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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//=========================================================
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// Hornets
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//=========================================================
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#pragma once
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#ifndef HORNET_H
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#define HORNET_H
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//=========================================================
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// Hornet Defines
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//=========================================================
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#define HORNET_TYPE_RED 0
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#define HORNET_TYPE_ORANGE 1
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#define HORNET_RED_SPEED (float)600
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#define HORNET_ORANGE_SPEED (float)800
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#define HORNET_BUZZ_VOLUME (float)0.8
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extern int iHornetPuff;
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//=========================================================
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// Hornet - this is the projectile that the Alien Grunt fires.
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//=========================================================
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class CHornet : public CBaseMonster
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{
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public:
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void Spawn( void );
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void Precache( void );
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int Classify( void );
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int IRelationship( CBaseEntity *pTarget );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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void IgniteTrail( void );
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void EXPORT StartTrack( void );
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void EXPORT StartDart( void );
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void EXPORT TrackTarget( void );
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void EXPORT TrackTouch( CBaseEntity *pOther );
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void EXPORT DartTouch( CBaseEntity *pOther );
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void EXPORT DieTouch( CBaseEntity *pOther );
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virtual float TouchGravGun( CBaseEntity *attacker, int stage )
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{
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pev->owner = attacker->edict();
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pev->dmg *= 2;
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if( m_pfnThink == &CBaseEntity::SUB_Remove )
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pev->nextthink = gpGlobals->time + 1;
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return 1000;
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}
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
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float m_flStopAttack;
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int m_iHornetType;
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float m_flFlySpeed;
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};
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#endif // HORNET_H
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