Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef XENSPIT_H
#define XENSPIT_H
#ifdef _WIN32
#pragma once
#endif
#define XENSPIT_MAX_PROJECTILES 4
class CXenLargeSpit : public CBaseEntity
{
public:
void Spawn(void);
void Precache(void);
static CXenLargeSpit* Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecAngles, Vector vecVelocity);
void Touch(CBaseEntity *pOther);
void EXPORT CycleThink(void);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
CBaseEntity* m_pChildren[XENSPIT_MAX_PROJECTILES];
int m_iChildCount;
};
class CXenSmallSpit : public CBaseEntity
{
public:
void Spawn(void);
void Precache(void);
static CXenSmallSpit* ShootStraight(entvars_t *pevOwner, Vector vecStart, Vector vecAngles, Vector vecVelocity);
static CXenSmallSpit* ShootCycle(entvars_t *pevOwner, Vector vecStart, Vector vecAngles, Vector vecVelocity, CBaseEntity* pParent, float flCycle = 0.0f);
void Touch(CBaseEntity *pOther);
void EXPORT CycleThink(void);
void EXPORT StraightThink(void);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
int m_iTrail;
float m_flCycle;
Vector m_vecOldVelocity;
CBaseEntity* m_pParent;
CBeam* m_pBeam;
};
#endif // XENSPIT_H