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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "customentity.h"
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#include "effects.h"
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#include "weapons.h"
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class CTriggerCommand : public CPointEntity
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{
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public:
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void Spawn();
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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};
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LINK_ENTITY_TO_CLASS( trigger_command, CTriggerCommand )
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void CTriggerCommand::Spawn()
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{
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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pev->effects = 0;
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pev->frame = 0;
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}
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void CTriggerCommand::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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char cmd[64];
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if( !pActivator || !pActivator->IsPlayer() )
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return;
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if( !pev->netname )
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return;
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sprintf( cmd, "%s\n", STRING( pev->netname ) );
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CLIENT_COMMAND( ENT( pActivator->pev ), cmd );
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UTIL_Remove( this );
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}
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