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25 lines
994 B
25 lines
994 B
8 years ago
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//
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// Monster_gamerules.h
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//
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class CMonsterplay : public CHalfLifeMultiplay
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{
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public:
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CMonsterplay();
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virtual void Think( void );
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virtual const char *GetGameDescription( void ) { return "Monster Hunt Mode"; } // this is the game name that gets seen in the server browser
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virtual BOOL IsMonster( void );
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virtual void PlayerSpawn( CBasePlayer *pPlayer );
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virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor );
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virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget );
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virtual BOOL FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker );
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virtual BOOL FAllowMonsters( void );
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float fMonHuntNextSpawn; //Next Time to spawn monsters in spawn points if there is none. Set by a CVAR.
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int bMonsterMakers; //If there is no MonsterMaker ents
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int bMonsterCheck; //Check for MonsterMaker ents
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static int iKillforMonster( const char *classname );
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static const char *PrepareMonsterName( const char *monster_name );
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};
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