|
|
|
|
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
|
|
|
|
|
//
|
|
|
|
|
// Purpose:
|
|
|
|
|
//
|
|
|
|
|
// $NoKeywords: $
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
#if !defined ( EV_HLDMH )
|
|
|
|
|
#define EV_HLDMH
|
|
|
|
|
|
|
|
|
|
// bullet types
|
|
|
|
|
typedef enum
|
|
|
|
|
{
|
|
|
|
|
BULLET_NONE = 0,
|
|
|
|
|
BULLET_PLAYER_9MM, // glock
|
|
|
|
|
BULLET_PLAYER_MP5, // mp5
|
|
|
|
|
BULLET_PLAYER_357, // python
|
|
|
|
|
BULLET_PLAYER_BUCKSHOT, // shotgun
|
|
|
|
|
BULLET_PLAYER_CROWBAR, // crowbar swipe
|
|
|
|
|
|
|
|
|
|
BULLET_MONSTER_9MM,
|
|
|
|
|
BULLET_MONSTER_MP5,
|
|
|
|
|
BULLET_MONSTER_12MM,
|
|
|
|
|
} Bullet;
|
|
|
|
|
|
|
|
|
|
enum glock_e {
|
|
|
|
|
GLOCK_IDLE1 = 0,
|
|
|
|
|
GLOCK_IDLE2,
|
|
|
|
|
GLOCK_IDLE3,
|
|
|
|
|
GLOCK_SHOOT,
|
|
|
|
|
GLOCK_SHOOT_EMPTY,
|
|
|
|
|
GLOCK_RELOAD,
|
|
|
|
|
GLOCK_RELOAD_NOT_EMPTY,
|
|
|
|
|
GLOCK_DRAW,
|
|
|
|
|
GLOCK_HOLSTER,
|
|
|
|
|
GLOCK_ADD_SILENCER
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
enum shotgun_e {
|
|
|
|
|
SHOTGUN_IDLE = 0,
|
|
|
|
|
SHOTGUN_FIRE,
|
|
|
|
|
SHOTGUN_FIRE2,
|
|
|
|
|
SHOTGUN_RELOAD,
|
|
|
|
|
SHOTGUN_PUMP,
|
|
|
|
|
SHOTGUN_START_RELOAD,
|
|
|
|
|
SHOTGUN_DRAW,
|
|
|
|
|
SHOTGUN_HOLSTER,
|
|
|
|
|
SHOTGUN_IDLE4,
|
|
|
|
|
SHOTGUN_IDLE_DEEP
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
enum mp5_e
|
|
|
|
|
{
|
|
|
|
|
MP5_LONGIDLE = 0,
|
|
|
|
|
MP5_IDLE1,
|
|
|
|
|
MP5_LAUNCH,
|
|
|
|
|
MP5_RELOAD,
|
|
|
|
|
MP5_DEPLOY,
|
|
|
|
|
MP5_FIRE1,
|
|
|
|
|
MP5_FIRE2,
|
|
|
|
|
MP5_FIRE3,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
enum python_e {
|
|
|
|
|
PYTHON_IDLE1 = 0,
|
|
|
|
|
PYTHON_FIDGET,
|
|
|
|
|
PYTHON_FIRE1,
|
|
|
|
|
PYTHON_RELOAD,
|
|
|
|
|
PYTHON_HOLSTER,
|
|
|
|
|
PYTHON_DRAW,
|
|
|
|
|
PYTHON_IDLE2,
|
|
|
|
|
PYTHON_IDLE3
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#define GAUSS_PRIMARY_CHARGE_VOLUME 256// how loud gauss is while charging
|
|
|
|
|
#define GAUSS_PRIMARY_FIRE_VOLUME 450// how loud gauss is when discharged
|
|
|
|
|
|
|
|
|
|
enum gauss_e {
|
|
|
|
|
GAUSS_IDLE = 0,
|
|
|
|
|
GAUSS_IDLE2,
|
|
|
|
|
GAUSS_FIDGET,
|
|
|
|
|
GAUSS_SPINUP,
|
|
|
|
|
GAUSS_SPIN,
|
|
|
|
|
GAUSS_FIRE,
|
|
|
|
|
GAUSS_FIRE2,
|
|
|
|
|
GAUSS_HOLSTER,
|
|
|
|
|
GAUSS_DRAW
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void EV_HLDM_GunshotDecalTrace( pmtrace_t *pTrace, char *decalName );
|
|
|
|
|
void EV_HLDM_DecalGunshot( pmtrace_t *pTrace, int iBulletType );
|
|
|
|
|
int EV_HLDM_CheckTracer( int idx, float *vecSrc, float *end, float *forward, float *right, int iBulletType, int iTracerFreq, int *tracerCount );
|
|
|
|
|
void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, float flSpreadX, float flSpreadY );
|
|
|
|
|
|
|
|
|
|
#endif // EV_HLDMH
|