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92 lines
2.3 KiB
92 lines
2.3 KiB
7 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "game.h"
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#include "cinematic.h"
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TYPEDESCRIPTION CCinematicCamera::m_SaveData[] =
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{
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DEFINE_ARRAY( CCinematicCamera, m_vecOrigin, FIELD_FLOAT, 3 ),
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DEFINE_FIELD( CCinematicCamera, m_hTarget, FIELD_EHANDLE ),
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DEFINE_FIELD( CCinematicCamera, m_hPlayer, FIELD_EHANDLE ),
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};
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IMPLEMENT_SAVERESTORE( CCinematicCamera, CBaseEntity )
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BOOL CCinematicCamera::IsCinematic()
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{
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return cinematics.value;
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}
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CCinematicCamera *CCinematicCamera::CreateCinematicCamera()
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{
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CCinematicCamera *pCam = GetClassPtr( (CCinematicCamera *)NULL );
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pCam->Spawn();
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return pCam;
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}
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void CCinematicCamera::Spawn()
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{
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_NOT;
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pev->renderamt = 0;
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pev->rendermode = kRenderTransAlpha;
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SET_MODEL( ENT( pev ), "models/crossbow_bolt.mdl" );
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UTIL_SetOrigin( pev, pev->origin );
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UTIL_SetSize( pev, g_vecZero, g_vecZero );
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}
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void CCinematicCamera::SetOrigin( const Vector &p_vecOrigin )
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{
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m_vecOrigin = p_vecOrigin;
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}
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void CCinematicCamera::SetTarget( CBaseEntity *pEntity )
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{
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m_hTarget = pEntity;
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}
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void CCinematicCamera::SetPlayer( CBaseEntity *pEntity )
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{
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m_hPlayer = pEntity;
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}
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void CCinematicCamera::SetViewOnTarget()
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{
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if( m_hTarget != 0 )
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{
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UTIL_SetOrigin( pev, m_hTarget->pev->origin + m_vecOrigin );
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SET_VIEW( m_hPlayer->edict(), edict() );
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}
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}
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void CCinematicCamera::SetViewOnPlayer()
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{
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if( IsCinematic() || FClassnameIs( m_hTarget->pev, "trigger_camera" ) || m_bIsDeathCamera )
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{
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UTIL_SetOrigin( pev, m_hTarget->pev->origin + m_vecOrigin );
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pev->angles = m_hTarget->pev->angles;
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if( m_hTarget->IsPlayer() && m_vecOrigin == g_vecZero )
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SET_VIEW( m_hPlayer->edict(), m_hPlayer->edict() );
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else
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SET_VIEW( m_hPlayer->edict(), edict() );
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}
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else
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SET_VIEW( m_hPlayer->edict(), m_hPlayer->edict() );
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}
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