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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "animation.h"
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#include "weapons.h"
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#include "player.h"
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#define SF_MODEL_ANIMATE 1
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class CGenericModel : public CBaseAnimating
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{
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public:
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void Spawn(void);
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void Precache(void);
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void KeyValue(KeyValueData* pkvd);
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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string_t m_iszSequence;
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};
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LINK_ENTITY_TO_CLASS(model_generic, CGenericModel);
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TYPEDESCRIPTION CGenericModel::m_SaveData[] =
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{
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DEFINE_FIELD(CGenericModel, m_iszSequence, FIELD_STRING),
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};
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IMPLEMENT_SAVERESTORE(CGenericModel, CBaseAnimating);
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void CGenericModel::KeyValue(KeyValueData* pkvd)
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{
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// UNDONE_WC: explicitly ignoring these fields, but they shouldn't be in the map file!
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if( FStrEq( pkvd->szKeyName, "sequencename" ) )
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{
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m_iszSequence = ALLOC_STRING( pkvd->szValue );
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pkvd->fHandled = TRUE;
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}
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else
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CBaseDelay::KeyValue(pkvd);
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}
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void CGenericModel::Spawn()
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{
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Precache();
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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SET_MODEL( ENT(pev), STRING(pev->model) );
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UTIL_SetSize( pev, g_vecZero, g_vecZero );
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if( FBitSet( pev->spawnflags, SF_MODEL_ANIMATE ) )
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{
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pev->sequence = LookupSequence( STRING( m_iszSequence ) );
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pev->animtime = gpGlobals->time;
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pev->framerate = 1.0f;
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}
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}
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void CGenericModel::Precache()
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{
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PRECACHE_MODEL( STRING( pev->model ) );
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}
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