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49 lines
1018 B
49 lines
1018 B
8 years ago
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// Status of the flag
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#define FLAG_STOLEN 1
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#define FLAG_CAPTURE 2
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#define FLAG_DROPPED 3
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// Our flag class which holds all our functions and variables we're going to use
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class CObjectFlag : public CBaseEntity
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{
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public:
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void Spawn( );
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void Precache( );
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void Touch(CBaseEntity *);
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bool m_fIsInPlay;
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};
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// The Flag entity that is dropped by a player when killed/disconnected/whatnot
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class CDroppedFlag : public CBaseEntity
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{
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public:
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void Spawn( );
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void Precache( );
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void Touch(CBaseEntity *);
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};
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// Capture point for Team 1
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class CCaptureTeam1 : public CBaseEntity
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{
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public:
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void Spawn( );
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void Precache( );
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void EXPORT Touch(CBaseEntity *);
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void EXPORT Think( );
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void KeyValue( KeyValueData* );
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};
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// Capture point for Team 2
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class CCaptureTeam2 : public CBaseEntity
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{
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public:
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void Spawn( );
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void Precache( );
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void EXPORT Touch( CBaseEntity *);
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void EXPORT Think( );
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void KeyValue( KeyValueData* );
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};
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