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694 lines
14 KiB
694 lines
14 KiB
8 years ago
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#include "bot/bot_common.h"
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/*
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* Globals initialization
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*/
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short s_iBeamSprite = 0;
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float cosTable[ COS_TABLE_SIZE ];
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bool UTIL_IsNameTaken (const char *name, bool ignoreHumans)
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{
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBaseEntity *player = UTIL_PlayerByIndex (i);
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if (player == NULL)
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continue;
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if (FNullEnt (player->pev))
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continue;
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if (FStrEq (STRING (player->pev->netname), ""))
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continue;
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if (player->IsPlayer () && (((CBasePlayer *)player)->IsBot () == TRUE))
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{
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// bots can have prefixes so we need to check the name
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// against the profile name instead.
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CBot *bot = static_cast<CBot *>(player);
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if (FStrEq (name, bot->GetProfile ()->GetName ()))
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{
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return true;
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}
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}
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else
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{
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if (!ignoreHumans)
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{
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if (FStrEq (name, STRING (player->pev->netname)))
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return true;
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}
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}
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}
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return false;
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}
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int UTIL_ClientsInGame ()
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; ++iIndex)
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{
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CBaseEntity *pPlayer = UTIL_PlayerByIndex (iIndex);
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if (pPlayer == NULL)
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continue;
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if (FNullEnt (pPlayer->pev))
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continue;
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if (FStrEq (STRING (pPlayer->pev->netname), ""))
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continue;
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++iCount;
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}
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return iCount;
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}
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int UTIL_ActivePlayersInGame()
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; ++iIndex)
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{
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CBaseEntity *entity = UTIL_PlayerByIndex(iIndex);
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if (entity == NULL)
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continue;
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if (FNullEnt(entity->pev))
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continue;
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if (FStrEq(STRING(entity->pev->netname), ""))
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continue;
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CBasePlayer *player = static_cast<CBasePlayer *>(entity);
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++iCount;
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}
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return iCount;
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}
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int UTIL_HumansInGame(bool ignoreSpectators)
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; ++iIndex)
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{
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CBaseEntity *entity = UTIL_PlayerByIndex(iIndex);
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if (entity == NULL)
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continue;
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if (FNullEnt(entity->pev))
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continue;
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if (FStrEq(STRING(entity->pev->netname), ""))
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continue;
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CBasePlayer *player = static_cast<CBasePlayer *>(entity);
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if (player->IsBot())
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continue;
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//if (ignoreSpectators && player->m_iTeam != TERRORIST && player->m_iTeam != CT)
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// continue;
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//if (ignoreSpectators && player->m_iJoiningState != JOINED)
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// continue;
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++iCount;
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}
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return iCount;
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}
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int UTIL_HumansOnTeam(int teamID, bool isAlive)
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; ++iIndex)
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{
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CBaseEntity *entity = UTIL_PlayerByIndex(iIndex);
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if (entity == NULL)
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continue;
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if (FNullEnt(entity->pev))
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continue;
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if (FStrEq(STRING(entity->pev->netname), ""))
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continue;
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CBasePlayer *player = static_cast<CBasePlayer *>(entity);
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if (player->IsBot())
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continue;
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//if (player->m_iTeam != teamID)
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// continue;
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if (isAlive && !player->IsAlive())
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continue;
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++iCount;
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}
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return iCount;
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}
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int UTIL_BotsInGame()
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; ++iIndex)
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{
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CBasePlayer *pPlayer = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(iIndex));
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if (pPlayer == NULL)
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continue;
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if (FNullEnt(pPlayer->pev))
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continue;
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if (FStrEq(STRING(pPlayer->pev->netname), ""))
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continue;
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if (!pPlayer->IsBot())
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continue;
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++iCount;
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}
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return iCount;
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}
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/*
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bool UTIL_KickBotFromTeam(TeamName kickTeam)
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{
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int i;
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// try to kick a dead bot first
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for (i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
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if (player == NULL)
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continue;
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if (FNullEnt(player->pev))
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continue;
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const char *name = STRING(player->pev->netname);
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if (FStrEq(name, ""))
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continue;
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if (!player->IsBot())
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continue;
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if (!player->IsAlive() && player->m_iTeam == kickTeam)
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{
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// its a bot on the right team - kick it
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SERVER_COMMAND(UTIL_VarArgs("kick \"%s\"\n", STRING(player->pev->netname)));
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return true;
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}
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}
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// no dead bots, kick any bot on the given team
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for (i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
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if (player == NULL)
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continue;
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if (FNullEnt(player->pev))
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continue;
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const char *name = STRING(player->pev->netname);
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if (FStrEq(name, ""))
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continue;
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if (!player->IsBot())
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continue;
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if (player->m_iTeam == kickTeam)
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{
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// its a bot on the right team - kick it
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SERVER_COMMAND(UTIL_VarArgs("kick \"%s\"\n", STRING(player->pev->netname)));
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return true;
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}
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}
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return false;
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}
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*/
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bool UTIL_IsTeamAllBots(int team)
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{
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int botCount = 0;
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
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if (player == NULL)
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continue;
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//if (player->m_iTeam != team)
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// continue;
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if (FNullEnt(player->pev))
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continue;
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if (FStrEq(STRING(player->pev->netname), ""))
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continue;
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if (!(player->pev->flags & FL_FAKECLIENT))
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return false;
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++botCount;
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}
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return (botCount) ? true : false;
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}
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// Return the closest active player to the given position.
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// If 'distance' is non-NULL, the distance to the closest player is returned in it.
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/*extern*/ CBasePlayer *UTIL_GetClosestPlayer(const Vector *pos, float *distance)
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{
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CBasePlayer *closePlayer = NULL;
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float closeDistSq = 1.0e12f; // 999999999999.9f
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
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if (!IsEntityValid(player))
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continue;
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if (!player->IsAlive())
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continue;
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float distSq = (player->pev->origin - *pos).LengthSquared();
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if (distSq < closeDistSq)
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{
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closeDistSq = distSq;
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closePlayer = player;
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}
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}
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if (distance)
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*distance = sqrt(closeDistSq);
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return closePlayer;
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}
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// Return the closest active player on the given team to the given position.
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// If 'distance' is non-NULL, the distance to the closest player is returned in it.
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/*extern*/ CBasePlayer *UTIL_GetClosestPlayer(const Vector *pos, int team, float *distance)
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{
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CBasePlayer *closePlayer = NULL;
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float closeDistSq = 1.0e12f; // 999999999999.9f
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
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if (!IsEntityValid(player))
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continue;
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if (!player->IsAlive())
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continue;
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// if (player->m_iTeam != team)
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// continue;
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float distSq = (player->pev->origin - *pos).LengthSquared();
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if (distSq < closeDistSq)
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{
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closeDistSq = distSq;
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closePlayer = player;
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}
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}
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if (distance)
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*distance = sqrt(closeDistSq);
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return closePlayer;
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}
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const char *UTIL_GetBotPrefix()
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{
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return cv_bot_prefix.string;
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}
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void UTIL_ConstructBotNetName(char *name, int nameLength, const BotProfile *profile)
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{
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if (profile == NULL)
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{
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name[0] = '\0';
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return;
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}
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// if there is no bot prefix just use the profile name.
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if ((UTIL_GetBotPrefix() == NULL) || (Q_strlen(UTIL_GetBotPrefix()) == 0))
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{
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Q_strncpy(name, profile->GetName(), nameLength);
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return;
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}
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Q_snprintf(name, nameLength, "%s %s", UTIL_GetBotPrefix(), profile->GetName());
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}
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bool UTIL_IsVisibleToTeam(const Vector &spot, int team, float maxRange)
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{
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
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if (player == NULL)
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continue;
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if (FNullEnt(player->pev))
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continue;
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if (FStrEq(STRING(player->pev->netname), ""))
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continue;
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if (!player->IsAlive())
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continue;
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// if (player->m_iTeam != team)
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// continue;
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if (maxRange > 0.0f && (spot - player->Center()).IsLengthGreaterThan(maxRange))
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continue;
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TraceResult result;
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UTIL_TraceLine(player->EyePosition(), spot, ignore_monsters, ignore_glass, ENT(player->pev), &result);
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if (result.flFraction == 1.0f)
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return true;
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}
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return false;
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}
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CBasePlayer *UTIL_GetLocalPlayer()
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{
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if (!IS_DEDICATED_SERVER())
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return static_cast<CBasePlayer *>(UTIL_PlayerByIndex(1));
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return NULL;
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}
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NOXREF Vector UTIL_ComputeOrigin(entvars_t *pevVars)
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{
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if (pevVars->origin.x == 0.0f && pevVars->origin.y == 0.0f && pevVars->origin.z == 0.0f)
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return (pevVars->absmax + pevVars->absmin) * 0.5f;
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else
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return pevVars->origin;
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}
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NOXREF Vector UTIL_ComputeOrigin(CBaseEntity *pEntity)
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{
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return UTIL_ComputeOrigin(pEntity->pev);
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}
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NOXREF Vector UTIL_ComputeOrigin(edict_t *pentEdict)
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{
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return UTIL_ComputeOrigin(VARS(pentEdict));
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}
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NOXREF void UTIL_DrawBeamFromEnt(int iIndex, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue)
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{
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecEnd);
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WRITE_BYTE(TE_BEAMENTPOINT);
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WRITE_SHORT(iIndex);
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WRITE_COORD(vecEnd.x);
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WRITE_COORD(vecEnd.y);
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WRITE_COORD(vecEnd.z);
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WRITE_SHORT(s_iBeamSprite);
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WRITE_BYTE(0);
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WRITE_BYTE(0);
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WRITE_BYTE(iLifetime);
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WRITE_BYTE(10);
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WRITE_BYTE(0);
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WRITE_BYTE(bRed);
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WRITE_BYTE(bGreen);
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WRITE_BYTE(bBlue);
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WRITE_BYTE(255);
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WRITE_BYTE(0);
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MESSAGE_END();
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}
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void UTIL_DrawBeamPoints(Vector vecStart, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue)
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{
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecStart);
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WRITE_BYTE(TE_BEAMPOINTS);
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WRITE_COORD(vecStart.x);
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WRITE_COORD(vecStart.y);
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WRITE_COORD(vecStart.z);
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WRITE_COORD(vecEnd.x);
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WRITE_COORD(vecEnd.y);
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WRITE_COORD(vecEnd.z);
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WRITE_SHORT(s_iBeamSprite);
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WRITE_BYTE(0);
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WRITE_BYTE(0);
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WRITE_BYTE(iLifetime);
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WRITE_BYTE(10);
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WRITE_BYTE(0);
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WRITE_BYTE(bRed);
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WRITE_BYTE(bGreen);
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WRITE_BYTE(bBlue);
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WRITE_BYTE(255);
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WRITE_BYTE(0);
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MESSAGE_END();
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}
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void CONSOLE_ECHO(char *pszMsg, ...)
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{
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va_list argptr;
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static char szStr[1024];
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va_start(argptr, pszMsg);
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vsprintf(szStr, pszMsg, argptr);
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va_end(argptr);
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SERVER_PRINT(szStr);
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}
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void CONSOLE_ECHO_LOGGED(char *pszMsg, ...)
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{
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va_list argptr;
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static char szStr[1024];
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va_start(argptr, pszMsg);
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vsprintf(szStr, pszMsg, argptr);
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va_end(argptr);
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SERVER_PRINT(szStr);
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UTIL_LogPrintf(szStr);
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}
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void BotPrecache()
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{
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s_iBeamSprite = PRECACHE_MODEL("sprites/smoke.spr");
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PRECACHE_SOUND("buttons/bell1.wav");
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PRECACHE_SOUND("buttons/blip1.wav");
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PRECACHE_SOUND("buttons/blip2.wav");
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PRECACHE_SOUND("buttons/button11.wav");
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PRECACHE_SOUND("buttons/latchunlocked2.wav");
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PRECACHE_SOUND("buttons/lightswitch2.wav");
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PRECACHE_SOUND("ambience/quail1.wav");
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PRECACHE_SOUND("events/tutor_msg.wav");
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PRECACHE_SOUND("events/enemy_died.wav");
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PRECACHE_SOUND("events/friend_died.wav");
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PRECACHE_SOUND("events/task_complete.wav");
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}
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void InitBotTrig()
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{
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for (int i = 0; i < COS_TABLE_SIZE; ++i)
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{
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float angle = 2.0f * M_PI * (float)i / (float)(COS_TABLE_SIZE - 1);
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cosTable[i] = cos(angle);
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}
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}
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float BotCOS(float angle)
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{
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angle = NormalizeAnglePositive(angle);
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int i = angle * ((COS_TABLE_SIZE - 1) / 360.0f);
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return cosTable[ i ];
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}
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float BotSIN(float angle)
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{
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angle = NormalizeAnglePositive(angle - 90);
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int i = angle * ((COS_TABLE_SIZE - 1) / 360.0f);
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return cosTable[ i ];
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}
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// Determine if this event is audible, and if so, return its audible range and priority
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bool IsGameEventAudible(GameEventType event, CBaseEntity *entity, CBaseEntity *other, float *range, PriorityType *priority, bool *isHostile)
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{
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#if 0
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CBasePlayer *player = static_cast<CBasePlayer *>(entity);
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if (entity == NULL || !player->IsPlayer())
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player = NULL;
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const float ShortRange = 1000.0f;
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const float NormalRange = 2000.0f;
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switch (event)
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{
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// TODO: Check weapon type (knives are pretty quiet)
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// TODO: Use actual volume, account for silencers, etc.
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case EVENT_WEAPON_FIRED:
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{
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if (player->m_pActiveItem == NULL)
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return false;
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switch (player->m_pActiveItem->m_iId)
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{
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// silent "firing"
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case WEAPON_HEGRENADE:
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case WEAPON_SMOKEGRENADE:
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case WEAPON_FLASHBANG:
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case WEAPON_SHIELDGUN:
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case WEAPON_C4:
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return false;
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// quiet
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case WEAPON_KNIFE:
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case WEAPON_TMP:
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*range = ShortRange;
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break;
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// M4A1 - check for silencer
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case WEAPON_M4A1:
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{
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CBasePlayerWeapon *pWeapon = static_cast<CBasePlayerWeapon *>(player->m_pActiveItem);
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if (pWeapon->m_iWeaponState & WPNSTATE_M4A1_SILENCED)
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*range = ShortRange;
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else
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*range = NormalRange;
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break;
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}
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// USP - check for silencer
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case WEAPON_USP:
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{
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CBasePlayerWeapon *pWeapon = static_cast<CBasePlayerWeapon *>(player->m_pActiveItem);
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if (pWeapon->m_iWeaponState & WPNSTATE_USP_SILENCED)
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*range = ShortRange;
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else
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*range = NormalRange;
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break;
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}
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// loud
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case WEAPON_AWP:
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*range = 99999.0f;
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break;
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// normal
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default:
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*range = NormalRange;
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break;
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}
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*priority = PRIORITY_HIGH;
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*isHostile = true;
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return true;
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}
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case EVENT_HE_GRENADE_EXPLODED:
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*range = 99999.0f;
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*priority = PRIORITY_HIGH;
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*isHostile = true;
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return true;
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case EVENT_FLASHBANG_GRENADE_EXPLODED:
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*range = 1000.0f;
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*priority = PRIORITY_LOW;
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*isHostile = true;
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return true;
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case EVENT_SMOKE_GRENADE_EXPLODED:
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*range = 1000.0f;
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*priority = PRIORITY_LOW;
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*isHostile = true;
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return true;
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case EVENT_GRENADE_BOUNCED:
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*range = 500.0f;
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*priority = PRIORITY_LOW;
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*isHostile = true;
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return true;
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case EVENT_BREAK_GLASS:
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case EVENT_BREAK_WOOD:
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case EVENT_BREAK_METAL:
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case EVENT_BREAK_FLESH:
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case EVENT_BREAK_CONCRETE:
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*range = 1100.0f;
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*priority = PRIORITY_MEDIUM;
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*isHostile = true;
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return true;
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case EVENT_DOOR:
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*range = 1100.0f;
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*priority = PRIORITY_MEDIUM;
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*isHostile = false;
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return true;
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case EVENT_WEAPON_FIRED_ON_EMPTY:
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case EVENT_PLAYER_FOOTSTEP:
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case EVENT_WEAPON_RELOADED:
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case EVENT_WEAPON_ZOOMED:
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case EVENT_PLAYER_LANDED_FROM_HEIGHT:
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*range = 1100.0f;
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*priority = PRIORITY_LOW;
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*isHostile = false;
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return true;
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case EVENT_HOSTAGE_USED:
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case EVENT_HOSTAGE_CALLED_FOR_HELP:
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*range = 1200.0f;
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*priority = PRIORITY_MEDIUM;
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*isHostile = false;
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return true;
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}
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return false;
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#else
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return true;
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#endif
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}
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void HintMessageToAllPlayers(const char *message)
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{
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hudtextparms_t textParms;
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textParms.x = -1.0f;
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textParms.y = -1.0f;
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textParms.effect = 0;
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textParms.r1 = 100;
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textParms.g1 = 255;
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textParms.b1 = 100;
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textParms.r2 = 255;
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textParms.g2 = 255;
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textParms.b2 = 255;
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textParms.fadeinTime = 1.0f;
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textParms.fadeoutTime = 5.0f;
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textParms.holdTime = 5.0f;
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textParms.fxTime = 0.0f;
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textParms.channel = 0;
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UTIL_HudMessageAll(textParms, message);
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}
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