Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "player.h"
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#include "agglobal.h"
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#include "agwallhack.h"
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extern int gmsgWallhack;
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DLL_GLOBAL AgWallhack Wallhack;
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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AgWallhack::AgWallhack()
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{
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}
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AgWallhack::~AgWallhack()
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{
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}
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void AgWallhack::Init()
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{
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m_sData = AgReadFile("cheats.dat");
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}
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void AgWallhack::SendToPlayer(CBasePlayer* pPlayer)
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{
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if (m_sData.size() > 190 || 0 == m_sData.size())
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return;
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#if AG_DISABLE_WALLHACK
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#pragma message("ENABLE WALLHACK CHECK")
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return;
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#endif
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#if AG_USE_CHEATPROTECTION
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MESSAGE_BEGIN(MSG_ONE, gmsgWallhack, NULL, pPlayer->pev );
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WRITE_STRING(m_sData.c_str());
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MESSAGE_END();
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#endif //AG_USE_CHEATPROTECTION
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}
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//-- Martin Webrant
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