|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* This source code contains proprietary and confidential information of
|
|
|
|
* Valve LLC and its suppliers. Access to this code is restricted to
|
|
|
|
* persons who have executed a written SDK license with Valve. Any access,
|
|
|
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
//=========================================================
|
|
|
|
// Alien slave monster
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
#include "extdll.h"
|
|
|
|
#include "util.h"
|
|
|
|
#include "cbase.h"
|
|
|
|
#include "monsters.h"
|
|
|
|
#include "squadmonster.h"
|
|
|
|
#include "schedule.h"
|
|
|
|
#include "effects.h"
|
|
|
|
#include "weapons.h"
|
|
|
|
#include "soundent.h"
|
|
|
|
|
|
|
|
extern DLL_GLOBAL int g_iSkillLevel;
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Monster's Anim Events Go Here
|
|
|
|
//=========================================================
|
|
|
|
#define ISLAVE_AE_CLAW ( 1 )
|
|
|
|
#define ISLAVE_AE_CLAWRAKE ( 2 )
|
|
|
|
#define ISLAVE_AE_ZAP_POWERUP ( 3 )
|
|
|
|
#define ISLAVE_AE_ZAP_SHOOT ( 4 )
|
|
|
|
#define ISLAVE_AE_ZAP_DONE ( 5 )
|
|
|
|
|
|
|
|
#define ISLAVE_MAX_BEAMS 8
|
|
|
|
|
|
|
|
class CSkrillex : public CSquadMonster
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void Spawn( void );
|
|
|
|
void Precache( void );
|
|
|
|
void SetYawSpeed( void );
|
|
|
|
int ISoundMask( void );
|
|
|
|
int Classify( void );
|
|
|
|
int IRelationship( CBaseEntity *pTarget );
|
|
|
|
void HandleAnimEvent( MonsterEvent_t *pEvent );
|
|
|
|
BOOL CheckRangeAttack1( float flDot, float flDist );
|
|
|
|
BOOL CheckRangeAttack2( float flDot, float flDist );
|
|
|
|
void CallForHelp( char *szClassname, float flDist, EHANDLE hEnemy, Vector &vecLocation );
|
|
|
|
void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType );
|
|
|
|
int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
|
|
|
|
|
|
|
|
void IdleSound( void );
|
|
|
|
|
|
|
|
void Killed( entvars_t *pevAttacker, int iGib );
|
|
|
|
|
|
|
|
void StartTask( Task_t *pTask );
|
|
|
|
Schedule_t *GetSchedule( void );
|
|
|
|
Schedule_t *GetScheduleOfType( int Type );
|
|
|
|
CUSTOM_SCHEDULES
|
|
|
|
|
|
|
|
int Save( CSave &save );
|
|
|
|
int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
|
|
|
|
void ClearBeams();
|
|
|
|
void ArmBeam( int side );
|
|
|
|
void WackBeam( int side, CBaseEntity *pEntity );
|
|
|
|
void ZapBeam( int side );
|
|
|
|
void BeamGlow( void );
|
|
|
|
|
|
|
|
int m_iBravery;
|
|
|
|
|
|
|
|
CBeam *m_pBeam[ISLAVE_MAX_BEAMS];
|
|
|
|
|
|
|
|
int m_iBeams;
|
|
|
|
float m_flNextAttack;
|
|
|
|
|
|
|
|
int m_voicePitch;
|
|
|
|
|
|
|
|
EHANDLE m_hDead;
|
|
|
|
|
|
|
|
static const char *pAttackHitSounds[];
|
|
|
|
static const char *pAttackMissSounds[];
|
|
|
|
static const char *pPainSounds[];
|
|
|
|
static const char *pDeathSounds[];
|
|
|
|
};
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( monster_skrillex, CSkrillex )
|
|
|
|
|
|
|
|
TYPEDESCRIPTION CSkrillex::m_SaveData[] =
|
|
|
|
{
|
|
|
|
DEFINE_FIELD( CSkrillex, m_iBravery, FIELD_INTEGER ),
|
|
|
|
|
|
|
|
DEFINE_ARRAY( CSkrillex, m_pBeam, FIELD_CLASSPTR, ISLAVE_MAX_BEAMS ),
|
|
|
|
DEFINE_FIELD( CSkrillex, m_iBeams, FIELD_INTEGER ),
|
|
|
|
DEFINE_FIELD( CSkrillex, m_flNextAttack, FIELD_TIME ),
|
|
|
|
|
|
|
|
DEFINE_FIELD( CSkrillex, m_voicePitch, FIELD_INTEGER ),
|
|
|
|
|
|
|
|
DEFINE_FIELD( CSkrillex, m_hDead, FIELD_EHANDLE ),
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_SAVERESTORE( CSkrillex, CSquadMonster )
|
|
|
|
|
|
|
|
const char *CSkrillex::pAttackHitSounds[] =
|
|
|
|
{
|
|
|
|
"skrillex/charge.wav",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CSkrillex::pAttackMissSounds[] =
|
|
|
|
{
|
|
|
|
"skrillex/charge.wav",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CSkrillex::pPainSounds[] =
|
|
|
|
{
|
|
|
|
"aslave/slv_null.wav",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CSkrillex::pDeathSounds[] =
|
|
|
|
{
|
|
|
|
"aslave/slv_null.wav",
|
|
|
|
"aslave/slv_null.wav",
|
|
|
|
};
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Classify - indicates this monster's place in the
|
|
|
|
// relationship table.
|
|
|
|
//=========================================================
|
|
|
|
int CSkrillex::Classify( void )
|
|
|
|
{
|
|
|
|
return CLASS_ALIEN_MILITARY;
|
|
|
|
}
|
|
|
|
|
|
|
|
int CSkrillex::IRelationship( CBaseEntity *pTarget )
|
|
|
|
{
|
|
|
|
if( ( pTarget->IsPlayer() ) )
|
|
|
|
if( ( pev->spawnflags & SF_MONSTER_WAIT_UNTIL_PROVOKED ) && ! ( m_afMemory & bits_MEMORY_PROVOKED ) )
|
|
|
|
return R_NO;
|
|
|
|
return CBaseMonster::IRelationship( pTarget );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CSkrillex::CallForHelp( char *szClassname, float flDist, EHANDLE hEnemy, Vector &vecLocation )
|
|
|
|
{
|
|
|
|
// ALERT( at_aiconsole, "help " );
|
|
|
|
|
|
|
|
// skip ones not on my netname
|
|
|
|
if( FStringNull( pev->netname ) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
CBaseEntity *pEntity = NULL;
|
|
|
|
|
|
|
|
while( ( pEntity = UTIL_FindEntityByString( pEntity, "netname", STRING( pev->netname ) ) ) != NULL)
|
|
|
|
{
|
|
|
|
float d = ( pev->origin - pEntity->pev->origin ).Length();
|
|
|
|
if( d < flDist )
|
|
|
|
{
|
|
|
|
CBaseMonster *pMonster = pEntity->MyMonsterPointer();
|
|
|
|
if( pMonster )
|
|
|
|
{
|
|
|
|
pMonster->m_afMemory |= bits_MEMORY_PROVOKED;
|
|
|
|
pMonster->PushEnemy( hEnemy, vecLocation );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CSkrillex::IdleSound( void )
|
|
|
|
{
|
|
|
|
if( RANDOM_LONG( 0, 2 ) == 0 )
|
|
|
|
{
|
|
|
|
SENTENCEG_PlayRndSz( ENT( pev ), "SLV_IDLE", 0.85, ATTN_NORM, 0, m_voicePitch );
|
|
|
|
}
|
|
|
|
#if 0
|
|
|
|
int side = RANDOM_LONG( 0, 1 ) * 2 - 1;
|
|
|
|
|
|
|
|
ClearBeams();
|
|
|
|
ArmBeam( side );
|
|
|
|
|
|
|
|
UTIL_MakeAimVectors( pev->angles );
|
|
|
|
Vector vecSrc = pev->origin + gpGlobals->v_right * 2 * side;
|
|
|
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc );
|
|
|
|
WRITE_BYTE( TE_DLIGHT );
|
|
|
|
WRITE_COORD( vecSrc.x ); // X
|
|
|
|
WRITE_COORD( vecSrc.y ); // Y
|
|
|
|
WRITE_COORD( vecSrc.z ); // Z
|
|
|
|
WRITE_BYTE( 8 ); // radius * 0.1
|
|
|
|
WRITE_BYTE( 255 ); // r
|
|
|
|
WRITE_BYTE( 180 ); // g
|
|
|
|
WRITE_BYTE( 96 ); // b
|
|
|
|
WRITE_BYTE( 10 ); // time * 10
|
|
|
|
WRITE_BYTE( 0 ); // decay * 0.1
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "debris/flesh1.wav", 1, ATTN_NORM, 0, 100 );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// ISoundMask - returns a bit mask indicating which types
|
|
|
|
// of sounds this monster regards.
|
|
|
|
//=========================================================
|
|
|
|
int CSkrillex::ISoundMask( void )
|
|
|
|
{
|
|
|
|
return bits_SOUND_WORLD |
|
|
|
|
bits_SOUND_COMBAT |
|
|
|
|
bits_SOUND_DANGER |
|
|
|
|
bits_SOUND_PLAYER;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CSkrillex::Killed( entvars_t *pevAttacker, int iGib )
|
|
|
|
{
|
|
|
|
ClearBeams();
|
|
|
|
CSquadMonster::Killed( pevAttacker, iGib );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// SetYawSpeed - allows each sequence to have a different
|
|
|
|
// turn rate associated with it.
|
|
|
|
//=========================================================
|
|
|
|
void CSkrillex::SetYawSpeed( void )
|
|
|
|
{
|
|
|
|
int ys;
|
|
|
|
|
|
|
|
switch( m_Activity )
|
|
|
|
{
|
|
|
|
case ACT_WALK:
|
|
|
|
ys = 50;
|
|
|
|
break;
|
|
|
|
case ACT_RUN:
|
|
|
|
ys = 70;
|
|
|
|
break;
|
|
|
|
case ACT_IDLE:
|
|
|
|
ys = 50;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
ys = 90;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
pev->yaw_speed = ys;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// HandleAnimEvent - catches the monster-specific messages
|
|
|
|
// that occur when tagged animation frames are played.
|
|
|
|
//
|
|
|
|
// Returns number of events handled, 0 if none.
|
|
|
|
//=========================================================
|
|
|
|
void CSkrillex::HandleAnimEvent( MonsterEvent_t *pEvent )
|
|
|
|
{
|
|
|
|
// ALERT( at_console, "event %d : %f\n", pEvent->event, pev->frame );
|
|
|
|
switch( pEvent->event )
|
|
|
|
{
|
|
|
|
case ISLAVE_AE_CLAW:
|
|
|
|
{
|
|
|
|
// SOUND HERE!
|
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.slaveDmgClaw, DMG_SLASH );
|
|
|
|
if( pHurt )
|
|
|
|
{
|
|
|
|
if( pHurt->pev->flags & ( FL_MONSTER | FL_CLIENT ) )
|
|
|
|
{
|
|
|
|
pHurt->pev->punchangle.z = -18;
|
|
|
|
pHurt->pev->punchangle.x = 5;
|
|
|
|
}
|
|
|
|
// Play a random attack hit sound
|
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, pAttackHitSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackHitSounds ) - 1 )], 1.0, ATTN_NORM, 0, m_voicePitch );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Play a random attack miss sound
|
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackMissSounds ) - 1 )], 1.0, ATTN_NORM, 0, m_voicePitch );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ISLAVE_AE_CLAWRAKE:
|
|
|
|
{
|
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.slaveDmgClawrake, DMG_SLASH );
|
|
|
|
if( pHurt )
|
|
|
|
{
|
|
|
|
if( pHurt->pev->flags & ( FL_MONSTER | FL_CLIENT ) )
|
|
|
|
{
|
|
|
|
pHurt->pev->punchangle.z = -18;
|
|
|
|
pHurt->pev->punchangle.x = 5;
|
|
|
|
}
|
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, pAttackHitSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackHitSounds ) - 1 )], 1.0, ATTN_NORM, 0, m_voicePitch );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackMissSounds ) - 1 )], 1.0, ATTN_NORM, 0, m_voicePitch );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ISLAVE_AE_ZAP_POWERUP:
|
|
|
|
{
|
|
|
|
// speed up attack when on hard
|
|
|
|
if( g_iSkillLevel == SKILL_HARD )
|
|
|
|
pev->framerate = 1.5;
|
|
|
|
|
|
|
|
UTIL_MakeAimVectors( pev->angles );
|
|
|
|
|
|
|
|
if( m_iBeams == 0 )
|
|
|
|
{
|
|
|
|
Vector vecSrc = pev->origin + gpGlobals->v_forward * 2;
|
|
|
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc );
|
|
|
|
WRITE_BYTE( TE_DLIGHT );
|
|
|
|
WRITE_COORD( vecSrc.x ); // X
|
|
|
|
WRITE_COORD( vecSrc.y ); // Y
|
|
|
|
WRITE_COORD( vecSrc.z ); // Z
|
|
|
|
WRITE_BYTE( 12 ); // radius * 0.1
|
|
|
|
WRITE_BYTE( 255 ); // r
|
|
|
|
WRITE_BYTE( 180 ); // g
|
|
|
|
WRITE_BYTE( 96 ); // b
|
|
|
|
WRITE_BYTE( 20 / pev->framerate ); // time * 10
|
|
|
|
WRITE_BYTE( 0 ); // decay * 0.1
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
if( m_hDead != NULL )
|
|
|
|
{
|
|
|
|
WackBeam( -1, m_hDead );
|
|
|
|
WackBeam( 1, m_hDead );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ArmBeam( -1 );
|
|
|
|
ArmBeam( 1 );
|
|
|
|
BeamGlow();
|
|
|
|
}
|
|
|
|
|
|
|
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "skrillex/fire.wav", 1, ATTN_NORM, 0, 100 + m_iBeams * 10 );
|
|
|
|
pev->skin = m_iBeams / 2;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ISLAVE_AE_ZAP_SHOOT:
|
|
|
|
{
|
|
|
|
ClearBeams();
|
|
|
|
|
|
|
|
if( m_hDead != NULL )
|
|
|
|
{
|
|
|
|
Vector vecDest = m_hDead->pev->origin + Vector( 0, 0, 38 );
|
|
|
|
TraceResult trace;
|
|
|
|
UTIL_TraceHull( vecDest, vecDest, dont_ignore_monsters, human_hull, m_hDead->edict(), &trace );
|
|
|
|
|
|
|
|
if( !trace.fStartSolid )
|
|
|
|
{
|
|
|
|
CBaseEntity *pNew = Create( "monster_skrillex", m_hDead->pev->origin, m_hDead->pev->angles );
|
|
|
|
CBaseMonster *pNewMonster = pNew->MyMonsterPointer( );
|
|
|
|
pNew->pev->spawnflags |= 1;
|
|
|
|
WackBeam( -1, pNew );
|
|
|
|
WackBeam( 1, pNew );
|
|
|
|
UTIL_Remove( m_hDead );
|
|
|
|
/*
|
|
|
|
CBaseEntity *pEffect = Create( "test_effect", pNew->Center(), pev->angles );
|
|
|
|
pEffect->Use( this, this, USE_ON, 1 );
|
|
|
|
*/
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ClearMultiDamage();
|
|
|
|
|
|
|
|
UTIL_MakeAimVectors( pev->angles );
|
|
|
|
|
|
|
|
ZapBeam( -1 );
|
|
|
|
ZapBeam( 1 );
|
|
|
|
|
|
|
|
// STOP_SOUND( ENT( pev ), CHAN_WEAPON, "debris/zap4.wav" );
|
|
|
|
ApplyMultiDamage( pev, pev );
|
|
|
|
|
|
|
|
m_flNextAttack = gpGlobals->time + RANDOM_FLOAT( 0.5, 4.0 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ISLAVE_AE_ZAP_DONE:
|
|
|
|
{
|
|
|
|
ClearBeams();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
CSquadMonster::HandleAnimEvent( pEvent );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// CheckRangeAttack1 - normal beam attack
|
|
|
|
//=========================================================
|
|
|
|
BOOL CSkrillex::CheckRangeAttack1( float flDot, float flDist )
|
|
|
|
{
|
|
|
|
if( m_flNextAttack > gpGlobals->time )
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return CSquadMonster::CheckRangeAttack1( flDot, flDist );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// CheckRangeAttack2 - check bravery and try to resurect dead comrades
|
|
|
|
//=========================================================
|
|
|
|
BOOL CSkrillex::CheckRangeAttack2( float flDot, float flDist )
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
if( m_flNextAttack > gpGlobals->time )
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_hDead = NULL;
|
|
|
|
m_iBravery = 0;
|
|
|
|
|
|
|
|
CBaseEntity *pEntity = NULL;
|
|
|
|
while( ( pEntity = UTIL_FindEntityByClassname( pEntity, "monster_skrillex" ) ) != NULL )
|
|
|
|
{
|
|
|
|
TraceResult tr;
|
|
|
|
|
|
|
|
UTIL_TraceLine( EyePosition(), pEntity->EyePosition(), ignore_monsters, ENT( pev ), &tr );
|
|
|
|
if( tr.flFraction == 1.0 || tr.pHit == pEntity->edict() )
|
|
|
|
{
|
|
|
|
if( pEntity->pev->deadflag == DEAD_DEAD )
|
|
|
|
{
|
|
|
|
float d = ( pev->origin - pEntity->pev->origin ).Length();
|
|
|
|
if( d < flDist )
|
|
|
|
{
|
|
|
|
m_hDead = pEntity;
|
|
|
|
flDist = d;
|
|
|
|
}
|
|
|
|
m_iBravery--;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_iBravery++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( m_hDead != NULL )
|
|
|
|
return TRUE;
|
|
|
|
else
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// StartTask
|
|
|
|
//=========================================================
|
|
|
|
void CSkrillex::StartTask( Task_t *pTask )
|
|
|
|
{
|
|
|
|
ClearBeams();
|
|
|
|
|
|
|
|
CSquadMonster::StartTask( pTask );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Spawn
|
|
|
|
//=========================================================
|
|
|
|
void CSkrillex::Spawn()
|
|
|
|
{
|
|
|
|
Precache();
|
|
|
|
|
|
|
|
SET_MODEL( ENT( pev ), "models/skrillex.mdl" );
|
|
|
|
UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX );
|
|
|
|
|
|
|
|
pev->solid = SOLID_SLIDEBOX;
|
|
|
|
pev->movetype = MOVETYPE_STEP;
|
|
|
|
m_bloodColor = BLOOD_COLOR_RED;
|
|
|
|
pev->effects = 0;
|
|
|
|
pev->health = 2000;
|
|
|
|
pev->view_ofs = Vector( 0, 0, 64 );// position of the eyes relative to monster's origin.
|
|
|
|
m_flFieldOfView = VIEW_FIELD_WIDE; // NOTE: we need a wide field of view so npc will notice player and say hello
|
|
|
|
m_MonsterState = MONSTERSTATE_NONE;
|
|
|
|
m_afCapability = bits_CAP_HEAR | bits_CAP_TURN_HEAD | bits_CAP_RANGE_ATTACK2 | bits_CAP_DOORS_GROUP;
|
|
|
|
|
|
|
|
m_voicePitch = RANDOM_LONG( 85, 110 );
|
|
|
|
|
|
|
|
MonsterInit();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Precache - precaches all resources this monster needs
|
|
|
|
//=========================================================
|
|
|
|
void CSkrillex::Precache()
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
PRECACHE_MODEL( "models/skrillex.mdl" );
|
|
|
|
PRECACHE_MODEL( "sprites/shit.spr" );
|
|
|
|
PRECACHE_SOUND( "skrillex/fire.wav" );
|
|
|
|
PRECACHE_SOUND( "skrillex/charge.wav" );
|
|
|
|
|
|
|
|
for( i = 0; i < ARRAYSIZE( pAttackHitSounds ); i++ )
|
|
|
|
PRECACHE_SOUND( (char *)pAttackHitSounds[i] );
|
|
|
|
|
|
|
|
for( i = 0; i < ARRAYSIZE( pAttackMissSounds ); i++ )
|
|
|
|
PRECACHE_SOUND( (char *)pAttackMissSounds[i] );
|
|
|
|
|
|
|
|
for( i = 0; i < ARRAYSIZE( pPainSounds ); i++ )
|
|
|
|
PRECACHE_SOUND((char *)pPainSounds[i] );
|
|
|
|
|
|
|
|
for( i = 0; i < ARRAYSIZE( pDeathSounds ); i++ )
|
|
|
|
PRECACHE_SOUND( (char *)pDeathSounds[i] );
|
|
|
|
|
|
|
|
UTIL_PrecacheOther( "test_effect" );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// TakeDamage - get provoked when injured
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
int CSkrillex::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
|
|
|
|
{
|
|
|
|
// don't slash one of your own
|
|
|
|
if( ( bitsDamageType & DMG_SLASH ) && pevAttacker && IRelationship( Instance( pevAttacker ) ) < R_DL )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
m_afMemory |= bits_MEMORY_PROVOKED;
|
|
|
|
return CSquadMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CSkrillex::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
|
|
|
|
{
|
|
|
|
if( bitsDamageType & DMG_SHOCK )
|
|
|
|
return;
|
|
|
|
|
|
|
|
CSquadMonster::TraceAttack( pevAttacker, flDamage, vecDir, ptr, bitsDamageType );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// AI Schedules Specific to this monster
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
// primary range attack
|
|
|
|
Task_t tlSkrillexAttack1[] =
|
|
|
|
{
|
|
|
|
{ TASK_STOP_MOVING, 0 },
|
|
|
|
{ TASK_FACE_IDEAL, (float)0 },
|
|
|
|
{ TASK_RANGE_ATTACK1, (float)0 },
|
|
|
|
};
|
|
|
|
|
|
|
|
Schedule_t slSkrillexAttack1[] =
|
|
|
|
{
|
|
|
|
{
|
|
|
|
tlSkrillexAttack1,
|
|
|
|
ARRAYSIZE ( tlSkrillexAttack1 ),
|
|
|
|
bits_COND_CAN_MELEE_ATTACK1 |
|
|
|
|
bits_COND_HEAR_SOUND |
|
|
|
|
bits_COND_HEAVY_DAMAGE,
|
|
|
|
|
|
|
|
bits_SOUND_DANGER,
|
|
|
|
"Slave Range Attack1"
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
DEFINE_CUSTOM_SCHEDULES( CSkrillex )
|
|
|
|
{
|
|
|
|
slSkrillexAttack1,
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_CUSTOM_SCHEDULES( CSkrillex, CSquadMonster )
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
Schedule_t *CSkrillex::GetSchedule( void )
|
|
|
|
{
|
|
|
|
ClearBeams();
|
|
|
|
/*
|
|
|
|
if( pev->spawnflags )
|
|
|
|
{
|
|
|
|
pev->spawnflags = 0;
|
|
|
|
return GetScheduleOfType( SCHED_RELOAD );
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
if( HasConditions( bits_COND_HEAR_SOUND ) )
|
|
|
|
{
|
|
|
|
CSound *pSound;
|
|
|
|
pSound = PBestSound();
|
|
|
|
|
|
|
|
ASSERT( pSound != NULL );
|
|
|
|
|
|
|
|
if( pSound && ( pSound->m_iType & bits_SOUND_DANGER ) )
|
|
|
|
return GetScheduleOfType( SCHED_TAKE_COVER_FROM_BEST_SOUND );
|
|
|
|
if( pSound->m_iType & bits_SOUND_COMBAT )
|
|
|
|
m_afMemory |= bits_MEMORY_PROVOKED;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch( m_MonsterState )
|
|
|
|
{
|
|
|
|
case MONSTERSTATE_COMBAT:
|
|
|
|
// dead enemy
|
|
|
|
if( HasConditions( bits_COND_ENEMY_DEAD ) )
|
|
|
|
{
|
|
|
|
// call base class, all code to handle dead enemies is centralized there.
|
|
|
|
return CBaseMonster::GetSchedule();
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pev->health < 20 || m_iBravery < 0 )
|
|
|
|
{
|
|
|
|
if( !HasConditions( bits_COND_CAN_MELEE_ATTACK1 ) )
|
|
|
|
{
|
|
|
|
m_failSchedule = SCHED_CHASE_ENEMY;
|
|
|
|
if( HasConditions( bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE ) )
|
|
|
|
{
|
|
|
|
return GetScheduleOfType( SCHED_TAKE_COVER_FROM_ENEMY );
|
|
|
|
}
|
|
|
|
if( HasConditions( bits_COND_SEE_ENEMY ) && HasConditions( bits_COND_ENEMY_FACING_ME ) )
|
|
|
|
{
|
|
|
|
// ALERT( at_console, "exposed\n");
|
|
|
|
return GetScheduleOfType( SCHED_TAKE_COVER_FROM_ENEMY );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return CSquadMonster::GetSchedule();
|
|
|
|
}
|
|
|
|
|
|
|
|
Schedule_t *CSkrillex::GetScheduleOfType( int Type )
|
|
|
|
{
|
|
|
|
switch( Type )
|
|
|
|
{
|
|
|
|
case SCHED_FAIL:
|
|
|
|
if( HasConditions( bits_COND_CAN_MELEE_ATTACK1 ) )
|
|
|
|
{
|
|
|
|
return CSquadMonster::GetScheduleOfType( SCHED_MELEE_ATTACK1 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SCHED_RANGE_ATTACK1:
|
|
|
|
return slSkrillexAttack1;
|
|
|
|
case SCHED_RANGE_ATTACK2:
|
|
|
|
return slSkrillexAttack1;
|
|
|
|
}
|
|
|
|
return CSquadMonster::GetScheduleOfType( Type );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// ArmBeam - small beam from arm to nearby geometry
|
|
|
|
//=========================================================
|
|
|
|
void CSkrillex::ArmBeam( int side )
|
|
|
|
{
|
|
|
|
TraceResult tr;
|
|
|
|
float flDist = 1.0;
|
|
|
|
|
|
|
|
if( m_iBeams >= ISLAVE_MAX_BEAMS )
|
|
|
|
return;
|
|
|
|
|
|
|
|
UTIL_MakeAimVectors( pev->angles );
|
|
|
|
Vector vecSrc = pev->origin + gpGlobals->v_up * 36 + gpGlobals->v_right * side * 16 + gpGlobals->v_forward * 32;
|
|
|
|
|
|
|
|
for( int i = 0; i < 3; i++ )
|
|
|
|
{
|
|
|
|
Vector vecAim = gpGlobals->v_right * side * RANDOM_FLOAT( 0, 1 ) + gpGlobals->v_up * RANDOM_FLOAT( -1, 1 );
|
|
|
|
TraceResult tr1;
|
|
|
|
UTIL_TraceLine( vecSrc, vecSrc + vecAim * 512, dont_ignore_monsters, ENT( pev ), &tr1 );
|
|
|
|
if( flDist > tr1.flFraction )
|
|
|
|
{
|
|
|
|
tr = tr1;
|
|
|
|
flDist = tr.flFraction;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Couldn't find anything close enough
|
|
|
|
if( flDist == 1.0 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
DecalGunshot( &tr, BULLET_PLAYER_CROWBAR );
|
|
|
|
|
|
|
|
m_pBeam[m_iBeams] = CBeam::BeamCreate( "sprites/shit.spr", 30 );
|
|
|
|
if( !m_pBeam[m_iBeams] )
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_pBeam[m_iBeams]->PointEntInit( tr.vecEndPos, entindex() );
|
|
|
|
m_pBeam[m_iBeams]->SetEndAttachment( side < 0 ? 2 : 1 );
|
|
|
|
// m_pBeam[m_iBeams]->SetColor( 180, 255, 96 );
|
|
|
|
m_pBeam[m_iBeams]->SetColor( 6, 0, 106 );
|
|
|
|
m_pBeam[m_iBeams]->SetBrightness( 64 );
|
|
|
|
m_pBeam[m_iBeams]->SetNoise( 80 );
|
|
|
|
m_iBeams++;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// BeamGlow - brighten all beams
|
|
|
|
//=========================================================
|
|
|
|
void CSkrillex::BeamGlow()
|
|
|
|
{
|
|
|
|
int b = m_iBeams * 32;
|
|
|
|
if( b > 255 )
|
|
|
|
b = 255;
|
|
|
|
|
|
|
|
for( int i = 0; i < m_iBeams; i++ )
|
|
|
|
{
|
|
|
|
if( m_pBeam[i]->GetBrightness() != 255 )
|
|
|
|
{
|
|
|
|
m_pBeam[i]->SetBrightness( b );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// WackBeam - regenerate dead colleagues
|
|
|
|
//=========================================================
|
|
|
|
void CSkrillex::WackBeam( int side, CBaseEntity *pEntity )
|
|
|
|
{
|
|
|
|
Vector vecDest;
|
|
|
|
float flDist = 1.0;
|
|
|
|
|
|
|
|
if( m_iBeams >= ISLAVE_MAX_BEAMS )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( pEntity == NULL )
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_pBeam[m_iBeams] = CBeam::BeamCreate( "sprites/shit.spr", 30 );
|
|
|
|
if( !m_pBeam[m_iBeams] )
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_pBeam[m_iBeams]->PointEntInit( pEntity->Center(), entindex() );
|
|
|
|
m_pBeam[m_iBeams]->SetEndAttachment( side < 0 ? 2 : 1 );
|
|
|
|
m_pBeam[m_iBeams]->SetColor( 0, 5, 196 );
|
|
|
|
m_pBeam[m_iBeams]->SetBrightness( 55 );
|
|
|
|
m_pBeam[m_iBeams]->SetNoise( 80 );
|
|
|
|
m_iBeams++;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// ZapBeam - heavy damage directly forward
|
|
|
|
//=========================================================
|
|
|
|
void CSkrillex::ZapBeam( int side )
|
|
|
|
{
|
|
|
|
Vector vecSrc, vecAim;
|
|
|
|
TraceResult tr;
|
|
|
|
CBaseEntity *pEntity;
|
|
|
|
|
|
|
|
if( m_iBeams >= ISLAVE_MAX_BEAMS )
|
|
|
|
return;
|
|
|
|
|
|
|
|
vecSrc = pev->origin + gpGlobals->v_up * 36;
|
|
|
|
vecAim = ShootAtEnemy( vecSrc );
|
|
|
|
float deflection = 0.01;
|
|
|
|
vecAim = vecAim + side * gpGlobals->v_right * RANDOM_FLOAT( 0, deflection ) + gpGlobals->v_up * RANDOM_FLOAT( -deflection, deflection );
|
|
|
|
UTIL_TraceLine( vecSrc, vecSrc + vecAim * 1024, dont_ignore_monsters, ENT( pev ), &tr );
|
|
|
|
|
|
|
|
m_pBeam[m_iBeams] = CBeam::BeamCreate( "sprites/shit.spr", 50 );
|
|
|
|
if( !m_pBeam[m_iBeams] )
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_pBeam[m_iBeams]->PointEntInit( tr.vecEndPos, entindex() );
|
|
|
|
m_pBeam[m_iBeams]->SetEndAttachment( side < 0 ? 2 : 1 );
|
|
|
|
m_pBeam[m_iBeams]->SetColor( 0, 0, 206 );
|
|
|
|
m_pBeam[m_iBeams]->SetBrightness( 55 );
|
|
|
|
m_pBeam[m_iBeams]->SetNoise( 20 );
|
|
|
|
m_iBeams++;
|
|
|
|
|
|
|
|
pEntity = CBaseEntity::Instance( tr.pHit );
|
|
|
|
if( pEntity != NULL && pEntity->pev->takedamage )
|
|
|
|
{
|
|
|
|
pEntity->TraceAttack( pev, gSkillData.slaveDmgZap, vecAim, &tr, DMG_SHOCK );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// ClearBeams - remove all beams
|
|
|
|
//=========================================================
|
|
|
|
void CSkrillex::ClearBeams()
|
|
|
|
{
|
|
|
|
for( int i = 0; i < ISLAVE_MAX_BEAMS; i++ )
|
|
|
|
{
|
|
|
|
if( m_pBeam[i] )
|
|
|
|
{
|
|
|
|
UTIL_Remove( m_pBeam[i] );
|
|
|
|
m_pBeam[i] = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
m_iBeams = 0;
|
|
|
|
pev->skin = 0;
|
|
|
|
}
|