You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
114 lines
2.4 KiB
114 lines
2.4 KiB
8 years ago
|
/***
|
||
|
*
|
||
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||
|
*
|
||
|
* This product contains software technology licensed from Id
|
||
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Use, distribution, and modification of this source code and/or resulting
|
||
|
* object code is restricted to non-commercial enhancements to products from
|
||
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
||
|
* without written permission from Valve LLC.
|
||
|
*
|
||
|
****/
|
||
|
|
||
|
#include "extdll.h"
|
||
|
#include "util.h"
|
||
|
#include "cbase.h"
|
||
|
#include "monsters.h"
|
||
|
#include "weapons.h"
|
||
|
#include "nodes.h"
|
||
|
#include "player.h"
|
||
|
#include "gamerules.h"
|
||
|
|
||
|
#define NEEDLE_BODYHIT_VOLUME 128
|
||
|
#define NEEDLE_WALLHIT_VOLUME 512
|
||
|
|
||
|
class CNeedle : public CBasePlayerWeapon
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
int iItemSlot( void ) { return 1; }
|
||
|
int GetItemInfo(ItemInfo *p);
|
||
|
|
||
|
void PrimaryAttack( void );
|
||
|
BOOL Deploy( void );
|
||
|
void Holster( int skiplocal = 0 );
|
||
|
|
||
|
virtual BOOL UseDecrement( void )
|
||
|
{
|
||
8 years ago
|
#if defined( CLIENT_WEAPONS )
|
||
|
return TRUE;
|
||
|
#else
|
||
8 years ago
|
return FALSE;
|
||
8 years ago
|
#endif
|
||
8 years ago
|
}
|
||
|
private:
|
||
|
};
|
||
|
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( weapon_needle, CNeedle )
|
||
|
|
||
|
enum needle_e
|
||
|
{
|
||
|
NEEDLE_IDLE1,
|
||
|
NEEDLE_GIVESHOT,
|
||
|
NEEDLE_DRAW
|
||
|
};
|
||
|
|
||
|
|
||
|
void CNeedle::Spawn( )
|
||
|
{
|
||
|
Precache();
|
||
|
m_iId = WEAPON_NEEDLE;
|
||
|
SET_MODEL( ENT( pev ), "models/w_needle.mdl" );
|
||
|
m_iClip = -1;
|
||
|
|
||
|
FallInit();// get ready to fall down.
|
||
|
}
|
||
|
|
||
|
void CNeedle::Precache( void )
|
||
|
{
|
||
|
PRECACHE_MODEL( "models/v_needle.mdl" );
|
||
|
PRECACHE_MODEL( "models/w_needle.mdl" );
|
||
|
PRECACHE_MODEL( "models/p_needle.mdl" );
|
||
|
PRECACHE_SOUND( "weapons/needleshot.wav" );
|
||
|
}
|
||
|
|
||
|
int CNeedle::GetItemInfo( ItemInfo *p )
|
||
|
{
|
||
|
p->pszName = STRING( pev->classname );
|
||
|
p->pszAmmo1 = NULL;
|
||
|
p->iMaxAmmo1 = -1;
|
||
|
p->pszAmmo2 = NULL;
|
||
|
p->iMaxAmmo2 = -1;
|
||
|
p->iMaxClip = WEAPON_NOCLIP;
|
||
|
p->iSlot = 0;
|
||
8 years ago
|
p->iPosition = 1;
|
||
8 years ago
|
p->iId = WEAPON_NEEDLE;
|
||
|
p->iWeight = CROWBAR_WEIGHT;
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
BOOL CNeedle::Deploy()
|
||
|
{
|
||
|
return DefaultDeploy( "models/v_needle.mdl", "models/p_needle.mdl", NEEDLE_DRAW, "needle" );
|
||
|
}
|
||
|
|
||
|
void CNeedle::Holster( int skiplocal /* = 0 */ )
|
||
|
{
|
||
8 years ago
|
m_pPlayer->m_flNextAttack = gpGlobals->time + 1;
|
||
8 years ago
|
SendWeaponAnim( NEEDLE_IDLE1 );
|
||
|
}
|
||
|
|
||
|
void CNeedle::PrimaryAttack()
|
||
|
{
|
||
|
SendWeaponAnim( NEEDLE_GIVESHOT );
|
||
8 years ago
|
EMIT_SOUND( ENT( pev ), CHAN_ITEM, "weapons/needleshot.wav", 1, ATTN_NORM );
|
||
|
|
||
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 8;
|
||
8 years ago
|
}
|
||
|
|