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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "stdio.h"
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#include "stdlib.h"
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#include "math.h"
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#include "hud.h"
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#include "cl_util.h"
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#include "parsemsg.h"
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#include <string.h>
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#include "triangleapi.h"
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#include "pm_shared.h"
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#include "pm_defs.h"
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#include "pmtrace.h"
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extern bool bDrawScope;
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extern vec3_t v_origin; // last view origin
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extern vec3_t v_angles; // last view angle
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extern vec3_t v_cl_angles; // last client/mouse angle
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extern vec3_t v_sim_org; // last sim origin
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extern cvar_t *adjust_fov;
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int CHudScope::Init( void )
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{
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gHUD.AddHudElem( this );
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return 1;
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}
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int CHudScope::VidInit( void )
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{
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m_hSprite = 0;
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return 1;
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}
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int CHudScope::DrawScope()
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{
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vec3_t angles, forward, right, up;
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vec3_t dir, delta, vert;
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int frame;
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float flDist, x, y;
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pmtrace_t *trace;
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if( !bDrawScope )
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return 1;
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if( !m_hSprite )
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{
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m_hSprite = SPR_Load( "sprites/scopeborder.spr" );
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m_hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hSprite );
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}
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gEngfuncs.GetViewAngles( angles );
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AngleVectors( angles, forward, right, up );
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VectorMA( v_origin, 8192.0f, forward, dir );
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trace = gEngfuncs.PM_TraceLine( v_origin, dir, PM_TRACELINE_PHYSENTSONLY, 2, -1 );
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VectorSubtract( trace->endpos, v_origin, delta );
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flDist = Length( delta );
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if( flDist >= 118.0f )
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sprintf( m_szDist, "%.2f m", (double)(flDist / 39.37f) );
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else
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strcpy( m_szDist, "-.-- m" );
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x = tan( gHUD.m_iFOV / 114.6f ) * 11.0f;
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y = x * / 255.0f;
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gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture ); //additive
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gEngfuncs.pTriAPI->CullFace( TRI_NONE );
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if( adjust_fov && adjust_fov->value )
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VectorMA( v_origin, 8.0f, forward, dir );
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else
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VectorMA( v_origin, 10.0f, forward, dir );
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frame = 0;
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while( true )
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{
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if( !gEngfuncs.pTriAPI->SpriteTexture( m_hSpriteModel, frame ) )
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break;
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gEngfuncs.pTriAPI->Color4f( 1.0f, 1.0f, 1.0f, 1.0f );
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gEngfuncs.pTriAPI->Begin( TRI_QUADS );
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gEngfuncs.pTriAPI->Brightness( 1.0f );
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gEngfuncs.pTriAPI->TexCoord2f( 0.0f, 1.0f );
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switch( frame )
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{
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case 0:
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VectorMA( dir, -x, right, vert );
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break;
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case 1:
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VectorCopy( dir, vert );
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break;
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case 2:
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VectorMA( dir, -x, up, vert );
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VectorMA( vert, -x, right, vert );
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break;
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case 3:
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VectorMA( dir, -x, up, vert );
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break;
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}
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gEngfuncs.pTriAPI->Vertex3fv( vert );
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gEngfuncs.pTriAPI->Brightness( 1.0f );
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gEngfuncs.pTriAPI->TexCoord2f( 0.0f, 0.0f );
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switch( frame )
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{
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case 0:
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VectorMA( dir, x, up, vert );
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VectorMA( vert, -x, right, vert );
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break;
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case 1:
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VectorMA( dir, x, up, vert );
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break;
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case 2:
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VectorMA( dir, y, up, vert );
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VectorMA( vert, -x, right, vert );
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break;
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case 3:
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VectorCopy( dir, vert );
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break;
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}
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gEngfuncs.pTriAPI->Vertex3fv( vert );
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gEngfuncs.pTriAPI->Brightness( 1.0f );
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gEngfuncs.pTriAPI->TexCoord2f( 1.0f, 0.0f );
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switch( frame )
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{
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case 0:
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VectorMA( dir, x, up, vert );
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break;
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case 1:
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VectorMA( dir, x, up, vert );
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VectorMA( vert, x, right, vert );
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break;
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case 2:
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VectorCopy( dir, vert );
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break;
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case 3:
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VectorMA( dir, y, up, vert );
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VectorMA( vert, x, right, vert );
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break;
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}
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gEngfuncs.pTriAPI->Vertex3fv( vert );
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gEngfuncs.pTriAPI->Brightness( 1.0f );
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gEngfuncs.pTriAPI->TexCoord2f( 1.0f, 1.0f );
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switch( frame )
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{
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case 0:
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VectorCopy( dir, vert );
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break;
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case 1:
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VectorMA( dir, x, right, vert );
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break;
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case 2:
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VectorMA( dir, -x, up, vert );
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break;
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case 3:
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VectorMA( dir, -x, up, vert );
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VectorMA( vert, x, right, vert );
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break;
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}
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gEngfuncs.pTriAPI->Vertex3fv( vert );
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gEngfuncs.pTriAPI->End();
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if( ++frame >= 4 )
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{
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gEngfuncs.pTriAPI->RenderMode( kRenderNormal );
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cl_entity_t *viewmodel = gEngfuncs.GetViewModel();
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viewmodel->curstate.rendermode = kRenderGlow;
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viewmodel->curstate.renderamt = 5;
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break;
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}
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}
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return 1;
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}
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int CHudScope::DrawText()
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{
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int w, h;
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if( !bDrawScope )
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return 1;
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GetConsoleStringSize( m_szDist, &w, &h );
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DrawSetTextColor( 1.0f, 0.25f, 0.25f );
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DrawConsoleString( ScreenWidth * 0.82f - w, ScreenHeight * 0.49f - h, m_szDist );
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return 1;
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}
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