Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#! /usr/bin/env python
# encoding: utf-8
# a1batross, mittorn, 2018
from waflib import Utils
import os
def options(opt):
# stub
return
def configure(conf):
# stub
return
def build(bld):
defines = []
source = bld.path.parent.ant_glob([
'pm_shared/*.c',
])
source += [
'agrunt.cpp', 'airtank.cpp', 'aflock.cpp', 'animating.cpp', 'animation.cpp', 'apache.cpp',
'barnacle.cpp', 'barney.cpp', 'bigmomma.cpp', 'bloater.cpp', 'bmodels.cpp', 'bullsquid.cpp', 'buttons.cpp',
'cbase.cpp', 'client.cpp', 'combat.cpp', 'controller.cpp', 'crossbow.cpp', 'crowbar.cpp',
'defaultai.cpp', 'doors.cpp',
'effects.cpp', 'egon.cpp', 'explode.cpp',
'flyingmonster.cpp', 'func_break.cpp', 'func_tank.cpp',
'game.cpp', 'gamerules.cpp', 'gargantua.cpp', 'gauss.cpp', 'genericmonster.cpp', 'ggrenade.cpp', 'globals.cpp', 'glock.cpp', 'gman.cpp',
'h_ai.cpp', 'h_battery.cpp', 'h_cine.cpp', 'h_cycler.cpp', 'h_export.cpp', 'handgrenade.cpp', 'hassassin.cpp', 'headcrab.cpp',
'healthkit.cpp', 'hgrunt.cpp', 'hornet.cpp', 'hornetgun.cpp', 'houndeye.cpp',
'ichthyosaur.cpp', 'islave.cpp', 'items.cpp',
'leech.cpp', 'lights.cpp',
'maprules.cpp', 'monstermaker.cpp', 'monsters.cpp', 'monsterstate.cpp', 'mortar.cpp', 'mp5.cpp', 'multiplay_gamerules.cpp',
'nihilanth.cpp', 'nodes.cpp',
'observer.cpp', 'osprey.cpp',
'pathcorner.cpp', 'plane.cpp', 'plats.cpp', 'player.cpp', 'playermonster.cpp', 'python.cpp',
'rat.cpp', 'roach.cpp', 'rpg.cpp',
'satchel.cpp', 'schedule.cpp', 'scientist.cpp', 'scripted.cpp', 'shotgun.cpp', 'singleplay_gamerules.cpp', 'skill.cpp',
'sound.cpp', 'soundent.cpp', 'spectator.cpp', 'squadmonster.cpp', 'squeakgrenade.cpp', 'subs.cpp',
'talkmonster.cpp', 'teamplay_gamerules.cpp', 'tempmonster.cpp', 'tentacle.cpp',
'triggers.cpp', 'tripmine.cpp', 'turret.cpp',
'util.cpp',
'weapons.cpp', 'world.cpp', 'xen.cpp', 'zombie.cpp']
if bld.env.VOICEMGR:
source += bld.path.parent.ant_glob([
'game_shared/voice_gamemgr.cpp',
])
else:
defines += ['NO_VOICEGAMEMGR']
includes = Utils.to_list('. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public')
libs = []
if bld.env.DEST_OS not in ['android']:
install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_DIR)
else:
install_path = bld.env.PREFIX
bld.shlib(
source = source,
target = 'server',
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = 2
)