Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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9 years ago
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#pragma once
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#if !defined(VGUI_CHECKBUTTON2_H)
#define VGUI_CHECKBUTTON2_H
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#include "vgui_label.h"
#include "vgui_imagepanel.h"
#include "vgui_defaultinputsignal.h"
namespace vgui
{
class CCheckButton2;
class ICheckButton2Handler
{
public:
virtual void StateChanged(CCheckButton2 *pButton) = 0;
};
// VGUI checkbox class.
// - Provides access to the checkbox images.
// - Provides an easy callback mechanism for state changes.
// - Default background is invisible, and default text color is white.
class CCheckButton2 : public Panel, public CDefaultInputSignal
{
public:
CCheckButton2();
~CCheckButton2();
// Initialize the button with these.
void SetImages(char const *pChecked, char const *pUnchecked);
void SetImages(Image *pChecked, Image *pUnchecked); // If you use this, the button will never delete the images.
void DeleteImages();
// The checkbox can be to the left or the right of the text (default is left).
void SetCheckboxLeft(bool bLeftAlign);
bool GetCheckboxLeft();
// Set the label text.
void SetText(char const *pText, ...);
void SetTextColor(int r, int g, int b, int a);
// You can register for change notification here.
void SetHandler(ICheckButton2Handler *pHandler);
// Get/set the check state.
bool IsChecked();
void SetChecked(bool bChecked);
// Panel overrides.
public:
virtual void internalMousePressed(MouseCode code);
protected:
void SetupControls();
// InputSignal overrides.
protected:
virtual void mousePressed(MouseCode code,Panel* panel);
public:
ICheckButton2Handler *m_pHandler;
bool m_bCheckboxLeft;
Label m_Label;
ImagePanel m_CheckboxPanel;
Image *m_pChecked;
Image *m_pUnchecked;
bool m_bOwnImages;
bool m_bChecked;
};
}
#endif // VGUI_CHECKBUTTON2_H