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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// heavyrain_gamerules.cpp
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//
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "player.h"
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#include "weapons.h"
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#include "gamerules.h"
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#include "heavyrain_gamerules.h"
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#include "game.h"
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extern DLL_GLOBAL BOOL g_fGameOver;
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extern int gmsgScoreInfo;
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extern int gmsgPlayMP3; //AJH - Killars MP3player
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extern int gmsgStopMP3;
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CHeavyRainplay :: CHeavyRainplay()
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{
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//Genuflect
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}
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BOOL CHeavyRainplay::IsHeavyRain()
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{
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return TRUE;
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}
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void CHeavyRainplay::PlayerSpawn( CBasePlayer *pPlayer )
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{
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BOOL addDefault;
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CBaseEntity *pWeaponEntity = NULL;
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pPlayer->pev->weapons |= (1<<WEAPON_SUIT);
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addDefault = TRUE;
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edict_t *pClient = g_engfuncs.pfnPEntityOfEntIndex( 1 );
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while( ( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" ) ) )
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{
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pWeaponEntity->Touch( pPlayer );
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addDefault = FALSE;
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}
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if ( addDefault )
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{
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pPlayer->GiveNamedItem( "weapon_jason" );
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pPlayer->GiveNamedItem( "weapon_goldengun" );
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pPlayer->GiveAmmo( 15, "gold", GOLDENGUN_MAX_CARRY );
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MESSAGE_BEGIN( MSG_ONE, gmsgPlayMP3, NULL, pPlayer->edict() );
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WRITE_STRING( "media/jayson.mp3" );
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MESSAGE_END();
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}
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}
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void CHeavyRainplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor )
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{
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CBasePlayer *peKiller = NULL;
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CBaseEntity *ktmp = CBaseEntity::Instance( pKiller );
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if ( pVictim->pev == pKiller )
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{ // killed self
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pVictim->pev->frags -= 10;
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UTIL_SayText( "You sacrificed your life for Jason\nYou lose 10 Jasons for revival costs.\n", pVictim );
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return;
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}
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else if ( ktmp && ktmp->IsPlayer() )
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{
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int FUCK = pVictim->pev->frags;
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pKiller->frags += JasonsStolen(FUCK);
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pVictim->pev->frags -= JasonsStolen(FUCK);
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UTIL_SayText( "You lose your Jasons to the killer.\nKILL HIM AND GET THEM BACK! ;)\n", pVictim );
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MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo );
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WRITE_BYTE( ENTINDEX(pVictim->edict()) );
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WRITE_SHORT( pVictim->pev->frags );
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WRITE_SHORT( pVictim->m_iDeaths );
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WRITE_SHORT( 0 );
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WRITE_SHORT( g_pGameRules->GetTeamIndex( pVictim->m_szTeamName ) + 1 );
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WRITE_SHORT( pVictim->m_fHSDev );
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MESSAGE_END();
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CBaseEntity *ep = CBaseEntity::Instance( pKiller );
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if ( ep && ep->Classify() == CLASS_PLAYER )
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{
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CBasePlayer *PK = (CBasePlayer*)ep;
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UTIL_SayText( "You stole your victim's Jasons and it is now added to your score.\nNo doubt hes out for blood, watch out ;)\n", PK );
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MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo );
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WRITE_BYTE( ENTINDEX(PK->edict()) );
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WRITE_SHORT( PK->pev->frags );
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WRITE_SHORT( PK->m_iDeaths );
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WRITE_SHORT( 0 );
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WRITE_SHORT( GetTeamIndex( PK->m_szTeamName) + 1 );
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WRITE_SHORT( PK->m_fHSDev );
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MESSAGE_END();
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// let the killer paint another decal as soon as he'd like.
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PK->m_flNextDecalTime = gpGlobals->time;
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}
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else
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{
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// World did them in, Genuflect.
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}
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}
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}
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int CHeavyRainplay::JasonsStolen(int jason)
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{
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return jason; //JASON! I found you!
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}
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