Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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9 years ago
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#pragma once
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#if !defined(VGUI_HELPERS_H)
#define VGUI_HELPERS_H
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#include "vgui_panel.h"
#include "vgui_label.h"
inline int PanelTop(vgui::Panel *pPanel) {int x,y,w,h; pPanel->getBounds(x,y,w,h); return y;}
inline int PanelLeft(vgui::Panel *pPanel) {int x,y,w,h; pPanel->getBounds(x,y,w,h); return x;}
inline int PanelRight(vgui::Panel *pPanel) {int x,y,w,h; pPanel->getBounds(x,y,w,h); return x+w;}
inline int PanelBottom(vgui::Panel *pPanel) {int x,y,w,h; pPanel->getBounds(x,y,w,h); return y+h;}
inline int PanelWidth(vgui::Panel *pPanel) {int x,y,w,h; pPanel->getBounds(x,y,w,h); return w;}
inline int PanelHeight(vgui::Panel *pPanel) {int x,y,w,h; pPanel->getBounds(x,y,w,h); return h;}
// Places child at the requested position inside pParent. iAlignment is from Label::Alignment.
void AlignPanel(vgui::Panel *pChild, vgui::Panel *pParent, int alignment);
#endif // VGUI_HELPERS_H