_iRuneStatus == IT_CTF_REGEN_FLAG)
|
|
|
|
{
|
|
|
|
if (pPlayer->m_flRegenTime <= gpGlobals->time)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (pPlayer->pev->health < PLAYER_MAX_HEALTH_VALUE)
|
|
|
|
{
|
|
|
|
pPlayer->pev->health += 5;
|
|
|
|
|
|
|
|
if (pPlayer->pev->health > PLAYER_MAX_HEALTH_VALUE)
|
|
|
|
pPlayer->pev->health = PLAYER_MAX_HEALTH_VALUE;
|
|
|
|
|
|
|
|
pPlayer->m_flRegenTime = gpGlobals->time + 1;
|
|
|
|
|
|
|
|
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "ctf/pow_health_charge.wav", 1, ATTN_NORM);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
if (pPlayer->m_bOn_Hook)
|
|
|
|
pPlayer->Service_Grapple();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (pPlayer->m_flFlagStatusTime && pPlayer->m_flFlagStatusTime <= gpGlobals->time)
|
|
|
|
GetFlagStatus(pPlayer);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
void CCTFMultiplay::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
|
|
|
|
{
|
|
|
|
CBasePlayer *pk = NULL;
|
|
|
|
|
|
|
|
if (pKiller)
|
|
|
|
{
|
|
|
|
CBaseEntity *pTemp = CBaseEntity::Instance(pKiller);
|
|
|
|
|
|
|
|
if (pTemp->IsPlayer())
|
|
|
|
pk = (CBasePlayer*)pTemp;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Only award a bonus if the Flag carrier had the flag for more than 2 secs
|
|
|
|
//Prevents from people waiting for the flag carrier to grab the flag and then killing him
|
|
|
|
//Instead of actually defending the flag.
|
|
|
|
if (pVictim->m_bHasFlag)
|
|
|
|
{
|
|
|
|
if (pk)
|
|
|
|
{
|
|
|
|
if (pVictim->pev->team != pk->pev->team)
|
|
|
|
{
|
|
|
|
if (pVictim->m_flCarrierPickupTime <= gpGlobals->time)
|
|
|
|
pk->AddPoints(TEAM_CAPTURE_FRAG_CARRIER_BONUS, TRUE);
|
|
|
|
|
|
|
|
if (pk->pev->team == RED)
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " fragged ");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "BLUE");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier!\n");
|
|
|
|
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Killed_Enemy_Flag_Carrier\"\n",
|
|
|
|
STRING(pk->pev->netname),
|
|
|
|
GETPLAYERUSERID(pk->edict()),
|
|
|
|
GETPLAYERAUTHID(pk->edict()),
|
|
|
|
GetTeamName(pk->pev->team));
|
|
|
|
|
|
|
|
if (iBlueFlagStatus == BLUE_FLAG_STOLEN)
|
|
|
|
{
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
|
|
{
|
|
|
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
|
|
|
|
|
|
|
|
if (pTeamMate)
|
|
|
|
{
|
|
|
|
if (pTeamMate->m_bHasFlag)
|
|
|
|
{
|
|
|
|
pTeamMate->pFlagCarrierKiller = pk;
|
|
|
|
pTeamMate->m_flFlagCarrierKillTime = gpGlobals->time + TEAM_CAPTURE_FRAG_CARRIER_ASSIST_TIMEOUT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pk->pev->team == BLUE)
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " fragged ");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier!\n");
|
|
|
|
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Killed_Enemy_Flag_Carrier\"\n",
|
|
|
|
STRING(pk->pev->netname),
|
|
|
|
GETPLAYERUSERID(pk->edict()),
|
|
|
|
GETPLAYERAUTHID(pk->edict()),
|
|
|
|
GetTeamName(pk->pev->team));
|
|
|
|
|
|
|
|
if (iRedFlagStatus == RED_FLAG_STOLEN)
|
|
|
|
{
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
|
|
{
|
|
|
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
|
|
|
|
|
|
|
|
if (pTeamMate)
|
|
|
|
{
|
|
|
|
if (pTeamMate->m_bHasFlag)
|
|
|
|
{
|
|
|
|
pTeamMate->pFlagCarrierKiller = pk;
|
|
|
|
pTeamMate->m_flFlagCarrierKillTime = gpGlobals->time + TEAM_CAPTURE_FRAG_CARRIER_ASSIST_TIMEOUT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
CBaseEntity *pEnt;
|
|
|
|
|
|
|
|
//We have the BLUE flag, Spawn it
|
|
|
|
if (pVictim->pev->team == RED)
|
|
|
|
{
|
|
|
|
pEnt = CBaseEntity::Create("item_flag_team2", pVictim->pev->origin, pVictim->pev->angles, pVictim->edict());
|
|
|
|
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_Blue_Flag\"\n",
|
|
|
|
STRING(pVictim->pev->netname),
|
|
|
|
GETPLAYERUSERID(pVictim->edict()),
|
|
|
|
GETPLAYERAUTHID(pVictim->edict()),
|
|
|
|
GetTeamName(pVictim->pev->team));
|
|
|
|
}
|
|
|
|
else if (pVictim->pev->team == BLUE)
|
|
|
|
{
|
|
|
|
pEnt = CBaseEntity::Create("item_flag_team1", pVictim->pev->origin, pVictim->pev->angles, pVictim->edict());
|
|
|
|
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_Red_Flag\"\n",
|
|
|
|
STRING(pVictim->pev->netname),
|
|
|
|
GETPLAYERUSERID(pVictim->edict()),
|
|
|
|
GETPLAYERAUTHID(pVictim->edict()),
|
|
|
|
GetTeamName(pVictim->pev->team));
|
|
|
|
}
|
|
|
|
|
|
|
|
pEnt->pev->velocity = pVictim->pev->velocity * 1.2;
|
|
|
|
pEnt->pev->angles.x = 0;
|
|
|
|
|
|
|
|
CItemFlag *pFlag = (CItemFlag *)pEnt;
|
|
|
|
pFlag->Dropped = TRUE;
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE,
|
|
|
|
pVictim->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero,
|
|
|
|
0.0, 0.0, pVictim->entindex(), pVictim->pev->team, 1, 0);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
pFlag->m_flDroppedTime = gpGlobals->time + TEAM_CAPTURE_FLAG_RETURN_TIME;
|
|
|
|
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
|
|
|
|
if (pVictim->pev->team == RED)
|
|
|
|
WRITE_BYTE(BLUE_FLAG_LOST);
|
|
|
|
else if (pVictim->pev->team == BLUE)
|
|
|
|
WRITE_BYTE(RED_FLAG_LOST);
|
|
|
|
|
|
|
|
WRITE_STRING(STRING(pVictim->pev->netname));
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
pVictim->m_bHasFlag = FALSE;
|
|
|
|
|
|
|
|
m_flFlagStatusTime = gpGlobals->time + 0.1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (pk)
|
|
|
|
{
|
|
|
|
if (pk->pev->team == RED)
|
|
|
|
{
|
|
|
|
if (iBlueFlagStatus == BLUE_FLAG_STOLEN)
|
|
|
|
{
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
|
|
{
|
|
|
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
|
|
|
|
|
|
|
|
if (pTeamMate && pTeamMate != pk)
|
|
|
|
{
|
|
|
|
if (pTeamMate->pev->team == pk->pev->team)
|
|
|
|
{
|
|
|
|
if (pTeamMate->m_bHasFlag)
|
|
|
|
{
|
|
|
|
if (pTeamMate->pCarrierHurter)
|
|
|
|
{
|
|
|
|
if (pTeamMate->pCarrierHurter == pVictim)
|
|
|
|
{
|
|
|
|
if (pTeamMate->m_flCarrierHurtTime > gpGlobals->time)
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends ");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier against an agressive enemy\n");
|
|
|
|
|
|
|
|
pk->AddPoints(TEAM_CAPTURE_CARRIER_DANGER_PROTECT_BONUS, TRUE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pk->pev->team == BLUE)
|
|
|
|
{
|
|
|
|
if (iRedFlagStatus == RED_FLAG_STOLEN)
|
|
|
|
{
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
|
|
{
|
|
|
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
|
|
|
|
|
|
|
|
if (pTeamMate && pTeamMate != pk)
|
|
|
|
{
|
|
|
|
if (pTeamMate->pev->team == pk->pev->team)
|
|
|
|
{
|
|
|
|
if (pTeamMate->m_bHasFlag)
|
|
|
|
{
|
|
|
|
if (pTeamMate->pCarrierHurter)
|
|
|
|
{
|
|
|
|
if (pTeamMate->pCarrierHurter == pVictim)
|
|
|
|
{
|
|
|
|
if (pTeamMate->m_flCarrierHurtTime > gpGlobals->time)
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends ");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "BLUE");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier against an agressive enemy\n");
|
|
|
|
|
|
|
|
pk->AddPoints(TEAM_CAPTURE_CARRIER_DANGER_PROTECT_BONUS, TRUE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// Find if this guy is near our flag or our flag carrier
|
|
|
|
CBaseEntity *ent = NULL;
|
|
|
|
float Dist;
|
|
|
|
|
|
|
|
if (pk)
|
|
|
|
{
|
|
|
|
if (pk->pev->team == RED)
|
|
|
|
{
|
|
|
|
while ((ent = UTIL_FindEntityByClassname(ent, "item_flag_team1")) != NULL)
|
|
|
|
{
|
|
|
|
//Do not defend a invisible flag
|
|
|
|
if (ent->pev->effects & EF_NODRAW)
|
|
|
|
break;
|
|
|
|
|
|
|
|
Dist = (pk->pev->origin - ent->pev->origin).Length();
|
|
|
|
|
|
|
|
if (Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS)
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends the ");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " flag\n");
|
|
|
|
|
|
|
|
pk->AddPoints(TEAM_CAPTURE_FLAG_DEFENSE_BONUS, TRUE);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (iBlueFlagStatus == BLUE_FLAG_STOLEN)
|
|
|
|
{
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
|
|
{
|
|
|
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
|
|
|
|
|
|
|
|
if (pTeamMate && pTeamMate != pk)
|
|
|
|
{
|
|
|
|
if (pTeamMate->pev->team == pk->pev->team)
|
|
|
|
{
|
|
|
|
if (pTeamMate->m_bHasFlag)
|
|
|
|
{
|
|
|
|
Dist = (pk->pev->origin - pTeamMate->pev->origin).Length();
|
|
|
|
|
|
|
|
if (Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS)
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends ");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier\n");
|
|
|
|
|
|
|
|
pk->AddPoints(TEAM_CAPTURE_CARRIER_PROTECT_BONUS, TRUE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (pk->pev->team == BLUE)
|
|
|
|
{
|
|
|
|
while ((ent = UTIL_FindEntityByClassname(ent, "item_flag_team2")) != NULL)
|
|
|
|
{
|
|
|
|
//Do not defend a invisible flag
|
|
|
|
if (ent->pev->effects & EF_NODRAW)
|
|
|
|
break;
|
|
|
|
|
|
|
|
Dist = (pk->pev->origin - ent->pev->origin).Length();
|
|
|
|
|
|
|
|
if (Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS)
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends the ");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " flag\n");
|
|
|
|
|
|
|
|
pk->AddPoints(TEAM_CAPTURE_FLAG_DEFENSE_BONUS, TRUE);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (iRedFlagStatus == RED_FLAG_STOLEN)
|
|
|
|
{
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
|
|
{
|
|
|
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
|
|
|
|
|
|
|
|
if (pTeamMate && pTeamMate != pk)
|
|
|
|
{
|
|
|
|
if (pTeamMate->pev->team == pk->pev->team)
|
|
|
|
{
|
|
|
|
if (pTeamMate->m_bHasFlag)
|
|
|
|
{
|
|
|
|
Dist = (pk->pev->origin - pTeamMate->pev->origin).Length();
|
|
|
|
|
|
|
|
if (Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS)
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname));
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends ");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED");
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier\n");
|
|
|
|
|
|
|
|
pk->AddPoints(TEAM_CAPTURE_CARRIER_PROTECT_BONUS, TRUE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CBaseEntity *pRune;
|
|
|
|
const char * runeName;
|
|
|
|
|
|
|
|
switch (pVictim->m_iRuneStatus)
|
|
|
|
{
|
|
|
|
case IT_CTF_ACCELERATOR_FLAG:
|
|
|
|
|
|
|
|
pRune = CBaseEntity::Create(IT_CTF_ACCELERATOR_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL);
|
|
|
|
|
|
|
|
pRune->pev->velocity = pVictim->pev->velocity * 1.5;
|
|
|
|
pRune->pev->angles.x = 0;
|
|
|
|
((CPowerupAccelerator*)pRune)->dropped = true;
|
|
|
|
|
|
|
|
runeName = "AcceleratorRune";
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case IT_CTF_BACKPACK_FLAG:
|
|
|
|
|
|
|
|
pRune = CBaseEntity::Create(IT_CTF_BACKPACK_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL);
|
|
|
|
|
|
|
|
pRune->pev->velocity = pVictim->pev->velocity * 1.5;
|
|
|
|
pRune->pev->angles.x = 0;
|
|
|
|
((CPowerupBackpack*)pRune)->dropped = true;
|
|
|
|
|
|
|
|
runeName = "BackpackRune";
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case IT_CTF_LONGJUMP_FLAG:
|
|
|
|
|
|
|
|
pRune = CBaseEntity::Create(IT_CTF_LONGJUMP_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL);
|
|
|
|
|
|
|
|
pRune->pev->velocity = pVictim->pev->velocity * 1.5;
|
|
|
|
pRune->pev->angles.x = 0;
|
|
|
|
((CPowerupJumppack*)pRune)->dropped = true;
|
|
|
|
|
|
|
|
runeName = "JumppackRune";
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case IT_CTF_PORTABLEHEV_FLAG:
|
|
|
|
|
|
|
|
pRune = CBaseEntity::Create(IT_CTF_PORTABLEHEV_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL);
|
|
|
|
|
|
|
|
pRune->pev->velocity = pVictim->pev->velocity * 1.5;
|
|
|
|
pRune->pev->angles.x = 0;
|
|
|
|
((CPowerupPorthev*)pRune)->dropped = true;
|
|
|
|
|
|
|
|
runeName = "PortableHEVRune";
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case IT_CTF_REGEN_FLAG:
|
|
|
|
|
|
|
|
pRune = CBaseEntity::Create(IT_CTF_REGEN_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL);
|
|
|
|
|
|
|
|
pRune->pev->velocity = pVictim->pev->velocity * 1.5;
|
|
|
|
pRune->pev->angles.x = 0;
|
|
|
|
((CPowerupRegen*)pRune)->dropped = true;
|
|
|
|
|
|
|
|
runeName = "RegenRune";
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
runeName = "Unknown";
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pVictim->m_iRuneStatus)
|
|
|
|
{
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_%s\"\n",
|
|
|
|
STRING(pVictim->pev->netname),
|
|
|
|
GETPLAYERUSERID(pVictim->edict()),
|
|
|
|
GETPLAYERAUTHID(pVictim->edict()),
|
|
|
|
pVictim->m_szTeamName,
|
|
|
|
runeName);
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
if (pVictim->m_ppHook)
|
|
|
|
((CGrapple *)pVictim->m_ppHook)->Reset_Grapple();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
pVictim->m_iRuneStatus = 0;
|
|
|
|
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgRuneStatus, NULL, pVictim->pev);
|
|
|
|
WRITE_BYTE(pVictim->m_iRuneStatus);
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
if (!m_DisableDeathPenalty)
|
|
|
|
{
|
|
|
|
CHalfLifeMultiplay::PlayerKilled(pVictim, pKiller, pInflictor);
|
|
|
|
RecountTeams();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// IsTeamplay
|
|
|
|
//=========================================================
|
|
|
|
BOOL CCTFMultiplay::IsTeamplay(void)
|
|
|
|
{
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL CCTFMultiplay::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker)
|
|
|
|
{
|
|
|
|
if (pAttacker && PlayerRelationship(pPlayer, pAttacker) == GR_TEAMMATE)
|
|
|
|
{
|
|
|
|
// my teammate hit me.
|
|
|
|
if ((CVAR_GET_FLOAT("mp_friendlyfire") == 0) && (pAttacker != pPlayer))
|
|
|
|
{
|
|
|
|
// friendly fire is off, and this hit came from someone other than myself, then don't get hurt
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return CHalfLifeMultiplay::FPlayerCanTakeDamage(pPlayer, pAttacker);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
int CCTFMultiplay::PlayerRelationship(CBaseEntity *pPlayer, CBaseEntity *pTarget)
|
|
|
|
{
|
|
|
|
// half life multiplay has a simple concept of Player Relationships.
|
|
|
|
// you are either on another player's team, or you are not.
|
|
|
|
if (!pPlayer || !pTarget || !pTarget->IsPlayer())
|
|
|
|
return GR_NOTTEAMMATE;
|
|
|
|
|
|
|
|
//As simple as this
|
|
|
|
if (pPlayer->pev->team == pTarget->pev->team)
|
|
|
|
{
|
|
|
|
return GR_TEAMMATE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return GR_NOTTEAMMATE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
BOOL CCTFMultiplay::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target)
|
|
|
|
{
|
|
|
|
// always autoaim, unless target is a teammate
|
|
|
|
CBaseEntity *pTgt = CBaseEntity::Instance(target);
|
|
|
|
if (pTgt && pTgt->IsPlayer())
|
|
|
|
{
|
|
|
|
if (PlayerRelationship(pPlayer, pTgt) == GR_TEAMMATE)
|
|
|
|
return FALSE; // don't autoaim at teammates
|
|
|
|
}
|
|
|
|
|
|
|
|
return CHalfLifeMultiplay::ShouldAutoAim(pPlayer, target);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
int CCTFMultiplay::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled)
|
|
|
|
{
|
|
|
|
if (!pKilled)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if (!pAttacker)
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
if (pAttacker != pKilled && PlayerRelationship(pAttacker, pKilled) == GR_TEAMMATE)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
const char *CCTFMultiplay::GetTeamID(CBaseEntity *pEntity)
|
|
|
|
{
|
|
|
|
if (pEntity == NULL || pEntity->pev == NULL)
|
|
|
|
return "";
|
|
|
|
|
|
|
|
// return their team name
|
|
|
|
return pEntity->TeamID();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int CCTFMultiplay::GetTeamIndex(const char *pTeamName)
|
|
|
|
{
|
|
|
|
if (pTeamName && *pTeamName != 0)
|
|
|
|
{
|
|
|
|
// try to find existing team
|
|
|
|
for (int tm = 0; tm < num_teams; tm++)
|
|
|
|
{
|
|
|
|
if (!stricmp(team_names[tm], pTeamName))
|
|
|
|
return tm;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1; // No match
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const char *CCTFMultiplay::GetIndexedTeamName(int teamIndex)
|
|
|
|
{
|
|
|
|
if (teamIndex < 0 || teamIndex >= num_teams)
|
|
|
|
return "";
|
|
|
|
|
|
|
|
return team_names[teamIndex];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
BOOL CCTFMultiplay::IsValidTeam(const char *pTeamName)
|
|
|
|
{
|
|
|
|
if (!m_teamLimit) // Any team is valid if the teamlist isn't set
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
return (GetTeamIndex(pTeamName) != -1) ? TRUE : FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CCTFMultiplay::GetFlagStatus(CBasePlayer *pPlayer)
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{
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CBaseEntity *pFlag = NULL;
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int iFoundCount = 0;
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int iDropped = 0;
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while ((pFlag = UTIL_FindEntityByClassname(pFlag, "carried_flag_team1")) != NULL)
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{
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if (pFlag && !FBitSet(pFlag->pev->flags, FL_KILLME))
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iFoundCount++;
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}
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if (iFoundCount >= 1)
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iRedFlagStatus = RED_FLAG_STOLEN;
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if (!iFoundCount)
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{
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while ((pFlag = UTIL_FindEntityByClassname(pFlag, "item_flag_team1")) != NULL)
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{
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if (pFlag)
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{
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if (((CItemFlag *)pFlag)->Dropped)
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iDropped++;
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iFoundCount++;
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}
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}
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if (iFoundCount > 1 && iDropped == 1)
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iRedFlagStatus = RED_FLAG_DROPPED;
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else if (iFoundCount >= 1 && iDropped == 0)
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iRedFlagStatus = RED_FLAG_ATBASE;
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}
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iDropped = iFoundCount = 0;
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while ((pFlag = UTIL_FindEntityByClassname(pFlag, "carried_flag_team2")) != NULL)
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{
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if (pFlag && !FBitSet(pFlag->pev->flags, FL_KILLME))
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iFoundCount++;
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}
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if (iFoundCount >= 1)
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iBlueFlagStatus = BLUE_FLAG_STOLEN;
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if (!iFoundCount)
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{
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while ((pFlag = UTIL_FindEntityByClassname(pFlag, "item_flag_team2")) != NULL)
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{
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if (pFlag)
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{
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if (((CItemFlag *)pFlag)->Dropped)
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iDropped++;
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iFoundCount++;
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}
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}
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if (iFoundCount > 1 && iDropped == 1)
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iBlueFlagStatus = BLUE_FLAG_DROPPED;
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else if (iFoundCount >= 1 && iDropped == 0)
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iBlueFlagStatus = BLUE_FLAG_ATBASE;
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}
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if (pPlayer)
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{
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if (pPlayer->pev->team == 0)
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgFlagStatus, NULL, pPlayer->edict());
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WRITE_BYTE(0);
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WRITE_BYTE(iRedFlagStatus);
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WRITE_BYTE(iBlueFlagStatus);
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WRITE_BYTE(iRedTeamScore);
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WRITE_BYTE(iBlueTeamScore);
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MESSAGE_END();
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}
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else
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgFlagStatus, NULL, pPlayer->edict());
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WRITE_BYTE(1);
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WRITE_BYTE(iRedFlagStatus);
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WRITE_BYTE(iBlueFlagStatus);
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WRITE_BYTE(iRedTeamScore);
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WRITE_BYTE(iBlueTeamScore);
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MESSAGE_END();
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}
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pPlayer->m_flFlagStatusTime = 0.0;
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}
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else
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{
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MESSAGE_BEGIN(MSG_ALL, gmsgFlagStatus, NULL);
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WRITE_BYTE(1);
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WRITE_BYTE(iRedFlagStatus);
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WRITE_BYTE(iBlueFlagStatus);
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WRITE_BYTE(iRedTeamScore);
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WRITE_BYTE(iBlueTeamScore);
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MESSAGE_END();
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m_flFlagStatusTime = 0.0;
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}
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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CBaseEntity *plr = UTIL_PlayerByIndex(i);
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if (plr)
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{
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if (((CBasePlayer *)plr)->m_bHasFlag)
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{
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MESSAGE_BEGIN(MSG_ALL, gmsgFlagCarrier, NULL);
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WRITE_BYTE(plr->entindex());
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WRITE_BYTE(1);
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MESSAGE_END();
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}
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else
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{
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MESSAGE_BEGIN(MSG_ALL, gmsgFlagCarrier, NULL);
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WRITE_BYTE(plr->entindex());
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WRITE_BYTE(0);
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MESSAGE_END();
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}
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}
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}
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}
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//=========================================================
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//=========================================================
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void CCTFMultiplay::RecountTeams(void)
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{
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char *pName;
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char teamlist[TEAMPLAY_TEAMLISTLENGTH];
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// loop through all teams, recounting everything
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num_teams = 0;
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// Copy all of the teams from the teamlist
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// make a copy because strtok is destructive
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strcpy(teamlist, m_szTeamList);
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pName = teamlist;
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pName = strtok(pName, ";");
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while (pName != NULL && *pName)
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{
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if (GetTeamIndex(pName) < 0)
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{
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strcpy(team_names[num_teams], pName);
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num_teams++;
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}
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pName = strtok(NULL, ";");
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}
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if (num_teams < 2)
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{
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num_teams = 0;
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m_teamLimit = FALSE;
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}
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// Sanity check
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memset(team_scores, 0, sizeof(team_scores));
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// loop through all clients
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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CBaseEntity *plr = UTIL_PlayerByIndex(i);
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if (plr)
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{
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const char *pTeamName = plr->TeamID();
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// try add to existing team
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int tm = GetTeamIndex(pTeamName);
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if (tm < 0) // no team match found
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{
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if (!m_teamLimit)
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{
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// add to new team
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tm = num_teams;
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num_teams++;
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team_scores[tm] = 0;
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strncpy(team_names[tm], pTeamName, MAX_TEAMNAME_LENGTH);
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}
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}
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if (tm >= 0)
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{
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team_scores[tm] += plr->pev->frags;
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}
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}
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}
|
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}
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