|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
//
|
|
|
|
// hud_redraw.cpp
|
|
|
|
//
|
|
|
|
#include <math.h>
|
|
|
|
#include "hud.h"
|
|
|
|
#include "cl_util.h"
|
|
|
|
#include <string.h>
|
|
|
|
//#include "triangleapi.h"
|
|
|
|
|
|
|
|
#define MAX_LOGO_FRAMES 56
|
|
|
|
|
|
|
|
int grgLogoFrame[MAX_LOGO_FRAMES] =
|
|
|
|
{
|
|
|
|
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 13, 13, 13, 13, 13, 12, 11, 10, 9, 8, 14, 15,
|
|
|
|
16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
|
|
|
|
29, 29, 29, 29, 29, 28, 27, 26, 25, 24, 30, 31
|
|
|
|
};
|
|
|
|
|
|
|
|
// Think
|
|
|
|
void CHud::Think( void )
|
|
|
|
{
|
|
|
|
HUDLIST *pList = m_pHudList;
|
|
|
|
|
|
|
|
while( pList )
|
|
|
|
{
|
|
|
|
if( pList->p->m_iFlags & HUD_ACTIVE )
|
|
|
|
pList->p->Think();
|
|
|
|
pList = pList->pNext;
|
|
|
|
}
|
|
|
|
|
|
|
|
// think about default fov
|
|
|
|
if( m_iFOV == 0 )
|
|
|
|
{
|
|
|
|
// only let players adjust up in fov, and only if they are not overriden by something else
|
|
|
|
m_iFOV = max( default_fov->value, 90 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Redraw
|
|
|
|
// step through the local data, placing the appropriate graphics & text as appropriate
|
|
|
|
// returns 1 if they've changed, 0 otherwise
|
|
|
|
int CHud::Redraw( float flTime, int intermission )
|
|
|
|
{
|
|
|
|
m_fOldTime = m_flTime; // save time of previous redraw
|
|
|
|
m_flTime = flTime;
|
|
|
|
m_flTimeDelta = (double)m_flTime - m_fOldTime;
|
|
|
|
static float m_flShotTime = 0;
|
|
|
|
|
|
|
|
// Clock was reset, reset delta
|
|
|
|
if( m_flTimeDelta < 0 )
|
|
|
|
m_flTimeDelta = 0;
|
|
|
|
|
|
|
|
if( !m_iIntermission && intermission )
|
|
|
|
{
|
|
|
|
// Take a screenshot if the client's got the cvar set
|
|
|
|
if( CVAR_GET_FLOAT( "hud_takesshots" ) != 0 )
|
|
|
|
m_flShotTime = flTime + 1.0; // Take a screenshot in a second
|
|
|
|
}
|
|
|
|
|
|
|
|
if( m_flShotTime && m_flShotTime < flTime )
|
|
|
|
{
|
|
|
|
gEngfuncs.pfnClientCmd( "snapshot\n" );
|
|
|
|
m_flShotTime = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_iIntermission = intermission;
|
|
|
|
|
|
|
|
// if no redrawing is necessary
|
|
|
|
// return 0;
|
|
|
|
|
|
|
|
// draw all registered HUD elements
|
|
|
|
if( m_pCvarDraw->value )
|
|
|
|
{
|
|
|
|
HUDLIST *pList = m_pHudList;
|
|
|
|
|
|
|
|
while( pList )
|
|
|
|
{
|
|
|
|
if( !intermission )
|
|
|
|
{
|
|
|
|
if ( ( pList->p->m_iFlags & HUD_ACTIVE ) && !( m_iHideHUDDisplay & HIDEHUD_ALL ) )
|
|
|
|
pList->p->Draw( flTime );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// it's an intermission, so only draw hud elements that are set to draw during intermissions
|
|
|
|
if( pList->p->m_iFlags & HUD_INTERMISSION )
|
|
|
|
pList->p->Draw( flTime );
|
|
|
|
}
|
|
|
|
|
|
|
|
pList = pList->pNext;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// are we in demo mode? do we need to draw the logo in the top corner?
|
|
|
|
if( m_iLogo )
|
|
|
|
{
|
|
|
|
int x, y, i;
|
|
|
|
|
|
|
|
if( m_hsprLogo == 0 )
|
|
|
|
m_hsprLogo = LoadSprite( "sprites/%d_logo.spr" );
|
|
|
|
|
|
|
|
SPR_Set( m_hsprLogo, 250, 250, 250 );
|
|
|
|
|
|
|
|
x = SPR_Width( m_hsprLogo, 0 );
|
|
|
|
x = ScreenWidth - x;
|
|
|
|
y = SPR_Height( m_hsprLogo, 0 ) / 2;
|
|
|
|
|
|
|
|
// Draw the logo at 20 fps
|
|
|
|
int iFrame = (int)( flTime * 20 ) % MAX_LOGO_FRAMES;
|
|
|
|
i = grgLogoFrame[iFrame] - 1;
|
|
|
|
|
|
|
|
SPR_DrawAdditive( i, x, y, NULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScaleColors( int &r, int &g, int &b, int a )
|
|
|
|
{
|
|
|
|
float x = (float)a / 255;
|
|
|
|
r = (int)( r * x );
|
|
|
|
g = (int)( g * x );
|
|
|
|
b = (int)( b * x );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===========================
|
|
|
|
int ReturnStringPixelLength ( char *Hihi )
|
|
|
|
|
|
|
|
Returns a integer representing the length of the string passed
|
|
|
|
===========================
|
|
|
|
*/
|
|
|
|
int CHud::ReturnStringPixelLength( char *Hihi )
|
|
|
|
{
|
|
|
|
int iNameLength = 0;
|
|
|
|
|
|
|
|
int strleng = ( strlen( Hihi ) );
|
|
|
|
|
|
|
|
for( int har = 0; har < strleng; har++ )
|
|
|
|
iNameLength += gHUD.m_scrinfo.charWidths[Hihi[har]];
|
|
|
|
|
|
|
|
return iNameLength;
|
|
|
|
}
|
|
|
|
|
|
|
|
int LastColor;
|
|
|
|
|
|
|
|
int CHud::DrawHudStringCTF( int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b )
|
|
|
|
{
|
|
|
|
int WantColor = 0;
|
|
|
|
int Color = 0;
|
|
|
|
|
|
|
|
// draw the string until we hit the null character or a newline character
|
|
|
|
for( ; *szIt != 0 && *szIt != '\n'; szIt++ )
|
|
|
|
{
|
|
|
|
int next;// = xpos + gHUD.m_scrinfo.charWidths[*szIt]; // variable-width fonts look cool
|
|
|
|
|
|
|
|
if( next > iMaxX )
|
|
|
|
return xpos;
|
|
|
|
|
|
|
|
if( *szIt == '\\' )
|
|
|
|
{
|
|
|
|
if( Color > 0 )
|
|
|
|
Color = 0;
|
|
|
|
|
|
|
|
WantColor = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( WantColor == 1 && *szIt == 'w' )
|
|
|
|
{
|
|
|
|
Color = 1;
|
|
|
|
LastColor = Color;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( WantColor == 1 && *szIt == 'g' )
|
|
|
|
{
|
|
|
|
Color = 2;
|
|
|
|
LastColor = Color;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( WantColor == 1 && *szIt == 'b' )
|
|
|
|
{
|
|
|
|
Color = 3;
|
|
|
|
LastColor = Color;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( WantColor == 1 && *szIt == 'r' )
|
|
|
|
{
|
|
|
|
Color = 4;
|
|
|
|
LastColor = Color;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( WantColor == 1 && *szIt == 'y' )
|
|
|
|
{
|
|
|
|
Color = 5;
|
|
|
|
LastColor = Color;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( WantColor == 1 && *szIt == 'q' )
|
|
|
|
{
|
|
|
|
Color = 6;
|
|
|
|
LastColor = Color;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( Color == 0 && WantColor == 0 )
|
|
|
|
{
|
|
|
|
if( LastColor == 1 )
|
|
|
|
TextMessageDrawChar( xpos, ypos, *szIt, 255, 255, 255 );
|
|
|
|
if( LastColor == 2 )
|
|
|
|
TextMessageDrawChar( xpos, ypos, *szIt, 0, 79, 0 );
|
|
|
|
if( LastColor == 3 )
|
|
|
|
TextMessageDrawChar( xpos, ypos, *szIt, 0, 0, 200 );
|
|
|
|
if( LastColor == 4 )
|
|
|
|
TextMessageDrawChar( xpos, ypos, *szIt, 200, 0, 0 );
|
|
|
|
if( LastColor == 5 )
|
|
|
|
TextMessageDrawChar( xpos, ypos, *szIt, 198, 221, 66 );
|
|
|
|
if( LastColor == 6 )
|
|
|
|
TextMessageDrawChar( xpos, ypos, *szIt, 136, 136, 136 );
|
|
|
|
|
|
|
|
else if( LastColor == 0)
|
|
|
|
TextMessageDrawChar( xpos, ypos, *szIt, r, g, b );
|
|
|
|
|
|
|
|
next = xpos + gHUD.m_scrinfo.charWidths[(unsigned char)*szIt];
|
|
|
|
}
|
|
|
|
else if( Color > 0 && WantColor == 0 )
|
|
|
|
{
|
|
|
|
if( Color == 1 )
|
|
|
|
TextMessageDrawChar( xpos, ypos, *szIt, 255, 255, 255 );
|
|
|
|
if( Color == 2 )
|
|
|
|
TextMessageDrawChar( xpos, ypos, *szIt, 0, 79, 0 );
|
|
|
|
if( Color == 3 )
|
|
|
|
TextMessageDrawChar( xpos, ypos, *szIt, 0, 0, 200 );
|
|
|
|
if( Color == 4 )
|
|
|
|
TextMessageDrawChar( xpos, ypos, *szIt, 200, 0, 0 );
|
|
|
|
if( Color == 5 )
|
|
|
|
TextMessageDrawChar( xpos, ypos, *szIt, 198, 221, 66 );
|
|
|
|
if( Color == 6 )
|
|
|
|
|
|
|
|
next = xpos + gHUD.m_scrinfo.charWidths[(unsigned char)*szIt];
|
|
|
|
}
|
|
|
|
/*else if( Color > 0 && WantColor == 1 )
|
|
|
|
{
|
|
|
|
//next = xpos + ( gHUD.m_scrinfo.charWidths[*szIt] * 2 ); // variable-width fonts look cool
|
|
|
|
WantColor = 0;
|
|
|
|
}*/
|
|
|
|
|
|
|
|
xpos = next;
|
|
|
|
}
|
|
|
|
|
|
|
|
return xpos;
|
|
|
|
}
|
|
|
|
|
|
|
|
const unsigned char colors[8][3] =
|
|
|
|
{
|
|
|
|
{127, 127, 127}, // additive cannot be black
|
|
|
|
{255, 0, 0},
|
|
|
|
{ 0, 255, 0},
|
|
|
|
{255, 255, 0},
|
|
|
|
{ 0, 0, 255},
|
|
|
|
{ 0, 255, 255},
|
|
|
|
{255, 0, 255},
|
|
|
|
{240, 180, 24}
|
|
|
|
};
|
|
|
|
|
|
|
|
int CHud::DrawHudString( int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b )
|
|
|
|
{
|
|
|
|
if( hud_textmode->value == 2 )
|
|
|
|
{
|
|
|
|
gEngfuncs.pfnDrawSetTextColor( r / 255.0, g / 255.0, b / 255.0 );
|
|
|
|
return gEngfuncs.pfnDrawConsoleString( xpos, ypos, (char*) szIt );
|
|
|
|
}
|
|
|
|
|
|
|
|
// xash3d: reset unicode state
|
|
|
|
TextMessageDrawChar( 0, 0, 0, 0, 0, 0 );
|
|
|
|
|
|
|
|
// draw the string until we hit the null character or a newline character
|
|
|
|
for( ; *szIt != 0 && *szIt != '\n'; szIt++ )
|
|
|
|
{
|
|
|
|
int w = gHUD.m_scrinfo.charWidths['M'];
|
|
|
|
if( xpos + w > iMaxX )
|
|
|
|
return xpos;
|
|
|
|
if( ( *szIt == '^' ) && ( *( szIt + 1 ) >= '0') && ( *( szIt + 1 ) <= '7') )
|
|
|
|
{
|
|
|
|
szIt++;
|
|
|
|
r = colors[*szIt - '0'][0];
|
|
|
|
g = colors[*szIt - '0'][1];
|
|
|
|
b = colors[*szIt - '0'][2];
|
|
|
|
if( !*(++szIt) )
|
|
|
|
return xpos;
|
|
|
|
}
|
|
|
|
int c = (unsigned int)(unsigned char)*szIt;
|
|
|
|
|
|
|
|
xpos += TextMessageDrawChar( xpos, ypos, c, r, g, b );
|
|
|
|
}
|
|
|
|
|
|
|
|
return xpos;
|
|
|
|
}
|
|
|
|
|
|
|
|
int DrawUtfString( int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b )
|
|
|
|
{
|
|
|
|
if (isXashFWGS())
|
|
|
|
{
|
|
|
|
// xash3d: reset unicode state
|
|
|
|
gEngfuncs.pfnVGUI2DrawCharacterAdditive( 0, 0, 0, 0, 0, 0, 0 );
|
|
|
|
|
|
|
|
// draw the string until we hit the null character or a newline character
|
|
|
|
for( ; *szIt != 0 && *szIt != '\n'; szIt++ )
|
|
|
|
{
|
|
|
|
int w = gHUD.m_scrinfo.charWidths['M'];
|
|
|
|
if( xpos + w > iMaxX )
|
|
|
|
return xpos;
|
|
|
|
if( ( *szIt == '^' ) && ( *( szIt + 1 ) >= '0') && ( *( szIt + 1 ) <= '7') )
|
|
|
|
{
|
|
|
|
szIt++;
|
|
|
|
r = colors[*szIt - '0'][0];
|
|
|
|
g = colors[*szIt - '0'][1];
|
|
|
|
b = colors[*szIt - '0'][2];
|
|
|
|
if( !*(++szIt) )
|
|
|
|
return xpos;
|
|
|
|
}
|
|
|
|
int c = (unsigned int)(unsigned char)*szIt;
|
|
|
|
xpos += gEngfuncs.pfnVGUI2DrawCharacterAdditive( xpos, ypos, c, r, g, b, 0 );
|
|
|
|
}
|
|
|
|
return xpos;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return gHUD.DrawHudString(xpos, ypos, iMaxX, szIt, r, g, b);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int CHud::DrawHudStringLen( const char *szIt )
|
|
|
|
{
|
|
|
|
int l = 0;
|
|
|
|
for( ; *szIt != 0 && *szIt != '\n'; szIt++ )
|
|
|
|
{
|
|
|
|
l += gHUD.m_scrinfo.charWidths[(unsigned char)*szIt];
|
|
|
|
}
|
|
|
|
return l;
|
|
|
|
}
|
|
|
|
|
|
|
|
int CHud::DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b )
|
|
|
|
{
|
|
|
|
char szString[32];
|
|
|
|
sprintf( szString, "%d", iNumber );
|
|
|
|
return DrawHudStringReverse( xpos, ypos, iMinX, szString, r, g, b );
|
|
|
|
}
|
|
|
|
|
|
|
|
// draws a string from right to left (right-aligned)
|
|
|
|
int CHud::DrawHudStringReverse( int xpos, int ypos, int iMinX, const char *szString, int r, int g, int b )
|
|
|
|
{
|
|
|
|
// find the end of the string
|
|
|
|
for( const char *szIt = szString; *szIt != 0; szIt++ )
|
|
|
|
xpos -= gHUD.m_scrinfo.charWidths[(unsigned char)*szIt];
|
|
|
|
if( xpos < iMinX )
|
|
|
|
xpos = iMinX;
|
|
|
|
DrawHudString( xpos, ypos, gHUD.m_scrinfo.iWidth, szString, r, g, b );
|
|
|
|
return xpos;
|
|
|
|
}
|
|
|
|
|
|
|
|
int CHud::DrawHudNumber( int x, int y, int iFlags, int iNumber, int r, int g, int b )
|
|
|
|
{
|
|
|
|
int iWidth = GetSpriteRect( m_HUD_number_0 ).right - GetSpriteRect( m_HUD_number_0 ).left;
|
|
|
|
int k;
|
|
|
|
|
|
|
|
if( iNumber > 0 )
|
|
|
|
{
|
|
|
|
// SPR_Draw 100's
|
|
|
|
if( iNumber >= 100 )
|
|
|
|
{
|
|
|
|
k = iNumber / 100;
|
|
|
|
SPR_Set( GetSprite( m_HUD_number_0 + k ), r, g, b );
|
|
|
|
SPR_DrawAdditive( 0, x, y, &GetSpriteRect( m_HUD_number_0 + k ) );
|
|
|
|
x += iWidth;
|
|
|
|
}
|
|
|
|
else if( iFlags & ( DHN_3DIGITS ) )
|
|
|
|
{
|
|
|
|
//SPR_DrawAdditive( 0, x, y, &rc );
|
|
|
|
x += iWidth;
|
|
|
|
}
|
|
|
|
|
|
|
|
// SPR_Draw 10's
|
|
|
|
if( iNumber >= 10 )
|
|
|
|
{
|
|
|
|
k = ( iNumber % 100 ) / 10;
|
|
|
|
SPR_Set( GetSprite( m_HUD_number_0 + k ), r, g, b );
|
|
|
|
SPR_DrawAdditive( 0, x, y, &GetSpriteRect( m_HUD_number_0 + k ) );
|
|
|
|
x += iWidth;
|
|
|
|
}
|
|
|
|
else if( iFlags & ( DHN_3DIGITS | DHN_2DIGITS ) )
|
|
|
|
{
|
|
|
|
//SPR_DrawAdditive( 0, x, y, &rc );
|
|
|
|
x += iWidth;
|
|
|
|
}
|
|
|
|
|
|
|
|
// SPR_Draw ones
|
|
|
|
k = iNumber % 10;
|
|
|
|
SPR_Set( GetSprite( m_HUD_number_0 + k ), r, g, b );
|
|
|
|
SPR_DrawAdditive( 0, x, y, &GetSpriteRect( m_HUD_number_0 + k ) );
|
|
|
|
x += iWidth;
|
|
|
|
}
|
|
|
|
else if( iFlags & DHN_DRAWZERO )
|
|
|
|
{
|
|
|
|
SPR_Set( GetSprite( m_HUD_number_0 ), r, g, b );
|
|
|
|
|
|
|
|
// SPR_Draw 100's
|
|
|
|
if( iFlags & ( DHN_3DIGITS ) )
|
|
|
|
{
|
|
|
|
//SPR_DrawAdditive( 0, x, y, &rc );
|
|
|
|
x += iWidth;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( iFlags & ( DHN_3DIGITS | DHN_2DIGITS ) )
|
|
|
|
{
|
|
|
|
//SPR_DrawAdditive( 0, x, y, &rc );
|
|
|
|
x += iWidth;
|
|
|
|
}
|
|
|
|
|
|
|
|
// SPR_Draw ones
|
|
|
|
SPR_DrawAdditive( 0, x, y, &GetSpriteRect( m_HUD_number_0 ) );
|
|
|
|
x += iWidth;
|
|
|
|
}
|
|
|
|
|
|
|
|
return x;
|
|
|
|
}
|
|
|
|
|
|
|
|
int CHud::GetNumWidth( int iNumber, int iFlags )
|
|
|
|
{
|
|
|
|
if( iFlags & ( DHN_3DIGITS ) )
|
|
|
|
return 3;
|
|
|
|
|
|
|
|
if( iFlags & ( DHN_2DIGITS ) )
|
|
|
|
return 2;
|
|
|
|
|
|
|
|
if( iNumber <= 0 )
|
|
|
|
{
|
|
|
|
if( iFlags & ( DHN_DRAWZERO ) )
|
|
|
|
return 1;
|
|
|
|
else
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( iNumber < 10 )
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
if( iNumber < 100 )
|
|
|
|
return 2;
|
|
|
|
|
|
|
|
return 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHud::DrawDarkRectangle( int x, int y, int wide, int tall )
|
|
|
|
{
|
|
|
|
//gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
|
|
|
|
gEngfuncs.pfnFillRGBABlend( x, y, wide, tall, 0, 0, 0, 255 * 0.6 );
|
|
|
|
FillRGBA( x + 1, y, wide - 1, 1, 255, 140, 0, 255 );
|
|
|
|
FillRGBA( x, y, 1, tall - 1, 255, 140, 0, 255 );
|
|
|
|
FillRGBA( x + wide - 1, y + 1, 1, tall - 1, 255, 140, 0, 255 );
|
|
|
|
FillRGBA( x, y + tall - 1, wide - 1, 1, 255, 140, 0, 255 );
|
|
|
|
}
|