Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
#include "hornet.h"
#include "gamerules.h"
enum soda_e {
SODA_IDLE1 = 0,
SODA_FIDGET,
SODA_DRINK
};
LINK_ENTITY_TO_CLASS( weapon_soda, CSodaCan );
BOOL CSodaCan::IsUseable( void )
{
return TRUE;
}
void CSodaCan::Spawn( )
{
Precache( );
m_iId = WEAPON_SODA;
SET_MODEL(ENT(pev), "models/w_sodacan.mdl");
m_iDefaultAmmo = SODA_USUAL_DRINKS;
FallInit();// get ready to fall down.
}
void CSodaCan::Precache( void )
{
PRECACHE_MODEL("models/v_sodacan.mdl");
PRECACHE_MODEL("models/w_sodacan.mdl");
PRECACHE_MODEL("models/p_sodacan.mdl");
PRECACHE_SOUND("weapons/soda1.wav");
PRECACHE_SOUND("weapons/soda2.wav");
PRECACHE_SOUND("weapons/sodaup.wav");
m_usSodaDrink = PRECACHE_EVENT ( 1, "events/soda.sc" );
}
int CSodaCan::AddToPlayer( CBasePlayer *pPlayer )
{
if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
{
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#if !CLIENT_DLL
if ( g_pGameRules->IsMultiplayer() )
{
// in multiplayer, all hivehands come full.
pPlayer->m_rgAmmo[ PrimaryAmmoIndex() ] = SODA_USUAL_DRINKS;
}
#endif
MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
WRITE_BYTE( m_iId );
MESSAGE_END();
return TRUE;
}
return FALSE;
}
int CSodaCan::GetItemInfo(ItemInfo *p)
{
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "Soda";
p->iMaxAmmo1 = SODA_USUAL_DRINKS;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iSlot = 4;
p->iPosition = 3;
p->iId = m_iId = WEAPON_SODA;
p->iFlags = ITEM_FLAG_EXHAUSTIBLE;
p->iWeight = HORNETGUN_WEIGHT;
return 1;
}
BOOL CSodaCan::Deploy( )
{
EMIT_SOUND( ENT(pev), CHAN_WEAPON, "weapons/sodaup.wav", 1, ATTN_NORM );
return DefaultDeploy( "models/v_sodacan.mdl", "models/p_sodacan.mdl", SODA_IDLE1, "soda" );
}
void CSodaCan::Holster( int skiplocal /* = 0 */ )
{
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f;
SendWeaponAnim( SODA_IDLE1 );
}
void CSodaCan::PrimaryAttack()
{
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
return;
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;
m_pPlayer->TakeHealth( 15, DMG_GENERIC );
m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME;
int flags;
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#if CLIENT_WEAPONS
flags = FEV_NOTHOST;
#else
flags = 0;
#endif
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usSodaDrink, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, 1, 0, 0, 0 );
// player "shoot" animation
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
m_flNextPrimaryAttack = m_flNextPrimaryAttack + 3;
if (m_flNextPrimaryAttack < UTIL_WeaponTimeBase() )
{
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 3;
}
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 105.0f / 30.0f;
}
void CSodaCan::WeaponIdle( void )
{
if ( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() )
return;
int iAnim;
float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0.0, 1.0 );
if (flRand <= 0.3f)
{
iAnim = SODA_IDLE1;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 30.0f / 20.0f;
}
else if (flRand <= 0.6f)
{
iAnim = SODA_FIDGET;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 61.0f / 30.0f;
}
else
{
iAnim = SODA_IDLE1;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 30.0f / 20.0f;
}
SendWeaponAnim( iAnim, 1 );
}