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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef TEAMFORTRESSVIEWPORT_H
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#define TEAMFORTRESSVIEWPORT_H
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#include <VGUI_Panel.h>
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#include <VGUI_Frame.h>
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#include <VGUI_TextPanel.h>
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#include <VGUI_Label.h>
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#include <VGUI_Button.h>
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#include <VGUI_ActionSignal.h>
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#include <VGUI_InputSignal.h>
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#include <VGUI_Scheme.h>
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#include <VGUI_Image.h>
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#include <VGUI_FileInputStream.h>
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#include <VGUI_BitmapTGA.h>
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#include <VGUI_DesktopIcon.h>
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#include <VGUI_App.h>
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#include <VGUI_MiniApp.h>
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#include <VGUI_LineBorder.h>
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#include <VGUI_String.h>
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#include <VGUI_ScrollPanel.h>
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#include <VGUI_ScrollBar.h>
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#include <VGUI_Slider.h>
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// custom scheme handling
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#include "vgui_SchemeManager.h"
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#define TF_DEFS_ONLY
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#ifdef _TFC
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#include "../tfc/tf_defs.h"
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#else
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#define PC_LASTCLASS 10
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#define PC_UNDEFINED 0
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#define MENU_DEFAULT 1
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#define MENU_TEAM 2
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#define MENU_CLASS 3
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#define MENU_MAPBRIEFING 4
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#define MENU_INTRO 5
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#define MENU_CLASSHELP 6
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#define MENU_CLASSHELP2 7
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#define MENU_REPEATHELP 8
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#define MENU_SPECHELP 9
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#endif
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using namespace vgui;
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class Cursor;
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class ScorePanel;
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class SpectatorPanel;
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class CCommandMenu;
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class CommandLabel;
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class CommandButton;
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class BuildButton;
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class ClassButton;
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class CMenuPanel;
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class DragNDropPanel;
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class CTransparentPanel;
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class CClassMenuPanel;
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class CTeamMenuPanel;
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class TeamFortressViewport;
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char *GetVGUITGAName( const char *pszName );
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BitmapTGA *LoadTGAForRes( const char* pImageName );
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void ScaleColors( int &r, int &g, int &b, int a );
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extern const char *sTFClassSelection[];
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extern int sTFValidClassInts[];
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extern const char *sLocalisedClasses[];
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extern int iTeamColors[5][3];
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extern int iNumberOfTeamColors;
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extern TeamFortressViewport *gViewPort;
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// Command Menu positions
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#define MAX_MENUS 80
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#define MAX_BUTTONS 100
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#define BUTTON_SIZE_Y YRES(30)
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#define CMENU_SIZE_X XRES(160)
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#define SUBMENU_SIZE_X (CMENU_SIZE_X / 8)
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#define SUBMENU_SIZE_Y (BUTTON_SIZE_Y / 6)
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#define CMENU_TOP (BUTTON_SIZE_Y * 4)
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//#define MAX_TEAMNAME_SIZE 64
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#define MAX_BUTTON_SIZE 32
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// Map Briefing Window
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#define MAPBRIEF_INDENT 30
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// Team Menu
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#define TMENU_INDENT_X (30 * ((float)ScreenHeight / 640))
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#define TMENU_HEADER 100
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#define TMENU_SIZE_X (ScreenWidth - (TMENU_INDENT_X * 2))
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#define TMENU_SIZE_Y (TMENU_HEADER + BUTTON_SIZE_Y * 7)
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#define TMENU_PLAYER_INDENT (((float)TMENU_SIZE_X / 3) * 2)
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#define TMENU_INDENT_Y (((float)ScreenHeight - TMENU_SIZE_Y) / 2)
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// Class Menu
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#define CLMENU_INDENT_X (30 * ((float)ScreenHeight / 640))
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#define CLMENU_HEADER 100
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#define CLMENU_SIZE_X (ScreenWidth - (CLMENU_INDENT_X * 2))
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#define CLMENU_SIZE_Y (CLMENU_HEADER + BUTTON_SIZE_Y * 11)
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#define CLMENU_PLAYER_INDENT (((float)CLMENU_SIZE_X / 3) * 2)
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#define CLMENU_INDENT_Y (((float)ScreenHeight - CLMENU_SIZE_Y) / 2)
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// Arrows
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enum
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{
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ARROW_UP,
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ARROW_DOWN,
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ARROW_LEFT,
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ARROW_RIGHT,
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};
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//==============================================================================
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// VIEWPORT PIECES
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//============================================================
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// Wrapper for an Image Label without a background
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class CImageLabel : public Label
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{
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public:
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BitmapTGA *m_pTGA;
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void LoadImage(const char * pImageName);
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CImageLabel( const char* pImageName,int x,int y );
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CImageLabel( const char* pImageName,int x,int y,int wide,int tall );
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virtual int getImageTall();
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virtual int getImageWide();
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virtual void paintBackground()
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{
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// Do nothing, so the background's left transparent.
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}
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};
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// Command Label
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// Overridden label so we can darken it when submenus open
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class CommandLabel : public Label
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{
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private:
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int m_iState;
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public:
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CommandLabel( const char *text, int x, int y, int wide, int tall ) : Label( text, x, y, wide, tall )
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{
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m_iState = false;
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}
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void PushUp()
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{
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m_iState = false;
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repaint();
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}
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void PushDown()
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{
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m_iState = true;
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repaint();
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}
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};
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//============================================================
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// Command Buttons
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class CommandButton : public Button
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{
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private:
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int m_iPlayerClass;
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bool m_bFlat;
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// Submenus under this button
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CCommandMenu *m_pSubMenu;
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CCommandMenu *m_pParentMenu;
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CommandLabel *m_pSubLabel;
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char m_sMainText[MAX_BUTTON_SIZE];
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char m_cBoundKey;
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SchemeHandle_t m_hTextScheme;
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void RecalculateText( void );
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public:
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bool m_bNoHighlight;
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CommandButton(const char* text,int x,int y,int wide,int tall, bool bNoHighlight, bool bFlat);
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// Constructors
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CommandButton( const char* text,int x,int y,int wide,int tall, bool bNoHighlight = false);
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CommandButton( int iPlayerClass, const char* text,int x,int y,int wide,int tall, bool bFlat );
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void Init( void );
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// Menu Handling
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void AddSubMenu( CCommandMenu *pNewMenu );
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void AddSubLabel( CommandLabel *pSubLabel )
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{
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m_pSubLabel = pSubLabel;
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}
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virtual int IsNotValid( void )
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{
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return false;
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}
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void UpdateSubMenus( int iAdjustment );
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int GetPlayerClass() { return m_iPlayerClass; };
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CCommandMenu *GetSubMenu() { return m_pSubMenu; };
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CCommandMenu *getParentMenu( void );
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void setParentMenu( CCommandMenu *pParentMenu );
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// Overloaded vgui functions
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virtual void paint();
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virtual void setText( const char *text );
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virtual void paintBackground();
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void cursorEntered( void );
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void cursorExited( void );
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void setBoundKey( char boundKey );
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char getBoundKey( void );
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};
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class ColorButton : public CommandButton
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{
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private:
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Color *ArmedColor;
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Color *UnArmedColor;
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Color *ArmedBorderColor;
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Color *UnArmedBorderColor;
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public:
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ColorButton( const char *text, int x, int y, int wide, int tall, bool bNoHighlight, bool bFlat ) :
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CommandButton( text, x, y, wide, tall, bNoHighlight, bFlat )
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{
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ArmedColor = NULL;
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UnArmedColor = NULL;
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ArmedBorderColor = NULL;
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UnArmedBorderColor = NULL;
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}
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virtual void paintBackground()
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{
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int r, g, b, a;
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Color bgcolor;
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if( isArmed() )
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{
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// Highlight background
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/* getBgColor( bgcolor );
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bgcolor.getColor( r, g, b, a );
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drawSetColor( r, g, b, a );
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drawFilledRect( 0, 0, _size[0], _size[1] );*/
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if( ArmedBorderColor )
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{
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ArmedBorderColor->getColor( r, g, b, a );
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drawSetColor( r, g, b, a );
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drawOutlinedRect( 0, 0, _size[0], _size[1]);
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}
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}
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else
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{
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if( UnArmedBorderColor )
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{
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UnArmedBorderColor->getColor( r, g, b, a );
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drawSetColor( r, g, b, a );
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drawOutlinedRect( 0, 0, _size[0], _size[1]);
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}
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}
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}
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void paint()
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{
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int r, g, b, a;
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if( isArmed() )
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{
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if( ArmedColor )
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{
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ArmedColor->getColor( r, g, b, a );
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setFgColor( r, g, b, a );
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}
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else
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setFgColor( Scheme::sc_secondary2 );
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}
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else
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{
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if( UnArmedColor )
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{
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UnArmedColor->getColor( r, g, b, a );
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setFgColor( r, g, b, a );
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}
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else
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setFgColor( Scheme::sc_primary1 );
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}
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Button::paint();
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}
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void setArmedColor( int r, int g, int b, int a )
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{
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ArmedColor = new Color( r, g, b, a );
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}
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void setUnArmedColor( int r, int g, int b, int a )
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{
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UnArmedColor = new Color( r, g, b, a );
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}
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void setArmedBorderColor( int r, int g, int b, int a )
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{
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ArmedBorderColor = new Color( r, g, b, a );
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}
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void setUnArmedBorderColor( int r, int g, int b, int a )
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{
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UnArmedBorderColor = new Color( r, g, b, a );
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}
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};
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class SpectButton : public CommandButton
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{
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private:
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public:
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SpectButton( int iPlayerClass, const char *text, int x, int y, int wide, int tall ) :
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CommandButton( text, x, y, wide, tall, false )
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{
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Init();
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setText( text );
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}
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virtual void paintBackground()
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{
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if( isArmed() )
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{
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drawSetColor( 143,143, 54, 125 );
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drawFilledRect( 5, 0, _size[0] - 5, _size[1] );
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}
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}
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virtual void paint()
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{
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if( isArmed() )
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{
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setFgColor( 194, 202, 54, 0 );
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}
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else
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{
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setFgColor( 143, 143, 54, 15 );
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}
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Button::paint();
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}
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};
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//============================================================
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// Command Menus
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class CCommandMenu : public Panel
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{
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private:
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CCommandMenu *m_pParentMenu;
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int m_iXOffset;
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int m_iYOffset;
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// Buttons in this menu
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CommandButton *m_aButtons[ MAX_BUTTONS ];
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int m_iButtons;
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// opens menu from top to bottom (0 = default), or from bottom to top (1)?
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int m_iDirection;
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public:
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CCommandMenu( CCommandMenu *pParentMenu, int x, int y, int wide, int tall ) : Panel( x, y, wide, tall )
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{
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m_pParentMenu = pParentMenu;
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m_iXOffset = x;
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m_iYOffset = y;
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m_iButtons = 0;
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m_iDirection = 0;
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}
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CCommandMenu( CCommandMenu *pParentMenu, int direction, int x, int y, int wide, int tall ) : Panel( x, y, wide, tall )
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{
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m_pParentMenu = pParentMenu;
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m_iXOffset = x;
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m_iYOffset = y;
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m_iButtons = 0;
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m_iDirection = direction;
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}
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float m_flButtonSizeY;
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int m_iSpectCmdMenu;
|
|
|
|
void AddButton( CommandButton *pButton );
|
|
|
|
bool RecalculateVisibles( int iNewYPos, bool bHideAll );
|
|
|
|
void RecalculatePositions( int iYOffset );
|
|
|
|
void MakeVisible( CCommandMenu *pChildMenu );
|
|
|
|
|
|
|
|
CCommandMenu *GetParentMenu() { return m_pParentMenu; };
|
|
|
|
int GetXOffset() { return m_iXOffset; };
|
|
|
|
int GetYOffset() { return m_iYOffset; };
|
|
|
|
int GetDirection() { return m_iDirection; };
|
|
|
|
int GetNumButtons() { return m_iButtons; };
|
|
|
|
CommandButton *FindButtonWithSubmenu( CCommandMenu *pSubMenu );
|
|
|
|
|
|
|
|
void ClearButtonsOfArmedState( void );
|
|
|
|
|
|
|
|
void RemoveAllButtons(void);
|
|
|
|
|
|
|
|
|
|
|
|
bool KeyInput( int keyNum );
|
|
|
|
|
|
|
|
virtual void paintBackground();
|
|
|
|
};
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
// Command menu root button (drop down box style)
|
|
|
|
|
|
|
|
class DropDownButton : public ColorButton
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
CImageLabel *m_pOpenButton;
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
DropDownButton( const char* text,int x,int y,int wide,int tall, bool bNoHighlight, bool bFlat ) :
|
|
|
|
ColorButton( text, x, y, wide, tall, bNoHighlight, bFlat )
|
|
|
|
{
|
|
|
|
// Put a > to show it's a submenu
|
|
|
|
m_pOpenButton = new CImageLabel( "arrowup", XRES( CMENU_SIZE_X-2 ) , YRES( BUTTON_SIZE_Y-2 ) );
|
|
|
|
m_pOpenButton->setParent(this);
|
|
|
|
|
|
|
|
int textwide, texttall;
|
|
|
|
getSize( textwide, texttall);
|
|
|
|
|
|
|
|
// Reposition
|
|
|
|
m_pOpenButton->setPos( textwide-(m_pOpenButton->getImageWide()+6), -2 /*(tall - m_pOpenButton->getImageTall()*2) / 2*/ );
|
|
|
|
m_pOpenButton->setVisible(true);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void setVisible(bool state)
|
|
|
|
{
|
|
|
|
m_pOpenButton->setVisible(state);
|
|
|
|
ColorButton::setVisible(state);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
// Button with image instead of text
|
|
|
|
|
|
|
|
class CImageButton : public ColorButton
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
CImageLabel *m_pOpenButton;
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
CImageButton( const char* text,int x,int y,int wide,int tall, bool bNoHighlight, bool bFlat ) :
|
|
|
|
ColorButton( " ", x, y, wide, tall, bNoHighlight, bFlat )
|
|
|
|
{
|
|
|
|
m_pOpenButton = new CImageLabel( text,1,1,wide-2 , tall-2 );
|
|
|
|
m_pOpenButton->setParent(this);
|
|
|
|
|
|
|
|
// Reposition
|
|
|
|
// m_pOpenButton->setPos( x+1,y+1 );
|
|
|
|
// m_pOpenButton->setSize(wide-2,tall-2);
|
|
|
|
|
|
|
|
m_pOpenButton->setVisible(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void setVisible(bool state)
|
|
|
|
{
|
|
|
|
m_pOpenButton->setVisible(state);
|
|
|
|
ColorButton::setVisible(state);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
class TeamFortressViewport : public Panel
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
vgui::Cursor* _cursorNone;
|
|
|
|
vgui::Cursor* _cursorArrow;
|
|
|
|
|
|
|
|
int m_iInitialized;
|
|
|
|
|
|
|
|
CCommandMenu *m_pCommandMenus[MAX_MENUS];
|
|
|
|
CCommandMenu *m_pCurrentCommandMenu;
|
|
|
|
float m_flMenuOpenTime;
|
|
|
|
float m_flScoreBoardLastUpdated;
|
|
|
|
float m_flSpectatorPanelLastUpdated;
|
|
|
|
int m_iNumMenus;
|
|
|
|
int m_iCurrentTeamNumber;
|
|
|
|
int m_iCurrentPlayerClass;
|
|
|
|
int m_iUser1;
|
|
|
|
int m_iUser2;
|
|
|
|
int m_iUser3;
|
|
|
|
|
|
|
|
// VGUI Menus
|
|
|
|
void CreateTeamMenu( void );
|
|
|
|
CMenuPanel* ShowTeamMenu( void );
|
|
|
|
void CreateClassMenu( void );
|
|
|
|
CMenuPanel* ShowClassMenu( void );
|
|
|
|
void CreateSpectatorMenu( void );
|
|
|
|
|
|
|
|
// Scheme handler
|
|
|
|
CSchemeManager m_SchemeManager;
|
|
|
|
|
|
|
|
// MOTD
|
|
|
|
int m_iGotAllMOTD;
|
|
|
|
char m_szMOTD[ MAX_MOTD_LENGTH ];
|
|
|
|
|
|
|
|
// Command Menu Team buttons
|
|
|
|
CommandButton *m_pTeamButtons[6];
|
|
|
|
CommandButton *m_pDisguiseButtons[5];
|
|
|
|
BuildButton *m_pBuildButtons[3];
|
|
|
|
BuildButton *m_pBuildActiveButtons[3];
|
|
|
|
|
|
|
|
int m_iAllowSpectators;
|
|
|
|
|
|
|
|
// Data for specific sections of the Command Menu
|
|
|
|
int m_iValidClasses[5];
|
|
|
|
int m_iIsFeigning;
|
|
|
|
int m_iIsSettingDetpack;
|
|
|
|
int m_iNumberOfTeams;
|
|
|
|
int m_iBuildState;
|
|
|
|
int m_iRandomPC;
|
|
|
|
char m_sTeamNames[5][MAX_TEAMNAME_SIZE];
|
|
|
|
|
|
|
|
// Localisation strings
|
|
|
|
char m_sDetpackStrings[3][MAX_BUTTON_SIZE];
|
|
|
|
|
|
|
|
char m_sMapName[64];
|
|
|
|
|
|
|
|
// helper function to update the player menu entries
|
|
|
|
void UpdatePlayerMenu(int menuIndex);
|
|
|
|
|
|
|
|
public:
|
|
|
|
TeamFortressViewport(int x,int y,int wide,int tall);
|
|
|
|
void Initialize( void );
|
|
|
|
|
|
|
|
int CreateCommandMenu( const char * menuFile, int direction, int yOffset, bool flatDesign, float flButtonSizeX, float flButtonSizeY, int xOffset );
|
|
|
|
void CreateScoreBoard( void );
|
|
|
|
CommandButton * CreateCustomButton( char *pButtonText, char * pButtonName, int iYOffset );
|
|
|
|
CCommandMenu * CreateDisguiseSubmenu( CommandButton *pButton, CCommandMenu *pParentMenu, const char *commandText, int iYOffset, int iXOffset = 0 );
|
|
|
|
|
|
|
|
void UpdateCursorState( void );
|
|
|
|
void UpdateCommandMenu(int menuIndex);
|
|
|
|
void UpdateOnPlayerInfo( void );
|
|
|
|
void UpdateHighlights( void );
|
|
|
|
void UpdateSpectatorPanel( void );
|
|
|
|
|
|
|
|
int KeyInput( int down, int keynum, const char *pszCurrentBinding );
|
|
|
|
void InputPlayerSpecial( void );
|
|
|
|
void GetAllPlayersInfo( void );
|
|
|
|
void DeathMsg( int killer, int victim );
|
|
|
|
|
|
|
|
void ShowCommandMenu(int menuIndex);
|
|
|
|
void InputSignalHideCommandMenu( void );
|
|
|
|
void HideCommandMenu( void );
|
|
|
|
void SetCurrentCommandMenu( CCommandMenu *pNewMenu );
|
|
|
|
void SetCurrentMenu( CMenuPanel *pMenu );
|
|
|
|
|
|
|
|
void ShowScoreBoard( void );
|
|
|
|
void HideScoreBoard( void );
|
|
|
|
bool IsScoreBoardVisible( void );
|
|
|
|
|
|
|
|
bool AllowedToPrintText( void );
|
|
|
|
|
|
|
|
void ShowVGUIMenu( int iMenu );
|
|
|
|
void HideVGUIMenu( void );
|
|
|
|
void HideTopMenu( void );
|
|
|
|
|
|
|
|
CMenuPanel* CreateTextWindow( int iTextToShow );
|
|
|
|
|
|
|
|
CCommandMenu *CreateSubMenu( CommandButton *pButton, CCommandMenu *pParentMenu, int iYOffset, int iXOffset = 0 );
|
|
|
|
|
|
|
|
// Data Handlers
|
|
|
|
int GetValidClasses(int iTeam) { return m_iValidClasses[iTeam]; };
|
|
|
|
int GetNumberOfTeams() { return m_iNumberOfTeams; };
|
|
|
|
int GetIsFeigning() { return m_iIsFeigning; };
|
|
|
|
int GetIsSettingDetpack() { return m_iIsSettingDetpack; };
|
|
|
|
int GetBuildState() { return m_iBuildState; };
|
|
|
|
int IsRandomPC() { return m_iRandomPC; };
|
|
|
|
char *GetTeamName( int iTeam ) { return m_sTeamNames[iTeam]; };
|
|
|
|
int GetAllowSpectators() { return m_iAllowSpectators; };
|
|
|
|
|
|
|
|
// Message Handlers
|
|
|
|
int MsgFunc_ValClass(const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_TeamNames(const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_Feign(const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_Detpack(const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_VGUIMenu(const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_MOTD( const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_BuildSt( const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_RandomPC( const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_ServerName( const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_Spectator( const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_AllowSpec( const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_SpecFade( const char *pszName, int iSize, void *pbuf );
|
|
|
|
int MsgFunc_ResetFade( const char *pszName, int iSize, void *pbuf );
|
|
|
|
|
|
|
|
// Input
|
|
|
|
bool SlotInput( int iSlot );
|
|
|
|
|
|
|
|
virtual void paintBackground();
|
|
|
|
|
|
|
|
CSchemeManager *GetSchemeManager( void ) { return &m_SchemeManager; }
|
|
|
|
ScorePanel *GetScoreBoard( void ) { return m_pScoreBoard; }
|
|
|
|
|
|
|
|
void *operator new( size_t stAllocateBlock );
|
|
|
|
|
|
|
|
public:
|
|
|
|
// VGUI Menus
|
|
|
|
CMenuPanel *m_pCurrentMenu;
|
|
|
|
CTeamMenuPanel *m_pTeamMenu;
|
|
|
|
int m_StandardMenu; // indexs in m_pCommandMenus
|
|
|
|
int m_SpectatorOptionsMenu;
|
|
|
|
int m_SpectatorCameraMenu;
|
|
|
|
int m_PlayerMenu; // a list of current player
|
|
|
|
CClassMenuPanel *m_pClassMenu;
|
|
|
|
ScorePanel *m_pScoreBoard;
|
|
|
|
SpectatorPanel *m_pSpectatorPanel;
|
|
|
|
char m_szServerName[ MAX_SERVERNAME_LENGTH ];
|
|
|
|
};
|
|
|
|
|
|
|
|
//============================================================
|
|
|
|
// Command Menu Button Handlers
|
|
|
|
#define MAX_COMMAND_SIZE 256
|
|
|
|
|
|
|
|
class CMenuHandler_StringCommand : public ActionSignal
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
char m_pszCommand[MAX_COMMAND_SIZE];
|
|
|
|
int m_iCloseVGUIMenu;
|
|
|
|
public:
|
|
|
|
CMenuHandler_StringCommand( const char *pszCommand )
|
|
|
|
{
|
|
|
|
strncpy( m_pszCommand, pszCommand, MAX_COMMAND_SIZE - 1 );
|
|
|
|
m_pszCommand[MAX_COMMAND_SIZE - 1] = '\0';
|
|
|
|
m_iCloseVGUIMenu = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
CMenuHandler_StringCommand( const char *pszCommand, int iClose )
|
|
|
|
{
|
|
|
|
strncpy( m_pszCommand, pszCommand, MAX_COMMAND_SIZE - 1 );
|
|
|
|
m_pszCommand[MAX_COMMAND_SIZE - 1] = '\0';
|
|
|
|
m_iCloseVGUIMenu = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void actionPerformed(Panel *panel)
|
|
|
|
{
|
|
|
|
gEngfuncs.pfnFilteredClientCmd( m_pszCommand );
|
|
|
|
|
|
|
|
if( m_iCloseVGUIMenu )
|
|
|
|
gViewPort->HideTopMenu();
|
|
|
|
else
|
|
|
|
gViewPort->HideCommandMenu();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// This works the same as CMenuHandler_StringCommand, except it watches the string command
|
|
|
|
// for specific commands, and modifies client vars based upon them.
|
|
|
|
class CMenuHandler_StringCommandWatch : public CMenuHandler_StringCommand
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
public:
|
|
|
|
CMenuHandler_StringCommandWatch( const char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
CMenuHandler_StringCommandWatch( const char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void actionPerformed( Panel *panel )
|
|
|
|
{
|
|
|
|
CMenuHandler_StringCommand::actionPerformed( panel );
|
|
|
|
|
|
|
|
// Try to guess the player's new team (it'll be corrected if it's wrong)
|
|
|
|
if( !strcmp( m_pszCommand, "jointeam 1" ) )
|
|
|
|
g_iTeamNumber = 1;
|
|
|
|
else if( !strcmp( m_pszCommand, "jointeam 2" ) )
|
|
|
|
g_iTeamNumber = 2;
|
|
|
|
else if( !strcmp( m_pszCommand, "jointeam 3" ) )
|
|
|
|
g_iTeamNumber = 3;
|
|
|
|
else if( !strcmp( m_pszCommand, "jointeam 4" ) )
|
|
|
|
g_iTeamNumber = 4;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// Used instead of CMenuHandler_StringCommand for Class Selection buttons.
|
|
|
|
// Checks the state of hud_classautokill and kills the player if set
|
|
|
|
class CMenuHandler_StringCommandClassSelect : public CMenuHandler_StringCommand
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
public:
|
|
|
|
CMenuHandler_StringCommandClassSelect( char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
CMenuHandler_StringCommandClassSelect( char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void actionPerformed( Panel *panel );
|
|
|
|
};
|
|
|
|
|
|
|
|
class CMenuHandler_PopupSubMenuInput : public InputSignal
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
CCommandMenu *m_pSubMenu;
|
|
|
|
Button *m_pButton;
|
|
|
|
public:
|
|
|
|
CMenuHandler_PopupSubMenuInput( Button *pButton, CCommandMenu *pSubMenu )
|
|
|
|
{
|
|
|
|
m_pSubMenu = pSubMenu;
|
|
|
|
m_pButton = pButton;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void cursorMoved( int x, int y, Panel *panel )
|
|
|
|
{
|
|
|
|
// gViewPort->SetCurrentCommandMenu( m_pSubMenu );
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void cursorEntered( Panel *panel )
|
|
|
|
{
|
|
|
|
gViewPort->SetCurrentCommandMenu( m_pSubMenu );
|
|
|
|
|
|
|
|
if( m_pButton )
|
|
|
|
m_pButton->setArmed( true );
|
|
|
|
};
|
|
|
|
virtual void cursorExited(Panel* Panel) {};
|
|
|
|
virtual void mousePressed(MouseCode code,Panel* panel) {};
|
|
|
|
virtual void mouseDoublePressed(MouseCode code,Panel* panel) {};
|
|
|
|
virtual void mouseReleased(MouseCode code,Panel* panel) {};
|
|
|
|
virtual void mouseWheeled(int delta,Panel* panel) {};
|
|
|
|
virtual void keyPressed(KeyCode code,Panel* panel) {};
|
|
|
|
virtual void keyTyped(KeyCode code,Panel* panel) {};
|
|
|
|
virtual void keyReleased(KeyCode code,Panel* panel) {};
|
|
|
|
virtual void keyFocusTicked(Panel* panel) {};
|
|
|
|
};
|
|
|
|
|
|
|
|
class CMenuHandler_LabelInput : public InputSignal
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
ActionSignal *m_pActionSignal;
|
|
|
|
public:
|
|
|
|
CMenuHandler_LabelInput( ActionSignal *pSignal )
|
|
|
|
{
|
|
|
|
m_pActionSignal = pSignal;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void mousePressed( MouseCode code, Panel *panel )
|
|
|
|
{
|
|
|
|
m_pActionSignal->actionPerformed( panel );
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void mouseReleased( MouseCode code, Panel *panel ) {};
|
|
|
|
virtual void cursorEntered( Panel *panel ) {};
|
|
|
|
virtual void cursorExited( Panel *Panel ) {};
|
|
|
|
virtual void cursorMoved( int x, int y, Panel *panel ) {};
|
|
|
|
virtual void mouseDoublePressed( MouseCode code, Panel *panel ) {};
|
|
|
|
virtual void mouseWheeled( int delta, Panel *panel ) {};
|
|
|
|
virtual void keyPressed( KeyCode code, Panel *panel ) {};
|
|
|
|
virtual void keyTyped( KeyCode code, Panel *panel ) {};
|
|
|
|
virtual void keyReleased( KeyCode code, Panel *panel ) {};
|
|
|
|
virtual void keyFocusTicked( Panel *panel ) {};
|
|
|
|
};
|
|
|
|
|
|
|
|
#define HIDE_TEXTWINDOW 0
|
|
|
|
#define SHOW_MAPBRIEFING 1
|
|
|
|
#define SHOW_CLASSDESC 2
|
|
|
|
#define SHOW_MOTD 3
|
|
|
|
#define SHOW_SPECHELP 4
|
|
|
|
|
|
|
|
class CMenuHandler_TextWindow : public ActionSignal
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
int m_iState;
|
|
|
|
|
|
|
|
public:
|
|
|
|
CMenuHandler_TextWindow( int iState )
|
|
|
|
{
|
|
|
|
m_iState = iState;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void actionPerformed( Panel *panel )
|
|
|
|
{
|
|
|
|
if( m_iState == HIDE_TEXTWINDOW )
|
|
|
|
{
|
|
|
|
gViewPort->HideTopMenu();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gViewPort->HideCommandMenu();
|
|
|
|
gViewPort->ShowVGUIMenu( m_iState );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class CMenuHandler_ToggleCvar : public ActionSignal
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
struct cvar_s *m_cvar;
|
|
|
|
|
|
|
|
public:
|
|
|
|
CMenuHandler_ToggleCvar( char *cvarname )
|
|
|
|
{
|
|
|
|
m_cvar = gEngfuncs.pfnGetCvarPointer( cvarname );
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void actionPerformed( Panel *panel )
|
|
|
|
{
|
|
|
|
if( m_cvar->value )
|
|
|
|
m_cvar->value = 0.0f;
|
|
|
|
else
|
|
|
|
m_cvar->value = 1.0f;
|
|
|
|
|
|
|
|
// hide the menu
|
|
|
|
gViewPort->HideCommandMenu();
|
|
|
|
|
|
|
|
gViewPort->UpdateSpectatorPanel();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class CMenuHandler_SpectateFollow : public ActionSignal
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
char m_szplayer[MAX_COMMAND_SIZE];
|
|
|
|
public:
|
|
|
|
CMenuHandler_SpectateFollow( char *player )
|
|
|
|
{
|
|
|
|
strncpy( m_szplayer, player, MAX_COMMAND_SIZE);
|
|
|
|
m_szplayer[MAX_COMMAND_SIZE-1] = '\0';
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void actionPerformed(Panel* panel)
|
|
|
|
{
|
|
|
|
gHUD.m_Spectator.FindPlayer(m_szplayer);
|
|
|
|
gViewPort->HideCommandMenu();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class CDragNDropHandler : public InputSignal
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
DragNDropPanel *m_pPanel;
|
|
|
|
bool m_bDragging;
|
|
|
|
int m_iaDragOrgPos[2];
|
|
|
|
int m_iaDragStart[2];
|
|
|
|
|
|
|
|
public:
|
|
|
|
CDragNDropHandler( DragNDropPanel *pPanel )
|
|
|
|
{
|
|
|
|
m_pPanel = pPanel;
|
|
|
|
m_bDragging = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void cursorMoved( int x, int y, Panel *panel );
|
|
|
|
void mousePressed( MouseCode code, Panel *panel );
|
|
|
|
void mouseReleased( MouseCode code, Panel *panel );
|
|
|
|
|
|
|
|
void mouseDoublePressed( MouseCode code, Panel *panel ) {};
|
|
|
|
void cursorEntered( Panel *panel ) {};
|
|
|
|
void cursorExited( Panel *panel ) {};
|
|
|
|
void mouseWheeled( int delta, Panel *panel ) {};
|
|
|
|
void keyPressed( KeyCode code, Panel *panel ) {};
|
|
|
|
void keyTyped( KeyCode code, Panel *panel ) {};
|
|
|
|
void keyReleased( KeyCode code, Panel *panel ) {};
|
|
|
|
void keyFocusTicked( Panel *panel ) {};
|
|
|
|
};
|
|
|
|
|
|
|
|
class CHandler_MenuButtonOver : public InputSignal
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
int m_iButton;
|
|
|
|
CMenuPanel *m_pMenuPanel;
|
|
|
|
public:
|
|
|
|
CHandler_MenuButtonOver( CMenuPanel *pPanel, int iButton )
|
|
|
|
{
|
|
|
|
m_iButton = iButton;
|
|
|
|
m_pMenuPanel = pPanel;
|
|
|
|
}
|
|
|
|
|
|
|
|
void cursorEntered( Panel *panel );
|
|
|
|
|
|
|
|
void cursorMoved( int x, int y, Panel *panel ) {};
|
|
|
|
void mousePressed( MouseCode code, Panel *panel ) {};
|
|
|
|
void mouseReleased( MouseCode code, Panel *panel ) {};
|
|
|
|
void mouseDoublePressed( MouseCode code, Panel *panel ) {};
|
|
|
|
void cursorExited( Panel *panel) {};
|
|
|
|
void mouseWheeled( int delta, Panel *panel ) {};
|
|
|
|
void keyPressed( KeyCode code, Panel *panel ) {};
|
|
|
|
void keyTyped( KeyCode code, Panel *panel ) {};
|
|
|
|
void keyReleased( KeyCode code, Panel *panel ) {};
|
|
|
|
void keyFocusTicked( Panel *panel ) {};
|
|
|
|
};
|
|
|
|
|
|
|
|
class CHandler_ButtonHighlight : public InputSignal
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
Button *m_pButton;
|
|
|
|
public:
|
|
|
|
CHandler_ButtonHighlight( Button *pButton )
|
|
|
|
{
|
|
|
|
m_pButton = pButton;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void cursorEntered( Panel *panel )
|
|
|
|
{
|
|
|
|
m_pButton->setArmed( true );
|
|
|
|
};
|
|
|
|
|
|
|
|
virtual void cursorExited( Panel *Panel )
|
|
|
|
{
|
|
|
|
m_pButton->setArmed( false );
|
|
|
|
};
|
|
|
|
|
|
|
|
virtual void mousePressed( MouseCode code, Panel *panel ) {};
|
|
|
|
virtual void mouseReleased( MouseCode code, Panel *panel ) {};
|
|
|
|
virtual void cursorMoved( int x, int y, Panel *panel ) {};
|
|
|
|
virtual void mouseDoublePressed( MouseCode code, Panel *panel ) {};
|
|
|
|
virtual void mouseWheeled( int delta, Panel *panel ) {};
|
|
|
|
virtual void keyPressed( KeyCode code, Panel *panel ) {};
|
|
|
|
virtual void keyTyped( KeyCode code, Panel *panel ) {};
|
|
|
|
virtual void keyReleased( KeyCode code, Panel *panel ) {};
|
|
|
|
virtual void keyFocusTicked( Panel *panel ) {};
|
|
|
|
};
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Special handler for highlighting of command menu buttons
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class CHandler_CommandButtonHighlight : public CHandler_ButtonHighlight
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
CommandButton *m_pCommandButton;
|
|
|
|
public:
|
|
|
|
CHandler_CommandButtonHighlight( CommandButton *pButton ) : CHandler_ButtonHighlight( pButton )
|
|
|
|
{
|
|
|
|
m_pCommandButton = pButton;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void cursorEntered( Panel *panel )
|
|
|
|
{
|
|
|
|
m_pCommandButton->cursorEntered();
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void cursorExited( Panel *panel )
|
|
|
|
{
|
|
|
|
m_pCommandButton->cursorExited();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//================================================================
|
|
|
|
// Overidden Command Buttons for special visibilities
|
|
|
|
class ClassButton : public CommandButton
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
int m_iPlayerClass;
|
|
|
|
|
|
|
|
public:
|
|
|
|
ClassButton( int iClass, const char *text, int x, int y, int wide, int tall, bool bNoHighlight ) : CommandButton( text, x, y, wide, tall, bNoHighlight )
|
|
|
|
{
|
|
|
|
m_iPlayerClass = iClass;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual int IsNotValid();
|
|
|
|
};
|
|
|
|
|
|
|
|
class TeamButton : public CommandButton
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
int m_iTeamNumber;
|
|
|
|
public:
|
|
|
|
TeamButton( int iTeam, const char *text, int x, int y, int wide, int tall ) : CommandButton( text, x, y, wide, tall )
|
|
|
|
{
|
|
|
|
m_iTeamNumber = iTeam;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual int IsNotValid()
|
|
|
|
{
|
|
|
|
int iTeams = gViewPort->GetNumberOfTeams();
|
|
|
|
|
|
|
|
// Never valid if there's only 1 team
|
|
|
|
if( iTeams == 1 )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// Auto Team's always visible
|
|
|
|
if( m_iTeamNumber == 5 )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( iTeams >= m_iTeamNumber && m_iTeamNumber != g_iTeamNumber )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class FeignButton : public CommandButton
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
int m_iFeignState;
|
|
|
|
public:
|
|
|
|
FeignButton( int iState, const char *text, int x, int y, int wide, int tall ) : CommandButton( text, x, y, wide, tall )
|
|
|
|
{
|
|
|
|
m_iFeignState = iState;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual int IsNotValid()
|
|
|
|
{
|
|
|
|
// Only visible for spies
|
|
|
|
#ifdef _TFC
|
|
|
|
if( g_iPlayerClass != PC_SPY )
|
|
|
|
return true;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if( m_iFeignState == gViewPort->GetIsFeigning() )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class SpectateButton : public CommandButton
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
SpectateButton( const char *text, int x, int y, int wide, int tall, bool bNoHighlight ) : CommandButton( text, x, y, wide, tall, bNoHighlight )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual int IsNotValid()
|
|
|
|
{
|
|
|
|
// Only visible if the server allows it
|
|
|
|
if( gViewPort->GetAllowSpectators() != 0 )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
#define DISGUISE_TEAM1 (1<<0)
|
|
|
|
#define DISGUISE_TEAM2 (1<<1)
|
|
|
|
#define DISGUISE_TEAM3 (1<<2)
|
|
|
|
#define DISGUISE_TEAM4 (1<<3)
|
|
|
|
|
|
|
|
class DisguiseButton : public CommandButton
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
int m_iValidTeamsBits;
|
|
|
|
int m_iThisTeam;
|
|
|
|
public:
|
|
|
|
DisguiseButton( int iValidTeamNumsBits, const char *text, int x, int y, int wide, int tall ) : CommandButton( text, x, y, wide, tall, false )
|
|
|
|
{
|
|
|
|
m_iValidTeamsBits = iValidTeamNumsBits;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual int IsNotValid()
|
|
|
|
{
|
|
|
|
#ifdef _TFC
|
|
|
|
// Only visible for spies
|
|
|
|
if( g_iPlayerClass != PC_SPY )
|
|
|
|
return true;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// if it's not tied to a specific team, then always show (for spies)
|
|
|
|
if( !m_iValidTeamsBits )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// if we're tied to a team make sure we can change to that team
|
|
|
|
int iTmp = 1 << ( gViewPort->GetNumberOfTeams() - 1 );
|
|
|
|
if( m_iValidTeamsBits & iTmp )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class DetpackButton : public CommandButton
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
int m_iDetpackState;
|
|
|
|
public:
|
|
|
|
DetpackButton( int iState, const char *text, int x, int y, int wide, int tall ) : CommandButton( text, x, y, wide, tall )
|
|
|
|
{
|
|
|
|
m_iDetpackState = iState;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual int IsNotValid()
|
|
|
|
{
|
|
|
|
#ifdef _TFC
|
|
|
|
// Only visible for demomen
|
|
|
|
if( g_iPlayerClass != PC_DEMOMAN )
|
|
|
|
return true;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if( m_iDetpackState == gViewPort->GetIsSettingDetpack() )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
extern int iBuildingCosts[];
|
|
|
|
#define BUILDSTATE_HASBUILDING (1<<0) // Data is building ID (1 = Dispenser, 2 = Sentry, 3 = Entry Teleporter, 4 = Exit Teleporter)
|
|
|
|
#define BUILDSTATE_BUILDING (1<<1)
|
|
|
|
#define BUILDSTATE_BASE (1<<2)
|
|
|
|
#define BUILDSTATE_CANBUILD (1<<3) // Data is building ID (1 = Dispenser, 2 = Sentry, 3 = Entry Teleporter, 4 = Exit Teleporter)
|
|
|
|
|
|
|
|
class BuildButton : public CommandButton
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
int m_iBuildState;
|
|
|
|
int m_iBuildData;
|
|
|
|
|
|
|
|
public:
|
|
|
|
enum Buildings
|
|
|
|
{
|
|
|
|
DISPENSER = 0,
|
|
|
|
SENTRYGUN = 1,
|
|
|
|
ENTRY_TELEPORTER = 2,
|
|
|
|
EXIT_TELEPORTER = 3
|
|
|
|
};
|
|
|
|
|
|
|
|
BuildButton( int iState, int iData, const char *text, int x, int y, int wide, int tall ) : CommandButton( text, x, y, wide, tall )
|
|
|
|
{
|
|
|
|
m_iBuildState = iState;
|
|
|
|
m_iBuildData = iData;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual int IsNotValid()
|
|
|
|
{
|
|
|
|
#ifdef _TFC
|
|
|
|
// Only visible for engineers
|
|
|
|
if( g_iPlayerClass != PC_ENGINEER )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// If this isn't set, it's only active when they're not building
|
|
|
|
if( m_iBuildState & BUILDSTATE_BUILDING )
|
|
|
|
{
|
|
|
|
// Make sure the player's building
|
|
|
|
if( !( gViewPort->GetBuildState() & BS_BUILDING ) )
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Make sure the player's not building
|
|
|
|
if( gViewPort->GetBuildState() & BS_BUILDING )
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( m_iBuildState & BUILDSTATE_BASE )
|
|
|
|
{
|
|
|
|
// Only appear if we've got enough metal to build something, or something already built
|
|
|
|
if ( gViewPort->GetBuildState() & (BS_HAS_SENTRYGUN | BS_HAS_DISPENSER | BS_CANB_SENTRYGUN | BS_CANB_DISPENSER | BS_HAS_ENTRY_TELEPORTER | BS_HAS_EXIT_TELEPORTER | BS_CANB_ENTRY_TELEPORTER | BS_CANB_EXIT_TELEPORTER) )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Must have a building
|
|
|
|
if( m_iBuildState & BUILDSTATE_HASBUILDING )
|
|
|
|
{
|
|
|
|
if( m_iBuildData == BuildButton::DISPENSER && !( gViewPort->GetBuildState() & BS_HAS_DISPENSER ) )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if( m_iBuildData == BuildButton::SENTRYGUN && !( gViewPort->GetBuildState() & BS_HAS_SENTRYGUN ) )
|
|
|
|
return true;
|
|
|
|
if ( m_iBuildData == BuildButton::ENTRY_TELEPORTER && !(gViewPort->GetBuildState() & BS_HAS_ENTRY_TELEPORTER) )
|
|
|
|
return true;
|
|
|
|
if ( m_iBuildData == BuildButton::EXIT_TELEPORTER && !(gViewPort->GetBuildState() & BS_HAS_EXIT_TELEPORTER) )
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Can build something
|
|
|
|
if( m_iBuildState & BUILDSTATE_CANBUILD )
|
|
|
|
{
|
|
|
|
// Make sure they've got the ammo and don't have one already
|
|
|
|
if( m_iBuildData == BuildButton::DISPENSER && ( gViewPort->GetBuildState() & BS_CANB_DISPENSER ) )
|
|
|
|
return false;
|
|
|
|
if( m_iBuildData == BuildButton::SENTRYGUN && ( gViewPort->GetBuildState() & BS_CANB_SENTRYGUN ) )
|
|
|
|
return false;
|
|
|
|
if ( m_iBuildData == BuildButton::ENTRY_TELEPORTER && (gViewPort->GetBuildState() & BS_CANB_ENTRY_TELEPORTER) )
|
|
|
|
return false;
|
|
|
|
if ( m_iBuildData == BuildButton::EXIT_TELEPORTER && (gViewPort->GetBuildState() & BS_CANB_EXIT_TELEPORTER) )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
#define MAX_MAPNAME 256
|
|
|
|
|
|
|
|
class MapButton : public CommandButton
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
char m_szMapName[MAX_MAPNAME];
|
|
|
|
|
|
|
|
public:
|
|
|
|
MapButton( const char *pMapName, const char *text, int x, int y, int wide, int tall ) : CommandButton( text, x, y, wide, tall )
|
|
|
|
{
|
|
|
|
sprintf( m_szMapName, "maps/%s.bsp", pMapName );
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual int IsNotValid()
|
|
|
|
{
|
|
|
|
const char *level = gEngfuncs.pfnGetLevelName();
|
|
|
|
if( !level )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// Does it match the current map name?
|
|
|
|
if( strcmp( m_szMapName, level ) )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: CommandButton which is only displayed if the player is on team X
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class TeamOnlyCommandButton : public CommandButton
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
int m_iTeamNum;
|
|
|
|
|
|
|
|
public:
|
|
|
|
TeamOnlyCommandButton( int iTeamNum, const char *text, int x, int y, int wide, int tall, bool flat ) :
|
|
|
|
CommandButton( text, x, y, wide, tall, false, flat ), m_iTeamNum( iTeamNum ) {}
|
|
|
|
|
|
|
|
virtual int IsNotValid()
|
|
|
|
{
|
|
|
|
if( g_iTeamNumber != m_iTeamNum )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return CommandButton::IsNotValid();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: CommandButton which is only displayed if the player is on team X
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class ToggleCommandButton : public CommandButton, public InputSignal
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
struct cvar_s *m_cvar;
|
|
|
|
CImageLabel *pLabelOn;
|
|
|
|
CImageLabel *pLabelOff;
|
|
|
|
|
|
|
|
public:
|
|
|
|
ToggleCommandButton( const char *cvarname, const char *text, int x, int y, int wide, int tall, bool flat ) :
|
|
|
|
CommandButton( text, x, y, wide, tall, false, flat )
|
|
|
|
{
|
|
|
|
m_cvar = gEngfuncs.pfnGetCvarPointer( cvarname );
|
|
|
|
|
|
|
|
// Put a > to show it's a submenu
|
|
|
|
pLabelOn = new CImageLabel( "checked", 0, 0 );
|
|
|
|
pLabelOn->setParent(this);
|
|
|
|
pLabelOn->addInputSignal(this);
|
|
|
|
|
|
|
|
pLabelOff = new CImageLabel( "unchecked", 0, 0 );
|
|
|
|
pLabelOff->setParent(this);
|
|
|
|
pLabelOff->setEnabled(true);
|
|
|
|
pLabelOff->addInputSignal(this);
|
|
|
|
|
|
|
|
int textwide, texttall;
|
|
|
|
getTextSize( textwide, texttall );
|
|
|
|
|
|
|
|
// Reposition
|
|
|
|
pLabelOn->setPos( textwide, ( tall - pLabelOn->getTall() ) / 2 );
|
|
|
|
|
|
|
|
pLabelOff->setPos( textwide, ( tall - pLabelOff->getTall() ) / 2 );
|
|
|
|
|
|
|
|
// Set text color to orange
|
|
|
|
setFgColor( Scheme::sc_primary1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void cursorEntered( Panel *panel )
|
|
|
|
{
|
|
|
|
CommandButton::cursorEntered();
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void cursorExited( Panel *panel )
|
|
|
|
{
|
|
|
|
CommandButton::cursorExited();
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void mousePressed( MouseCode code, Panel *panel )
|
|
|
|
{
|
|
|
|
doClick();
|
|
|
|
};
|
|
|
|
|
|
|
|
virtual void cursorMoved( int x, int y, Panel *panel ) {};
|
|
|
|
|
|
|
|
virtual void mouseDoublePressed( MouseCode code, Panel *panel) {};
|
|
|
|
virtual void mouseReleased( MouseCode code, Panel *panel ) {};
|
|
|
|
virtual void mouseWheeled( int delta, Panel *panel ) {};
|
|
|
|
virtual void keyPressed( KeyCode code, Panel *panel ) {};
|
|
|
|
virtual void keyTyped( KeyCode code, Panel *panel ) {};
|
|
|
|
virtual void keyReleased( KeyCode code, Panel *panel ) {};
|
|
|
|
virtual void keyFocusTicked( Panel *panel) {};
|
|
|
|
|
|
|
|
virtual void paint( void )
|
|
|
|
{
|
|
|
|
if( !m_cvar )
|
|
|
|
{
|
|
|
|
pLabelOff->setVisible( false );
|
|
|
|
pLabelOn->setVisible( false );
|
|
|
|
}
|
|
|
|
else if( m_cvar->value )
|
|
|
|
{
|
|
|
|
pLabelOff->setVisible( false );
|
|
|
|
pLabelOn->setVisible( true );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pLabelOff->setVisible( true );
|
|
|
|
pLabelOn->setVisible( false );
|
|
|
|
}
|
|
|
|
|
|
|
|
CommandButton::paint();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
class SpectToggleButton : public CommandButton, public InputSignal
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
struct cvar_s *m_cvar;
|
|
|
|
CImageLabel *pLabelOn;
|
|
|
|
|
|
|
|
public:
|
|
|
|
SpectToggleButton( const char *cvarname, const char *text, int x, int y, int wide, int tall, bool flat ) :
|
|
|
|
CommandButton( text, x, y, wide, tall, false, flat )
|
|
|
|
{
|
|
|
|
m_cvar = gEngfuncs.pfnGetCvarPointer( cvarname );
|
|
|
|
|
|
|
|
// Put a > to show it's a submenu
|
|
|
|
pLabelOn = new CImageLabel( "checked", 0, 0 );
|
|
|
|
pLabelOn->setParent( this );
|
|
|
|
pLabelOn->addInputSignal( this );
|
|
|
|
|
|
|
|
int textwide, texttall;
|
|
|
|
getTextSize( textwide, texttall );
|
|
|
|
|
|
|
|
// Reposition
|
|
|
|
pLabelOn->setPos( textwide, ( tall - pLabelOn->getTall() ) / 2 );
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void cursorEntered( Panel *panel )
|
|
|
|
{
|
|
|
|
CommandButton::cursorEntered();
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void cursorExited( Panel *panel )
|
|
|
|
{
|
|
|
|
CommandButton::cursorExited();
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void mousePressed( MouseCode code, Panel *panel )
|
|
|
|
{
|
|
|
|
doClick();
|
|
|
|
};
|
|
|
|
|
|
|
|
virtual void cursorMoved( int x, int y, Panel *panel ) {};
|
|
|
|
|
|
|
|
virtual void mouseDoublePressed( MouseCode code, Panel *panel ) {};
|
|
|
|
virtual void mouseReleased( MouseCode code, Panel *panel ) {};
|
|
|
|
virtual void mouseWheeled( int delta, Panel *panel ) {};
|
|
|
|
virtual void keyPressed( KeyCode code, Panel *panel ) {};
|
|
|
|
virtual void keyTyped( KeyCode code, Panel *panel ) {};
|
|
|
|
virtual void keyReleased( KeyCode code, Panel *panel ) {};
|
|
|
|
virtual void keyFocusTicked( Panel *panel ) {};
|
|
|
|
|
|
|
|
virtual void paintBackground()
|
|
|
|
{
|
|
|
|
if( isArmed() )
|
|
|
|
{
|
|
|
|
drawSetColor( 143, 143, 54, 125 );
|
|
|
|
drawFilledRect( 5, 0, _size[0] - 5, _size[1] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void paint( void )
|
|
|
|
{
|
|
|
|
if( isArmed() )
|
|
|
|
{
|
|
|
|
setFgColor( 194, 202, 54, 0 );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
setFgColor( 143, 143, 54, 15 );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !m_cvar )
|
|
|
|
{
|
|
|
|
pLabelOn->setVisible( false );
|
|
|
|
}
|
|
|
|
else if( m_cvar->value )
|
|
|
|
{
|
|
|
|
pLabelOn->setVisible( true );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pLabelOn->setVisible( false );
|
|
|
|
}
|
|
|
|
|
|
|
|
Button::paint();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
class SpectToggleButton : public ToggleCommandButton
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
struct cvar_s *m_cvar;
|
|
|
|
CImageLabel *pLabelOn;
|
|
|
|
CImageLabel *pLabelOff;
|
|
|
|
|
|
|
|
public:
|
|
|
|
SpectToggleButton( const char *cvarname, const char *text, int x, int y, int wide, int tall, bool flat ) :
|
|
|
|
ToggleCommandButton( cvarname, text, x, y, wide, tall, flat, TRUE )
|
|
|
|
{
|
|
|
|
m_cvar = gEngfuncs.pfnGetCvarPointer( cvarname );
|
|
|
|
|
|
|
|
// Put a > to show it's a submenu
|
|
|
|
pLabelOn = new CImageLabel( "checked", 0, 0 );
|
|
|
|
pLabelOn->setParent( this );
|
|
|
|
pLabelOn->addInputSignal( this );
|
|
|
|
|
|
|
|
pLabelOff = new CImageLabel( "unchecked", 0, 0 );
|
|
|
|
pLabelOff->setParent( this );
|
|
|
|
pLabelOff->setEnabled( true );
|
|
|
|
pLabelOff->addInputSignal( this );
|
|
|
|
|
|
|
|
int textwide, texttall;
|
|
|
|
getTextSize( textwide, texttall );
|
|
|
|
|
|
|
|
// Reposition
|
|
|
|
pLabelOn->setPos( textwide, ( tall - pLabelOn->getTall() ) / 2 );
|
|
|
|
|
|
|
|
pLabelOff->setPos( textwide, ( tall - pLabelOff->getTall() ) / 2 );
|
|
|
|
|
|
|
|
// Set text color to orange
|
|
|
|
setFgColor( Scheme::sc_primary1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void paintBackground()
|
|
|
|
{
|
|
|
|
if( isArmed() )
|
|
|
|
{
|
|
|
|
drawSetColor( 143,143, 54, 125 );
|
|
|
|
drawFilledRect( 5, 0, _size[0] - 5,_size[1] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void paint()
|
|
|
|
{
|
|
|
|
|
|
|
|
if( isArmed() )
|
|
|
|
{
|
|
|
|
setFgColor( 194, 202, 54, 0 );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
setFgColor( 143, 143, 54, 15 );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !m_cvar )
|
|
|
|
{
|
|
|
|
pLabelOff->setVisible( false );
|
|
|
|
pLabelOn->setVisible( false );
|
|
|
|
}
|
|
|
|
else if( m_cvar->value )
|
|
|
|
{
|
|
|
|
pLabelOff->setVisible( false );
|
|
|
|
pLabelOn->setVisible( true );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pLabelOff->setVisible( true );
|
|
|
|
pLabelOn->setVisible( false );
|
|
|
|
}
|
|
|
|
|
|
|
|
Button::paint();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
*/
|
|
|
|
|
|
|
|
//============================================================
|
|
|
|
// Panel that can be dragged around
|
|
|
|
class DragNDropPanel : public Panel
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
bool m_bBeingDragged;
|
|
|
|
LineBorder *m_pBorder;
|
|
|
|
public:
|
|
|
|
DragNDropPanel( int x, int y, int wide, int tall ) : Panel( x, y, wide, tall )
|
|
|
|
{
|
|
|
|
m_bBeingDragged = false;
|
|
|
|
|
|
|
|
// Create the Drag Handler
|
|
|
|
addInputSignal( new CDragNDropHandler( this ) );
|
|
|
|
|
|
|
|
// Create the border (for dragging)
|
|
|
|
m_pBorder = new LineBorder();
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void setDragged( bool bState )
|
|
|
|
{
|
|
|
|
m_bBeingDragged = bState;
|
|
|
|
|
|
|
|
if( m_bBeingDragged )
|
|
|
|
setBorder( m_pBorder );
|
|
|
|
else
|
|
|
|
setBorder( NULL );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
//================================================================
|
|
|
|
// Panel that draws itself with a transparent black background
|
|
|
|
class CTransparentPanel : public Panel
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
int m_iTransparency;
|
|
|
|
public:
|
|
|
|
CTransparentPanel( int iTrans, int x, int y, int wide, int tall ) : Panel( x, y, wide, tall )
|
|
|
|
{
|
|
|
|
m_iTransparency = iTrans;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void paintBackground()
|
|
|
|
{
|
|
|
|
if( m_iTransparency )
|
|
|
|
{
|
|
|
|
// Transparent black background
|
|
|
|
drawSetColor( 0, 0, 0, m_iTransparency );
|
|
|
|
drawFilledRect( 0, 0, _size[0], _size[1] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
//================================================================
|
|
|
|
// Menu Panel that supports buffering of menus
|
|
|
|
class CMenuPanel : public CTransparentPanel
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
CMenuPanel *m_pNextMenu;
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int m_iMenuID;
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int m_iRemoveMe;
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int m_iIsActive;
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float m_flOpenTime;
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public:
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CMenuPanel( int iRemoveMe, int x, int y, int wide, int tall ) : CTransparentPanel( 100, x, y, wide, tall )
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{
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Reset();
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m_iRemoveMe = iRemoveMe;
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}
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CMenuPanel( int iTrans, int iRemoveMe, int x, int y, int wide, int tall ) : CTransparentPanel( iTrans, x, y, wide, tall )
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{
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Reset();
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m_iRemoveMe = iRemoveMe;
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}
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virtual void Reset( void )
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{
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m_pNextMenu = NULL;
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m_iIsActive = false;
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m_flOpenTime = 0;
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}
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void SetNextMenu( CMenuPanel *pNextPanel )
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{
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if( m_pNextMenu )
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m_pNextMenu->SetNextMenu( pNextPanel );
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else
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m_pNextMenu = pNextPanel;
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}
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void SetMenuID( int iID )
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{
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m_iMenuID = iID;
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}
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void SetActive( int iState )
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{
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m_iIsActive = iState;
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}
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virtual void Open( void )
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{
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setVisible( true );
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// Note the open time, so we can delay input for a bit
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m_flOpenTime = gHUD.m_flTime;
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}
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virtual void Close( void )
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{
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setVisible( false );
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m_iIsActive = false;
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if ( m_iRemoveMe )
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gViewPort->removeChild( this );
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// This MenuPanel has now been deleted. Don't append code here.
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}
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int ShouldBeRemoved() { return m_iRemoveMe; };
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CMenuPanel* GetNextMenu() { return m_pNextMenu; };
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int GetMenuID() { return m_iMenuID; };
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int IsActive() { return m_iIsActive; };
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float GetOpenTime() { return m_flOpenTime; };
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// Numeric input
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virtual bool SlotInput( int iSlot ) { return false; };
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virtual void SetActiveInfo( int iInput ) {};
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};
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//================================================================
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// Custom drawn scroll bars
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class CTFScrollButton : public CommandButton
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{
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private:
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BitmapTGA *m_pTGA;
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public:
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CTFScrollButton( int iArrow, const char *text, int x, int y, int wide, int tall );
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virtual void paint( void );
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virtual void paintBackground( void );
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};
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// Custom drawn slider bar
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class CTFSlider : public Slider
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{
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public:
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CTFSlider( int x, int y, int wide, int tall, bool vertical ) : Slider( x, y, wide, tall, vertical )
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{
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};
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virtual void paintBackground( void );
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};
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// Custom drawn scrollpanel
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class CTFScrollPanel : public ScrollPanel
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{
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public:
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CTFScrollPanel(int x,int y,int wide,int tall);
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};
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//================================================================
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// Menu Panels that take key input
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|
//============================================================
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class CClassMenuPanel : public CMenuPanel
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{
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private:
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CTransparentPanel *m_pClassInfoPanel[PC_LASTCLASS];
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|
Label *m_pPlayers[PC_LASTCLASS];
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|
ClassButton *m_pButtons[PC_LASTCLASS];
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CommandButton *m_pCancelButton;
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|
ScrollPanel *m_pScrollPanel;
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CImageLabel *m_pClassImages[MAX_TEAMS][PC_LASTCLASS];
|
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|
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int m_iCurrentInfo;
|
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|
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|
enum { STRLENMAX_PLAYERSONTEAM = 128 };
|
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|
|
char m_sPlayersOnTeamString[STRLENMAX_PLAYERSONTEAM];
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|
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|
|
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public:
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CClassMenuPanel( int iTrans, int iRemoveMe, int x, int y, int wide, int tall );
|
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|
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|
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|
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virtual bool SlotInput( int iSlot );
|
|
|
|
virtual void Open( void );
|
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|
|
virtual void Update( void );
|
|
|
|
virtual void SetActiveInfo( int iInput );
|
|
|
|
virtual void Initialize( void );
|
|
|
|
|
|
|
|
virtual void Reset( void )
|
|
|
|
{
|
|
|
|
CMenuPanel::Reset();
|
|
|
|
m_iCurrentInfo = 0;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class CTeamMenuPanel : public CMenuPanel
|
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|
|
{
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|
public:
|
|
|
|
ScrollPanel *m_pScrollPanel;
|
|
|
|
CTransparentPanel *m_pTeamWindow;
|
|
|
|
Label *m_pMapTitle;
|
|
|
|
TextPanel *m_pBriefing;
|
|
|
|
TextPanel *m_pTeamInfoPanel[6];
|
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|
|
CommandButton *m_pButtons[6];
|
|
|
|
bool m_bUpdatedMapName;
|
|
|
|
CommandButton *m_pCancelButton;
|
|
|
|
CommandButton *m_pSpectateButton;
|
|
|
|
|
|
|
|
int m_iCurrentInfo;
|
|
|
|
|
|
|
|
public:
|
|
|
|
CTeamMenuPanel( int iTrans, int iRemoveMe, int x, int y, int wide, int tall );
|
|
|
|
|
|
|
|
virtual bool SlotInput( int iSlot );
|
|
|
|
virtual void Open( void );
|
|
|
|
virtual void Update( void );
|
|
|
|
virtual void SetActiveInfo( int iInput );
|
|
|
|
virtual void paintBackground( void );
|
|
|
|
|
|
|
|
virtual void Initialize( void );
|
|
|
|
|
|
|
|
virtual void Reset( void )
|
|
|
|
{
|
|
|
|
CMenuPanel::Reset();
|
|
|
|
m_iCurrentInfo = 0;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Specific Menus to handle old HUD sections
|
|
|
|
class CHealthPanel : public DragNDropPanel
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
BitmapTGA *m_pHealthTGA;
|
|
|
|
Label *m_pHealthLabel;
|
|
|
|
public:
|
|
|
|
CHealthPanel( int x, int y, int wide, int tall ) : DragNDropPanel( x, y, wide, tall )
|
|
|
|
{
|
|
|
|
// Load the Health icon
|
|
|
|
FileInputStream *fis = new FileInputStream( GetVGUITGAName( "%d_hud_health" ), false );
|
|
|
|
m_pHealthTGA = new BitmapTGA( fis, true );
|
|
|
|
fis->close();
|
|
|
|
|
|
|
|
// Create the Health Label
|
|
|
|
int iXSize, iYSize;
|
|
|
|
m_pHealthTGA->getSize( iXSize, iYSize );
|
|
|
|
m_pHealthLabel = new Label( "", 0, 0, iXSize, iYSize );
|
|
|
|
m_pHealthLabel->setImage( m_pHealthTGA );
|
|
|
|
m_pHealthLabel->setParent( this );
|
|
|
|
|
|
|
|
// Set panel dimension
|
|
|
|
// Shouldn't be needed once Billy's fized setImage not recalculating the size
|
|
|
|
// setSize( iXSize + 100, gHUD.m_iFontHeight + 10 );
|
|
|
|
// m_pHealthLabel->setPos( 10, ( getTall() - iYSize ) / 2 );
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void paintBackground()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void paint()
|
|
|
|
{
|
|
|
|
// Get the paint color
|
|
|
|
int r,g,b,a;
|
|
|
|
// Has health changed? Flash the health #
|
|
|
|
if( gHUD.m_Health.m_fFade )
|
|
|
|
{
|
|
|
|
gHUD.m_Health.m_fFade -= ( gHUD.m_flTimeDelta * 20 );
|
|
|
|
if( gHUD.m_Health.m_fFade <= 0 )
|
|
|
|
{
|
|
|
|
a = MIN_ALPHA;
|
|
|
|
gHUD.m_Health.m_fFade = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fade the health number back to dim
|
|
|
|
a = MIN_ALPHA + ( gHUD.m_Health.m_fFade / FADE_TIME ) * 128;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
a = MIN_ALPHA;
|
|
|
|
|
|
|
|
gHUD.m_Health.GetPainColor( r, g, b );
|
|
|
|
ScaleColors(r, g, b, a );
|
|
|
|
|
|
|
|
// If health is getting low, make it bright red
|
|
|
|
if( gHUD.m_Health.m_iHealth <= 15 )
|
|
|
|
a = 255;
|
|
|
|
|
|
|
|
int iXSize, iYSize, iXPos, iYPos;
|
|
|
|
m_pHealthTGA->getSize( iXSize, iYSize );
|
|
|
|
m_pHealthTGA->getPos( iXPos, iYPos );
|
|
|
|
|
|
|
|
// Paint the player's health
|
|
|
|
int x = gHUD.DrawHudNumber( iXPos + iXSize + 5, iYPos + 5, DHN_3DIGITS | DHN_DRAWZERO, gHUD.m_Health.m_iHealth, r, g, b );
|
|
|
|
|
|
|
|
// Draw the vertical line
|
|
|
|
int HealthWidth = gHUD.GetSpriteRect( gHUD.m_HUD_number_0 ).right - gHUD.GetSpriteRect( gHUD.m_HUD_number_0 ).left;
|
|
|
|
x += HealthWidth / 2;
|
|
|
|
FillRGBA( x, iYPos + 5, HealthWidth / 10, gHUD.m_iFontHeight, 255, 160, 0, a );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
#endif
|