Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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9 years ago
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#pragma once
#ifndef VOICE_BANMGR_H
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#define VOICE_BANMGR_H
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// This class manages the (persistent) list of squelched players.
class CVoiceBanMgr
{
public:
CVoiceBanMgr();
~CVoiceBanMgr();
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// Init loads the list of squelched players from disk.
bool Init( char const *pGameDir );
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void Term();
// Saves the state into voice_squelch.dt.
void SaveState( char const *pGameDir );
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bool GetPlayerBan( char const playerID[16] );
void SetPlayerBan( char const playerID[16], bool bSquelch );
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// Call your callback for each banned player.
void ForEachBannedPlayer( void (*callback)( char id[16] ) );
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protected:
class BannedPlayer
{
public:
char m_PlayerID[16];
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BannedPlayer *m_pPrev, *m_pNext;
};
void Clear();
BannedPlayer *InternalFindPlayerSquelch( char const playerID[16] );
BannedPlayer *AddBannedPlayer( char const playerID[16] );
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BannedPlayer m_PlayerHash[256];
};
#endif // VOICE_BANMGR_H