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869 lines
21 KiB
869 lines
21 KiB
8 years ago
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#include "bot/bot_common.h"
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#include <fcntl.h>
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#include <sys/stat.h>
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#include <assert.h>
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#ifndef _WIN32
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#include <unistd.h>
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#endif // _WIN32
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PlaceDirectory placeDirectory;
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void PlaceDirectory::Reset()
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{
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m_directory.RemoveAll();
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}
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bool PlaceDirectory::IsKnown(Place place) const
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{
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return m_directory.Find (place) >= 0;
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}
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PlaceDirectory::EntryType PlaceDirectory::GetEntry(Place place) const
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{
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if (place == UNDEFINED_PLACE)
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return 0;
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int i = m_directory.Find (place);
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if (i < 0)
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{
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Assert (false && "PlaceDirectory::GetIndex failure");
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return 0;
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}
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return (EntryType)(i + 1);
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}
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void PlaceDirectory::AddPlace(Place place)
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{
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if (place == UNDEFINED_PLACE)
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return;
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assert(place < 1000);
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if (IsKnown(place))
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return;
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m_directory.AddToTail (place);
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}
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Place PlaceDirectory::EntryToPlace(EntryType entry) const
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{
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if (entry == 0)
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return UNDEFINED_PLACE;
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unsigned int i = entry - 1;
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if ((int) i > m_directory.Count ())
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{
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assert(false && "PlaceDirectory::EntryToPlace: Invalid entry");
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return UNDEFINED_PLACE;
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}
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return m_directory[i];
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}
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void PlaceDirectory::Save(int fd)
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{
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// store number of entries in directory
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EntryType count = static_cast <EntryType> (m_directory.Count ());
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Q_write(fd, &count, sizeof(EntryType));
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// store entries
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for (int i = 0; i < m_directory.Count (); ++i)
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{
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const char *placeName = TheBotPhrases->IDToName(m_directory[i]);
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// store string length followed by string itself
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unsigned short len = (unsigned short) (Q_strlen(placeName) + 1);
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Q_write(fd, &len, sizeof(unsigned short));
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Q_write(fd, placeName, len);
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}
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}
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void PlaceDirectory::Load(SteamFile *file)
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{
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// read number of entries
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EntryType count;
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file->Read(&count, sizeof(EntryType));
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m_directory.RemoveAll ();
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// read each entry
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char placeName[256];
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unsigned short len;
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for (int i = 0; i < count; ++i)
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{
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file->Read(&len, sizeof(unsigned short));
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file->Read(placeName, len);
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AddPlace(TheBotPhrases->NameToID(placeName));
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}
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}
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char *GetBspFilename(const char *navFilename)
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{
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static char bspFilename[256];
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Q_sprintf(bspFilename, "maps\\%s.bsp", STRING(gpGlobals->mapname));
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int len = Q_strlen(bspFilename);
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if (len < 3)
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return NULL;
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bspFilename[len - 3] = 'b';
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bspFilename[len - 2] = 's';
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bspFilename[len - 1] = 'p';
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return bspFilename;
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}
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void CNavArea::Save(FILE *fp) const
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{
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fprintf(fp, "v %f %f %f\n", m_extent.lo.x, m_extent.lo.y, m_extent.lo.z);
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fprintf(fp, "v %f %f %f\n", m_extent.hi.x, m_extent.lo.y, m_neZ);
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fprintf(fp, "v %f %f %f\n", m_extent.hi.x, m_extent.hi.y, m_extent.hi.z);
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fprintf(fp, "v %f %f %f\n", m_extent.lo.x, m_extent.hi.y, m_swZ);
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static int base = 1;
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fprintf(fp, "\n\ng %04dArea%s%s%s%s\n", m_id,
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(GetAttributes() & NAV_CROUCH) ? "CROUCH" : "", (GetAttributes() & NAV_JUMP) ? "JUMP" : "",
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(GetAttributes() & NAV_PRECISE) ? "PRECISE" : "", (GetAttributes() & NAV_NO_JUMP) ? "NO_JUMP" : "");
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fprintf(fp, "f %d %d %d %d\n\n", base, base + 1, base + 2, base + 3);
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base += 4;
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}
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void CNavArea::Save(int fd, unsigned int version)
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{
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// save ID
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Q_write(fd, &m_id, sizeof(unsigned int));
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// save attribute flags
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Q_write(fd, &m_attributeFlags, sizeof(unsigned char));
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// save extent of area
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Q_write(fd, &m_extent, 6 * sizeof(float));
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// save heights of implicit corners
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Q_write(fd, &m_neZ, sizeof(float));
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Q_write(fd, &m_swZ, sizeof(float));
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// save connections to adjacent areas
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// in the enum order NORTH, EAST, SOUTH, WEST
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for (int d = 0; d < NUM_DIRECTIONS; ++d)
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{
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// save number of connections for this direction
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unsigned int count = m_connect[d].Count();
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Q_write(fd, &count, sizeof(unsigned int));
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FOR_EACH_LL (m_connect[d], it)
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{
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NavConnect connect = m_connect[d][it];
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Q_write(fd, &connect.area->m_id, sizeof(unsigned int));
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}
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}
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// Store hiding spots for this area
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unsigned char count;
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if (m_hidingSpotList.Count () > 255)
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{
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count = 255;
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CONSOLE_ECHO("Warning: NavArea #%d: Truncated hiding spot list to 255\n", m_id);
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}
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else
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{
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count = (unsigned char) m_hidingSpotList.Count();
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}
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Q_write(fd, &count, sizeof(unsigned char));
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// store HidingSpot objects
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unsigned int saveCount = 0;
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FOR_EACH_LL (m_hidingSpotList, it)
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{
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HidingSpot *spot = m_hidingSpotList[it];
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spot->Save(fd, version);
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// overflow check
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if (++saveCount == count)
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break;
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}
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// Save the approach areas for this area
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// save number of approach areas
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Q_write(fd, &m_approachCount, sizeof(unsigned char));
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if (cv_bot_debug.value > 0.0f)
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{
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CONSOLE_ECHO(" m_approachCount = %d\n", m_approachCount);
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}
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// save approach area info
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unsigned char type;
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unsigned int zero = 0;
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for (int a = 0; a < m_approachCount; ++a)
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{
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if (m_approach[a].here.area)
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Q_write(fd, &m_approach[a].here.area->m_id, sizeof(unsigned int));
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else
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Q_write(fd, &zero, sizeof(unsigned int));
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if (m_approach[a].prev.area)
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Q_write(fd, &m_approach[a].prev.area->m_id, sizeof(unsigned int));
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else
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Q_write(fd, &zero, sizeof(unsigned int));
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type = (unsigned char)m_approach[a].prevToHereHow;
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Q_write(fd, &type, sizeof(unsigned char));
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if (m_approach[a].next.area)
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Q_write(fd, &m_approach[a].next.area->m_id, sizeof(unsigned int));
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else
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Q_write(fd, &zero, sizeof(unsigned int));
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type = (unsigned char)m_approach[a].hereToNextHow;
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Q_write(fd, &type, sizeof(unsigned char));
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}
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// Save encounter spots for this area
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{
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// save number of encounter paths for this area
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unsigned int count = m_spotEncounterList.Count();
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Q_write(fd, &count, sizeof(unsigned int));
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if (cv_bot_debug.value > 0.0f)
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CONSOLE_ECHO(" m_spotEncounterList.size() = %d\n", count);
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SpotEncounter *e;
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FOR_EACH_LL (m_spotEncounterList, it)
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{
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e = m_spotEncounterList[it];
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if (e->from.area)
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Q_write(fd, &e->from.area->m_id, sizeof(unsigned int));
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else
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Q_write(fd, &zero, sizeof(unsigned int));
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unsigned char dir = e->fromDir;
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Q_write(fd, &dir, sizeof(unsigned char));
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if (e->to.area)
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Q_write(fd, &e->to.area->m_id, sizeof(unsigned int));
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else
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Q_write(fd, &zero, sizeof(unsigned int));
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dir = e->toDir;
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Q_write(fd, &dir, sizeof(unsigned char));
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// write list of spots along this path
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unsigned char spotCount;
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if (e->spotList.Count() > 255)
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{
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spotCount = 255;
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CONSOLE_ECHO("Warning: NavArea #%d: Truncated encounter spot list to 255\n", m_id);
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}
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else
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{
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spotCount = (unsigned char) e->spotList.Count();
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}
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Q_write(fd, &spotCount, sizeof(unsigned char));
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saveCount = 0;
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FOR_EACH_LL (e->spotList, it)
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{
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SpotOrder *order = &e->spotList[it];
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// order->spot may be NULL if we've loaded a nav mesh that has been edited but not re-analyzed
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unsigned int id = (order->spot) ? order->spot->GetID() : 0;
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Q_write(fd, &id, sizeof(unsigned int));
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unsigned char t = 255 * order->t;
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Q_write(fd, &t, sizeof(unsigned char));
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// overflow check
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if (++saveCount == spotCount)
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break;
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}
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}
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}
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// store place dictionary entry
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PlaceDirectory::EntryType entry = placeDirectory.GetEntry(GetPlace());
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Q_write(fd, &entry, sizeof(entry));
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}
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void CNavArea::Load(SteamFile *file, unsigned int version)
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{
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// load ID
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file->Read(&m_id, sizeof(unsigned int));
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// update nextID to avoid collisions
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if (m_id >= m_nextID)
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m_nextID = m_id + 1;
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// load attribute flags
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file->Read(&m_attributeFlags, sizeof(unsigned char));
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// load extent of area
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file->Read(&m_extent, 6 * sizeof(float));
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m_center.x = (m_extent.lo.x + m_extent.hi.x) / 2.0f;
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m_center.y = (m_extent.lo.y + m_extent.hi.y) / 2.0f;
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m_center.z = (m_extent.lo.z + m_extent.hi.z) / 2.0f;
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// load heights of implicit corners
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file->Read(&m_neZ, sizeof(float));
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file->Read(&m_swZ, sizeof(float));
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// load connections (IDs) to adjacent areas
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// in the enum order NORTH, EAST, SOUTH, WEST
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for (int d = 0; d < NUM_DIRECTIONS; ++d)
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{
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// load number of connections for this direction
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unsigned int count;
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file->Read(&count, sizeof(unsigned int));
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for (unsigned int i = 0; i < count; ++i)
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{
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NavConnect connect;
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file->Read(&connect.id, sizeof(unsigned int));
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m_connect[d].AddToTail(connect);
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}
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}
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// Load hiding spots
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// load number of hiding spots
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unsigned char hidingSpotCount;
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file->Read(&hidingSpotCount, sizeof(unsigned char));
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if (version == 1)
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{
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// load simple vector array
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Vector pos;
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for (int h = 0; h < hidingSpotCount; ++h)
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{
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file->Read(&pos, 3 * sizeof(float));
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// create new hiding spot and put on master list
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HidingSpot *spot = new HidingSpot(&pos, HidingSpot::IN_COVER);
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m_hidingSpotList.AddToTail(spot);
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}
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}
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else
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{
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// load HidingSpot objects for this area
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for (int h = 0; h < hidingSpotCount; ++h)
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{
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// create new hiding spot and put on master list
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HidingSpot *spot = new HidingSpot;
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spot->Load(file, version);
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m_hidingSpotList.FindAndRemove(spot);
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}
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}
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// Load number of approach areas
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file->Read(&m_approachCount, sizeof(unsigned char));
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// load approach area info (IDs)
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unsigned char type;
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for (int a = 0; a < m_approachCount; ++a)
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{
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file->Read(&m_approach[a].here.id, sizeof(unsigned int));
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file->Read(&m_approach[a].prev.id, sizeof(unsigned int));
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file->Read(&type, sizeof(unsigned char) );
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m_approach[a].prevToHereHow = (NavTraverseType)type;
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file->Read(&m_approach[a].next.id, sizeof(unsigned int));
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file->Read(&type, sizeof(unsigned char));
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m_approach[a].hereToNextHow = (NavTraverseType)type;
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}
|
||
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|
||
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// Load encounter paths for this area
|
||
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unsigned int count;
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file->Read(&count, sizeof(unsigned int));
|
||
|
|
||
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if (version < 3)
|
||
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{
|
||
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// old data, read and discard
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for (unsigned int e = 0; e < count; ++e)
|
||
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{
|
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SpotEncounter encounter;
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file->Read(&encounter.from.id, sizeof(unsigned int));
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file->Read(&encounter.to.id, sizeof(unsigned int));
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file->Read(&encounter.path.from.x, 3 * sizeof(float));
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file->Read(&encounter.path.to.x, 3 * sizeof(float));
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||
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// read list of spots along this path
|
||
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unsigned char spotCount;
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file->Read(&spotCount, sizeof(unsigned char));
|
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|
||
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for (int s = 0; s < spotCount; ++s)
|
||
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{
|
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Vector pos;
|
||
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file->Read(&pos, 3 * sizeof(float));
|
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file->Read(&pos, sizeof(float));
|
||
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}
|
||
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}
|
||
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return;
|
||
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}
|
||
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|
||
|
for (unsigned int e = 0; e < count; ++e)
|
||
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{
|
||
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SpotEncounter *encounter = new SpotEncounter;
|
||
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|
||
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file->Read(&encounter->from.id, sizeof(unsigned int));
|
||
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|
||
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unsigned char dir;
|
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file->Read(&dir, sizeof(unsigned char));
|
||
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encounter->fromDir = static_cast<NavDirType>(dir);
|
||
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|
||
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file->Read(&encounter->to.id, sizeof(unsigned int));
|
||
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||
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file->Read(&dir, sizeof(unsigned char));
|
||
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encounter->toDir = static_cast<NavDirType>(dir);
|
||
|
|
||
|
// read list of spots along this path
|
||
|
unsigned char spotCount;
|
||
|
file->Read(&spotCount, sizeof(unsigned char));
|
||
|
|
||
|
SpotOrder order;
|
||
|
for (int s = 0; s < spotCount; ++s)
|
||
|
{
|
||
|
file->Read(&order.id, sizeof(unsigned int));
|
||
|
|
||
|
unsigned char t;
|
||
|
file->Read(&t, sizeof(unsigned char));
|
||
|
|
||
|
order.t = (float)t / 255.0f;
|
||
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|
||
|
encounter->spotList.AddToTail(order);
|
||
|
}
|
||
|
|
||
|
m_spotEncounterList.AddToTail(encounter);
|
||
|
}
|
||
|
|
||
|
if (version < 5)
|
||
|
return;
|
||
|
|
||
|
// Load Place data
|
||
|
PlaceDirectory::EntryType entry;
|
||
|
file->Read(&entry, sizeof(entry));
|
||
|
|
||
|
// convert entry to actual Place
|
||
|
SetPlace(placeDirectory.EntryToPlace(entry));
|
||
|
}
|
||
|
|
||
|
NavErrorType CNavArea::PostLoad()
|
||
|
{
|
||
|
NavErrorType error = NAV_OK;
|
||
|
|
||
|
// connect areas together
|
||
|
for (int d = 0; d < NUM_DIRECTIONS; ++d)
|
||
|
{
|
||
|
FOR_EACH_LL (m_connect[d], it)
|
||
|
{
|
||
|
NavConnect *connect = &(m_connect[d][it]);
|
||
|
|
||
|
unsigned int id = connect->id;
|
||
|
connect->area = TheNavAreaGrid.GetNavAreaByID(id);
|
||
|
if (id && connect->area == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Cannot connect Navigation Areas.\n");
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// resolve approach area IDs
|
||
|
for (int a = 0; a < m_approachCount; ++a)
|
||
|
{
|
||
|
m_approach[a].here.area = TheNavAreaGrid.GetNavAreaByID(m_approach[a].here.id);
|
||
|
if (m_approach[a].here.id && m_approach[a].here.area == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing Approach Area (here).\n");
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
|
||
|
m_approach[a].prev.area = TheNavAreaGrid.GetNavAreaByID(m_approach[a].prev.id);
|
||
|
if (m_approach[a].prev.id && m_approach[a].prev.area == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing Approach Area (prev).\n");
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
|
||
|
m_approach[a].next.area = TheNavAreaGrid.GetNavAreaByID(m_approach[a].next.id);
|
||
|
if (m_approach[a].next.id && m_approach[a].next.area == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing Approach Area (next).\n");
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// resolve spot encounter IDs
|
||
|
SpotEncounter *e;
|
||
|
FOR_EACH_LL (m_spotEncounterList, it)
|
||
|
{
|
||
|
e = m_spotEncounterList[it];
|
||
|
|
||
|
e->from.area = TheNavAreaGrid.GetNavAreaByID(e->from.id);
|
||
|
if (e->from.area == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing \"from\" Navigation Area for Encounter Spot.\n");
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
|
||
|
e->to.area = TheNavAreaGrid.GetNavAreaByID(e->to.id);
|
||
|
if (e->to.area == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing \"to\" Navigation Area for Encounter Spot.\n");
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
|
||
|
if (e->from.area && e->to.area)
|
||
|
{
|
||
|
// compute path
|
||
|
float halfWidth;
|
||
|
ComputePortal(e->to.area, e->toDir, &e->path.to, &halfWidth);
|
||
|
ComputePortal(e->from.area, e->fromDir, &e->path.from, &halfWidth);
|
||
|
|
||
|
const float eyeHeight = HalfHumanHeight;
|
||
|
e->path.from.z = e->from.area->GetZ(&e->path.from) + eyeHeight;
|
||
|
e->path.to.z = e->to.area->GetZ(&e->path.to) + eyeHeight;
|
||
|
}
|
||
|
|
||
|
// resolve HidingSpot IDs
|
||
|
FOR_EACH_LL (e->spotList, it2)
|
||
|
{
|
||
|
SpotOrder *order = &e->spotList[it2];
|
||
|
|
||
|
order->spot = GetHidingSpotByID(order->id);
|
||
|
if (order->spot == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing Hiding Spot\n");
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// build overlap list
|
||
|
// TODO: Optimize this
|
||
|
FOR_EACH_LL (TheNavAreaList, it3)
|
||
|
{
|
||
|
CNavArea *area = TheNavAreaList[it3];
|
||
|
|
||
|
if (area == this)
|
||
|
continue;
|
||
|
|
||
|
if (IsOverlapping(area))
|
||
|
m_overlapList.AddToTail(area);
|
||
|
}
|
||
|
|
||
|
return error;
|
||
|
}
|
||
|
|
||
|
// Changes all '/' characters into '\' characters, in place.
|
||
|
|
||
|
inline void COM_FixSlashes(char *pname)
|
||
|
{
|
||
|
#ifdef _WIN32
|
||
|
while (*pname)
|
||
|
{
|
||
|
if (*pname == '/')
|
||
|
*pname = '\\';
|
||
|
pname++;
|
||
|
}
|
||
|
#else
|
||
|
while (*pname)
|
||
|
{
|
||
|
if (*pname == '\\')
|
||
|
*pname = '/';
|
||
|
pname++;
|
||
|
}
|
||
|
#endif // _WIN32
|
||
|
}
|
||
|
|
||
|
// Store AI navigation data to a file
|
||
|
|
||
|
bool SaveNavigationMap(const char *filename)
|
||
|
{
|
||
|
if (filename == NULL)
|
||
|
return false;
|
||
|
|
||
|
// Store the NAV file
|
||
|
COM_FixSlashes(const_cast<char *>(filename));
|
||
|
|
||
|
#ifdef WIN32
|
||
|
int fd = _open(filename, _O_BINARY | _O_CREAT | _O_WRONLY, _S_IREAD | _S_IWRITE);
|
||
|
#else
|
||
|
int fd = creat(filename, S_IRUSR | S_IWUSR | S_IRGRP);
|
||
|
#endif // WIN32
|
||
|
|
||
|
if (fd < 0)
|
||
|
return false;
|
||
|
|
||
|
// store "magic number" to help identify this kind of file
|
||
|
unsigned int magic = NAV_MAGIC_NUMBER;
|
||
|
Q_write(fd, &magic, sizeof(unsigned int));
|
||
|
|
||
|
// store version number of file
|
||
|
// 1 = hiding spots as plain vector array
|
||
|
// 2 = hiding spots as HidingSpot objects
|
||
|
// 3 = Encounter spots use HidingSpot ID's instead of storing vector again
|
||
|
// 4 = Includes size of source bsp file to verify nav data correlation
|
||
|
// ---- Beta Release at V4 -----
|
||
|
// 5 = Added Place info
|
||
|
unsigned int version = 5;
|
||
|
Q_write(fd, &version, sizeof(unsigned int));
|
||
|
|
||
|
// get size of source bsp file and store it in the nav file
|
||
|
// so we can test if the bsp changed since the nav file was made
|
||
|
char *bspFilename = GetBspFilename(filename);
|
||
|
if (bspFilename == NULL)
|
||
|
return false;
|
||
|
|
||
|
unsigned int bspSize = (unsigned int)GET_FILE_SIZE(bspFilename);
|
||
|
CONSOLE_ECHO("Size of bsp file '%s' is %u bytes.\n", bspFilename, bspSize);
|
||
|
|
||
|
Q_write(fd, &bspSize, sizeof(unsigned int));
|
||
|
|
||
|
// Build a directory of the Places in this map
|
||
|
placeDirectory.Reset();
|
||
|
|
||
|
FOR_EACH_LL (TheNavAreaList, it)
|
||
|
{
|
||
|
CNavArea *area = TheNavAreaList[it];
|
||
|
Place place = area->GetPlace();
|
||
|
|
||
|
if (place)
|
||
|
{
|
||
|
placeDirectory.AddPlace(place);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
placeDirectory.Save(fd);
|
||
|
|
||
|
// Store navigation areas
|
||
|
// store number of areas
|
||
|
unsigned int count = TheNavAreaList.Count();
|
||
|
Q_write(fd, &count, sizeof(unsigned int));
|
||
|
|
||
|
// store each area
|
||
|
FOR_EACH_LL (TheNavAreaList, it)
|
||
|
{
|
||
|
CNavArea *area = TheNavAreaList[it];
|
||
|
area->Save(fd, version);
|
||
|
}
|
||
|
|
||
|
Q_close(fd);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Performs a lightweight sanity-check of the specified map's nav mesh
|
||
|
void SanityCheckNavigationMap(const char *mapName)
|
||
|
{
|
||
|
if (!mapName)
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: navigation file not specified.\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// nav filename is derived from map filename
|
||
|
const int BufLen = 4096;
|
||
|
char bspFilename[BufLen];
|
||
|
char navFilename[BufLen];
|
||
|
|
||
|
Q_snprintf(bspFilename, BufLen, "maps\\%s.bsp", mapName);
|
||
|
Q_snprintf(navFilename, BufLen, "maps\\%s.nav", mapName);
|
||
|
|
||
|
SteamFile navFile(navFilename);
|
||
|
|
||
|
if (!navFile.IsValid())
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: navigation file %s does not exist.\n", navFilename);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// check magic number
|
||
|
bool result;
|
||
|
unsigned int magic;
|
||
|
result = navFile.Read(&magic, sizeof(unsigned int));
|
||
|
if (!result || magic != NAV_MAGIC_NUMBER)
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: Invalid navigation file '%s'.\n", navFilename);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// read file version number
|
||
|
unsigned int version;
|
||
|
result = navFile.Read(&version, sizeof(unsigned int));
|
||
|
if (!result || version > 5)
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: Unknown version in navigation file %s.\n", navFilename);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (version >= 4)
|
||
|
{
|
||
|
// get size of source bsp file and verify that the bsp hasn't changed
|
||
|
unsigned int saveBspSize;
|
||
|
navFile.Read(&saveBspSize, sizeof(unsigned int));
|
||
|
|
||
|
// verify size
|
||
|
if (bspFilename == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: No map corresponds to navigation file %s.\n", navFilename);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
unsigned int bspSize = (unsigned int)GET_FILE_SIZE(bspFilename);
|
||
|
|
||
|
/*if (bspSize != saveBspSize)
|
||
|
{
|
||
|
// this nav file is out of date for this bsp file
|
||
|
CONSOLE_ECHO("ERROR: Out-of-date navigation data in navigation file %s.\n", navFilename);
|
||
|
return;
|
||
|
}*/
|
||
|
}
|
||
|
|
||
|
CONSOLE_ECHO("navigation file %s passes the sanity check.\n", navFilename);
|
||
|
}
|
||
|
|
||
|
NavErrorType LoadNavigationMap()
|
||
|
{
|
||
|
// since the navigation map is destroyed on map change,
|
||
|
// if it exists it has already been loaded for this map
|
||
|
if (TheNavAreaList.Count())
|
||
|
return NAV_OK;
|
||
|
|
||
|
// nav filename is derived from map filename
|
||
|
char filename[256];
|
||
|
Q_sprintf(filename, "maps\\%s.nav", STRING(gpGlobals->mapname));
|
||
|
|
||
|
// free previous navigation map data
|
||
|
DestroyNavigationMap();
|
||
|
placeDirectory.Reset();
|
||
|
|
||
|
CNavArea::m_nextID = 1;
|
||
|
|
||
|
SteamFile navFile(filename);
|
||
|
|
||
|
if (!navFile.IsValid())
|
||
|
return NAV_CANT_ACCESS_FILE;
|
||
|
|
||
|
// check magic number
|
||
|
bool result;
|
||
|
unsigned int magic;
|
||
|
result = navFile.Read(&magic, sizeof(unsigned int));
|
||
|
if (!result || magic != NAV_MAGIC_NUMBER)
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: Invalid navigation file '%s'.\n", filename);
|
||
|
return NAV_INVALID_FILE;
|
||
|
}
|
||
|
|
||
|
// read file version number
|
||
|
unsigned int version;
|
||
|
result = navFile.Read(&version, sizeof(unsigned int));
|
||
|
if (!result || version > 5)
|
||
|
{
|
||
|
CONSOLE_ECHO("ERROR: Unknown navigation file version.\n");
|
||
|
return NAV_BAD_FILE_VERSION;
|
||
|
}
|
||
|
|
||
|
if (version >= 4)
|
||
|
{
|
||
|
// get size of source bsp file and verify that the bsp hasn't changed
|
||
|
unsigned int saveBspSize;
|
||
|
navFile.Read(&saveBspSize, sizeof(unsigned int));
|
||
|
|
||
|
// verify size
|
||
|
char *bspFilename = GetBspFilename(filename);
|
||
|
if (bspFilename == NULL)
|
||
|
return NAV_INVALID_FILE;
|
||
|
|
||
|
unsigned int bspSize = (unsigned int)GET_FILE_SIZE(bspFilename);
|
||
|
|
||
|
if (bspSize != saveBspSize)
|
||
|
{
|
||
|
// this nav file is out of date for this bsp file
|
||
|
char *msg = "*** WARNING ***\nThe AI navigation data is from a different version of this map.\nThe CPU players will likely not perform well.\n";
|
||
|
HintMessageToAllPlayers(msg);
|
||
|
CONSOLE_ECHO("\n-----------------\n");
|
||
|
CONSOLE_ECHO(msg);
|
||
|
CONSOLE_ECHO("-----------------\n\n");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// load Place directory
|
||
|
if (version >= 5)
|
||
|
{
|
||
|
placeDirectory.Load(&navFile);
|
||
|
}
|
||
|
|
||
|
// get number of areas
|
||
|
unsigned int count;
|
||
|
result = navFile.Read(&count, sizeof(unsigned int));
|
||
|
|
||
|
Extent extent;
|
||
|
extent.lo.x = 9999999999.9f;
|
||
|
extent.lo.y = 9999999999.9f;
|
||
|
extent.hi.x = -9999999999.9f;
|
||
|
extent.hi.y = -9999999999.9f;
|
||
|
|
||
|
// load the areas and compute total extent
|
||
|
for (unsigned int i = 0; i < count; ++i)
|
||
|
{
|
||
|
CNavArea *area = new CNavArea;
|
||
|
area->Load(&navFile, version);
|
||
|
TheNavAreaList.AddToTail(area);
|
||
|
|
||
|
const Extent *areaExtent = area->GetExtent();
|
||
|
|
||
|
// check validity of nav area
|
||
|
if (areaExtent->lo.x >= areaExtent->hi.x || areaExtent->lo.y >= areaExtent->hi.y)
|
||
|
CONSOLE_ECHO("WARNING: Degenerate Navigation Area #%d at ( %g, %g, %g )\n",
|
||
|
area->GetID(), area->m_center.x, area->m_center.y, area->m_center.z);
|
||
|
|
||
|
if (areaExtent->lo.x < extent.lo.x)
|
||
|
extent.lo.x = areaExtent->lo.x;
|
||
|
|
||
|
if (areaExtent->lo.y < extent.lo.y)
|
||
|
extent.lo.y = areaExtent->lo.y;
|
||
|
|
||
|
if (areaExtent->hi.x > extent.hi.x)
|
||
|
extent.hi.x = areaExtent->hi.x;
|
||
|
|
||
|
if (areaExtent->hi.y > extent.hi.y)
|
||
|
extent.hi.y = areaExtent->hi.y;
|
||
|
}
|
||
|
|
||
|
// add the areas to the grid
|
||
|
TheNavAreaGrid.Initialize(extent.lo.x, extent.hi.x, extent.lo.y, extent.hi.y);
|
||
|
|
||
|
FOR_EACH_LL (TheNavAreaList, it)
|
||
|
{
|
||
|
TheNavAreaGrid.AddNavArea (TheNavAreaList[it]);
|
||
|
}
|
||
|
|
||
|
// allow areas to connect to each other, etc
|
||
|
FOR_EACH_LL (TheNavAreaList, it)
|
||
|
{
|
||
|
CNavArea *area = TheNavAreaList[it];
|
||
|
area->PostLoad();
|
||
|
}
|
||
|
// Set up all the ladders
|
||
|
BuildLadders();
|
||
|
|
||
|
return NAV_OK;
|
||
|
}
|