Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
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#if !defined(DOORS_H)
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#define DOORS_H
// doors
#define SF_DOOR_ROTATE_Y 0
#define SF_DOOR_START_OPEN 1
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#define SF_DOOR_ROTATE_BACKWARDS 2
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#define SF_DOOR_PASSABLE 8
#define SF_DOOR_ONEWAY 16
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#define SF_DOOR_NO_AUTO_RETURN 32
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#define SF_DOOR_ROTATE_Z 64
#define SF_DOOR_ROTATE_X 128
#define SF_DOOR_USE_ONLY 256 // door must be opened by player's use button.
#define SF_DOOR_NOMONSTERS 512 // Monster can't open
#define SF_DOOR_FORCETOUCHABLE 1024 //LRC- Opens when touched, even though it's named and/or "use only"
//LRC - clashes with 'not in deathmatch'. Replaced with 'Target mode' and 'On/Off Mode' fields.
//#define SF_DOOR_SYNCHED 2048 //LRC- sends USE_ON/OFF when it starts to open/close (instead of sending
// USE_TOGGLE when fully open/closed); also responds to USE_ON and USE_OFF
// 'correctly'.
#define SF_DOOR_SILENT 0x80000000
#endif //DOORS_H