Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef NAIL_H
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#define NAIL_H
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#define NAIL_AIR_VELOCITY 2000
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#define NAIL_WATER_VELOCITY 1000
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//=========================================================
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// Nail projectile
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//=========================================================
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class CNailGunNail : public CBaseEntity
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{
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public:
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void Spawn();
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void Precache();
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int Classify();
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void EXPORT NailTouch( CBaseEntity *pOther );
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void EXPORT BubbleThink();
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static CNailGunNail *NailCreate( BOOL bIsBradnailer );
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private:
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BOOL m_bIsBradnailer;
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};
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#endif // NAIL_H
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