Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "effects.h"
#define N_SCALE 15
#define N_SPHERES 20
class CNihilanth : public CBaseMonster
{
public:
int Save( CSave &save );
int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
void Spawn( void );
void Precache( void );
int Classify( void ) { return CLASS_ALIEN_MILITARY; };
int BloodColor( void ) { return BLOOD_COLOR_YELLOW; }
void Killed( entvars_t *pevAttacker, int iGib );
void GibMonster( void );
void SetObjectCollisionBox( void )
{
pev->absmin = pev->origin + Vector( -16 * N_SCALE, -16 * N_SCALE, -48 * N_SCALE );
pev->absmax = pev->origin + Vector( 16 * N_SCALE, 16 * N_SCALE, 28 * N_SCALE );
}
void HandleAnimEvent( MonsterEvent_t *pEvent );
void EXPORT StartupThink( void );
void EXPORT HuntThink( void );
void EXPORT CrashTouch( CBaseEntity *pOther );
void EXPORT DyingThink( void );
void EXPORT StartupUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void EXPORT NullThink( void );
void EXPORT CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void FloatSequence( void );
void NextActivity( void );
void Flight( void );
BOOL AbsorbSphere( void );
BOOL EmitSphere( void );
void TargetSphere( USE_TYPE useType, float value );
CBaseEntity *RandomTargetname( const char *szName );
void ShootBalls( void );
void MakeFriend( Vector vecPos );
int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
void PainSound( void );
void DeathSound( void );
static const char *pAttackSounds[]; // vocalization: play sometimes when he launches an attack
static const char *pBallSounds[]; // the sound of the lightening ball launch
static const char *pShootSounds[]; // grunting vocalization: play sometimes when he launches an attack
static const char *pRechargeSounds[]; // vocalization: play when he recharges
static const char *pLaughSounds[]; // vocalization: play sometimes when hit and still has lots of health
static const char *pPainSounds[]; // vocalization: play sometimes when hit and has much less health and no more chargers
static const char *pDeathSounds[]; // vocalization: play as he dies
// x_teleattack1.wav the looping sound of the teleport attack ball.
float m_flForce;
float m_flNextPainSound;
Vector m_velocity;
Vector m_avelocity;
Vector m_vecTarget;
Vector m_posTarget;
Vector m_vecDesired;
Vector m_posDesired;
float m_flMinZ;
float m_flMaxZ;
Vector m_vecGoal;
float m_flLastSeen;
float m_flPrevSeen;
int m_irritation;
int m_iLevel;
int m_iTeleport;
EHANDLE m_hRecharger;
EHANDLE m_hSphere[N_SPHERES];
int m_iActiveSpheres;
float m_flAdj;
CSprite *m_pBall;
char m_szRechargerTarget[64];
char m_szDrawUse[64];
char m_szTeleportUse[64];
char m_szTeleportTouch[64];
char m_szDeadUse[64];
char m_szDeadTouch[64];
float m_flShootEnd;
float m_flShootTime;
EHANDLE m_hFriend[3];
};
LINK_ENTITY_TO_CLASS( monster_nihilanth, CNihilanth );
TYPEDESCRIPTION CNihilanth::m_SaveData[] =
{
DEFINE_FIELD( CNihilanth, m_flForce, FIELD_FLOAT ),
DEFINE_FIELD( CNihilanth, m_flNextPainSound, FIELD_TIME ),
DEFINE_FIELD( CNihilanth, m_velocity, FIELD_VECTOR ),
DEFINE_FIELD( CNihilanth, m_avelocity, FIELD_VECTOR ),
DEFINE_FIELD( CNihilanth, m_vecTarget, FIELD_VECTOR ),
DEFINE_FIELD( CNihilanth, m_posTarget, FIELD_POSITION_VECTOR ),
DEFINE_FIELD( CNihilanth, m_vecDesired, FIELD_VECTOR ),
DEFINE_FIELD( CNihilanth, m_posDesired, FIELD_POSITION_VECTOR ),
DEFINE_FIELD( CNihilanth, m_flMinZ, FIELD_FLOAT ),
DEFINE_FIELD( CNihilanth, m_flMaxZ, FIELD_FLOAT ),
DEFINE_FIELD( CNihilanth, m_vecGoal, FIELD_VECTOR ),
DEFINE_FIELD( CNihilanth, m_flLastSeen, FIELD_TIME ),
DEFINE_FIELD( CNihilanth, m_flPrevSeen, FIELD_TIME ),
DEFINE_FIELD( CNihilanth, m_irritation, FIELD_INTEGER ),
DEFINE_FIELD( CNihilanth, m_iLevel, FIELD_INTEGER ),
DEFINE_FIELD( CNihilanth, m_iTeleport, FIELD_INTEGER ),
DEFINE_FIELD( CNihilanth, m_hRecharger, FIELD_EHANDLE ),
DEFINE_ARRAY( CNihilanth, m_hSphere, FIELD_EHANDLE, N_SPHERES ),
DEFINE_FIELD( CNihilanth, m_iActiveSpheres, FIELD_INTEGER ),
DEFINE_FIELD( CNihilanth, m_flAdj, FIELD_FLOAT ),
DEFINE_FIELD( CNihilanth, m_pBall, FIELD_CLASSPTR ),
DEFINE_ARRAY( CNihilanth, m_szRechargerTarget, FIELD_CHARACTER, 64 ),
DEFINE_ARRAY( CNihilanth, m_szDrawUse, FIELD_CHARACTER, 64 ),
DEFINE_ARRAY( CNihilanth, m_szTeleportUse, FIELD_CHARACTER, 64 ),
DEFINE_ARRAY( CNihilanth, m_szTeleportTouch, FIELD_CHARACTER, 64 ),
DEFINE_ARRAY( CNihilanth, m_szDeadUse, FIELD_CHARACTER, 64 ),
DEFINE_ARRAY( CNihilanth, m_szDeadTouch, FIELD_CHARACTER, 64 ),
DEFINE_FIELD( CNihilanth, m_flShootEnd, FIELD_TIME ),
DEFINE_FIELD( CNihilanth, m_flShootTime, FIELD_TIME ),
DEFINE_ARRAY( CNihilanth, m_hFriend, FIELD_EHANDLE, 3 ),
};
IMPLEMENT_SAVERESTORE( CNihilanth, CBaseMonster );
class CNihilanthHVR : public CBaseMonster
{
public:
int Save( CSave &save );
int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
void Spawn( void );
void Precache( void );
void CircleInit( CBaseEntity *pTarget );
void AbsorbInit( void );
void TeleportInit( CNihilanth *pOwner, CBaseEntity *pEnemy, CBaseEntity *pTarget, CBaseEntity *pTouch );
void GreenBallInit( void );
void ZapInit( CBaseEntity *pEnemy );
void EXPORT HoverThink( void );
BOOL CircleTarget( Vector vecTarget );
void EXPORT DissipateThink( void );
void EXPORT ZapThink( void );
void EXPORT TeleportThink( void );
void EXPORT TeleportTouch( CBaseEntity *pOther );
void EXPORT RemoveTouch( CBaseEntity *pOther );
void EXPORT BounceTouch( CBaseEntity *pOther );
void EXPORT ZapTouch( CBaseEntity *pOther );
CBaseEntity *RandomClassname( const char *szName );
// void EXPORT SphereUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void MovetoTarget( Vector vecTarget );
virtual void Crawl( void );
void Zap( void );
void Teleport( void );
float m_flIdealVel;
Vector m_vecIdeal;
CNihilanth *m_pNihilanth;
EHANDLE m_hTouch;
int m_nFrames;
};
LINK_ENTITY_TO_CLASS( nihilanth_energy_ball, CNihilanthHVR );
TYPEDESCRIPTION CNihilanthHVR::m_SaveData[] =
{
DEFINE_FIELD( CNihilanthHVR, m_flIdealVel, FIELD_FLOAT ),
DEFINE_FIELD( CNihilanthHVR, m_vecIdeal, FIELD_VECTOR ),
DEFINE_FIELD( CNihilanthHVR, m_pNihilanth, FIELD_CLASSPTR ),
DEFINE_FIELD( CNihilanthHVR, m_hTouch, FIELD_EHANDLE ),
DEFINE_FIELD( CNihilanthHVR, m_nFrames, FIELD_INTEGER ),
};
IMPLEMENT_SAVERESTORE( CNihilanthHVR, CBaseMonster );
//=========================================================
// Nihilanth, final Boss monster
//=========================================================
const char *CNihilanth::pAttackSounds[] =
{
"X/x_attack1.wav",
"X/x_attack2.wav",
"X/x_attack3.wav",
};
const char *CNihilanth::pBallSounds[] =
{
"X/x_ballattack1.wav",
};
const char *CNihilanth::pShootSounds[] =
{
"X/x_shoot1.wav",
};
const char *CNihilanth::pRechargeSounds[] =
{
"X/x_recharge1.wav",
"X/x_recharge2.wav",
"X/x_recharge3.wav",
};
const char *CNihilanth::pLaughSounds[] =
{
"X/x_laugh1.wav",
"X/x_laugh2.wav",
};
const char *CNihilanth::pPainSounds[] =
{
"X/x_pain1.wav",
"X/x_pain2.wav",
};
const char *CNihilanth::pDeathSounds[] =
{
"X/x_die1.wav",
};
void CNihilanth :: Spawn( void )
{
Precache( );
// motor
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_BBOX;
if (pev->model)
SET_MODEL(ENT(pev), STRING(pev->model)); //LRC
else
SET_MODEL(edict(), "models/nihilanth.mdl");
// UTIL_SetSize(pev, Vector( -300, -300, 0), Vector(300, 300, 512));
UTIL_SetSize(pev, Vector( -32, -32, 0), Vector(32, 32, 64));
UTIL_SetOrigin( this, pev->origin );
pev->flags |= FL_MONSTER;
pev->takedamage = DAMAGE_AIM;
if (pev->health == 0)
pev->health = gSkillData.nihilanthHealth;
pev->view_ofs = Vector( 0, 0, 300 );
m_flFieldOfView = -1; // 360 degrees
pev->sequence = 0;
ResetSequenceInfo( );
InitBoneControllers();
SetThink(&CNihilanth :: StartupThink );
SetNextThink( 0.1 );
m_vecDesired = Vector( 1, 0, 0 );
m_posDesired = Vector( pev->origin.x, pev->origin.y, 512 );
m_iLevel = 1;
m_iTeleport = 1;
if (m_szRechargerTarget[0] == '\0') strcpy( m_szRechargerTarget, "n_recharger" );
if (m_szDrawUse[0] == '\0') strcpy( m_szDrawUse, "n_draw" );
if (m_szTeleportUse[0] == '\0') strcpy( m_szTeleportUse, "n_leaving" );
if (m_szTeleportTouch[0] == '\0') strcpy( m_szTeleportTouch, "n_teleport" );
if (m_szDeadUse[0] == '\0') strcpy( m_szDeadUse, "n_dead" );
if (m_szDeadTouch[0] == '\0') strcpy( m_szDeadTouch, "n_ending" );
// near death
/*
m_iTeleport = 10;
m_iLevel = 10;
m_irritation = 2;
pev->health = 100;
*/
}
void CNihilanth::Precache( void )
{
if (pev->model)
PRECACHE_MODEL((char*)STRING(pev->model)); //LRC
else
PRECACHE_MODEL("models/nihilanth.mdl");
PRECACHE_MODEL("sprites/lgtning.spr");
UTIL_PrecacheOther( "nihilanth_energy_ball" );
UTIL_PrecacheOther( "monster_alien_controller" );
UTIL_PrecacheOther( "monster_alien_slave" );
PRECACHE_SOUND_ARRAY( pAttackSounds );
PRECACHE_SOUND_ARRAY( pBallSounds );
PRECACHE_SOUND_ARRAY( pShootSounds );
PRECACHE_SOUND_ARRAY( pRechargeSounds );
PRECACHE_SOUND_ARRAY( pLaughSounds );
PRECACHE_SOUND_ARRAY( pPainSounds );
PRECACHE_SOUND_ARRAY( pDeathSounds );
PRECACHE_SOUND("debris/beamstart7.wav");
}
void CNihilanth :: PainSound( void )
{
if (m_flNextPainSound > gpGlobals->time)
return;
m_flNextPainSound = gpGlobals->time + RANDOM_FLOAT( 2, 5 );
if (pev->health > gSkillData.nihilanthHealth / 2)
{
EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pLaughSounds ), 1.0, 0.2 );
}
else if (m_irritation >= 2)
{
EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pPainSounds ), 1.0, 0.2 );
}
}
void CNihilanth :: DeathSound( void )
{
EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pDeathSounds ), 1.0, 0.1 );
}
void CNihilanth::NullThink( void )
{
StudioFrameAdvance( );
SetNextThink( 0.5 );
}
void CNihilanth::StartupUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
SetThink(&CNihilanth:: HuntThink );
SetNextThink( 0.1 );
SetUse(&CNihilanth:: CommandUse );
}
void CNihilanth::StartupThink( void )
{
m_irritation = 0;
m_flAdj = 512;
CBaseEntity *pEntity;
pEntity = UTIL_FindEntityByTargetname( NULL, "n_min");
if (pEntity)
m_flMinZ = pEntity->pev->origin.z;
else
m_flMinZ = -4096;
pEntity = UTIL_FindEntityByTargetname( NULL, "n_max");
if (pEntity)
m_flMaxZ = pEntity->pev->origin.z;
else
m_flMaxZ = 4096;
m_hRecharger = this;
for (int i = 0; i < N_SPHERES; i++)
{
EmitSphere( );
}
m_hRecharger = NULL;
SetThink(&CNihilanth:: HuntThink);
SetUse(&CNihilanth:: CommandUse );
SetNextThink( 0.1 );
}
void CNihilanth :: Killed( entvars_t *pevAttacker, int iGib )
{
CBaseMonster::Killed( pevAttacker, iGib );
}
void CNihilanth :: DyingThink( void )
{
SetNextThink( 0.1 );
DispatchAnimEvents( );
StudioFrameAdvance( );
if (pev->deadflag == DEAD_NO)
{
DeathSound( );
pev->deadflag = DEAD_DYING;
m_posDesired.z = m_flMaxZ;
}
if (pev->deadflag == DEAD_DYING)
{
Flight( );
if (fabs( pev->origin.z - m_flMaxZ ) < 16)
{
pev->velocity = Vector( 0, 0, 0 );
FireTargets( m_szDeadUse, this, this, USE_ON, 1.0 );
pev->deadflag = DEAD_DEAD;
}
}
if (m_fSequenceFinished)
{
pev->avelocity.y += RANDOM_FLOAT( -100, 100 );
if (pev->avelocity.y < -100)
pev->avelocity.y = -100;
if (pev->avelocity.y > 100)
pev->avelocity.y = 100;
pev->sequence = LookupSequence( "die1" );
}
if (m_pBall)
{
if (m_pBall->pev->renderamt > 0)
{
m_pBall->pev->renderamt = max( 0, m_pBall->pev->renderamt - 2);
}
else
{
UTIL_Remove( m_pBall );
m_pBall = NULL;
}
}
Vector vecDir, vecSrc, vecAngles;
UTIL_MakeAimVectors( pev->angles );
int iAttachment = RANDOM_LONG( 1, 4 );
do {
vecDir = Vector( RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ));
} while (DotProduct( vecDir, vecDir) > 1.0);
switch( RANDOM_LONG( 1, 4 ))
{
case 1: // head
vecDir.z = fabs( vecDir.z ) * 0.5;
vecDir = vecDir + 2 * gpGlobals->v_up;
break;
case 2: // eyes
if (DotProduct( vecDir, gpGlobals->v_forward ) < 0)
vecDir = vecDir * -1;
vecDir = vecDir + 2 * gpGlobals->v_forward;
break;
case 3: // left hand
if (DotProduct( vecDir, gpGlobals->v_right ) > 0)
vecDir = vecDir * -1;
vecDir = vecDir - 2 * gpGlobals->v_right;
break;
case 4: // right hand
if (DotProduct( vecDir, gpGlobals->v_right ) < 0)
vecDir = vecDir * -1;
vecDir = vecDir + 2 * gpGlobals->v_right;
break;
}
GetAttachment( iAttachment - 1, vecSrc, vecAngles );
TraceResult tr;
UTIL_TraceLine( vecSrc, vecSrc + vecDir * 4096, ignore_monsters, ENT(pev), &tr );
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMENTPOINT );
WRITE_SHORT( entindex() + 0x1000 * iAttachment );
WRITE_COORD( tr.vecEndPos.x);
WRITE_COORD( tr.vecEndPos.y);
WRITE_COORD( tr.vecEndPos.z);
WRITE_SHORT( g_sModelIndexLaser );
WRITE_BYTE( 0 ); // frame start
WRITE_BYTE( 10 ); // framerate
WRITE_BYTE( 5 ); // life
WRITE_BYTE( 100 ); // width
WRITE_BYTE( 120 ); // noise
WRITE_BYTE( 64 ); // r, g, b
WRITE_BYTE( 128 ); // r, g, b
WRITE_BYTE( 255); // r, g, b
WRITE_BYTE( 255 ); // brightness
WRITE_BYTE( 10 ); // speed
MESSAGE_END();
GetAttachment( 0, vecSrc, vecAngles );
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
pEntity->pev->velocity = Vector ( RANDOM_FLOAT( -0.7, 0.7 ), RANDOM_FLOAT( -0.7, 0.7 ), 1.0 ) * 600.0;
pEntity->GreenBallInit( );
return;
}
void CNihilanth::CrashTouch( CBaseEntity *pOther )
{
// only crash if we hit something solid
if ( pOther->pev->solid == SOLID_BSP)
{
SetTouch( NULL );
SetNextThink( 0 );
}
}
void CNihilanth :: GibMonster( void )
{
// EMIT_SOUND_DYN(edict(), CHAN_VOICE, "common/bodysplat.wav", 0.75, ATTN_NORM, 0, 200);
}
void CNihilanth :: FloatSequence( void )
{
if (m_irritation >= 2)
{
pev->sequence = LookupSequence( "float_open" );
}
else if (m_avelocity.y > 30)
{
pev->sequence = LookupSequence( "walk_r" );
}
else if (m_avelocity.y < -30)
{
pev->sequence = LookupSequence( "walk_l" );
}
else if (m_velocity.z > 30)
{
pev->sequence = LookupSequence( "walk_u" );
}
else if (m_velocity.z < -30)
{
pev->sequence = LookupSequence( "walk_d" );
}
else
{
pev->sequence = LookupSequence( "float" );
}
}
void CNihilanth :: ShootBalls( void )
{
if (m_flShootEnd > gpGlobals->time)
{
Vector vecHand, vecAngle;
while (m_flShootTime < m_flShootEnd && m_flShootTime < gpGlobals->time)
{
if (m_hEnemy != NULL)
{
Vector vecSrc, vecDir;
CNihilanthHVR *pEntity;
GetAttachment( 2, vecHand, vecAngle );
vecSrc = vecHand + pev->velocity * (m_flShootTime - gpGlobals->time);
// vecDir = (m_posTarget - vecSrc).Normalize( );
vecDir = (m_posTarget - pev->origin).Normalize( );
vecSrc = vecSrc + vecDir * (gpGlobals->time - m_flShootTime);
pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
pEntity->pev->velocity = vecDir * 200.0;
pEntity->ZapInit( m_hEnemy );
GetAttachment( 3, vecHand, vecAngle );
vecSrc = vecHand + pev->velocity * (m_flShootTime - gpGlobals->time);
// vecDir = (m_posTarget - vecSrc).Normalize( );
vecDir = (m_posTarget - pev->origin).Normalize( );
vecSrc = vecSrc + vecDir * (gpGlobals->time - m_flShootTime);
pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
pEntity->pev->velocity = vecDir * 200.0;
pEntity->ZapInit( m_hEnemy );
}
m_flShootTime += 0.2;
}
}
}
void CNihilanth :: MakeFriend( Vector vecStart )
{
int i;
for (i = 0; i < 3; i++)
{
if (m_hFriend[i] != NULL && !m_hFriend[i]->IsAlive())
{
if (pev->rendermode == kRenderNormal) // don't do it if they are already fading
m_hFriend[i]->MyMonsterPointer()->FadeMonster( );
m_hFriend[i] = NULL;
}
if (m_hFriend[i] == NULL)
{
if (RANDOM_LONG(0, 1) == 0)
{
int iNode = WorldGraph.FindNearestNode ( vecStart, bits_NODE_AIR );
if (iNode != NO_NODE)
{
CNode &node = WorldGraph.Node( iNode );
TraceResult tr;
UTIL_TraceHull( node.m_vecOrigin + Vector( 0, 0, 32 ), node.m_vecOrigin + Vector( 0, 0, 32 ), dont_ignore_monsters, large_hull, NULL, &tr );
if (tr.fStartSolid == 0)
m_hFriend[i] = Create("monster_alien_controller", node.m_vecOrigin, pev->angles );
}
}
else
{
int iNode = WorldGraph.FindNearestNode ( vecStart, bits_NODE_LAND | bits_NODE_WATER );
if (iNode != NO_NODE)
{
CNode &node = WorldGraph.Node( iNode );
TraceResult tr;
UTIL_TraceHull( node.m_vecOrigin + Vector( 0, 0, 36 ), node.m_vecOrigin + Vector( 0, 0, 36 ), dont_ignore_monsters, human_hull, NULL, &tr );
if (tr.fStartSolid == 0)
m_hFriend[i] = Create("monster_alien_slave", node.m_vecOrigin, pev->angles );
}
}
if (m_hFriend[i] != NULL)
{
EMIT_SOUND( m_hFriend[i]->edict(), CHAN_WEAPON, "debris/beamstart7.wav", 1.0, ATTN_NORM );
}
return;
}
}
}
void CNihilanth :: NextActivity( )
{
UTIL_MakeAimVectors( pev->angles );
if (m_irritation >= 2)
{
if (m_pBall == NULL)
{
m_pBall = CSprite::SpriteCreate( "sprites/tele1.spr", pev->origin, TRUE );
if (m_pBall)
{
m_pBall->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxNoDissipation );
m_pBall->SetAttachment( edict(), 1 );
m_pBall->SetScale( 4.0 );
m_pBall->pev->framerate = 10.0;
m_pBall->TurnOn( );
}
}
if (m_pBall)
{
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_ELIGHT );
WRITE_SHORT( entindex( ) + 0x1000 ); // entity, attachment
WRITE_COORD( pev->origin.x ); // origin
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
WRITE_COORD( 256 ); // radius
WRITE_BYTE( 255 ); // R
WRITE_BYTE( 192 ); // G
WRITE_BYTE( 64 ); // B
WRITE_BYTE( 200 ); // life * 10
WRITE_COORD( 0 ); // decay
MESSAGE_END();
}
}
if ((pev->health < gSkillData.nihilanthHealth / 2 || m_iActiveSpheres < N_SPHERES / 2) && m_hRecharger == NULL && m_iLevel <= 9)
{
char szName[64];
CBaseEntity *pEnt = NULL;
CBaseEntity *pRecharger = NULL;
float flDist = 8192;
sprintf(szName, "%s%d", m_szRechargerTarget, m_iLevel );
while ((pEnt = UTIL_FindEntityByTargetname( pEnt, szName )) != NULL)
{
float flLocal = (pEnt->pev->origin - pev->origin).Length();
if (flLocal < flDist)
{
flDist = flLocal;
pRecharger = pEnt;
}
}
if (pRecharger)
{
m_hRecharger = pRecharger;
m_posDesired = Vector( pev->origin.x, pev->origin.y, pRecharger->pev->origin.z );
m_vecDesired = (pRecharger->pev->origin - m_posDesired).Normalize( );
m_vecDesired.z = 0;
m_vecDesired = m_vecDesired.Normalize();
}
else
{
m_hRecharger = NULL;
ALERT( at_aiconsole, "nihilanth can't find %s\n", szName );
m_iLevel++;
if (m_iLevel > 9)
m_irritation = 2;
}
}
float flDist = (m_posDesired - pev->origin).Length();
float flDot = DotProduct( m_vecDesired, gpGlobals->v_forward );
if (m_hRecharger != NULL)
{
// at we at power up yet?
if (flDist < 128.0)
{
int iseq = LookupSequence( "recharge" );
if (iseq != pev->sequence)
{
char szText[64];
sprintf( szText, "%s%d", m_szDrawUse, m_iLevel );
FireTargets( szText, this, this, USE_ON, 1.0 );
ALERT( at_debug, "fireing %s\n", szText );
}
pev->sequence = LookupSequence( "recharge" );
}
else
{
FloatSequence( );
}
return;
}
if (m_hEnemy != NULL && !m_hEnemy->IsAlive())
{
m_hEnemy = NULL;
}
if (m_flLastSeen + 15 < gpGlobals->time)
{
m_hEnemy = NULL;
}
if (m_hEnemy == NULL)
{
Look( 4096 );
m_hEnemy = BestVisibleEnemy( );
}
if (m_hEnemy != NULL && m_irritation != 0)
{
if (m_flLastSeen + 5 > gpGlobals->time && flDist < 256 && flDot > 0)
{
if (m_irritation >= 2 && pev->health < gSkillData.nihilanthHealth / 2.0)
{
pev->sequence = LookupSequence( "attack1_open" );
}
else
{
if (RANDOM_LONG(0, 1 ) == 0)
{
pev->sequence = LookupSequence( "attack1" ); // zap
}
else
{
char szText[64];
sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport );
CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText );
sprintf( szText, "%s%d", m_szTeleportUse, m_iTeleport );
CBaseEntity *pTrigger = UTIL_FindEntityByTargetname( NULL, szText );
if (pTrigger != NULL || pTouch != NULL)
{
pev->sequence = LookupSequence( "attack2" ); // teleport
}
else
{
m_iTeleport++;
pev->sequence = LookupSequence( "attack1" ); // zap
}
}
}
return;
}
}
FloatSequence( );
}
void CNihilanth :: HuntThink( void )
{
SetNextThink( 0.1 );
DispatchAnimEvents( );
StudioFrameAdvance( );
ShootBalls( );
// if dead, force cancelation of current animation
if (pev->health <= 0)
{
SetThink(&CNihilanth :: DyingThink );
m_fSequenceFinished = TRUE;
return;
}
// ALERT( at_console, "health %.0f\n", pev->health );
// if damaged, try to abosorb some spheres
if (pev->health < gSkillData.nihilanthHealth && AbsorbSphere( ))
{
pev->health += gSkillData.nihilanthHealth / N_SPHERES;
}
// get new sequence
if (m_fSequenceFinished)
{
// if (!m_fSequenceLoops)
pev->frame = 0;
NextActivity( );
ResetSequenceInfo( );
pev->framerate = 2.0 - 1.0 * (pev->health / gSkillData.nihilanthHealth);
}
// look for current enemy
if (m_hEnemy != NULL && m_hRecharger == NULL)
{
if (FVisible( m_hEnemy ))
{
if (m_flLastSeen < gpGlobals->time - 5)
m_flPrevSeen = gpGlobals->time;
m_flLastSeen = gpGlobals->time;
m_posTarget = m_hEnemy->pev->origin;
m_vecTarget = (m_posTarget - pev->origin).Normalize();
m_vecDesired = m_vecTarget;
m_posDesired = Vector( pev->origin.x, pev->origin.y, m_posTarget.z + m_flAdj );
}
else
{
m_flAdj = min( m_flAdj + 10, 1000 );
}
}
// don't go too high
if (m_posDesired.z > m_flMaxZ)
m_posDesired.z = m_flMaxZ;
// don't go too low
if (m_posDesired.z < m_flMinZ)
m_posDesired.z = m_flMinZ;
Flight( );
}
void CNihilanth :: Flight( void )
{
// estimate where I'll be facing in one seconds
UTIL_MakeAimVectors( pev->angles + m_avelocity );
// Vector vecEst1 = pev->origin + m_velocity + gpGlobals->v_up * m_flForce - Vector( 0, 0, 384 );
// float flSide = DotProduct( m_posDesired - vecEst1, gpGlobals->v_right );
float flSide = DotProduct( m_vecDesired, gpGlobals->v_right );
if (flSide < 0)
{
if (m_avelocity.y < 180)
{
m_avelocity.y += 6; // 9 * (3.0/2.0);
}
}
else
{
if (m_avelocity.y > -180)
{
m_avelocity.y -= 6; // 9 * (3.0/2.0);
}
}
m_avelocity.y *= 0.98;
// estimate where I'll be in two seconds
Vector vecEst = pev->origin + m_velocity * 2.0 + gpGlobals->v_up * m_flForce * 20;
// add immediate force
UTIL_MakeAimVectors( pev->angles );
m_velocity.x += gpGlobals->v_up.x * m_flForce;
m_velocity.y += gpGlobals->v_up.y * m_flForce;
m_velocity.z += gpGlobals->v_up.z * m_flForce;
float flSpeed = m_velocity.Length();
float flDir = DotProduct( Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, 0 ), Vector( m_velocity.x, m_velocity.y, 0 ) );
if (flDir < 0)
flSpeed = -flSpeed;
float flDist = DotProduct( m_posDesired - vecEst, gpGlobals->v_forward );
// sideways drag
m_velocity.x = m_velocity.x * (1.0 - fabs( gpGlobals->v_right.x ) * 0.05);
m_velocity.y = m_velocity.y * (1.0 - fabs( gpGlobals->v_right.y ) * 0.05);
m_velocity.z = m_velocity.z * (1.0 - fabs( gpGlobals->v_right.z ) * 0.05);
// general drag
m_velocity = m_velocity * 0.995;
// apply power to stay correct height
if (m_flForce < 100 && vecEst.z < m_posDesired.z)
{
m_flForce += 10;
}
else if (m_flForce > -100 && vecEst.z > m_posDesired.z)
{
if (vecEst.z > m_posDesired.z)
m_flForce -= 10;
}
UTIL_SetOrigin( this, pev->origin + m_velocity * 0.1 );
pev->angles = pev->angles + m_avelocity * 0.1;
// ALERT( at_console, "%5.0f %5.0f : %4.0f : %3.0f : %2.0f\n", m_posDesired.z, pev->origin.z, m_velocity.z, m_avelocity.y, m_flForce );
}
BOOL CNihilanth :: AbsorbSphere( void )
{
for (int i = 0; i < N_SPHERES; i++)
{
if (m_hSphere[i] != NULL)
{
CNihilanthHVR *pSphere = (CNihilanthHVR *)((CBaseEntity *)m_hSphere[i]);
pSphere->AbsorbInit( );
m_hSphere[i] = NULL;
m_iActiveSpheres--;
return TRUE;
}
}
return FALSE;
}
BOOL CNihilanth :: EmitSphere( void )
{
m_iActiveSpheres = 0;
int empty = 0;
for (int i = 0; i < N_SPHERES; i++)
{
if (m_hSphere[i] != NULL)
{
m_iActiveSpheres++;
}
else
{
empty = i;
}
}
if (m_iActiveSpheres >= N_SPHERES)
return FALSE;
Vector vecSrc = m_hRecharger->pev->origin;
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
pEntity->pev->velocity = pev->origin - vecSrc;
pEntity->CircleInit( this );
m_hSphere[empty] = pEntity;
return TRUE;
}
//LRC- never called(?) No. --PC.
void CNihilanth :: TargetSphere( USE_TYPE useType, float value )
{
CBaseMonster *pSphere;
int i = 0;
for (i = 0; i < N_SPHERES; i++)
{
if (m_hSphere[i] != NULL)
{
pSphere = m_hSphere[i]->MyMonsterPointer();
if (pSphere->m_hEnemy == NULL)
break;
}
}
if (i == N_SPHERES)
{
return;
}
Vector vecSrc, vecAngles;
GetAttachment( 2, vecSrc, vecAngles );
UTIL_SetOrigin( pSphere, vecSrc );
pSphere->Use( this, this, useType, value );
pSphere->pev->velocity = m_vecDesired * RANDOM_FLOAT( 50, 100 ) + Vector( RANDOM_FLOAT( -50, 50 ), RANDOM_FLOAT( -50, 50 ), RANDOM_FLOAT( -50, 50 ) );
}
void CNihilanth :: HandleAnimEvent( MonsterEvent_t *pEvent )
{
switch( pEvent->event )
{
case 1: // shoot
break;
case 2: // zen
if (m_hEnemy != NULL)
{
if (RANDOM_LONG(0,4) == 0)
EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAttackSounds ), 1.0, 0.2 );
EMIT_SOUND( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBallSounds ), 1.0, 0.2 );
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_ELIGHT );
WRITE_SHORT( entindex( ) + 0x3000 ); // entity, attachment
WRITE_COORD( pev->origin.x ); // origin
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
WRITE_COORD( 256 ); // radius
WRITE_BYTE( 128 ); // R
WRITE_BYTE( 128 ); // G
WRITE_BYTE( 255 ); // B
WRITE_BYTE( 10 ); // life * 10
WRITE_COORD( 128 ); // decay
MESSAGE_END();
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_ELIGHT );
WRITE_SHORT( entindex( ) + 0x4000 ); // entity, attachment
WRITE_COORD( pev->origin.x ); // origin
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
WRITE_COORD( 256 ); // radius
WRITE_BYTE( 128 ); // R
WRITE_BYTE( 128 ); // G
WRITE_BYTE( 255 ); // B
WRITE_BYTE( 10 ); // life * 10
WRITE_COORD( 128 ); // decay
MESSAGE_END();
m_flShootTime = gpGlobals->time;
m_flShootEnd = gpGlobals->time + 1.0;
}
break;
case 3: // prayer
if (m_hEnemy != NULL)
{
char szText[32];
sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport );
CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText );
sprintf( szText, "%s%d", m_szTeleportUse, m_iTeleport );
CBaseEntity *pTrigger = UTIL_FindEntityByTargetname( NULL, szText );
if (pTrigger != NULL || pTouch != NULL)
{
EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAttackSounds ), 1.0, 0.2 );
Vector vecSrc, vecAngles;
GetAttachment( 2, vecSrc, vecAngles );
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
pEntity->pev->velocity = pev->origin - vecSrc;
pEntity->TeleportInit( this, m_hEnemy, pTrigger, pTouch );
}
else
{
m_iTeleport++; // unexpected failure
EMIT_SOUND( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBallSounds ), 1.0, 0.2 );
ALERT( at_aiconsole, "nihilanth can't target %s\n", szText );
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_ELIGHT );
WRITE_SHORT( entindex( ) + 0x3000 ); // entity, attachment
WRITE_COORD( pev->origin.x ); // origin
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
WRITE_COORD( 256 ); // radius
WRITE_BYTE( 128 ); // R
WRITE_BYTE( 128 ); // G
WRITE_BYTE( 255 ); // B
WRITE_BYTE( 10 ); // life * 10
WRITE_COORD( 128 ); // decay
MESSAGE_END();
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_ELIGHT );
WRITE_SHORT( entindex( ) + 0x4000 ); // entity, attachment
WRITE_COORD( pev->origin.x ); // origin
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
WRITE_COORD( 256 ); // radius
WRITE_BYTE( 128 ); // R
WRITE_BYTE( 128 ); // G
WRITE_BYTE( 255 ); // B
WRITE_BYTE( 10 ); // life * 10
WRITE_COORD( 128 ); // decay
MESSAGE_END();
m_flShootTime = gpGlobals->time;
m_flShootEnd = gpGlobals->time + 1.0;
}
}
break;
case 4: // get a sphere
{
if (m_hRecharger != NULL)
{
if (!EmitSphere( ))
{
m_hRecharger = NULL;
}
}
}
break;
case 5: // start up sphere machine
{
EMIT_SOUND( edict(), CHAN_VOICE , RANDOM_SOUND_ARRAY( pRechargeSounds ), 1.0, 0.2 );
}
break;
case 6:
if (m_hEnemy != NULL)
{
Vector vecSrc, vecAngles;
GetAttachment( 2, vecSrc, vecAngles );
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
pEntity->pev->velocity = pev->origin - vecSrc;
pEntity->ZapInit( m_hEnemy );
}
break;
case 7:
/*
Vector vecSrc, vecAngles;
GetAttachment( 0, vecSrc, vecAngles );
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
pEntity->pev->velocity = Vector ( RANDOM_FLOAT( -0.7, 0.7 ), RANDOM_FLOAT( -0.7, 0.7 ), 1.0 ) * 600.0;
pEntity->GreenBallInit( );
*/
break;
}
}
void CNihilanth::CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
switch (useType)
{
case USE_OFF:
{
CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, m_szDeadTouch );
if ( pTouch && m_hEnemy != NULL )
pTouch->Touch( m_hEnemy );
}
break;
case USE_ON:
if (m_irritation == 0)
{
m_irritation = 1;
}
break;
case USE_SET:
case USE_TOGGLE:
case USE_KILL:
case USE_SAME:
case USE_NOT:
break;
default:
break;
}
}
int CNihilanth :: TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType )
{
if (pevInflictor->owner == edict())
return 0;
if (flDamage >= pev->health)
{
pev->health = 1;
if (m_irritation != 3)
return 0;
}
PainSound( );
pev->health -= flDamage;
return 0;
}
void CNihilanth::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
{
if (m_irritation == 3)
m_irritation = 2;
if (m_irritation == 2 && ptr->iHitgroup == 2 && flDamage > 2)
m_irritation = 3;
if (m_irritation != 3)
{
Vector vecBlood = (ptr->vecEndPos - pev->origin).Normalize( );
UTIL_BloodStream( ptr->vecEndPos, vecBlood, BloodColor(), flDamage + (100 - 100 * (pev->health / gSkillData.nihilanthHealth)));
}
// SpawnBlood(ptr->vecEndPos, BloodColor(), flDamage * 5.0);// a little surface blood.
AddMultiDamage( pevAttacker, this, flDamage, bitsDamageType );
}
CBaseEntity *CNihilanth::RandomTargetname( const char *szName )
{
int total = 0;
CBaseEntity *pEntity = NULL;
CBaseEntity *pNewEntity = NULL;
while ((pNewEntity = UTIL_FindEntityByTargetname( pNewEntity, szName )) != NULL)
{
total++;
if (RANDOM_LONG(0,total-1) < 1)
pEntity = pNewEntity;
}
return pEntity;
}
//=========================================================
// Controller bouncy ball attack
//=========================================================
void CNihilanthHVR :: Spawn( void )
{
Precache( );
pev->rendermode = kRenderTransAdd;
pev->renderamt = 255;
pev->scale = 3.0;
}
void CNihilanthHVR :: Precache( void )
{
PRECACHE_MODEL("sprites/flare6.spr");
PRECACHE_MODEL("sprites/nhth1.spr");
PRECACHE_MODEL("sprites/exit1.spr");
PRECACHE_MODEL("sprites/tele1.spr");
PRECACHE_MODEL("sprites/animglow01.spr");
PRECACHE_MODEL("sprites/xspark4.spr");
PRECACHE_MODEL("sprites/muzzleflash3.spr");
PRECACHE_SOUND("debris/zap4.wav");
PRECACHE_SOUND("weapons/electro4.wav");
PRECACHE_SOUND("x/x_teleattack1.wav");
}
void CNihilanthHVR :: CircleInit( CBaseEntity *pTarget )
{
pev->movetype = MOVETYPE_NOCLIP;
pev->solid = SOLID_NOT;
// SET_MODEL(edict(), "sprites/flare6.spr");
// pev->scale = 3.0;
// SET_MODEL(edict(), "sprites/xspark4.spr");
SET_MODEL(edict(), "sprites/muzzleflash3.spr");
pev->rendercolor.x = 255;
pev->rendercolor.y = 224;
pev->rendercolor.z = 192;
pev->scale = 2.0;
m_nFrames = 1;
pev->renderamt = 255;
UTIL_SetSize(pev, Vector( 0, 0, 0), Vector(0, 0, 0));
UTIL_SetOrigin( this, pev->origin );
SetThink(&CNihilanthHVR :: HoverThink );
SetTouch(&CNihilanthHVR :: BounceTouch );
SetNextThink( 0.1 );
m_hTargetEnt = pTarget;
}
CBaseEntity *CNihilanthHVR::RandomClassname( const char *szName )
{
int total = 0;
CBaseEntity *pEntity = NULL;
CBaseEntity *pNewEntity = NULL;
while ((pNewEntity = UTIL_FindEntityByClassname( pNewEntity, szName )) != NULL)
{
total++;
if (RANDOM_LONG(0,total-1) < 1)
pEntity = pNewEntity;
}
return pEntity;
}
void CNihilanthHVR :: HoverThink( void )
{
SetNextThink( 0.1 );
if (m_hTargetEnt != NULL)
{
CircleTarget( m_hTargetEnt->pev->origin + Vector( 0, 0, 16 * N_SCALE ) );
}
else
{
UTIL_Remove( this );
}
if (RANDOM_LONG( 0, 99 ) < 5)
{
/*
CBaseEntity *pOther = RandomClassname( STRING(pev->classname) );
if (pOther && pOther != this)
{
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMENTS );
WRITE_SHORT( this->entindex() );
WRITE_SHORT( pOther->entindex() );
WRITE_SHORT( g_sModelIndexLaser );
WRITE_BYTE( 0 ); // framestart
WRITE_BYTE( 0 ); // framerate
WRITE_BYTE( 10 ); // life
WRITE_BYTE( 80 ); // width
WRITE_BYTE( 80 ); // noise
WRITE_BYTE( 255 ); // r, g, b
WRITE_BYTE( 128 ); // r, g, b
WRITE_BYTE( 64 ); // r, g, b
WRITE_BYTE( 255 ); // brightness
WRITE_BYTE( 30 ); // speed
MESSAGE_END();
}
*/
/*
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMENTS );
WRITE_SHORT( this->entindex() );
WRITE_SHORT( m_hTargetEnt->entindex() + 0x1000 );
WRITE_SHORT( g_sModelIndexLaser );
WRITE_BYTE( 0 ); // framestart
WRITE_BYTE( 0 ); // framerate
WRITE_BYTE( 10 ); // life
WRITE_BYTE( 80 ); // width
WRITE_BYTE( 80 ); // noise
WRITE_BYTE( 255 ); // r, g, b
WRITE_BYTE( 128 ); // r, g, b
WRITE_BYTE( 64 ); // r, g, b
WRITE_BYTE( 255 ); // brightness
WRITE_BYTE( 30 ); // speed
MESSAGE_END();
*/
}
pev->frame = ((int)pev->frame + 1) % m_nFrames;
}
void CNihilanthHVR :: ZapInit( CBaseEntity *pEnemy )
{
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_BBOX;
SET_MODEL(edict(), "sprites/nhth1.spr");
pev->rendercolor.x = 255;
pev->rendercolor.y = 255;
pev->rendercolor.z = 255;
pev->scale = 2.0;
pev->velocity = (pEnemy->pev->origin - pev->origin).Normalize() * 200;
m_hEnemy = pEnemy;
SetThink(&CNihilanthHVR :: ZapThink );
SetTouch(&CNihilanthHVR :: ZapTouch );
SetNextThink( 0.1 );
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, "debris/zap4.wav", 1, ATTN_NORM, 0, 100 );
}
void CNihilanthHVR :: ZapThink( void )
{
SetNextThink( 0.05 );
// check world boundaries
if (m_hEnemy == NULL || pev->origin.x < -4096 || pev->origin.x > 4096 || pev->origin.y < -4096 || pev->origin.y > 4096 || pev->origin.z < -4096 || pev->origin.z > 4096)
{
SetTouch( NULL );
UTIL_Remove( this );
return;
}
if (pev->velocity.Length() < 2000)
{
pev->velocity = pev->velocity * 1.2;
}
// MovetoTarget( m_hEnemy->Center( ) );
if ((m_hEnemy->Center() - pev->origin).Length() < 256)
{
TraceResult tr;
UTIL_TraceLine( pev->origin, m_hEnemy->Center(), dont_ignore_monsters, edict(), &tr );
CBaseEntity *pEntity = CBaseEntity::Instance(tr.pHit);
if (pEntity != NULL && pEntity->pev->takedamage)
{
ClearMultiDamage( );
pEntity->TraceAttack( pev, gSkillData.nihilanthZap, pev->velocity, &tr, DMG_SHOCK );
ApplyMultiDamage( pev, pev );
}
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMENTPOINT );
WRITE_SHORT( entindex() );
WRITE_COORD( tr.vecEndPos.x );
WRITE_COORD( tr.vecEndPos.y );
WRITE_COORD( tr.vecEndPos.z );
WRITE_SHORT( g_sModelIndexLaser );
WRITE_BYTE( 0 ); // frame start
WRITE_BYTE( 10 ); // framerate
WRITE_BYTE( 3 ); // life
WRITE_BYTE( 20 ); // width
WRITE_BYTE( 20 ); // noise
WRITE_BYTE( 64 ); // r, g, b
WRITE_BYTE( 196 ); // r, g, b
WRITE_BYTE( 255); // r, g, b
WRITE_BYTE( 255 ); // brightness
WRITE_BYTE( 10 ); // speed
MESSAGE_END();
UTIL_EmitAmbientSound( edict(), tr.vecEndPos, "weapons/electro4.wav", 0.5, ATTN_NORM, 0, RANDOM_LONG( 140, 160 ) );
SetTouch( NULL );
UTIL_Remove( this );
SetNextThink( 0.2 );
return;
}
pev->frame = (int)(pev->frame + 1) % 11;
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_ELIGHT );
WRITE_SHORT( entindex( ) ); // entity, attachment
WRITE_COORD( pev->origin.x ); // origin
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
WRITE_COORD( 128 ); // radius
WRITE_BYTE( 128 ); // R
WRITE_BYTE( 128 ); // G
WRITE_BYTE( 255 ); // B
WRITE_BYTE( 10 ); // life * 10
WRITE_COORD( 128 ); // decay
MESSAGE_END();
// Crawl( );
}
void CNihilanthHVR::ZapTouch( CBaseEntity *pOther )
{
UTIL_EmitAmbientSound( edict(), pev->origin, "weapons/electro4.wav", 1.0, ATTN_NORM, 0, RANDOM_LONG( 90, 95 ) );
RadiusDamage( pev, pev, 50, CLASS_NONE, DMG_SHOCK );
pev->velocity = pev->velocity * 0;
/*
for (int i = 0; i < 10; i++)
{
Crawl( );
}
*/
SetTouch( NULL );
UTIL_Remove( this );
SetNextThink( 0.2 );
}
void CNihilanthHVR :: TeleportInit( CNihilanth *pOwner, CBaseEntity *pEnemy, CBaseEntity *pTarget, CBaseEntity *pTouch )
{
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_BBOX;
pev->rendercolor.x = 255;
pev->rendercolor.y = 255;
pev->rendercolor.z = 255;
pev->velocity.z *= 0.2;
SET_MODEL(edict(), "sprites/exit1.spr");
m_pNihilanth = pOwner;
m_hEnemy = pEnemy;
m_hTargetEnt = pTarget;
m_hTouch = pTouch;
SetThink(&CNihilanthHVR :: TeleportThink );
SetTouch(&CNihilanthHVR :: TeleportTouch );
SetNextThink( 0.1 );
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, "x/x_teleattack1.wav", 1, 0.2, 0, 100 );
}
void CNihilanthHVR :: GreenBallInit( )
{
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_BBOX;
pev->rendercolor.x = 255;
pev->rendercolor.y = 255;
pev->rendercolor.z = 255;
pev->scale = 1.0;
SET_MODEL(edict(), "sprites/exit1.spr");
SetTouch(&CNihilanthHVR :: RemoveTouch );
}
void CNihilanthHVR :: TeleportThink( void )
{
SetNextThink( 0.1 );
// check world boundaries
if (m_hEnemy == NULL || !m_hEnemy->IsAlive() || pev->origin.x < -4096 || pev->origin.x > 4096 || pev->origin.y < -4096 || pev->origin.y > 4096 || pev->origin.z < -4096 || pev->origin.z > 4096)
{
STOP_SOUND(edict(), CHAN_WEAPON, "x/x_teleattack1.wav" );
UTIL_Remove( this );
return;
}
if ((m_hEnemy->Center() - pev->origin).Length() < 128)
{
STOP_SOUND(edict(), CHAN_WEAPON, "x/x_teleattack1.wav" );
UTIL_Remove( this );
if (m_hTargetEnt != NULL)
m_hTargetEnt->Use( m_hEnemy, m_hEnemy, USE_ON, 1.0 );
if ( m_hTouch != NULL && m_hEnemy != NULL )
m_hTouch->Touch( m_hEnemy );
}
else
{
MovetoTarget( m_hEnemy->Center( ) );
}
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_ELIGHT );
WRITE_SHORT( entindex( ) ); // entity, attachment
WRITE_COORD( pev->origin.x ); // origin
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
WRITE_COORD( 256 ); // radius
WRITE_BYTE( 0 ); // R
WRITE_BYTE( 255 ); // G
WRITE_BYTE( 0 ); // B
WRITE_BYTE( 10 ); // life * 10
WRITE_COORD( 256 ); // decay
MESSAGE_END();
pev->frame = (int)(pev->frame + 1) % 20;
}
void CNihilanthHVR :: AbsorbInit( void )
{
SetThink(&CNihilanthHVR :: DissipateThink );
pev->renderamt = 255;
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMENTS );
WRITE_SHORT( this->entindex() );
WRITE_SHORT( m_hTargetEnt->entindex() + 0x1000 );
WRITE_SHORT( g_sModelIndexLaser );
WRITE_BYTE( 0 ); // framestart
WRITE_BYTE( 0 ); // framerate
WRITE_BYTE( 50 ); // life
WRITE_BYTE( 80 ); // width
WRITE_BYTE( 80 ); // noise
WRITE_BYTE( 255 ); // r, g, b
WRITE_BYTE( 128 ); // r, g, b
WRITE_BYTE( 64 ); // r, g, b
WRITE_BYTE( 255 ); // brightness
WRITE_BYTE( 30 ); // speed
MESSAGE_END();
}
void CNihilanthHVR::TeleportTouch( CBaseEntity *pOther )
{
CBaseEntity *pEnemy = m_hEnemy;
if (pOther == pEnemy)
{
if (m_hTargetEnt != NULL)
m_hTargetEnt->Use( pEnemy, pEnemy, USE_ON, 1.0 );
if (m_hTouch != NULL && pEnemy != NULL )
m_hTouch->Touch( pEnemy );
}
else
{
m_pNihilanth->MakeFriend( pev->origin );
}
SetTouch( NULL );
STOP_SOUND(edict(), CHAN_WEAPON, "x/x_teleattack1.wav" );
UTIL_Remove( this );
}
void CNihilanthHVR :: DissipateThink( void )
{
SetNextThink( 0.1 );
if (pev->scale > 5.0)
UTIL_Remove( this );
pev->renderamt -= 2;
pev->scale += 0.1;
if (m_hTargetEnt != NULL)
{
CircleTarget( m_hTargetEnt->pev->origin + Vector( 0, 0, 4096 ) );
}
else
{
UTIL_Remove( this );
}
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_ELIGHT );
WRITE_SHORT( entindex( ) ); // entity, attachment
WRITE_COORD( pev->origin.x ); // origin
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
WRITE_COORD( pev->renderamt ); // radius
WRITE_BYTE( 255 ); // R
WRITE_BYTE( 192 ); // G
WRITE_BYTE( 64 ); // B
WRITE_BYTE( 2 ); // life * 10
WRITE_COORD( 0 ); // decay
MESSAGE_END();
}
BOOL CNihilanthHVR :: CircleTarget( Vector vecTarget )
{
BOOL fClose = FALSE;
Vector vecDest = vecTarget;
Vector vecEst = pev->origin + pev->velocity * 0.5;
Vector vecSrc = pev->origin;
vecDest.z = 0;
vecEst.z = 0;
vecSrc.z = 0;
float d1 = (vecDest - vecSrc).Length() - 24 * N_SCALE;
float d2 = (vecDest - vecEst).Length() - 24 * N_SCALE;
if (m_vecIdeal == Vector( 0, 0, 0 ))
{
m_vecIdeal = pev->velocity;
}
if (d1 < 0 && d2 <= d1)
{
// ALERT( at_console, "too close\n");
m_vecIdeal = m_vecIdeal - (vecDest - vecSrc).Normalize() * 50;
}
else if (d1 > 0 && d2 >= d1)
{
// ALERT( at_console, "too far\n");
m_vecIdeal = m_vecIdeal + (vecDest - vecSrc).Normalize() * 50;
}
pev->avelocity.z = d1 * 20;
if (d1 < 32)
{
fClose = TRUE;
}
m_vecIdeal = m_vecIdeal + Vector( RANDOM_FLOAT( -2, 2 ), RANDOM_FLOAT( -2, 2 ), RANDOM_FLOAT( -2, 2 ));
m_vecIdeal = Vector( m_vecIdeal.x, m_vecIdeal.y, 0 ).Normalize( ) * 200
/* + Vector( -m_vecIdeal.y, m_vecIdeal.x, 0 ).Normalize( ) * 32 */
+ Vector( 0, 0, m_vecIdeal.z );
// m_vecIdeal = m_vecIdeal + Vector( -m_vecIdeal.y, m_vecIdeal.x, 0 ).Normalize( ) * 2;
// move up/down
d1 = vecTarget.z - pev->origin.z;
if (d1 > 0 && m_vecIdeal.z < 200)
m_vecIdeal.z += 20;
else if (d1 < 0 && m_vecIdeal.z > -200)
m_vecIdeal.z -= 20;
pev->velocity = m_vecIdeal;
// ALERT( at_console, "%.0f %.0f %.0f\n", m_vecIdeal.x, m_vecIdeal.y, m_vecIdeal.z );
return fClose;
}
void CNihilanthHVR :: MovetoTarget( Vector vecTarget )
{
if (m_vecIdeal == Vector( 0, 0, 0 ))
{
m_vecIdeal = pev->velocity;
}
// accelerate
float flSpeed = m_vecIdeal.Length();
if (flSpeed > 300)
{
m_vecIdeal = m_vecIdeal.Normalize( ) * 300;
}
m_vecIdeal = m_vecIdeal + (vecTarget - pev->origin).Normalize() * 300;
pev->velocity = m_vecIdeal;
}
void CNihilanthHVR :: Crawl( void )
{
Vector vecAim = Vector( RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ) ).Normalize( );
Vector vecPnt = pev->origin + pev->velocity * 0.2 + vecAim * 128;
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMENTPOINT );
WRITE_SHORT( entindex() );
WRITE_COORD( vecPnt.x);
WRITE_COORD( vecPnt.y);
WRITE_COORD( vecPnt.z);
WRITE_SHORT( g_sModelIndexLaser );
WRITE_BYTE( 0 ); // frame start
WRITE_BYTE( 10 ); // framerate
WRITE_BYTE( 3 ); // life
WRITE_BYTE( 20 ); // width
WRITE_BYTE( 80 ); // noise
WRITE_BYTE( 64 ); // r, g, b
WRITE_BYTE( 128 ); // r, g, b
WRITE_BYTE( 255); // r, g, b
WRITE_BYTE( 255 ); // brightness
WRITE_BYTE( 10 ); // speed
MESSAGE_END();
}
void CNihilanthHVR::RemoveTouch( CBaseEntity *pOther )
{
STOP_SOUND(edict(), CHAN_WEAPON, "x/x_teleattack1.wav" );
UTIL_Remove( this );
}
void CNihilanthHVR::BounceTouch( CBaseEntity *pOther )
{
Vector vecDir = m_vecIdeal.Normalize( );
TraceResult tr = UTIL_GetGlobalTrace( );
float n = -DotProduct(tr.vecPlaneNormal, vecDir);
vecDir = 2.0 * tr.vecPlaneNormal * n + vecDir;
m_vecIdeal = vecDir * m_vecIdeal.Length();
}
#endif