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// ---------------------------------------------------------------
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// BubbleMod
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//
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// AUTHOR
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// Tyler Lund <halflife@bubblemod.org>
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//
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// LICENSE
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//
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// Permission is granted to anyone to use this software for
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// any purpose on any computer system, and to redistribute it
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// in any way, subject to the following restrictions:
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//
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// 1. The author is not responsible for the consequences of
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// use of this software, no matter how awful, even if they
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// arise from defects in it.
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// 2. The origin of this software must not be misrepresented,
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// either by explicit claim or by omission.
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// 3. Altered versions must be plainly marked as such, and
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// must not be misrepresented (by explicit claim or
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// omission) as being the original software.
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// 3a. It would be nice if I got a copy of your improved
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// version sent to halflife@bubblemod.org.
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// 4. This notice must not be removed or altered.
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//
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// ---------------------------------------------------------------
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "player.h"
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#include "weapons.h"
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#include "gamerules.h"
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#include "game.h"
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#include "tripmine.h"
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#include "shake.h"
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BOOL CTripmineGrenade::BMOD_IsSpawnMine()
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{
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if (bm_spawnmines.value)
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return FALSE;
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BOOL result = FALSE;
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CBaseEntity *pEntity = NULL;
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TraceResult tr;
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Vector vecSpot;
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Vector vecSrc = pev->origin;
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float flRadius = pev->dmg * 2.5;
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int bInWater = (UTIL_PointContents ( vecSrc ) == CONTENTS_WATER);
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vecSrc.z += 1;// in case grenade is lying on the ground
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// iterate on all entities in the vicinity.
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while ((pEntity = UTIL_FindEntityInSphere( pEntity, vecSrc, flRadius )) != NULL)
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{
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// Only look for deathmatch spawn points
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if ( FClassnameIs( pEntity->pev, "info_player_deathmatch" ) )
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{
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// blast's don't tavel into or out of water,
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// so ignore spawn points that lie on the other side.
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if (bInWater && pEntity->pev->waterlevel == 0)
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continue;
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if (!bInWater && pEntity->pev->waterlevel == 3)
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continue;
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// Trace a small line from the trip out to the potential damage radius.
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UTIL_TraceLine ( vecSrc, vecSrc + m_vecDir * flRadius, ignore_monsters, ENT(pev), &tr );
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vecSpot = tr.vecEndPos;
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UTIL_TraceLine( pEntity->pev->origin, pEntity->pev->origin - Vector(0,0,1024), ignore_monsters, ENT(pev), &tr);
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Vector vecTop = pEntity->pev->origin + Vector(0,0,36);
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float height = fabs(vecTop.z - tr.vecEndPos.z) / 2;
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if (UTIL_OBB_LineTest(vecSrc, vecSpot, Vector(vecTop.x, vecTop.y, (vecTop.z + tr.vecEndPos.z) / 2), Vector(16,16,height) ))
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result = TRUE;
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}
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}
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return result;
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}
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void CTripmineGrenade::FlashBang( void )
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{
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#define FLASH_RANGE 600
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pev->nextthink = gpGlobals->time + 0.3;
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SetThink( &CTripmineGrenade::Smoke );
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// Find all players in range
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CBaseEntity *pEntity = NULL;
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TraceResult tr;
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Vector vecSpot;
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float amount, range;
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EMIT_SOUND( ENT(pev), CHAN_VOICE, "weapons/pl_gun2.wav", 1, ATTN_NORM);
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while ((pEntity = UTIL_FindEntityInSphere( pEntity, pev->origin, FLASH_RANGE )) != NULL)
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{
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// Only look for players
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if ( FClassnameIs( pEntity->pev, "player" ) )
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{
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vecSpot = pEntity->BodyTarget( pev->origin );
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// Trace a small line from the trip out to the player.
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UTIL_TraceLine ( pev->origin, vecSpot, dont_ignore_monsters, ENT(pev), &tr );
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if (tr.flFraction == 1.0 || tr.pHit == pEntity->edict())
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{
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range = (vecSpot - pev->origin).Length();
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amount = range
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* range
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* -1
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/ FLASH_RANGE
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+ 255;
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UTIL_ScreenFade( pEntity, Vector(255,255,255), 5.0, 1.0, amount, FFADE_IN);
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}
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}
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}
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}
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void CTripmineGrenade::Deactivate( void )
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{
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pev->solid = SOLID_NOT;
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KillBeam();
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UTIL_Remove( this );
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}
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//=========================================================
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// DeactivateTrips - removes all trips owned by
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// the provided player.
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//
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// Made this global on purpose.
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//=========================================================
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void DeactivateTrips( CBasePlayer *pOwner )
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{
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edict_t *pFind;
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pFind = FIND_ENTITY_BY_CLASSNAME( NULL, "monster_tripmine" );
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while ( !FNullEnt( pFind ) )
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{
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CBaseEntity *pEnt = CBaseEntity::Instance( pFind );
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CTripmineGrenade *pTrip = (CTripmineGrenade *)pEnt;
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if ( pTrip )
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{
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if ( pTrip->Owner() == pOwner->edict() )
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{
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pTrip->Deactivate();
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}
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}
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pFind = FIND_ENTITY_BY_CLASSNAME( pFind, "monster_tripmine" );
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}
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}
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