Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#include "bot/bot_common.h"
#include <fcntl.h>
#include <sys/stat.h>
#include <assert.h>
#ifndef _WIN32
#include <unistd.h>
#endif // _WIN32
PlaceDirectory placeDirectory;
void PlaceDirectory::Reset()
{
m_directory.RemoveAll();
}
bool PlaceDirectory::IsKnown(Place place) const
{
return m_directory.Find (place) >= 0;
}
PlaceDirectory::EntryType PlaceDirectory::GetEntry(Place place) const
{
if (place == UNDEFINED_PLACE)
return 0;
int i = m_directory.Find (place);
if (i < 0)
{
Assert (false && "PlaceDirectory::GetIndex failure");
return 0;
}
return (EntryType)(i + 1);
}
void PlaceDirectory::AddPlace(Place place)
{
if (place == UNDEFINED_PLACE)
return;
assert(place < 1000);
if (IsKnown(place))
return;
m_directory.AddToTail (place);
}
Place PlaceDirectory::EntryToPlace(EntryType entry) const
{
if (entry == 0)
return UNDEFINED_PLACE;
unsigned int i = entry - 1;
if ((int) i > m_directory.Count ())
{
assert(false && "PlaceDirectory::EntryToPlace: Invalid entry");
return UNDEFINED_PLACE;
}
return m_directory[i];
}
void PlaceDirectory::Save(int fd)
{
// store number of entries in directory
EntryType count = static_cast <EntryType> (m_directory.Count ());
Q_write(fd, &count, sizeof(EntryType));
// store entries
for (int i = 0; i < m_directory.Count (); ++i)
{
const char *placeName = TheBotPhrases->IDToName(m_directory[i]);
// store string length followed by string itself
unsigned short len = (unsigned short) (Q_strlen(placeName) + 1);
Q_write(fd, &len, sizeof(unsigned short));
Q_write(fd, placeName, len);
}
}
void PlaceDirectory::Load(SteamFile *file)
{
// read number of entries
EntryType count;
file->Read(&count, sizeof(EntryType));
m_directory.RemoveAll ();
// read each entry
char placeName[256];
unsigned short len;
for (int i = 0; i < count; ++i)
{
file->Read(&len, sizeof(unsigned short));
file->Read(placeName, len);
AddPlace(TheBotPhrases->NameToID(placeName));
}
}
char *GetBspFilename(const char *navFilename)
{
static char bspFilename[256];
Q_sprintf(bspFilename, "maps\\%s.bsp", STRING(gpGlobals->mapname));
int len = Q_strlen(bspFilename);
if (len < 3)
return NULL;
bspFilename[len - 3] = 'b';
bspFilename[len - 2] = 's';
bspFilename[len - 1] = 'p';
return bspFilename;
}
void CNavArea::Save(FILE *fp) const
{
fprintf(fp, "v %f %f %f\n", m_extent.lo.x, m_extent.lo.y, m_extent.lo.z);
fprintf(fp, "v %f %f %f\n", m_extent.hi.x, m_extent.lo.y, m_neZ);
fprintf(fp, "v %f %f %f\n", m_extent.hi.x, m_extent.hi.y, m_extent.hi.z);
fprintf(fp, "v %f %f %f\n", m_extent.lo.x, m_extent.hi.y, m_swZ);
static int base = 1;
fprintf(fp, "\n\ng %04dArea%s%s%s%s\n", m_id,
(GetAttributes() & NAV_CROUCH) ? "CROUCH" : "", (GetAttributes() & NAV_JUMP) ? "JUMP" : "",
(GetAttributes() & NAV_PRECISE) ? "PRECISE" : "", (GetAttributes() & NAV_NO_JUMP) ? "NO_JUMP" : "");
fprintf(fp, "f %d %d %d %d\n\n", base, base + 1, base + 2, base + 3);
base += 4;
}
void CNavArea::Save(int fd, unsigned int version)
{
// save ID
Q_write(fd, &m_id, sizeof(unsigned int));
// save attribute flags
Q_write(fd, &m_attributeFlags, sizeof(unsigned char));
// save extent of area
Q_write(fd, &m_extent, 6 * sizeof(float));
// save heights of implicit corners
Q_write(fd, &m_neZ, sizeof(float));
Q_write(fd, &m_swZ, sizeof(float));
// save connections to adjacent areas
// in the enum order NORTH, EAST, SOUTH, WEST
for (int d = 0; d < NUM_DIRECTIONS; ++d)
{
// save number of connections for this direction
unsigned int count = m_connect[d].Count();
Q_write(fd, &count, sizeof(unsigned int));
FOR_EACH_LL (m_connect[d], it)
{
NavConnect connect = m_connect[d][it];
Q_write(fd, &connect.area->m_id, sizeof(unsigned int));
}
}
// Store hiding spots for this area
unsigned char count;
if (m_hidingSpotList.Count () > 255)
{
count = 255;
CONSOLE_ECHO("Warning: NavArea #%d: Truncated hiding spot list to 255\n", m_id);
}
else
{
count = (unsigned char) m_hidingSpotList.Count();
}
Q_write(fd, &count, sizeof(unsigned char));
// store HidingSpot objects
unsigned int saveCount = 0;
FOR_EACH_LL (m_hidingSpotList, it)
{
HidingSpot *spot = m_hidingSpotList[it];
spot->Save(fd, version);
// overflow check
if (++saveCount == count)
break;
}
// Save the approach areas for this area
// save number of approach areas
Q_write(fd, &m_approachCount, sizeof(unsigned char));
if (cv_bot_debug.value > 0.0f)
{
CONSOLE_ECHO(" m_approachCount = %d\n", m_approachCount);
}
// save approach area info
unsigned char type;
unsigned int zero = 0;
for (int a = 0; a < m_approachCount; ++a)
{
if (m_approach[a].here.area)
Q_write(fd, &m_approach[a].here.area->m_id, sizeof(unsigned int));
else
Q_write(fd, &zero, sizeof(unsigned int));
if (m_approach[a].prev.area)
Q_write(fd, &m_approach[a].prev.area->m_id, sizeof(unsigned int));
else
Q_write(fd, &zero, sizeof(unsigned int));
type = (unsigned char)m_approach[a].prevToHereHow;
Q_write(fd, &type, sizeof(unsigned char));
if (m_approach[a].next.area)
Q_write(fd, &m_approach[a].next.area->m_id, sizeof(unsigned int));
else
Q_write(fd, &zero, sizeof(unsigned int));
type = (unsigned char)m_approach[a].hereToNextHow;
Q_write(fd, &type, sizeof(unsigned char));
}
// Save encounter spots for this area
{
// save number of encounter paths for this area
unsigned int count = m_spotEncounterList.Count();
Q_write(fd, &count, sizeof(unsigned int));
if (cv_bot_debug.value > 0.0f)
CONSOLE_ECHO(" m_spotEncounterList.size() = %d\n", count);
SpotEncounter *e;
FOR_EACH_LL (m_spotEncounterList, it)
{
e = m_spotEncounterList[it];
if (e->from.area)
Q_write(fd, &e->from.area->m_id, sizeof(unsigned int));
else
Q_write(fd, &zero, sizeof(unsigned int));
unsigned char dir = e->fromDir;
Q_write(fd, &dir, sizeof(unsigned char));
if (e->to.area)
Q_write(fd, &e->to.area->m_id, sizeof(unsigned int));
else
Q_write(fd, &zero, sizeof(unsigned int));
dir = e->toDir;
Q_write(fd, &dir, sizeof(unsigned char));
// write list of spots along this path
unsigned char spotCount;
if (e->spotList.Count() > 255)
{
spotCount = 255;
CONSOLE_ECHO("Warning: NavArea #%d: Truncated encounter spot list to 255\n", m_id);
}
else
{
spotCount = (unsigned char) e->spotList.Count();
}
Q_write(fd, &spotCount, sizeof(unsigned char));
saveCount = 0;
FOR_EACH_LL (e->spotList, it)
{
SpotOrder *order = &e->spotList[it];
// order->spot may be NULL if we've loaded a nav mesh that has been edited but not re-analyzed
unsigned int id = (order->spot) ? order->spot->GetID() : 0;
Q_write(fd, &id, sizeof(unsigned int));
unsigned char t = 255 * order->t;
Q_write(fd, &t, sizeof(unsigned char));
// overflow check
if (++saveCount == spotCount)
break;
}
}
}
// store place dictionary entry
PlaceDirectory::EntryType entry = placeDirectory.GetEntry(GetPlace());
Q_write(fd, &entry, sizeof(entry));
}
void CNavArea::Load(SteamFile *file, unsigned int version)
{
// load ID
file->Read(&m_id, sizeof(unsigned int));
// update nextID to avoid collisions
if (m_id >= m_nextID)
m_nextID = m_id + 1;
// load attribute flags
file->Read(&m_attributeFlags, sizeof(unsigned char));
// load extent of area
file->Read(&m_extent, 6 * sizeof(float));
m_center.x = (m_extent.lo.x + m_extent.hi.x) / 2.0f;
m_center.y = (m_extent.lo.y + m_extent.hi.y) / 2.0f;
m_center.z = (m_extent.lo.z + m_extent.hi.z) / 2.0f;
// load heights of implicit corners
file->Read(&m_neZ, sizeof(float));
file->Read(&m_swZ, sizeof(float));
// load connections (IDs) to adjacent areas
// in the enum order NORTH, EAST, SOUTH, WEST
for (int d = 0; d < NUM_DIRECTIONS; ++d)
{
// load number of connections for this direction
unsigned int count;
file->Read(&count, sizeof(unsigned int));
for (unsigned int i = 0; i < count; ++i)
{
NavConnect connect;
file->Read(&connect.id, sizeof(unsigned int));
m_connect[d].AddToTail(connect);
}
}
// Load hiding spots
// load number of hiding spots
unsigned char hidingSpotCount;
file->Read(&hidingSpotCount, sizeof(unsigned char));
if (version == 1)
{
// load simple vector array
Vector pos;
for (int h = 0; h < hidingSpotCount; ++h)
{
file->Read(&pos, 3 * sizeof(float));
// create new hiding spot and put on master list
HidingSpot *spot = new HidingSpot(&pos, HidingSpot::IN_COVER);
m_hidingSpotList.AddToTail(spot);
}
}
else
{
// load HidingSpot objects for this area
for (int h = 0; h < hidingSpotCount; ++h)
{
// create new hiding spot and put on master list
HidingSpot *spot = new HidingSpot;
spot->Load(file, version);
m_hidingSpotList.FindAndRemove(spot);
}
}
// Load number of approach areas
file->Read(&m_approachCount, sizeof(unsigned char));
// load approach area info (IDs)
unsigned char type;
for (int a = 0; a < m_approachCount; ++a)
{
file->Read(&m_approach[a].here.id, sizeof(unsigned int));
file->Read(&m_approach[a].prev.id, sizeof(unsigned int));
file->Read(&type, sizeof(unsigned char) );
m_approach[a].prevToHereHow = (NavTraverseType)type;
file->Read(&m_approach[a].next.id, sizeof(unsigned int));
file->Read(&type, sizeof(unsigned char));
m_approach[a].hereToNextHow = (NavTraverseType)type;
}
// Load encounter paths for this area
unsigned int count;
file->Read(&count, sizeof(unsigned int));
if (version < 3)
{
// old data, read and discard
for (unsigned int e = 0; e < count; ++e)
{
SpotEncounter encounter;
file->Read(&encounter.from.id, sizeof(unsigned int));
file->Read(&encounter.to.id, sizeof(unsigned int));
file->Read(&encounter.path.from.x, 3 * sizeof(float));
file->Read(&encounter.path.to.x, 3 * sizeof(float));
// read list of spots along this path
unsigned char spotCount;
file->Read(&spotCount, sizeof(unsigned char));
for (int s = 0; s < spotCount; ++s)
{
Vector pos;
file->Read(&pos, 3 * sizeof(float));
file->Read(&pos, sizeof(float));
}
}
return;
}
for (unsigned int e = 0; e < count; ++e)
{
SpotEncounter *encounter = new SpotEncounter;
file->Read(&encounter->from.id, sizeof(unsigned int));
unsigned char dir;
file->Read(&dir, sizeof(unsigned char));
encounter->fromDir = static_cast<NavDirType>(dir);
file->Read(&encounter->to.id, sizeof(unsigned int));
file->Read(&dir, sizeof(unsigned char));
encounter->toDir = static_cast<NavDirType>(dir);
// read list of spots along this path
unsigned char spotCount;
file->Read(&spotCount, sizeof(unsigned char));
SpotOrder order;
for (int s = 0; s < spotCount; ++s)
{
file->Read(&order.id, sizeof(unsigned int));
unsigned char t;
file->Read(&t, sizeof(unsigned char));
order.t = (float)t / 255.0f;
encounter->spotList.AddToTail(order);
}
m_spotEncounterList.AddToTail(encounter);
}
if (version < 5)
return;
// Load Place data
PlaceDirectory::EntryType entry;
file->Read(&entry, sizeof(entry));
// convert entry to actual Place
SetPlace(placeDirectory.EntryToPlace(entry));
}
NavErrorType CNavArea::PostLoad()
{
NavErrorType error = NAV_OK;
// connect areas together
for (int d = 0; d < NUM_DIRECTIONS; ++d)
{
FOR_EACH_LL (m_connect[d], it)
{
NavConnect *connect = &(m_connect[d][it]);
unsigned int id = connect->id;
connect->area = TheNavAreaGrid.GetNavAreaByID(id);
if (id && connect->area == NULL)
{
CONSOLE_ECHO("ERROR: Corrupt navigation data. Cannot connect Navigation Areas.\n");
error = NAV_CORRUPT_DATA;
}
}
}
// resolve approach area IDs
for (int a = 0; a < m_approachCount; ++a)
{
m_approach[a].here.area = TheNavAreaGrid.GetNavAreaByID(m_approach[a].here.id);
if (m_approach[a].here.id && m_approach[a].here.area == NULL)
{
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing Approach Area (here).\n");
error = NAV_CORRUPT_DATA;
}
m_approach[a].prev.area = TheNavAreaGrid.GetNavAreaByID(m_approach[a].prev.id);
if (m_approach[a].prev.id && m_approach[a].prev.area == NULL)
{
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing Approach Area (prev).\n");
error = NAV_CORRUPT_DATA;
}
m_approach[a].next.area = TheNavAreaGrid.GetNavAreaByID(m_approach[a].next.id);
if (m_approach[a].next.id && m_approach[a].next.area == NULL)
{
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing Approach Area (next).\n");
error = NAV_CORRUPT_DATA;
}
}
// resolve spot encounter IDs
SpotEncounter *e;
FOR_EACH_LL (m_spotEncounterList, it)
{
e = m_spotEncounterList[it];
e->from.area = TheNavAreaGrid.GetNavAreaByID(e->from.id);
if (e->from.area == NULL)
{
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing \"from\" Navigation Area for Encounter Spot.\n");
error = NAV_CORRUPT_DATA;
}
e->to.area = TheNavAreaGrid.GetNavAreaByID(e->to.id);
if (e->to.area == NULL)
{
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing \"to\" Navigation Area for Encounter Spot.\n");
error = NAV_CORRUPT_DATA;
}
if (e->from.area && e->to.area)
{
// compute path
float halfWidth;
ComputePortal(e->to.area, e->toDir, &e->path.to, &halfWidth);
ComputePortal(e->from.area, e->fromDir, &e->path.from, &halfWidth);
const float eyeHeight = HalfHumanHeight;
e->path.from.z = e->from.area->GetZ(&e->path.from) + eyeHeight;
e->path.to.z = e->to.area->GetZ(&e->path.to) + eyeHeight;
}
// resolve HidingSpot IDs
FOR_EACH_LL (e->spotList, it2)
{
SpotOrder *order = &e->spotList[it2];
order->spot = GetHidingSpotByID(order->id);
if (order->spot == NULL)
{
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing Hiding Spot\n");
error = NAV_CORRUPT_DATA;
}
}
}
// build overlap list
// TODO: Optimize this
FOR_EACH_LL (TheNavAreaList, it3)
{
CNavArea *area = TheNavAreaList[it3];
if (area == this)
continue;
if (IsOverlapping(area))
m_overlapList.AddToTail(area);
}
return error;
}
// Changes all '/' characters into '\' characters, in place.
inline void COM_FixSlashes(char *pname)
{
#ifdef _WIN32
while (*pname)
{
if (*pname == '/')
*pname = '\\';
pname++;
}
#else
while (*pname)
{
if (*pname == '\\')
*pname = '/';
pname++;
}
#endif // _WIN32
}
// Store AI navigation data to a file
bool SaveNavigationMap(const char *filename)
{
if (filename == NULL)
return false;
// Store the NAV file
COM_FixSlashes(const_cast<char *>(filename));
#ifdef WIN32
int fd = _open(filename, _O_BINARY | _O_CREAT | _O_WRONLY, _S_IREAD | _S_IWRITE);
#else
int fd = creat(filename, S_IRUSR | S_IWUSR | S_IRGRP);
#endif // WIN32
if (fd < 0)
return false;
// store "magic number" to help identify this kind of file
unsigned int magic = NAV_MAGIC_NUMBER;
Q_write(fd, &magic, sizeof(unsigned int));
// store version number of file
// 1 = hiding spots as plain vector array
// 2 = hiding spots as HidingSpot objects
// 3 = Encounter spots use HidingSpot ID's instead of storing vector again
// 4 = Includes size of source bsp file to verify nav data correlation
// ---- Beta Release at V4 -----
// 5 = Added Place info
unsigned int version = 5;
Q_write(fd, &version, sizeof(unsigned int));
// get size of source bsp file and store it in the nav file
// so we can test if the bsp changed since the nav file was made
char *bspFilename = GetBspFilename(filename);
if (bspFilename == NULL)
return false;
unsigned int bspSize = (unsigned int)GET_FILE_SIZE(bspFilename);
CONSOLE_ECHO("Size of bsp file '%s' is %u bytes.\n", bspFilename, bspSize);
Q_write(fd, &bspSize, sizeof(unsigned int));
// Build a directory of the Places in this map
placeDirectory.Reset();
FOR_EACH_LL (TheNavAreaList, it)
{
CNavArea *area = TheNavAreaList[it];
Place place = area->GetPlace();
if (place)
{
placeDirectory.AddPlace(place);
}
}
placeDirectory.Save(fd);
// Store navigation areas
// store number of areas
unsigned int count = TheNavAreaList.Count();
Q_write(fd, &count, sizeof(unsigned int));
// store each area
FOR_EACH_LL (TheNavAreaList, it)
{
CNavArea *area = TheNavAreaList[it];
area->Save(fd, version);
}
Q_close(fd);
return true;
}
// Performs a lightweight sanity-check of the specified map's nav mesh
void SanityCheckNavigationMap(const char *mapName)
{
if (!mapName)
{
CONSOLE_ECHO("ERROR: navigation file not specified.\n");
return;
}
// nav filename is derived from map filename
const int BufLen = 4096;
char bspFilename[BufLen];
char navFilename[BufLen];
Q_snprintf(bspFilename, BufLen, "maps\\%s.bsp", mapName);
Q_snprintf(navFilename, BufLen, "maps\\%s.nav", mapName);
SteamFile navFile(navFilename);
if (!navFile.IsValid())
{
CONSOLE_ECHO("ERROR: navigation file %s does not exist.\n", navFilename);
return;
}
// check magic number
bool result;
unsigned int magic;
result = navFile.Read(&magic, sizeof(unsigned int));
if (!result || magic != NAV_MAGIC_NUMBER)
{
CONSOLE_ECHO("ERROR: Invalid navigation file '%s'.\n", navFilename);
return;
}
// read file version number
unsigned int version;
result = navFile.Read(&version, sizeof(unsigned int));
if (!result || version > 5)
{
CONSOLE_ECHO("ERROR: Unknown version in navigation file %s.\n", navFilename);
return;
}
if (version >= 4)
{
// get size of source bsp file and verify that the bsp hasn't changed
unsigned int saveBspSize;
navFile.Read(&saveBspSize, sizeof(unsigned int));
// verify size
if (bspFilename == NULL)
{
CONSOLE_ECHO("ERROR: No map corresponds to navigation file %s.\n", navFilename);
return;
}
unsigned int bspSize = (unsigned int)GET_FILE_SIZE(bspFilename);
/*if (bspSize != saveBspSize)
{
// this nav file is out of date for this bsp file
CONSOLE_ECHO("ERROR: Out-of-date navigation data in navigation file %s.\n", navFilename);
return;
}*/
}
CONSOLE_ECHO("navigation file %s passes the sanity check.\n", navFilename);
}
NavErrorType LoadNavigationMap()
{
// since the navigation map is destroyed on map change,
// if it exists it has already been loaded for this map
if (TheNavAreaList.Count())
return NAV_OK;
// nav filename is derived from map filename
char filename[256];
Q_sprintf(filename, "maps\\%s.nav", STRING(gpGlobals->mapname));
// free previous navigation map data
DestroyNavigationMap();
placeDirectory.Reset();
CNavArea::m_nextID = 1;
SteamFile navFile(filename);
if (!navFile.IsValid())
return NAV_CANT_ACCESS_FILE;
// check magic number
bool result;
unsigned int magic;
result = navFile.Read(&magic, sizeof(unsigned int));
if (!result || magic != NAV_MAGIC_NUMBER)
{
CONSOLE_ECHO("ERROR: Invalid navigation file '%s'.\n", filename);
return NAV_INVALID_FILE;
}
// read file version number
unsigned int version;
result = navFile.Read(&version, sizeof(unsigned int));
if (!result || version > 5)
{
CONSOLE_ECHO("ERROR: Unknown navigation file version.\n");
return NAV_BAD_FILE_VERSION;
}
if (version >= 4)
{
// get size of source bsp file and verify that the bsp hasn't changed
unsigned int saveBspSize;
navFile.Read(&saveBspSize, sizeof(unsigned int));
// verify size
char *bspFilename = GetBspFilename(filename);
if (bspFilename == NULL)
return NAV_INVALID_FILE;
unsigned int bspSize = (unsigned int)GET_FILE_SIZE(bspFilename);
if (bspSize != saveBspSize)
{
// this nav file is out of date for this bsp file
char *msg = "*** WARNING ***\nThe AI navigation data is from a different version of this map.\nThe CPU players will likely not perform well.\n";
HintMessageToAllPlayers(msg);
CONSOLE_ECHO("\n-----------------\n");
CONSOLE_ECHO(msg);
CONSOLE_ECHO("-----------------\n\n");
}
}
// load Place directory
if (version >= 5)
{
placeDirectory.Load(&navFile);
}
// get number of areas
unsigned int count;
result = navFile.Read(&count, sizeof(unsigned int));
Extent extent;
extent.lo.x = 9999999999.9f;
extent.lo.y = 9999999999.9f;
extent.hi.x = -9999999999.9f;
extent.hi.y = -9999999999.9f;
// load the areas and compute total extent
for (unsigned int i = 0; i < count; ++i)
{
CNavArea *area = new CNavArea;
area->Load(&navFile, version);
TheNavAreaList.AddToTail(area);
const Extent *areaExtent = area->GetExtent();
// check validity of nav area
if (areaExtent->lo.x >= areaExtent->hi.x || areaExtent->lo.y >= areaExtent->hi.y)
CONSOLE_ECHO("WARNING: Degenerate Navigation Area #%d at ( %g, %g, %g )\n",
area->GetID(), area->m_center.x, area->m_center.y, area->m_center.z);
if (areaExtent->lo.x < extent.lo.x)
extent.lo.x = areaExtent->lo.x;
if (areaExtent->lo.y < extent.lo.y)
extent.lo.y = areaExtent->lo.y;
if (areaExtent->hi.x > extent.hi.x)
extent.hi.x = areaExtent->hi.x;
if (areaExtent->hi.y > extent.hi.y)
extent.hi.y = areaExtent->hi.y;
}
// add the areas to the grid
TheNavAreaGrid.Initialize(extent.lo.x, extent.hi.x, extent.lo.y, extent.hi.y);
FOR_EACH_LL (TheNavAreaList, it)
{
TheNavAreaGrid.AddNavArea (TheNavAreaList[it]);
}
// allow areas to connect to each other, etc
FOR_EACH_LL (TheNavAreaList, it)
{
CNavArea *area = TheNavAreaList[it];
area->PostLoad();
}
// Set up all the ladders
BuildLadders();
return NAV_OK;
}