Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "game.h"
#include "cinematic.h"
TYPEDESCRIPTION CCinematicCamera::m_SaveData[] =
{
DEFINE_ARRAY( CCinematicCamera, m_vecOrigin, FIELD_FLOAT, 3 ),
DEFINE_FIELD( CCinematicCamera, m_hTarget, FIELD_EHANDLE ),
DEFINE_FIELD( CCinematicCamera, m_hPlayer, FIELD_EHANDLE ),
};
IMPLEMENT_SAVERESTORE( CCinematicCamera, CBaseEntity )
BOOL CCinematicCamera::IsCinematic()
{
return cinematics.value;
}
CCinematicCamera *CCinematicCamera::CreateCinematicCamera()
{
CCinematicCamera *pCam = GetClassPtr( (CCinematicCamera *)NULL );
pCam->Spawn();
return pCam;
}
void CCinematicCamera::Spawn()
{
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_NOT;
pev->renderamt = 0;
pev->rendermode = kRenderTransAlpha;
SET_MODEL( ENT( pev ), "models/crossbow_bolt.mdl" );
UTIL_SetOrigin( pev, pev->origin );
UTIL_SetSize( pev, g_vecZero, g_vecZero );
}
void CCinematicCamera::SetOrigin( const Vector &p_vecOrigin )
{
m_vecOrigin = p_vecOrigin;
}
void CCinematicCamera::SetTarget( CBaseEntity *pEntity )
{
m_hTarget = pEntity;
}
void CCinematicCamera::SetPlayer( CBaseEntity *pEntity )
{
m_hPlayer = pEntity;
}
void CCinematicCamera::SetViewOnTarget()
{
if( m_hTarget != 0 )
{
UTIL_SetOrigin( pev, m_hTarget->pev->origin + m_vecOrigin );
SET_VIEW( m_hPlayer->edict(), edict() );
}
}
void CCinematicCamera::SetViewOnPlayer()
{
if( IsCinematic() || FClassnameIs( m_hTarget->pev, "trigger_camera" ) || m_bIsDeathCamera )
{
UTIL_SetOrigin( pev, m_hTarget->pev->origin + m_vecOrigin );
pev->angles = m_hTarget->pev->angles;
if( m_hTarget->IsPlayer() && m_vecOrigin == g_vecZero )
SET_VIEW( m_hPlayer->edict(), m_hPlayer->edict() );
else
SET_VIEW( m_hPlayer->edict(), edict() );
}
else
SET_VIEW( m_hPlayer->edict(), m_hPlayer->edict() );
}