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227 lines
5.5 KiB
227 lines
5.5 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "gamerules.h"
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#include "pipebomb.h"
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LINK_ENTITY_TO_CLASS(monster_pipebomb, CPipeBombGrenade);
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TYPEDESCRIPTION CPipeBombGrenade::m_SaveData[] =
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{
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DEFINE_FIELD(CPipeBombGrenade, m_hOwner, FIELD_EHANDLE),
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DEFINE_FIELD(CPipeBombGrenade, m_thrownByPlayer, FIELD_INTEGER),
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};
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IMPLEMENT_SAVERESTORE(CPipeBombGrenade, CGrenade);
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//=========================================================
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// Deactivate - do whatever it is we do to an orphaned
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// satchel when we don't want it in the world anymore.
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//=========================================================
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void CPipeBombGrenade::Deactivate(void)
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{
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pev->solid = SOLID_NOT;
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UTIL_Remove(this);
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}
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void CPipeBombGrenade::Spawn(void)
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{
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Precache();
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// motor
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pev->movetype = MOVETYPE_BOUNCE;
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pev->solid = SOLID_BBOX;
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SET_MODEL(ENT(pev), "models/w_pipebomb.mdl");
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//UTIL_SetSize(pev, Vector( -16, -16, -4), Vector(16, 16, 32)); // Old box -- size of headcrab monsters/players get blocked by this
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UTIL_SetSize(pev, Vector(-4, -4, -4), Vector(4, 4, 4)); // Uses point-sized, and can be stepped over
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UTIL_SetOrigin(pev, pev->origin);
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SetTouch(&CPipeBombGrenade::BombSlide);
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SetUse(&CPipeBombGrenade::DetonateUse);
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SetThink(&CPipeBombGrenade::BombThink);
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pev->nextthink = gpGlobals->time + 0.1;
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pev->gravity = 0.5;
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pev->friction = 0.8;
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pev->dmg = gSkillData.plrDmgSatchel;
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// ResetSequenceInfo( );
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pev->sequence = 1;
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}
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void CPipeBombGrenade::BombSlide(CBaseEntity *pOther)
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{
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entvars_t *pevOther = pOther->pev;
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// don't hit the guy that launched this grenade
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if (pOther->edict() == pev->owner)
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return;
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// pev->avelocity = Vector (300, 300, 300);
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pev->gravity = 1;// normal gravity now
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// HACKHACK - On ground isn't always set, so look for ground underneath
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TraceResult tr;
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UTIL_TraceLine(pev->origin, pev->origin - Vector(0, 0, 10), ignore_monsters, edict(), &tr);
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if (tr.flFraction < 1.0)
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{
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// add a bit of static friction
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pev->velocity = pev->velocity * 0.95;
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pev->avelocity = pev->avelocity * 0.9;
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// play sliding sound, volume based on velocity
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}
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if (!(pev->flags & FL_ONGROUND) && pev->velocity.Length2D() > 10)
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{
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BounceSound();
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}
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StudioFrameAdvance();
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}
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void CPipeBombGrenade::BombThink(void)
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{
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StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.1;
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if (!IsInWorld())
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{
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UTIL_Remove(this);
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return;
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}
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if (pev->waterlevel == 3)
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{
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pev->movetype = MOVETYPE_FLY;
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pev->velocity = pev->velocity * 0.8;
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pev->avelocity = pev->avelocity * 0.9;
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pev->velocity.z += 8;
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}
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else if (pev->waterlevel == 0)
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{
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pev->movetype = MOVETYPE_BOUNCE;
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}
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else
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{
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pev->velocity.z -= 8;
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}
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if ((pev->flags & FL_ONGROUND) && pev->velocity.Length() <= 1)
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{
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if (pev->owner != NULL)
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{
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m_hOwner = CBaseEntity::Instance(pev->owner);
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pev->owner = NULL;
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}
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SetThink(NULL);
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SetTouch(&CPipeBombGrenade::PickupTouch);
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}
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}
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void CPipeBombGrenade::Precache(void)
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{
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PRECACHE_MODEL("models/w_pipebomb.mdl");
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PRECACHE_SOUND("weapons/pb_bounce1.wav");
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PRECACHE_SOUND("weapons/pb_bounce2.wav");
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PRECACHE_SOUND("weapons/pb_bounce3.wav");
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}
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void CPipeBombGrenade::BounceSound(void)
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{
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switch (RANDOM_LONG(0, 2))
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{
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case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/pb_bounce1.wav", 1, ATTN_NORM); break;
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case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/pb_bounce2.wav", 1, ATTN_NORM); break;
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case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/pb_bounce3.wav", 1, ATTN_NORM); break;
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}
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}
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void CPipeBombGrenade::PickupTouch(CBaseEntity* pOther)
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{
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if (pOther != m_hOwner || !pOther->IsPlayer())
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return;
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CBasePlayer* pPlayer = (CBasePlayer*)pOther;
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CPipeBomb *pSatchel = (CPipeBomb*)Create("weapon_pipebomb", pPlayer->pev->origin, pPlayer->pev->angles);
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if (pSatchel)
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{
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BOOL found = FALSE;
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CBasePlayerItem* pItem = NULL;
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for (int i = 0; i < MAX_ITEM_TYPES && !found; i++)
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{
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pItem = pPlayer->m_rgpPlayerItems[i];
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while (pItem)
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{
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if (pItem->m_iId == WEAPON_PIPEBOMB)
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{
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((CPipeBomb*)pItem)->m_chargeReady = 2;
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((CPipeBomb*)pItem)->WeaponIdle();
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found = TRUE;
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break;
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}
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pItem = pItem->m_pNext;
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}
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}
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}
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SetThink(&CPipeBombGrenade::SUB_Remove);
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SetTouch(NULL);
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pev->nextthink = gpGlobals->time;
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//ALERT(at_console, "Pickup touch.\n");
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}
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//=========================================================
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// DeactivateSatchels - removes all satchels owned by
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// the provided player. Should only be used upon death.
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//
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// Made this global on purpose.
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//=========================================================
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void DeactivatePipebombs(CBasePlayer *pOwner)
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{
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edict_t *pFind;
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pFind = FIND_ENTITY_BY_CLASSNAME(NULL, "monster_pipebomb");
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while (!FNullEnt(pFind))
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{
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CBaseEntity *pEnt = CBaseEntity::Instance(pFind);
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CPipeBombGrenade *pPipebomb = (CPipeBombGrenade *)pEnt;
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if (pPipebomb)
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{
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if (pPipebomb->pev->owner == pOwner->edict())
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{
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pPipebomb->Deactivate();
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}
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}
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pFind = FIND_ENTITY_BY_CLASSNAME(pFind, "monster_pipebomb");
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}
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}
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