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356 lines
9.3 KiB
356 lines
9.3 KiB
7 years ago
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/***
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*
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* NEW file for the Mod "Spirit of Half-Life", by Laurie R. Cheers. (LRC)
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* Created 19/11/00
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*
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***/
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/*
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===== alias.cpp ========================================================
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Alias entities, replace the less powerful and (IMHO) less intuitive
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trigger_changetarget entity.
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*/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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TYPEDESCRIPTION CBaseAlias::m_SaveData[] =
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{
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DEFINE_FIELD( CBaseAlias, m_pNextAlias, FIELD_CLASSPTR ),
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};
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IMPLEMENT_SAVERESTORE( CBaseAlias, CPointEntity );
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/*********************
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* Worldcraft entity: info_alias
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*
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* targetname- alias name
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* target- alias destination while ON
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* netname- alias destination while OFF
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**********************/
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#define SF_ALIAS_OFF 1
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#define SF_ALIAS_DEBUG 2
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class CInfoAlias : public CBaseAlias
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{
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public:
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void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value);
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void Spawn( void );
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STATE GetState() { return (pev->spawnflags & SF_ALIAS_OFF)?STATE_OFF:STATE_ON; }
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CBaseEntity *FollowAlias( CBaseEntity *pFrom );
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void ChangeValue( int iszValue );
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void FlushChanges( void );
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};
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LINK_ENTITY_TO_CLASS( info_alias, CInfoAlias );
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void CInfoAlias::Spawn( void )
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{
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if (pev->spawnflags & SF_ALIAS_OFF)
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pev->message = pev->netname;
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else
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pev->message = pev->target;
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}
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void CInfoAlias::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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if (pev->spawnflags & SF_ALIAS_OFF)
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{
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if (pev->spawnflags & SF_ALIAS_DEBUG)
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ALERT(at_debug,"DEBUG: info_alias %s turns on\n",STRING(pev->targetname));
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pev->spawnflags &= ~SF_ALIAS_OFF;
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pev->noise = pev->target;
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}
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else
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{
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if (pev->spawnflags & SF_ALIAS_DEBUG)
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ALERT(at_debug,"DEBUG: info_alias %s turns off\n",STRING(pev->targetname));
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pev->spawnflags |= SF_ALIAS_OFF;
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pev->noise = pev->netname;
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}
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UTIL_AddToAliasList( this );
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}
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CBaseEntity *CInfoAlias::FollowAlias( CBaseEntity *pFrom )
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{
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return UTIL_FindEntityByTargetname( pFrom, STRING(pev->message) );
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}
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void CInfoAlias::ChangeValue( int iszValue )
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{
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pev->noise = iszValue;
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UTIL_AddToAliasList( this );
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}
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void CInfoAlias::FlushChanges( void )
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{
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pev->message = pev->noise;
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if (pev->spawnflags & SF_ALIAS_DEBUG)
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ALERT(at_debug,"DEBUG: info_alias %s now refers to \"%s\"\n", STRING(pev->targetname), STRING(pev->message));
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}
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/*********************
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* Worldcraft entity: info_group
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*
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* targetname- name
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* target- alias entity to affect
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* other values are handled in a multi_manager-like way.
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**********************/
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// definition in cbase.h
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#define SF_GROUP_DEBUG 2
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LINK_ENTITY_TO_CLASS( info_group, CInfoGroup );
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TYPEDESCRIPTION CInfoGroup::m_SaveData[] =
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{
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DEFINE_FIELD( CInfoGroup, m_cMembers, FIELD_INTEGER ),
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DEFINE_ARRAY( CInfoGroup, m_iszMemberName, FIELD_STRING, MAX_MULTI_TARGETS ),
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DEFINE_ARRAY( CInfoGroup, m_iszMemberValue, FIELD_STRING, MAX_MULTI_TARGETS ),
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DEFINE_FIELD( CInfoGroup, m_iszDefaultMember, FIELD_STRING ),
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};
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IMPLEMENT_SAVERESTORE(CInfoGroup,CBaseEntity);
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void CInfoGroup :: KeyValue( KeyValueData *pkvd )
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{
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if (FStrEq(pkvd->szKeyName, "defaultmember"))
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{
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m_iszDefaultMember = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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// this assumes that additional fields are targetnames and their values are delay values.
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else if ( m_cMembers < MAX_MULTI_TARGETS )
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{
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char tmp[128];
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UTIL_StripToken( pkvd->szKeyName, tmp );
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m_iszMemberName [ m_cMembers ] = ALLOC_STRING( tmp );
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m_iszMemberValue [ m_cMembers ] = ALLOC_STRING (pkvd->szValue);
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m_cMembers++;
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pkvd->fHandled = TRUE;
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}
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else
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{
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ALERT(at_error,"Too many members for info_group %s (limit is %d)\n",STRING(pev->targetname),MAX_MULTI_TARGETS);
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}
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}
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void CInfoGroup::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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CBaseEntity *pTarget = UTIL_FindEntityByTargetname( NULL, STRING( pev->target ) );
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if (pTarget && pTarget->IsAlias())
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{
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if (pev->spawnflags & SF_GROUP_DEBUG)
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ALERT(at_debug, "DEBUG: info_group %s changes the contents of %s \"%s\"\n",STRING(pev->targetname), STRING(pTarget->pev->classname), STRING(pTarget->pev->targetname));
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((CBaseAlias*)pTarget)->ChangeValue(this);
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}
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else if (pev->target)
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{
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ALERT(at_debug, "info_group \"%s\": alias \"%s\" was not found or not an alias!", STRING(pev->targetname), STRING(pev->target));
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}
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}
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int CInfoGroup::GetMember( const char* szMemberName )
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{
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if (!szMemberName)
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{
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ALERT(at_debug,"info_group: GetMember called with null szMemberName!?\n");
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return NULL;
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}
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for (int i = 0; i < m_cMembers; i++)
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{
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if (FStrEq(szMemberName, STRING(m_iszMemberName[i])))
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{
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// ALERT(at_console,"getMember: found member\n");
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return m_iszMemberValue[i];
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}
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}
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if (m_iszDefaultMember)
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{
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static char szBuffer[128];
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strcpy(szBuffer, STRING(m_iszDefaultMember));
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strcat(szBuffer, szMemberName);
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return MAKE_STRING(szBuffer);
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// this is a messy way to do it... but currently, only one
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// GetMember gets performed at a time, so it works.
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}
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ALERT(at_debug,"info_group \"%s\" has no member called \"%s\".\n",STRING(pev->targetname),szMemberName);
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// ALERT(at_console,"getMember: fail\n");
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return NULL;
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}
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/*********************
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* Worldcraft entity: multi_alias
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*
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* targetname- name
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* other values are handled in a multi_manager-like way.
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**********************/
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// definition in cbase.h
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LINK_ENTITY_TO_CLASS( multi_alias, CMultiAlias );
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TYPEDESCRIPTION CMultiAlias::m_SaveData[] =
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{
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DEFINE_FIELD( CMultiAlias, m_cTargets, FIELD_INTEGER ),
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DEFINE_ARRAY( CMultiAlias, m_iszTargets, FIELD_STRING, MAX_MULTI_TARGETS ),
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DEFINE_FIELD( CMultiAlias, m_iTotalValue, FIELD_INTEGER ),
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DEFINE_ARRAY( CMultiAlias, m_iValues, FIELD_INTEGER, MAX_MULTI_TARGETS ),
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DEFINE_FIELD( CMultiAlias, m_iMode, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE(CMultiAlias,CBaseAlias);
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void CMultiAlias :: KeyValue( KeyValueData *pkvd )
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{
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if (FStrEq(pkvd->szKeyName, "m_iMode"))
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{
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m_iMode = atoi( pkvd->szValue );
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pkvd->fHandled = TRUE;
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}
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// this assumes that additional fields are targetnames and their values are probability values.
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else if ( m_cTargets < MAX_MULTI_TARGETS )
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{
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char tmp[128];
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UTIL_StripToken( pkvd->szKeyName, tmp );
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m_iszTargets [ m_cTargets ] = ALLOC_STRING( tmp );
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m_iValues [ m_cTargets ] = atoi( pkvd->szValue );
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m_iTotalValue += m_iValues [ m_cTargets ];
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m_cTargets++;
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pkvd->fHandled = TRUE;
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}
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else
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{
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ALERT(at_error,"Too many targets for multi_alias %s (limit is %d)\n",STRING(pev->targetname), MAX_MULTI_TARGETS);
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}
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}
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CBaseEntity *CMultiAlias::FollowAlias( CBaseEntity *pStartEntity )
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{
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CBaseEntity* pBestEntity = NULL; // the entity we're currently planning to return.
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int iBestOffset = -1; // the offset of that entity.
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CBaseEntity* pTempEntity;
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int iTempOffset;
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int i = 0;
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if (m_iMode)
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{
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// During any given 'game moment', this code may be called more than once. It must use the
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// same random values each time (because otherwise it gets really messy). I'm using srand
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// to arrange this.
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srand( (int)(gpGlobals->time * 100) );
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rand(); // throw away the first result - it's just the seed value
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if (m_iMode == 1) // 'choose one' mode
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{
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int iRandom = 1 + (rand() % m_iTotalValue);
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for (i = 0; i < m_cTargets; i++)
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{
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iRandom -= m_iValues[i];
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if (iRandom <= 0)
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break;
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}
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}
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else // 'percent chance' mode
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{
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for (i = 0; i < m_cTargets; i++)
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{
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if (m_iValues[i] >= rand() % 100)
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break;
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}
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}
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}
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while (i < m_cTargets)
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{
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pTempEntity = UTIL_FindEntityByTargetname(pStartEntity,STRING(m_iszTargets[i]));
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if ( pTempEntity )
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{
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// We've found an entity; only use it if its offset is lower than the offset we've currently got.
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iTempOffset = OFFSET(pTempEntity->pev);
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if (iBestOffset == -1 || iTempOffset < iBestOffset)
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{
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iBestOffset = iTempOffset;
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pBestEntity = pTempEntity;
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}
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}
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if (m_iMode == 1)
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break; // if it's in "pick one" mode, stop after the first.
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else if (m_iMode == 2)
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{
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i++;
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// if it's in "percent chance" mode, try to find another one to fire.
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while (i < m_cTargets)
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{
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if (m_iValues[i] > rand() % 100)
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break;
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i++;
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}
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}
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else
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i++;
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}
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return pBestEntity;
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}
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/*********************
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* Worldcraft entity: trigger_changealias
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*
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* target- alias entity to affect
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* netname- value to change the alias to
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**********************/
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#define SF_CHANGEALIAS_RESOLVE 1
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#define SF_CHANGEALIAS_DEBUG 2
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class CTriggerChangeAlias : public CBaseEntity
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{
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public:
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void Spawn( void );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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};
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LINK_ENTITY_TO_CLASS( trigger_changealias, CTriggerChangeAlias );
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void CTriggerChangeAlias::Spawn( void )
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{
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}
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void CTriggerChangeAlias::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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CBaseEntity *pTarget = UTIL_FindEntityByTargetname( NULL, STRING( pev->target ), pActivator );
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if (pTarget && pTarget->IsAlias())
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{
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CBaseEntity *pValue = NULL;
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if (FStrEq(STRING(pev->netname), "*locus"))
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{
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pValue = pActivator;
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}
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else if (pev->spawnflags & SF_CHANGEALIAS_RESOLVE)
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{
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pValue = UTIL_FollowReference(NULL, STRING(pev->netname));
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}
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if (pValue)
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((CBaseAlias*)pTarget)->ChangeValue(pValue);
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else
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((CBaseAlias*)pTarget)->ChangeValue(pev->netname);
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}
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else
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{
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ALERT(at_error, "trigger_changealias %s: alias \"%s\" was not found or not an alias!", STRING(pev->targetname), STRING(pev->target));
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}
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}
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