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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "hornet.h"
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#include "gamerules.h"
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enum soda_e {
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SODA_IDLE1 = 0,
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SODA_FIDGET,
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SODA_DRINK
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};
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LINK_ENTITY_TO_CLASS( weapon_soda, CSodaCan );
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BOOL CSodaCan::IsUseable( void )
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{
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return TRUE;
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}
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void CSodaCan::Spawn( )
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{
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Precache( );
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m_iId = WEAPON_SODA;
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SET_MODEL(ENT(pev), "models/w_sodacan.mdl");
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m_iDefaultAmmo = SODA_USUAL_DRINKS;
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FallInit();// get ready to fall down.
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}
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void CSodaCan::Precache( void )
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{
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PRECACHE_MODEL("models/v_sodacan.mdl");
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PRECACHE_MODEL("models/w_sodacan.mdl");
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PRECACHE_MODEL("models/p_sodacan.mdl");
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PRECACHE_SOUND("weapons/soda1.wav");
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PRECACHE_SOUND("weapons/soda2.wav");
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PRECACHE_SOUND("weapons/sodaup.wav");
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m_usSodaDrink = PRECACHE_EVENT ( 1, "events/soda.sc" );
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}
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int CSodaCan::AddToPlayer( CBasePlayer *pPlayer )
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{
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if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
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{
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#if !CLIENT_DLL
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if ( g_pGameRules->IsMultiplayer() )
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{
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// in multiplayer, all hivehands come full.
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pPlayer->m_rgAmmo[ PrimaryAmmoIndex() ] = SODA_USUAL_DRINKS;
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}
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#endif
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
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WRITE_BYTE( m_iId );
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MESSAGE_END();
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return TRUE;
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}
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return FALSE;
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}
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int CSodaCan::GetItemInfo(ItemInfo *p)
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{
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p->pszName = STRING(pev->classname);
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p->pszAmmo1 = "Soda";
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p->iMaxAmmo1 = SODA_USUAL_DRINKS;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = WEAPON_NOCLIP;
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p->iSlot = 4;
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p->iPosition = 3;
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p->iId = m_iId = WEAPON_SODA;
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p->iFlags = ITEM_FLAG_EXHAUSTIBLE;
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p->iWeight = HORNETGUN_WEIGHT;
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return 1;
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}
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BOOL CSodaCan::Deploy( )
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{
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EMIT_SOUND( ENT(pev), CHAN_WEAPON, "weapons/sodaup.wav", 1, ATTN_NORM );
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return DefaultDeploy( "models/v_sodacan.mdl", "models/p_sodacan.mdl", SODA_IDLE1, "soda" );
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}
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void CSodaCan::Holster( int skiplocal /* = 0 */ )
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{
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f;
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SendWeaponAnim( SODA_IDLE1 );
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}
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void CSodaCan::PrimaryAttack()
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{
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if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
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return;
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;
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m_pPlayer->TakeHealth( 15, DMG_GENERIC );
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m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME;
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int flags;
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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#endif
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usSodaDrink, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, 1, 0, 0, 0 );
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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m_flNextPrimaryAttack = m_flNextPrimaryAttack + 3;
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if (m_flNextPrimaryAttack < UTIL_WeaponTimeBase() )
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{
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 3;
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}
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 105.0f / 30.0f;
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}
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void CSodaCan::WeaponIdle( void )
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{
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if ( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() )
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return;
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int iAnim;
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float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0.0, 1.0 );
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if (flRand <= 0.3f)
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{
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iAnim = SODA_IDLE1;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 30.0f / 20.0f;
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}
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else if (flRand <= 0.6f)
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{
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iAnim = SODA_FIDGET;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 61.0f / 30.0f;
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}
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else
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{
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iAnim = SODA_IDLE1;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 30.0f / 20.0f;
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}
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SendWeaponAnim( iAnim, 1 );
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}
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