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932 lines
25 KiB
932 lines
25 KiB
8 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Linked list container class
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef UTLLINKEDLIST_H
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#define UTLLINKEDLIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlmemory.h"
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// define to enable asserts griping about things you shouldn't be doing with multilists
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// #define MULTILIST_PEDANTIC_ASSERTS 1
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// This is a useful macro to iterate from head to tail in a linked list.
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#define FOR_EACH_LL( listName, iteratorName ) \
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for( int iteratorName=(listName).Head(); (listName).IsUtlLinkedList && iteratorName != (listName).InvalidIndex(); iteratorName = (listName).Next( iteratorName ) )
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//-----------------------------------------------------------------------------
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// class CUtlLinkedList:
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// description:
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// A lovely index-based linked list! T is the class type, I is the index
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// type, which usually should be an unsigned short or smaller. However,
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// you must avoid using 16- or 8-bit arithmetic on PowerPC architectures;
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// therefore you should not use UtlLinkedListElem_t::I as the type of
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// a local variable... ever. PowerPC integer arithmetic must be 32- or
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// 64-bit only; otherwise performance plummets.
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//-----------------------------------------------------------------------------
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template <class T, class I>
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struct UtlLinkedListElem_t
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{
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T m_Element;
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I m_Previous;
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I m_Next;
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private:
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// No copy constructor for these...
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UtlLinkedListElem_t( const UtlLinkedListElem_t& );
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};
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// Class S is the storage type; the type you can use to save off indices in
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// persistent memory. Class I is the iterator type, which is what should be used
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// in local scopes. I defaults to be S, but be aware that on the 360, 16-bit
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// arithmetic is catastrophically slow. Therefore you should try to save shorts
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// in memory, but always operate on 32's or 64's in local scope.
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// The ideal parameter order would be TSMI (you are more likely to override M than I)
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// but since M depends on I we can't have the defaults in that order, alas.
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template <class T, class S = unsigned short, bool ML = false, class I = S, class M = CUtlMemory< UtlLinkedListElem_t<T, S>, I > >
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class CUtlLinkedList
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{
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public:
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typedef T ElemType_t;
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typedef S IndexType_t; // should really be called IndexStorageType_t, but that would be a huge change
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typedef I IndexLocalType_t;
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typedef M MemoryAllocator_t;
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static const bool IsUtlLinkedList = true; // Used to match this at compiletime
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// constructor, destructor
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CUtlLinkedList( int growSize = 0, int initSize = 0 );
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~CUtlLinkedList();
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// gets particular elements
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T& Element( I i );
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T const& Element( I i ) const;
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T& operator[]( I i );
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T const& operator[]( I i ) const;
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// Make sure we have a particular amount of memory
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void EnsureCapacity( int num );
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void SetGrowSize( int growSize );
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// Memory deallocation
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void Purge();
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// Delete all the elements then call Purge.
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void PurgeAndDeleteElements();
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// Insertion methods....
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I InsertBefore( I before );
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I InsertAfter( I after );
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I AddToHead( );
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I AddToTail( );
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I InsertBefore( I before, T const& src );
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I InsertAfter( I after, T const& src );
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I AddToHead( T const& src );
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I AddToTail( T const& src );
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// Find an element and return its index or InvalidIndex() if it couldn't be found.
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I Find( const T &src ) const;
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// Look for the element. If it exists, remove it and return true. Otherwise, return false.
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bool FindAndRemove( const T &src );
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// Removal methods
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void Remove( I elem );
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void RemoveAll();
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// Allocation/deallocation methods
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// If multilist == true, then list list may contain many
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// non-connected lists, and IsInList and Head + Tail are meaningless...
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I Alloc( bool multilist = false );
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void Free( I elem );
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// list modification
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void LinkBefore( I before, I elem );
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void LinkAfter( I after, I elem );
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void Unlink( I elem );
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void LinkToHead( I elem );
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void LinkToTail( I elem );
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// invalid index (M will never allocate an element at this index)
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inline static S InvalidIndex() { return ( S )M::InvalidIndex(); }
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// Is a given index valid to use? (representible by S and not the invalid index)
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static bool IndexInRange( I index );
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inline static size_t ElementSize() { return sizeof( ListElem_t ); }
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// list statistics
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int Count() const;
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I MaxElementIndex() const;
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I NumAllocated( void ) const { return m_NumAlloced; }
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// Traversing the list
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I Head() const;
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I Tail() const;
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I Previous( I i ) const;
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I Next( I i ) const;
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// STL compatible const_iterator class
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template < typename List_t >
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class _CUtlLinkedList_constiterator_t
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{
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public:
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typedef typename List_t::ElemType_t ElemType_t;
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typedef typename List_t::IndexType_t IndexType_t;
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// Default constructor -- gives a currently unusable iterator.
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_CUtlLinkedList_constiterator_t()
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: m_list( 0 )
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, m_index( List_t::InvalidIndex() )
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{
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}
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// Normal constructor.
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_CUtlLinkedList_constiterator_t( const List_t& list, IndexType_t index )
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: m_list( &list )
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, m_index( index )
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{
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}
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// Pre-increment operator++. This is the most efficient increment
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// operator so it should always be used.
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_CUtlLinkedList_constiterator_t& operator++()
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{
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m_index = m_list->Next( m_index );
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return *this;
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}
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// Post-increment operator++. This is less efficient than pre-increment.
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_CUtlLinkedList_constiterator_t operator++(int)
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{
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// Copy ourselves.
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_CUtlLinkedList_constiterator_t temp = *this;
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// Increment ourselves.
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++*this;
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// Return the copy.
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return temp;
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}
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// Pre-decrement operator--. This is the most efficient decrement
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// operator so it should always be used.
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_CUtlLinkedList_constiterator_t& operator--()
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{
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Assert( m_index != m_list->Head() );
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if ( m_index == m_list->InvalidIndex() )
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{
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m_index = m_list->Tail();
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}
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else
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{
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m_index = m_list->Previous( m_index );
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}
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return *this;
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}
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// Post-decrement operator--. This is less efficient than post-decrement.
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_CUtlLinkedList_constiterator_t operator--(int)
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{
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// Copy ourselves.
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_CUtlLinkedList_constiterator_t temp = *this;
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// Decrement ourselves.
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--*this;
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// Return the copy.
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return temp;
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}
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bool operator==( const _CUtlLinkedList_constiterator_t& other) const
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{
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Assert( m_list == other.m_list );
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return m_index == other.m_index;
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}
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bool operator!=( const _CUtlLinkedList_constiterator_t& other) const
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{
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Assert( m_list == other.m_list );
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return m_index != other.m_index;
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}
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const ElemType_t& operator*() const
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{
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return m_list->Element( m_index );
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}
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const ElemType_t* operator->() const
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{
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return (&**this);
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}
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protected:
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// Use a pointer rather than a reference so that we can support
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// assignment of iterators.
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const List_t* m_list;
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IndexType_t m_index;
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};
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// Are nodes in the list or valid?
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bool IsValidIndex( I i ) const;
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bool IsInList( I i ) const;
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protected:
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// What the linked list element looks like
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typedef UtlLinkedListElem_t<T, S> ListElem_t;
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// constructs the class
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I AllocInternal( bool multilist = false );
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void ConstructList();
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// Gets at the list element....
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ListElem_t& InternalElement( I i ) { return m_Memory[i]; }
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ListElem_t const& InternalElement( I i ) const { return m_Memory[i]; }
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// copy constructors not allowed
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CUtlLinkedList( CUtlLinkedList<T, S, ML, I, M> const& list ) { Assert(0); }
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M m_Memory;
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I m_Head;
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I m_Tail;
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I m_FirstFree;
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I m_ElementCount; // The number actually in the list
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I m_NumAlloced; // The number of allocated elements
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typename M::Iterator_t m_LastAlloc; // the last index allocated
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// For debugging purposes;
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// it's in release builds so this can be used in libraries correctly
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ListElem_t *m_pElements;
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inline M const &Memory( void ) const
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{
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return m_Memory;
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}
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void ResetDbgInfo()
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{
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m_pElements = m_Memory.Base();
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}
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private:
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// Faster version of Next that can only be used from tested code internal
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// to this class, such as Find(). It avoids the cost of checking the index
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// validity, which is a big win on debug builds.
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I PrivateNext( I i ) const;
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};
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//-----------------------------------------------------------------------------
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// constructor, destructor
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//-----------------------------------------------------------------------------
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template <class T, class S, bool ML, class I, class M>
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CUtlLinkedList<T,S,ML,I,M>::CUtlLinkedList( int growSize, int initSize ) :
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m_Memory( growSize, initSize ), m_LastAlloc( m_Memory.InvalidIterator() )
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{
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// Prevent signed non-int datatypes
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ConstructList();
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ResetDbgInfo();
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}
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template <class T, class S, bool ML, class I, class M>
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CUtlLinkedList<T,S,ML,I,M>::~CUtlLinkedList( )
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{
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RemoveAll();
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}
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template <class T, class S, bool ML, class I, class M>
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void CUtlLinkedList<T,S,ML,I,M>::ConstructList()
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{
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m_Head = InvalidIndex();
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m_Tail = InvalidIndex();
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m_FirstFree = InvalidIndex();
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m_ElementCount = 0;
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m_NumAlloced = 0;
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}
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//-----------------------------------------------------------------------------
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// gets particular elements
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//-----------------------------------------------------------------------------
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template <class T, class S, bool ML, class I, class M>
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inline T& CUtlLinkedList<T,S,ML,I,M>::Element( I i )
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{
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return m_Memory[i].m_Element;
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}
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template <class T, class S, bool ML, class I, class M>
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inline T const& CUtlLinkedList<T,S,ML,I,M>::Element( I i ) const
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{
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return m_Memory[i].m_Element;
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}
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template <class T, class S, bool ML, class I, class M>
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inline T& CUtlLinkedList<T,S,ML,I,M>::operator[]( I i )
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{
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return m_Memory[i].m_Element;
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}
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template <class T, class S, bool ML, class I, class M>
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inline T const& CUtlLinkedList<T,S,ML,I,M>::operator[]( I i ) const
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{
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return m_Memory[i].m_Element;
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}
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//-----------------------------------------------------------------------------
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// list statistics
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//-----------------------------------------------------------------------------
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template <class T, class S, bool ML, class I, class M>
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inline int CUtlLinkedList<T,S,ML,I,M>::Count() const
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{
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#ifdef MULTILIST_PEDANTIC_ASSERTS
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AssertMsg( !ML, "CUtlLinkedList::Count() is meaningless for linked lists." );
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#endif
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return m_ElementCount;
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}
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template <class T, class S, bool ML, class I, class M>
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inline I CUtlLinkedList<T,S,ML,I,M>::MaxElementIndex() const
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{
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return m_Memory.NumAllocated();
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}
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//-----------------------------------------------------------------------------
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// Traversing the list
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//-----------------------------------------------------------------------------
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template <class T, class S, bool ML, class I, class M>
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inline I CUtlLinkedList<T,S,ML,I,M>::Head() const
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{
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return m_Head;
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}
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template <class T, class S, bool ML, class I, class M>
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inline I CUtlLinkedList<T,S,ML,I,M>::Tail() const
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{
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return m_Tail;
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}
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template <class T, class S, bool ML, class I, class M>
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inline I CUtlLinkedList<T,S,ML,I,M>::Previous( I i ) const
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{
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Assert( IsValidIndex(i) );
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return InternalElement(i).m_Previous;
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}
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template <class T, class S, bool ML, class I, class M>
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inline I CUtlLinkedList<T,S,ML,I,M>::Next( I i ) const
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{
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Assert( IsValidIndex(i) );
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return InternalElement(i).m_Next;
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}
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template <class T, class S, bool ML, class I, class M>
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inline I CUtlLinkedList<T,S,ML,I,M>::PrivateNext( I i ) const
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{
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return InternalElement(i).m_Next;
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}
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//-----------------------------------------------------------------------------
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// Are nodes in the list or valid?
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//-----------------------------------------------------------------------------
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#pragma warning(push)
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#pragma warning( disable: 4310 ) // Allows "(I)(S)M::INVALID_INDEX" below
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template <class T, class S, bool ML, class I, class M>
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inline bool CUtlLinkedList<T,S,ML,I,M>::IndexInRange( I index ) // Static method
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{
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// Since S is not necessarily the type returned by M, we need to check that M returns indices
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// which are representable by S. A common case is 'S === unsigned short', 'I == int', in which
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// case CUtlMemory will have 'InvalidIndex == (int)-1' (which casts to 65535 in S), and will
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// happily return elements at index 65535 and above.
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return ( ( (S)index == index ) && ( (S)index != InvalidIndex() ) );
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}
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#pragma warning(pop)
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template <class T, class S, bool ML, class I, class M>
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inline bool CUtlLinkedList<T,S,ML,I,M>::IsValidIndex( I i ) const
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{
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if ( !m_Memory.IsIdxValid( i ) )
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return false;
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if ( m_Memory.IsIdxAfter( i, m_LastAlloc ) )
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return false; // don't read values that have been allocated, but not constructed
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return ( m_Memory[ i ].m_Previous != i ) || ( m_Memory[ i ].m_Next == i );
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}
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template <class T, class S, bool ML, class I, class M>
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||
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inline bool CUtlLinkedList<T,S,ML,I,M>::IsInList( I i ) const
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||
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{
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||
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if ( !m_Memory.IsIdxValid( i ) || m_Memory.IsIdxAfter( i, m_LastAlloc ) )
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||
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return false; // don't read values that have been allocated, but not constructed
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||
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return Previous( i ) != i;
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||
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}
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||
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||
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/*
|
||
|
template <class T>
|
||
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inline bool CUtlFixedLinkedList<T>::IsInList( int i ) const
|
||
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{
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||
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return m_Memory.IsIdxValid( i ) && (Previous( i ) != i);
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Makes sure we have enough memory allocated to store a requested # of elements
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
template< class T, class S, bool ML, class I, class M >
|
||
|
void CUtlLinkedList<T,S,ML,I,M>::EnsureCapacity( int num )
|
||
|
{
|
||
|
//MEM_ALLOC_CREDIT_CLASS();
|
||
|
m_Memory.EnsureCapacity(num);
|
||
|
ResetDbgInfo();
|
||
|
}
|
||
|
|
||
|
template< class T, class S, bool ML, class I, class M >
|
||
|
void CUtlLinkedList<T,S,ML,I,M>::SetGrowSize( int growSize )
|
||
|
{
|
||
|
RemoveAll();
|
||
|
m_Memory.Init( growSize );
|
||
|
ResetDbgInfo();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Deallocate memory
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
void CUtlLinkedList<T,S,ML,I,M>::Purge()
|
||
|
{
|
||
|
RemoveAll();
|
||
|
|
||
|
m_Memory.Purge();
|
||
|
m_FirstFree = InvalidIndex();
|
||
|
m_NumAlloced = 0;
|
||
|
|
||
|
//Routing "m_LastAlloc = m_Memory.InvalidIterator();" through a local const to sidestep an internal compiler error on 360 builds
|
||
|
const typename M::Iterator_t scInvalidIterator = m_Memory.InvalidIterator();
|
||
|
m_LastAlloc = scInvalidIterator;
|
||
|
ResetDbgInfo();
|
||
|
}
|
||
|
|
||
|
|
||
|
template<class T, class S, bool ML, class I, class M>
|
||
|
void CUtlLinkedList<T,S,ML,I,M>::PurgeAndDeleteElements()
|
||
|
{
|
||
|
I iNext;
|
||
|
for( I i=Head(); i != InvalidIndex(); i=iNext )
|
||
|
{
|
||
|
iNext = Next(i);
|
||
|
delete Element(i);
|
||
|
}
|
||
|
|
||
|
Purge();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Node allocation/deallocation
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
I CUtlLinkedList<T,S,ML,I,M>::AllocInternal( bool multilist )
|
||
|
{
|
||
|
Assert( !multilist || ML );
|
||
|
#ifdef MULTILIST_PEDANTIC_ASSERTS
|
||
|
Assert( multilist == ML );
|
||
|
#endif
|
||
|
I elem;
|
||
|
if ( m_FirstFree == InvalidIndex() )
|
||
|
{
|
||
|
Assert( m_Memory.IsValidIterator( m_LastAlloc ) || m_ElementCount == 0 );
|
||
|
|
||
|
typename M::Iterator_t it = m_Memory.IsValidIterator( m_LastAlloc ) ? m_Memory.Next( m_LastAlloc ) : m_Memory.First();
|
||
|
|
||
|
if ( !m_Memory.IsValidIterator( it ) )
|
||
|
{
|
||
|
m_Memory.Grow();
|
||
|
ResetDbgInfo();
|
||
|
|
||
|
it = m_Memory.IsValidIterator( m_LastAlloc ) ? m_Memory.Next( m_LastAlloc ) : m_Memory.First();
|
||
|
|
||
|
Assert( m_Memory.IsValidIterator( it ) );
|
||
|
if ( !m_Memory.IsValidIterator( it ) )
|
||
|
{
|
||
|
// We rarely if ever handle alloc failure. Continuing leads to corruption.
|
||
|
//Error( "CUtlLinkedList overflow! (exhausted memory allocator)\n" );
|
||
|
return InvalidIndex();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// We can overflow before the utlmemory overflows, since S != I
|
||
|
if ( !IndexInRange( m_Memory.GetIndex( it ) ) )
|
||
|
{
|
||
|
// We rarely if ever handle alloc failure. Continuing leads to corruption.
|
||
|
//Error( "CUtlLinkedList overflow! (exhausted index range)\n" );
|
||
|
return InvalidIndex();
|
||
|
}
|
||
|
|
||
|
m_LastAlloc = it;
|
||
|
elem = m_Memory.GetIndex( m_LastAlloc );
|
||
|
m_NumAlloced++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
elem = m_FirstFree;
|
||
|
m_FirstFree = InternalElement( m_FirstFree ).m_Next;
|
||
|
}
|
||
|
|
||
|
if ( !multilist )
|
||
|
{
|
||
|
InternalElement( elem ).m_Next = elem;
|
||
|
InternalElement( elem ).m_Previous = elem;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
InternalElement( elem ).m_Next = InvalidIndex();
|
||
|
InternalElement( elem ).m_Previous = InvalidIndex();
|
||
|
}
|
||
|
|
||
|
return elem;
|
||
|
}
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
I CUtlLinkedList<T,S,ML,I,M>::Alloc( bool multilist )
|
||
|
{
|
||
|
I elem = AllocInternal( multilist );
|
||
|
if ( elem == InvalidIndex() )
|
||
|
return elem;
|
||
|
|
||
|
Construct( &Element(elem) );
|
||
|
|
||
|
return elem;
|
||
|
}
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
void CUtlLinkedList<T,S,ML,I,M>::Free( I elem )
|
||
|
{
|
||
|
Assert( IsValidIndex(elem) && IndexInRange( elem ) );
|
||
|
Unlink(elem);
|
||
|
|
||
|
ListElem_t &internalElem = InternalElement(elem);
|
||
|
Destruct( &internalElem.m_Element );
|
||
|
internalElem.m_Next = m_FirstFree;
|
||
|
m_FirstFree = elem;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Insertion methods; allocates and links (uses default constructor)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
I CUtlLinkedList<T,S,ML,I,M>::InsertBefore( I before )
|
||
|
{
|
||
|
// Make a new node
|
||
|
I newNode = AllocInternal();
|
||
|
if ( newNode == InvalidIndex() )
|
||
|
return newNode;
|
||
|
|
||
|
// Link it in
|
||
|
LinkBefore( before, newNode );
|
||
|
|
||
|
// Construct the data
|
||
|
Construct( &Element(newNode) );
|
||
|
|
||
|
return newNode;
|
||
|
}
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
I CUtlLinkedList<T,S,ML,I,M>::InsertAfter( I after )
|
||
|
{
|
||
|
// Make a new node
|
||
|
I newNode = AllocInternal();
|
||
|
if ( newNode == InvalidIndex() )
|
||
|
return newNode;
|
||
|
|
||
|
// Link it in
|
||
|
LinkAfter( after, newNode );
|
||
|
|
||
|
// Construct the data
|
||
|
Construct( &Element(newNode) );
|
||
|
|
||
|
return newNode;
|
||
|
}
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
inline I CUtlLinkedList<T,S,ML,I,M>::AddToHead( )
|
||
|
{
|
||
|
return InsertAfter( InvalidIndex() );
|
||
|
}
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
inline I CUtlLinkedList<T,S,ML,I,M>::AddToTail( )
|
||
|
{
|
||
|
return InsertBefore( InvalidIndex() );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Insertion methods; allocates and links (uses copy constructor)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
I CUtlLinkedList<T,S,ML,I,M>::InsertBefore( I before, T const& src )
|
||
|
{
|
||
|
// Make a new node
|
||
|
I newNode = AllocInternal();
|
||
|
if ( newNode == InvalidIndex() )
|
||
|
return newNode;
|
||
|
|
||
|
// Link it in
|
||
|
LinkBefore( before, newNode );
|
||
|
|
||
|
// Construct the data
|
||
|
CopyConstruct( &Element(newNode), src );
|
||
|
|
||
|
return newNode;
|
||
|
}
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
I CUtlLinkedList<T,S,ML,I,M>::InsertAfter( I after, T const& src )
|
||
|
{
|
||
|
// Make a new node
|
||
|
I newNode = AllocInternal();
|
||
|
if ( newNode == InvalidIndex() )
|
||
|
return newNode;
|
||
|
|
||
|
// Link it in
|
||
|
LinkAfter( after, newNode );
|
||
|
|
||
|
// Construct the data
|
||
|
CopyConstruct( &Element(newNode), src );
|
||
|
|
||
|
return newNode;
|
||
|
}
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
inline I CUtlLinkedList<T,S,ML,I,M>::AddToHead( T const& src )
|
||
|
{
|
||
|
return InsertAfter( InvalidIndex(), src );
|
||
|
}
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
inline I CUtlLinkedList<T,S,ML,I,M>::AddToTail( T const& src )
|
||
|
{
|
||
|
return InsertBefore( InvalidIndex(), src );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Removal methods
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
template<class T, class S, bool ML, class I, class M>
|
||
|
I CUtlLinkedList<T,S,ML,I,M>::Find( const T &src ) const
|
||
|
{
|
||
|
// Cache the invalidIndex to avoid two levels of function calls on each iteration.
|
||
|
I invalidIndex = InvalidIndex();
|
||
|
for ( I i=Head(); i != invalidIndex; i = PrivateNext( i ) )
|
||
|
{
|
||
|
if ( Element( i ) == src )
|
||
|
return i;
|
||
|
}
|
||
|
return InvalidIndex();
|
||
|
}
|
||
|
|
||
|
|
||
|
template<class T, class S, bool ML, class I, class M>
|
||
|
bool CUtlLinkedList<T,S,ML,I,M>::FindAndRemove( const T &src )
|
||
|
{
|
||
|
I i = Find( src );
|
||
|
if ( i == InvalidIndex() )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Remove( i );
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
void CUtlLinkedList<T,S,ML,I,M>::Remove( I elem )
|
||
|
{
|
||
|
Free( elem );
|
||
|
}
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
void CUtlLinkedList<T,S,ML,I,M>::RemoveAll()
|
||
|
{
|
||
|
// Have to do some convoluted stuff to invoke the destructor on all
|
||
|
// valid elements for the multilist case (since we don't have all elements
|
||
|
// connected to each other in a list).
|
||
|
|
||
|
if ( m_LastAlloc == m_Memory.InvalidIterator() )
|
||
|
{
|
||
|
Assert( m_Head == InvalidIndex() );
|
||
|
Assert( m_Tail == InvalidIndex() );
|
||
|
Assert( m_FirstFree == InvalidIndex() );
|
||
|
Assert( m_ElementCount == 0 );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( ML )
|
||
|
{
|
||
|
for ( typename M::Iterator_t it = m_Memory.First(); it != m_Memory.InvalidIterator(); it = m_Memory.Next( it ) )
|
||
|
{
|
||
|
I i = m_Memory.GetIndex( it );
|
||
|
if ( IsValidIndex( i ) ) // skip elements already in the free list
|
||
|
{
|
||
|
ListElem_t &internalElem = InternalElement( i );
|
||
|
Destruct( &internalElem.m_Element );
|
||
|
internalElem.m_Previous = i;
|
||
|
internalElem.m_Next = m_FirstFree;
|
||
|
m_FirstFree = i;
|
||
|
}
|
||
|
|
||
|
if ( it == m_LastAlloc )
|
||
|
break; // don't destruct elements that haven't ever been constructed
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
I i = Head();
|
||
|
I next;
|
||
|
while ( i != InvalidIndex() )
|
||
|
{
|
||
|
next = Next( i );
|
||
|
ListElem_t &internalElem = InternalElement( i );
|
||
|
Destruct( &internalElem.m_Element );
|
||
|
internalElem.m_Previous = i;
|
||
|
internalElem.m_Next = next == InvalidIndex() ? m_FirstFree : next;
|
||
|
i = next;
|
||
|
}
|
||
|
if ( Head() != InvalidIndex() )
|
||
|
{
|
||
|
m_FirstFree = Head();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Clear everything else out
|
||
|
m_Head = InvalidIndex();
|
||
|
m_Tail = InvalidIndex();
|
||
|
m_ElementCount = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// list modification
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
void CUtlLinkedList<T,S,ML,I,M>::LinkBefore( I before, I elem )
|
||
|
{
|
||
|
Assert( IsValidIndex(elem) );
|
||
|
|
||
|
// Unlink it if it's in the list at the moment
|
||
|
Unlink(elem);
|
||
|
|
||
|
ListElem_t *pNewElem = &InternalElement(elem);
|
||
|
|
||
|
// The element *after* our newly linked one is the one we linked before.
|
||
|
pNewElem->m_Next = before;
|
||
|
|
||
|
S newElem_mPrevious; // we need to hang on to this for the compairson against InvalidIndex()
|
||
|
// below; otherwise we get a a load-hit-store on pNewElem->m_Previous, even
|
||
|
// with RESTRICT
|
||
|
if (before == InvalidIndex())
|
||
|
{
|
||
|
// In this case, we're linking to the end of the list, so reset the tail
|
||
|
newElem_mPrevious = m_Tail;
|
||
|
pNewElem->m_Previous = m_Tail;
|
||
|
m_Tail = elem;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Here, we're not linking to the end. Set the prev pointer to point to
|
||
|
// the element we're linking.
|
||
|
Assert( IsInList(before) );
|
||
|
ListElem_t *beforeElem = &InternalElement(before);
|
||
|
pNewElem->m_Previous = newElem_mPrevious = beforeElem->m_Previous;
|
||
|
beforeElem->m_Previous = elem;
|
||
|
}
|
||
|
|
||
|
// Reset the head if we linked to the head of the list
|
||
|
if (newElem_mPrevious == InvalidIndex())
|
||
|
m_Head = elem;
|
||
|
else
|
||
|
InternalElement(newElem_mPrevious).m_Next = elem;
|
||
|
|
||
|
// one more element baby
|
||
|
++m_ElementCount;
|
||
|
}
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
void CUtlLinkedList<T,S,ML,I,M>::LinkAfter( I after, I elem )
|
||
|
{
|
||
|
Assert( IsValidIndex(elem) );
|
||
|
|
||
|
// Unlink it if it's in the list at the moment
|
||
|
if ( IsInList(elem) )
|
||
|
Unlink(elem);
|
||
|
|
||
|
ListElem_t& newElem = InternalElement(elem);
|
||
|
|
||
|
// The element *before* our newly linked one is the one we linked after
|
||
|
newElem.m_Previous = after;
|
||
|
if (after == InvalidIndex())
|
||
|
{
|
||
|
// In this case, we're linking to the head of the list, reset the head
|
||
|
newElem.m_Next = m_Head;
|
||
|
m_Head = elem;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Here, we're not linking to the end. Set the next pointer to point to
|
||
|
// the element we're linking.
|
||
|
Assert( IsInList(after) );
|
||
|
ListElem_t& afterElem = InternalElement(after);
|
||
|
newElem.m_Next = afterElem.m_Next;
|
||
|
afterElem.m_Next = elem;
|
||
|
}
|
||
|
|
||
|
// Reset the tail if we linked to the tail of the list
|
||
|
if (newElem.m_Next == InvalidIndex())
|
||
|
m_Tail = elem;
|
||
|
else
|
||
|
InternalElement(newElem.m_Next).m_Previous = elem;
|
||
|
|
||
|
// one more element baby
|
||
|
++m_ElementCount;
|
||
|
}
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
void CUtlLinkedList<T,S,ML,I,M>::Unlink( I elem )
|
||
|
{
|
||
|
Assert( IsValidIndex(elem) );
|
||
|
if (IsInList(elem))
|
||
|
{
|
||
|
ListElem_t *pOldElem = &m_Memory[ elem ];
|
||
|
|
||
|
// If we're the first guy, reset the head
|
||
|
// otherwise, make our previous node's next pointer = our next
|
||
|
if ( pOldElem->m_Previous != InvalidIndex() )
|
||
|
{
|
||
|
m_Memory[ pOldElem->m_Previous ].m_Next = pOldElem->m_Next;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_Head = pOldElem->m_Next;
|
||
|
}
|
||
|
|
||
|
// If we're the last guy, reset the tail
|
||
|
// otherwise, make our next node's prev pointer = our prev
|
||
|
if ( pOldElem->m_Next != InvalidIndex() )
|
||
|
{
|
||
|
m_Memory[ pOldElem->m_Next ].m_Previous = pOldElem->m_Previous;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_Tail = pOldElem->m_Previous;
|
||
|
}
|
||
|
|
||
|
// This marks this node as not in the list,
|
||
|
// but not in the free list either
|
||
|
pOldElem->m_Previous = pOldElem->m_Next = elem;
|
||
|
|
||
|
// One less puppy
|
||
|
--m_ElementCount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
inline void CUtlLinkedList<T,S,ML,I,M>::LinkToHead( I elem )
|
||
|
{
|
||
|
LinkAfter( InvalidIndex(), elem );
|
||
|
}
|
||
|
|
||
|
template <class T, class S, bool ML, class I, class M>
|
||
|
inline void CUtlLinkedList<T,S,ML,I,M>::LinkToTail( I elem )
|
||
|
{
|
||
|
LinkBefore( InvalidIndex(), elem );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
#endif // UTLLINKEDLIST_H
|