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//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "hud.h"
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#include "entity_state.h"
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#include "pm_defs.h"
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#include "pm_shared.h"
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#include "pm_movevars.h"
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#include "hud_iface.h"
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#include "com_model.h"
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#include "event_api.h"
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#include "com_weapons.h"
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#include "event_flags.h"
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#include "DMC_BSPFile.h"
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#include "cl_util.h"
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#include <string.h>
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extern "C" playermove_t *pmove;
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extern int g_runfuncs;
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// Don't support more than MAX_TELE teleporters ( map still can load tho )
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#define MAX_TELES 256
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extern Vector g_vecTeleMins[ MAX_TELES ];
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extern Vector g_vecTeleMaxs[ MAX_TELES ];
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extern int g_iTeleNum;
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extern int g_iUser1;
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extern bool g_bLoadedTeles;
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vec3_t vecTempAngles;
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bool bChangeAngles;
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// We only care about two kinds of entities for now: Teleporters and their targets
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// FIXME: After loading, store a pointer from teleporter to target instead of looking up all the time.
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typedef enum
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{
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// Entity is a teleporter
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DMC_TELE = 0,
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// Entity is a target
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DMC_TARGET
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} dmc_teletype_t;
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typedef struct
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{
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// Type of entity
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dmc_teletype_t type;
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// Classname
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char classname[ 32 ];
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// What this entity targets
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char target[ 32 ];
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// If entity is a target, the name tag it uses
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char targetname[ 32 ];
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// Orientation of the teleporter
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float angles[3];
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// Target origin
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float origin[3];
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// Bounding box of the teleporter
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float absmin[3];
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float absmax[3];
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} dmc_tele_t;
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// Teleporter/Target entity database
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static dmc_tele_t s_teles[ MAX_TELES ];
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static int s_num_teles = 0;
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// We'll use this for playing the teleporting sounds locally.
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static unsigned short s_usTeleport;
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/*
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==============================
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Dmc_SetKeyValue
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Fill in key/values fro the teleporter
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==============================
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*/
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void Dmc_SetKeyValue( dmc_tele_t *pTele, const char *key, const char *value )
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{
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float x, y, z;
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if ( !stricmp( key, "classname" ) )
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{
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strcpy( pTele->classname, value );
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}
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else if ( !stricmp( key, "target" ) )
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{
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strcpy( pTele->target, value );
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}
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else if ( !stricmp( key, "targetname" ) )
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{
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strcpy( pTele->targetname, value );
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}
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else if ( !stricmp( key, "angles" ) )
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{
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if ( sscanf( value, "%f %f %f", &x, &y, &z ) == 3 )
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{
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pTele->angles[ 0 ] = x ;
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pTele->angles[ 1 ] = y;
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pTele->angles[ 2 ] = z;
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}
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}
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else if ( !stricmp( key, "origin" ) )
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{
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if ( sscanf( value, "%f %f %f", &x, &y, &z ) == 3 )
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{
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pTele->origin[ 0 ] = x;
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pTele->origin[ 1 ] = y;
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pTele->origin[ 2 ] = z;
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}
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}
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}
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/*
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==============================
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Dmc_ParseTeleporter
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Evaluate Key/Value pairs for the entity
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==============================
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*/
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char *Dmc_ParseTeleporter( char *buffer, dmc_tele_t *pTele, int *error )
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{
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char key[256];
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char token[ 1024 ];
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int n;
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memset( pTele, 0, sizeof( *pTele ) );
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while (1)
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{
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// Parse key
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buffer = gEngfuncs.COM_ParseFile ( buffer, token );
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if ( token[0] == '}' )
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break;
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// Ran out of input buffer?
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if ( !buffer )
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{
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*error = 1;
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break;
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}
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// Store off the key
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strcpy ( key, token );
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// Fix heynames with trailing spaces
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n = strlen( key );
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while (n && key[n-1] == ' ')
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{
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key[n-1] = 0;
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n--;
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}
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// Parse value
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buffer = gEngfuncs.COM_ParseFile ( buffer, token );
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// Ran out of buffer?
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if (!buffer)
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{
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*error = 1;
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break;
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}
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// Hit the end instead of a value?
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if ( token[0] == '}' )
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{
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*error = 1;
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break;
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}
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if ( token[0] == '}' && token[1] == '(' )
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int k = 0;
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// Assign k/v pair
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Dmc_SetKeyValue( pTele, key, token );
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}
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// Return what's left in the stream
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return buffer;
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}
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/*
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==============================
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Dmc_ProcessEnts
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Parse through entity lump looking for teleporters or targets
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==============================
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*/
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void Dmc_ProcessEnts( char *buffer )
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{
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char token[ 1024 ];
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dmc_tele_t *pTele = NULL;
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int error = 0;
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// parse entities from entity lump of .bsp file
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while ( 1 )
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{
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// parse the opening brace
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buffer = gEngfuncs.COM_ParseFile ( buffer, token );
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if (!buffer)
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break;
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// Didn't find opening brace?
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if ( token[0] != '{' )
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{
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gEngfuncs.Con_Printf ("Dmc_ProcessEnts: found %s when expecting {\n", token );
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return;
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}
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// Assume we're filling in this tele
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pTele = &s_teles[ s_num_teles ];
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// Fill in data
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buffer = Dmc_ParseTeleporter( buffer, pTele, &error );
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// Check for errors and abort if any
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if ( error )
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{
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gEngfuncs.Con_Printf ("Dmc_ProcessEnts: error parsing entities\n" );
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return;
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}
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// Check classname
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if ( stricmp( pTele->classname, "trigger_teleport" ) && stricmp( pTele->classname, "info_teleport_destination" ) )
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continue;
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// Set type based on classname
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if ( !stricmp( pTele->classname, "trigger_teleport" ) )
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{
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pTele->type = DMC_TELE;
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}
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else
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{
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pTele->type = DMC_TARGET;
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}
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// If we got to here, we're using the entity
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s_num_teles++;
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// No more room...
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if ( s_num_teles >= MAX_TELES )
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break;
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}
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}
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/*
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==============================
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Dmc_LoadEntityLump
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Open the .bsp and read in the entity lump
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==============================
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*/
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char *Dmc_LoadEntityLump( const char *filename )
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{
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FILE *fp;
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int i;
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dheader_t header;
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int size;
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lump_t *curLump;
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char *buffer = NULL;
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fp = fopen( filename, "rb" );
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if ( !fp )
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return NULL;
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// Read in the .bsp header
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if ( fread(&header, sizeof(dheader_t), 1, fp) != 1 )
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{
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gEngfuncs.Con_Printf("Dmc_LoadEntityLump: Could not read BSP header for map [%s].\n", filename);
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fclose(fp);
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return NULL;
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}
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// Check the version
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i = header.version;
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if ( i != 29 && i != 30)
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{
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fclose(fp);
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gEngfuncs.Con_Printf("Dmc_LoadEntityLump: Map [%s] has incorrect BSP version (%i should be %i).\n", filename, i, BSPVERSION);
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return NULL;
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}
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// Get entity lump
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curLump = &header.lumps[ LUMP_ENTITIES ];
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// and entity lump size
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size = curLump->filelen;
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// Jump to it
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fseek( fp, curLump->fileofs, SEEK_SET );
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// Allocate sufficient memmory
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buffer = (char *)malloc( size + 1 );
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if ( !buffer )
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{
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fclose(fp);
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gEngfuncs.Con_Printf("Dmc_LoadEntityLump: Couldn't allocate %i bytes\n", size + 1 );
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return NULL;
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}
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// Read in the entity lump
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fread( buffer, size, 1, fp );
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// Terminate the string
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buffer[ size ] = '\0';
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if ( fp )
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{
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fclose(fp);
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}
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return buffer;
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}
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/*
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==============================
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Dmc_LoadTeleporters
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Load in the .bsp file and process the entities
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==============================
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*/
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void Dmc_LoadTeleporters( const char *map )
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{
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char *buffer = NULL;
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char filename[ 256 ];
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sprintf( filename, "%s/%s", gEngfuncs.pfnGetGameDirectory(), map );
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// TODO: Fix Slashes?
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// Reset count
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s_num_teles = 0;
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// Load entity lump
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buffer = Dmc_LoadEntityLump( filename );
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if ( !buffer )
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return;
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// Process buffer and extract teleporters/targets
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Dmc_ProcessEnts( buffer );
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// Discard buffer
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free( buffer );
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}
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/*
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==============================
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Dmc_FindTarget
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Search entity list for target matching "name"
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==============================
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*/
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dmc_tele_t *Dmc_FindTarget( const char *name, int numtele, dmc_tele_t *pTeles )
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{
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int i;
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dmc_tele_t *target;
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// Find the target
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|
for ( i = 0; i < numtele; i++ )
|
|
|
|
|
{
|
|
|
|
|
target = &pTeles[ i ];
|
|
|
|
|
|
|
|
|
|
if ( !target )
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if ( stricmp( target->targetname, name ) )
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
return target;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
==============================
|
|
|
|
|
Dmc_TeleporterTouched
|
|
|
|
|
|
|
|
|
|
Imparts the desired velocity to the player
|
|
|
|
|
after touching a teleporter.
|
|
|
|
|
==============================
|
|
|
|
|
*/
|
|
|
|
|
void Dmc_TeleporterTouched( int numtele, dmc_tele_t *pTeles, dmc_tele_t *pTele, struct local_state_s *player )
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
dmc_tele_t *target;
|
|
|
|
|
pmtrace_t tr;
|
|
|
|
|
float flGravity = pmove->movevars->gravity;
|
|
|
|
|
|
|
|
|
|
vec3_t forward, up, right;
|
|
|
|
|
|
|
|
|
|
float zero[ 3 ] = { 0.0, 0.0, 0.0 };
|
|
|
|
|
|
|
|
|
|
// Find the target
|
|
|
|
|
target = Dmc_FindTarget( pTele->target, numtele, pTeles );
|
|
|
|
|
|
|
|
|
|
for ( i = 0; i < 3; i++ )
|
|
|
|
|
player->playerstate.origin[ i ] = target->origin[ i ];
|
|
|
|
|
|
|
|
|
|
player->playerstate.origin[ 2 ] += 27;
|
|
|
|
|
|
|
|
|
|
AngleVectors( target->angles, forward, right, up );
|
|
|
|
|
player->client.velocity = forward * 300;
|
|
|
|
|
|
|
|
|
|
// Play sound if appropriate
|
|
|
|
|
if ( s_usTeleport && g_runfuncs )
|
|
|
|
|
{
|
|
|
|
|
//Adrian - This is a little hack to make the player face
|
|
|
|
|
//the destination angles as soon as we step out.
|
|
|
|
|
//Check view.cpp for the rest.
|
|
|
|
|
for ( i = 0; i < 3; i++ )
|
|
|
|
|
vecTempAngles[ i ] = target->angles[ i ];
|
|
|
|
|
|
|
|
|
|
bChangeAngles = true;
|
|
|
|
|
|
|
|
|
|
gEngfuncs.pfnPlaybackEvent( FEV_NOTHOST, NULL, s_usTeleport, 0.0, target->origin, zero, 0.0, 0.0, 0, 0, 0, 0 );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
==============================
|
|
|
|
|
Dmc_TouchTeleporters
|
|
|
|
|
|
|
|
|
|
See if player is touching a teleporter ( not that kind of touching! ).
|
|
|
|
|
==============================
|
|
|
|
|
*/
|
|
|
|
|
void Dmc_TouchTeleporters ( struct local_state_s *player, dmc_tele_t *pTeles, int numtele )
|
|
|
|
|
{
|
|
|
|
|
int i, j;
|
|
|
|
|
dmc_tele_t *pTele;
|
|
|
|
|
float absmin[3], absmax[3];
|
|
|
|
|
float pmins[ 3 ] = { 13, 13, 24 };
|
|
|
|
|
float pmaxs[ 3 ] = { 13, 13, 32 };
|
|
|
|
|
vec3_t LengthVector;
|
|
|
|
|
int iTeleNum = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Determine player's bbox
|
|
|
|
|
for ( j = 0; j < 3; j++ )
|
|
|
|
|
{
|
|
|
|
|
absmin[ j ] = player->playerstate.origin[ j ] - pmins[ j ];
|
|
|
|
|
absmax[ j ] = player->playerstate.origin[ j ] + pmaxs[ j ];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for ( i = 0; i < numtele; i++ )
|
|
|
|
|
{
|
|
|
|
|
pTele = &pTeles[ i ];
|
|
|
|
|
if ( !pTele )
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if ( pTele->type != DMC_TELE )
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
//Adrian - Load all the teleporter Mins and Max size.
|
|
|
|
|
//This comes via an event when the player connects.
|
|
|
|
|
if ( !g_bLoadedTeles )
|
|
|
|
|
{
|
|
|
|
|
for( j = 0; j < 3; j++ )
|
|
|
|
|
{
|
|
|
|
|
pTele->absmin[ j ] = g_vecTeleMins[ iTeleNum ][ j ] - 1.0;
|
|
|
|
|
pTele->absmax[ j ] = g_vecTeleMaxs[ iTeleNum ][ j ] + 1.0;
|
|
|
|
|
}
|
|
|
|
|
iTeleNum++;
|
|
|
|
|
|
|
|
|
|
//Done going thru all the teleporters
|
|
|
|
|
if ( iTeleNum == g_iTeleNum )
|
|
|
|
|
g_bLoadedTeles = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( absmin[0] > pTele->absmax[0]
|
|
|
|
|
|| absmin[1] > pTele->absmax[1]
|
|
|
|
|
|| absmin[2] > pTele->absmax[2]
|
|
|
|
|
|| absmax[0] < pTele->absmin[0]
|
|
|
|
|
|| absmax[1] < pTele->absmin[1]
|
|
|
|
|
|| absmax[2] < pTele->absmin[2] )
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
Dmc_TeleporterTouched( numtele, pTeles, pTele, player );
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
==============================
|
|
|
|
|
Dmc_CheckTeleporters
|
|
|
|
|
|
|
|
|
|
Load data if needed, otherwise just run checks on player's final position to see if teleporter needs
|
|
|
|
|
to impart velocity on the player.
|
|
|
|
|
==============================
|
|
|
|
|
*/
|
|
|
|
|
void Dmc_CheckTeleporters( struct local_state_s *from, struct local_state_s *to )
|
|
|
|
|
{
|
|
|
|
|
static char current_level[ 128 ];
|
|
|
|
|
|
|
|
|
|
// See if we've changed to a new map
|
|
|
|
|
if ( stricmp( current_level, gEngfuncs.pfnGetLevelName() ) )
|
|
|
|
|
{
|
|
|
|
|
strcpy( current_level, gEngfuncs.pfnGetLevelName() );
|
|
|
|
|
Dmc_LoadTeleporters( current_level );
|
|
|
|
|
|
|
|
|
|
// Grab sound event
|
|
|
|
|
s_usTeleport = gEngfuncs.pfnPrecacheEvent( 1, "events/teleport.sc" );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Run test
|
|
|
|
|
if ( g_iUser1 == OBS_NONE )
|
|
|
|
|
Dmc_TouchTeleporters( to, s_teles, s_num_teles );
|
|
|
|
|
}
|